genesis-3d_engine/Engine/ExtIncludes/physX3/windows/pxtask/PxTask.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

353 lines
9.2 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
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// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
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//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
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// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
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// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
#ifndef PX_TASK_H
#define PX_TASK_H
#include "foundation/Px.h"
#include "pxtask/PxTaskManager.h"
#include "foundation/PxAssert.h"
#ifndef PX_DOXYGEN
namespace physx
{
#endif
namespace pxtask
{
/**
* \brief Base class of all task types
*
* BaseTask defines a runnable reference counted task with built-in profiling.
*/
class BaseTask
{
public:
BaseTask() : mEventID(0xFFFF), mProfileStat(0), mTm(0) {}
virtual ~BaseTask() {}
/**
* \brief The user-implemented run method where the task's work should be performed
*
* run() methods must be thread safe, stack friendly (no alloca, etc), and
* must never block.
*/
virtual void run() = 0;
/**
* \brief Return a user-provided task name for profiling purposes.
*
* It does not have to be unique, but unique names are helpful.
*
* \return The name of this task
*/
virtual const char *getName() const = 0;
//! \brief Implemented by derived implementation classes
virtual void addReference() = 0;
//! \brief Implemented by derived implementation classes
virtual void removeReference() = 0;
//! \brief Implemented by derived implementation classes
virtual PxI32 getReference() const = 0;
//! \brief Implemented by derived implementation classes
virtual void release() = 0;
/**
* \brief Execute user run method with wrapping profiling events.
*
* Optional entry point for use by CpuDispatchers.
*/
PX_INLINE void runProfiled()
{
mTm->emitStartEvent(*this);
run();
mTm->emitStopEvent(*this);
}
/**
* \brief Specify stop event statistic
*
* If called before or while the task is executing, the given value
* will appear in the task's event bar in the profile viewer
*
* \param[in] stat The stat to signal when the task is finished
*/
PX_INLINE void setProfileStat( PxU16 stat )
{
mProfileStat = stat;
}
/**
* \brief Return TaskManager to which this task was submitted
*
* Note, can return NULL if task was not submitted, or has been
* completed.
*/
PX_INLINE TaskManager* getTaskManager() const
{
return mTm;
}
protected:
PxU16 mEventID; //!< Registered profile event ID
PxU16 mProfileStat; //!< Profiling statistic
TaskManager * mTm; //!< Owning TaskManager instance
friend class TaskMgr;
};
/**
* \brief A BaseTask implementation with deferred execution and full dependencies
*
* A Task must be submitted to a TaskManager to to be executed, Tasks may
* optionally be named when they are submitted.
*/
class Task : public BaseTask
{
public:
Task() : mTaskID(0) {}
virtual ~Task() {}
//! \brief Release method implementation
virtual void release()
{
PX_ASSERT(mTm);
// clear mTm before calling taskCompleted() for safety
TaskManager *save = mTm;
mTm = NULL;
save->taskCompleted( *this );
}
//! \brief Inform the TaskManager this task must finish before the given
// task is allowed to start.
PX_INLINE void finishBefore( TaskID taskID )
{
PX_ASSERT(mTm);
mTm->finishBefore( *this, taskID);
}
//! \brief Inform the TaskManager this task cannot start until the given
// task has completed.
PX_INLINE void startAfter( TaskID taskID )
{
PX_ASSERT(mTm);
mTm->startAfter( *this, taskID );
}
/**
* \brief Manually increment this task's reference count. The task will
* not be allowed to run until removeReference() is called.
*/
PX_INLINE void addReference()
{
PX_ASSERT(mTm);
mTm->addReference( mTaskID );
}
/**
* \brief Manually decrement this task's reference count. If the reference
* count reaches zero, the task will be dispatched.
*/
PX_INLINE void removeReference()
{
PX_ASSERT(mTm);
mTm->decrReference( mTaskID );
}
/**
* \brief Return the ref-count for this task
*/
PX_INLINE PxI32 getReference() const
{
return mTm->getReference( mTaskID );
}
/**
* \brief Return the unique ID for this task
*/
PX_INLINE TaskID getTaskID() const
{
return mTaskID;
}
/**
* \brief Called by TaskManager at submission time for initialization
*
* Perform simulation step initialization here.
*/
virtual void submitted()
{
mStreamIndex = 0;
mPreSyncRequired = false;
mProfileStat = 0;
}
/**
* \brief Specify that the GpuTask sync flag be set
*/
PX_INLINE void requestSyncPoint()
{
mPreSyncRequired = true;
}
protected:
TaskID mTaskID; //!< ID assigned at submission
PxU32 mStreamIndex; //!< GpuTask CUDA stream index
bool mPreSyncRequired; //!< GpuTask sync flag
friend class TaskMgr;
friend class GpuWorkerThread;
};
/**
* \brief A BaseTask implementation with immediate execution and simple dependencies
*
* A LightCpuTask bypasses the TaskManager launch dependencies and will be
* submitted directly to your scene's CpuDispatcher. When the run() function
* completes, it will decrement the reference count of the specified
* continuation task.
*
* You must use a full-blown pxtask::Task if you want your task to be resolved
* by another pxtask::Task, or you need more than a single dependency to be
* resolved when your task completes, or your task will not run on the
* CpuDispatcher.
*/
class LightCpuTask : public BaseTask
{
public:
LightCpuTask()
: mCont( NULL )
, mRefCount( 0 )
{
}
virtual ~LightCpuTask()
{
mTm = NULL;
}
/**
* \brief Initialize this task and specify the task that will have it's ref count decremented on completion.
*
* Submission is deferred until the task's mRefCount is decremented to zero.
* Note that we only use the TaskManager to query the appropriate dispatcher.
*
* \param[in] tm The TaskManager this task is managed by
* \param[in] c The task to be executed when this task has finished running
*/
PX_INLINE void setContinuation(TaskManager& tm, BaseTask* c)
{
PX_ASSERT( mRefCount == 0 );
mRefCount = 1;
mCont = c;
mTm = &tm;
if( mCont )
{
mCont->addReference();
}
}
/**
* \brief Initialize this task and specify the task that will have it's ref count decremented on completion.
*
* This overload of setContinuation() queries the TaskManager from the continuation
* task, which cannot be NULL.
* \param[in] c The task to be executed after this task has finished running
*/
PX_INLINE void setContinuation( BaseTask *c )
{
PX_ASSERT( c );
PX_ASSERT( mRefCount == 0 );
mRefCount = 1;
mCont = c;
if( mCont )
{
mCont->addReference();
mTm = mCont->getTaskManager();
PX_ASSERT( mTm );
}
}
/**
* \brief Manually decrement this task's reference count. If the reference
* count reaches zero, the task will be dispatched.
*/
PX_INLINE void removeReference()
{
mTm->decrReference(*this);
}
/** \brief Return the ref-count for this task */
PX_INLINE PxI32 getReference() const
{
return mRefCount;
}
/**
* \brief Manually increment this task's reference count. The task will
* not be allowed to run until removeReference() is called.
*/
PX_INLINE void addReference()
{
mTm->addReference(*this);
}
/**
* \brief called by CpuDispatcher after run method has completed
*
* Decrements the continuation task's reference count, if specified.
*/
PX_INLINE void release()
{
if( mCont )
{
mCont->removeReference();
}
}
protected:
BaseTask * mCont; //!< Continuation task, can be NULL
volatile PxI32 mRefCount; //!< Task is dispatched when reaches 0
friend class TaskMgr;
};
} // end pxtask namespace
#ifndef PX_DOXYGEN
} // end physx namespace
#endif
#endif