6e8fbca745
match the genesis editor version 1.3.0.653.
321 lines
11 KiB
C#
321 lines
11 KiB
C#
/****************************************************************************
|
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|
|
|
http://www.genesis-3d.com.cn
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
using System;
|
|
using System.Runtime.CompilerServices;
|
|
using ScriptRuntime;
|
|
|
|
namespace ScriptRuntime
|
|
{
|
|
|
|
/// <summary>
|
|
/// 摄像机组件
|
|
/// </summary>
|
|
public class Camera : Base
|
|
{
|
|
public static readonly System.Type thisType = typeof(Camera);
|
|
|
|
private Camera(DummyClass__ dummy)
|
|
{
|
|
|
|
}
|
|
/// <summary>
|
|
/// 创建一个透视摄影摄像机
|
|
/// </summary>
|
|
public Camera()
|
|
{
|
|
ICall_Camera_Bind(this);
|
|
}
|
|
/// <summary>
|
|
/// 获取或设置视野范围
|
|
/// </summary>
|
|
public float Fov
|
|
{
|
|
get
|
|
{
|
|
return ICall_Camera_GetFov(this);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 获取方向参数
|
|
/// </summary>
|
|
public float Aspect
|
|
{
|
|
get
|
|
{
|
|
return ICall_Camera_GetAspect(this);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 设置渲染到纹理
|
|
/// </summary>
|
|
/// <param name="rtt">指定渲染到纹理的目标</param>
|
|
public void SetRenderTarget(RenderToTexture rtt)
|
|
{
|
|
if (null != rtt)
|
|
{
|
|
ICall_Camera_SetRenderToTexture(this, rtt);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 设置光照渲染纹理
|
|
/// </summary>
|
|
/// <param name="rtt">指定光照纹理的目标</param>
|
|
public void SetLightLitTexture(RenderToTexture rtt)
|
|
{
|
|
if (null != rtt)
|
|
{
|
|
ICall_Camera_SetLightLitTexture(this, rtt);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 为摄像机创建透视投影
|
|
/// </summary>
|
|
/// <param name="fov">纵向视角</param>
|
|
/// <param name="aspect">横纵比</param>
|
|
/// <param name="zNear">近裁剪面</param>
|
|
/// <param name="zFar">远裁剪面</param>
|
|
public void SetupPerspectiveFovRH(float fov, float aspect, float zNear, float zFar)
|
|
{
|
|
ICall_Camera_SetupPerspectiveFovRH(this, fov, aspect, zNear, zFar);
|
|
}
|
|
/// <summary>
|
|
/// 创建一个用于水面反射与折射的投影矩阵
|
|
/// </summary>
|
|
/// <param name="fov">纵向视角</param>
|
|
/// <param name="aspect">横纵比</param>
|
|
/// <param name="zNear">近裁剪面</param>
|
|
/// <param name="zFar">远裁剪面</param>
|
|
/// <param name="clipPlane">反射与折射的平面</param>
|
|
/// <param name="reflect">是否为反射</param>
|
|
public void SetupPerspectiveFovRHEx(float fov, float aspect, float zNear, float zFar, ref Vector4 clipPlane, bool reflect)
|
|
{
|
|
ICall_Camera_SetupPerspectiveFovRHEx(this, fov, aspect, zNear, zFar, ref clipPlane, reflect);
|
|
}
|
|
/// <summary>
|
|
/// 获取与设置是否渲染深度
|
|
/// </summary>
|
|
public bool RenderDepth
|
|
{
|
|
set
|
|
{
|
|
ICall_Camera_SetRenderDepth(this, value);
|
|
}
|
|
get
|
|
{
|
|
return ICall_Camera_GetRenderDepth(this);
|
|
}
|
|
|
|
}
|
|
/// <summary>
|
|
/// 获取与设置是否正常渲染
|
|
/// </summary>
|
|
public bool RenderNormal
|
|
{
|
|
set
|
|
{
|
|
ICall_Camera_SetRenderNormal(this, value);
|
|
}
|
|
get
|
|
{
|
|
return ICall_Camera_GetRenderNormal(this);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 获取与设置摄像机的变换矩阵
|
|
/// </summary>
|
|
public Matrix44 ViewTransform
|
|
{
|
|
set
|
|
{
|
|
|
|
ICall_Camera_SetViewTransForm(this, ref value);
|
|
|
|
}
|
|
get
|
|
{
|
|
Matrix44 temp;
|
|
ICall_Camera_GetViewTransForm(this, out temp);
|
|
return temp;
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 获取与设置用户自定义渲染
|
|
/// </summary>
|
|
public bool RenderCustomised
|
|
{
|
|
set
|
|
{
|
|
ICall_Camera_SetCustomise(this, value);
|
|
}
|
|
get
|
|
{
|
|
return ICall_Camera_IsCustomise(this);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 获取与设置摄像机的剔除标记位
|
|
/// </summary>
|
|
public LayerMark CullMask
|
|
{
|
|
set
|
|
{
|
|
ICall_Camera_SetCullMask(this, value.MarkAsUINT);
|
|
}
|
|
get
|
|
{
|
|
return LayerMark.UINTMarkToLayerMark(ICall_Camera_GetCullMask(this));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 获取与设置摄像机的剔除标记位
|
|
/// </summary>
|
|
public uint CullMaskUINT
|
|
{
|
|
set
|
|
{
|
|
ICall_Camera_SetCullMask(this, value);
|
|
}
|
|
get
|
|
{
|
|
return ICall_Camera_GetCullMask(this);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// 从整型转为摄像机类型枚举
|
|
/// </summary>
|
|
/// <param name="viewType">要转换的整型</param>
|
|
/// <returns>返回整型对应的摄像机枚举类型</returns>
|
|
internal static ViewType converViewType(int viewType)
|
|
{
|
|
return (ViewType)viewType;
|
|
}
|
|
/// <summary>
|
|
/// 从摄像机类型枚举转为整型
|
|
/// </summary>
|
|
/// <param name="viewType">摄像机枚举类型</param>
|
|
/// <returns>返回摄像机枚举类型对应的整型</returns>
|
|
internal static int converViewType(ViewType viewType)
|
|
{
|
|
return (int)viewType;
|
|
}
|
|
private static int Orth = converViewType(ViewType.Orthogonal);
|
|
private static int Persp = converViewType(ViewType.Perspective);
|
|
/// <summary>
|
|
/// 设置是否使用前置渲染事件
|
|
/// </summary>
|
|
public bool UseBeforeDrawEvent
|
|
{
|
|
set
|
|
{
|
|
ICall_Camera_SetUseBeforeDrawEvent(this, value);
|
|
}
|
|
}
|
|
/// <summary>
|
|
/// 设置是否渲染阴影
|
|
/// </summary>
|
|
public bool RenderShadowMap
|
|
{
|
|
set
|
|
{
|
|
ICall_Camera_SetRenderShadowMap(this, value);
|
|
}
|
|
}
|
|
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static void ICall_Camera_Bind(Camera self);
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static void ICall_Camera_Release(Camera self);
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static void ICall_Camera_SetupPerspectiveFovRH(Camera self, float fov, float aspect, float zNear, float zFar);
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static void ICall_Camera_SetupPerspectiveFovRHEx(Camera self, float fov, float aspect, float zNear, float zFar, ref Vector4 clipPlane_, bool reflection);
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static void ICall_Camera_SetRenderToTexture(Camera self, RenderToTexture renderToTexture);
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static void ICall_Camera_SetRenderDepth(Camera self, bool bRenderDepth);
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static bool ICall_Camera_GetRenderDepth(Camera self);
|
|
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static void ICall_Camera_SetRenderNormal(Camera pMonoObj, bool bRenderNormal);
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static bool ICall_Camera_GetRenderNormal(Camera self);
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static void ICall_Camera_GetViewTransForm(Camera self, out Matrix44 view);
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static void ICall_Camera_GetProjTransForm(Camera self, out Matrix44 proj);
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static void ICall_Camera_SetViewTransForm(Camera self, ref Matrix44 proj);
|
|
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static float ICall_Camera_GetAspect(Camera self);
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static float ICall_Camera_GetFov(Camera self);
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static float ICall_Camera_GetNear(Camera self);
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static float ICall_Camera_GetFar(Camera self);
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static void ICall_Camera_SetCullMask(Camera self,UInt32 mask);
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static UInt32 ICall_Camera_GetCullMask(Camera self);
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static void ICall_Camera_SetCustomise(Camera self, bool customise);
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static bool ICall_Camera_IsCustomise(Camera self);
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static void ICall_Camera_SetUseBeforeDrawEvent(Camera self, bool enable);
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static void ICall_Camera_SetRenderShadowMap(Camera self, bool enable);
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern private static void ICall_Camera_SetLightLitTexture(Camera self, RenderToTexture renderToTexture);
|
|
|
|
|
|
}
|
|
}
|