6e8fbca745
match the genesis editor version 1.3.0.653.
92 lines
3.0 KiB
C++
92 lines
3.0 KiB
C++
/****************************************************************************
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Copyright (c) 2007, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef VERTEXBUFFERD3D9_H_
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#define VERTEXBUFFERD3D9_H_
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#include "base/VertexBuffer.h"
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#include "base/BufferData.h"
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#include "d3d9/VertexLayoutD3D9.h"
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namespace D3D9
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{
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class VertexBufferD3D9 : public RenderBase::VertexBuffer
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{
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__DeclareSubClass(VertexBufferD3D9,RenderBase::VertexBuffer)
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public:
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/// constructor
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VertexBufferD3D9();
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/// destructor
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virtual ~VertexBufferD3D9();
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/// clear d3d resource
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void Discard();
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/// get pointer to d3d9 vertex buffer object
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IDirect3DVertexBuffer9* GetD3D9VertexBuffer() const;
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/// on device lost
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virtual void OnDeviceLost();
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/// on device reset
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virtual void OnDeviceReset();
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void UpdateData(const RenderBase::DataStream& stream);
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static void CreateVertexBuffer(const RenderBase::VertexBufferData* vbd, GPtr<VertexBufferD3D9>& out);
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private:
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/// set d3d9 vertex buffer pointer
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void _SetD3D9VertexBuffer(IDirect3DVertexBuffer9* ptr);
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void _SetD3d9VertexLayout(GPtr<VertexLayoutD3D9>& vertexLayout);
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IDirect3DVertexBuffer9* m_d3d9VertexBuffer;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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VertexBufferD3D9::_SetD3D9VertexBuffer(IDirect3DVertexBuffer9* ptr)
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{
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n_assert(0 != ptr);
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n_assert(0 == this->m_d3d9VertexBuffer);
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this->m_d3d9VertexBuffer = ptr;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline IDirect3DVertexBuffer9*
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VertexBufferD3D9::GetD3D9VertexBuffer() const
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{
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n_assert(0 != this->m_d3d9VertexBuffer);
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return this->m_d3d9VertexBuffer;
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}
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inline void
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VertexBufferD3D9::_SetD3d9VertexLayout(GPtr<VertexLayoutD3D9>& vertexLayout)
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{
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this->vertexLayout = vertexLayout;
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}
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}
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#endif//VERTEXBUFFER_H_
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