6e8fbca745
match the genesis editor version 1.3.0.653.
144 lines
4.6 KiB
C#
144 lines
4.6 KiB
C#
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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using System;
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using System.Runtime.CompilerServices;
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using ScriptRuntime;
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namespace ScriptRuntime
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{
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/// <summary>
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/// 脚本回调返回结构
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/// </summary>
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public class UserReportPair
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{
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private UserReportPair(DummyClass__ haha)
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{
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}
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/// <summary>
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/// 设置脚本回调返回结构的值
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/// </summary>
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/// <param name="body1">脚本回调的对象</param>
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/// <param name="body2">脚本回调的对象</param>
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public void SetValue(PhysicsBodyComponent body1, PhysicsBodyComponent body2)
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{
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self = body1;
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other = body2;
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}
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/// <summary>
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/// 自身脚本回调的对象
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/// </summary>
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public PhysicsBodyComponent self;
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/// <summary>
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/// 其他脚本回调的对象
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/// </summary>
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public PhysicsBodyComponent other;
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};
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/// <summary>
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/// 挂接脚本入口的基类
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/// </summary>
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public abstract class ScriptableClass : Base
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{
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virtual public void OnLoad()
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{ }
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virtual public void OnBeginFrame()
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{ }
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virtual public void OnFrame()
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{ }
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virtual public void OnEndFrame()
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{ }
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virtual public void OnExit()
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{ }
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virtual public void OnStopped()
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{ }
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virtual public void OnResumed()
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{ }
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virtual public bool OnRenderPostEffect(CameraComponent sender, RenderToTexture source, RenderToTexture destination)
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{ return false; }
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virtual public void OnWillRenderObject(RenderComponent sender)
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{ }
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virtual public void OnControllerShapeCollision(UserReportPair pair)
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{ }
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virtual public void OnTriggerEnter(UserReportPair pair)
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{ }
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virtual public void OnTriggerStay(UserReportPair pair)
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{ }
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virtual public void OnTriggerLeave(UserReportPair pair)
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{ }
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virtual public void OnCollisionEnter(UserReportPair pair)
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{ }
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/// <summary>
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/// 获取与设置脚本实例的名称
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/// </summary>
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public String Name
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{
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get
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{
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return ICall_ScriptableClass_GetName(this);
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}
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set
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{
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ICall_ScriptableClass_SetName(this, value);
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}
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}
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/// <summary>
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/// 获取挂接脚本Actor的实例
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/// </summary>
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public Actor Owner
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{
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get
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{
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return ICall_ScriptableClass_GetOwner(this);
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}
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}
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~ScriptableClass()
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{
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ICall_ScriptableClass_Release(this);
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}
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// - internal call define
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static Actor ICall_ScriptableClass_GetOwner(ScriptableClass self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_ScriptableClass_SetName(ScriptableClass self, String name);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static String ICall_ScriptableClass_GetName(ScriptableClass self);
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern private static void ICall_ScriptableClass_Release(ScriptableClass self);
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}
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}
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