6e8fbca745
match the genesis editor version 1.3.0.653.
174 lines
5.8 KiB
C++
174 lines
5.8 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2007, Radon Labs GmbH
|
|
Copyright (c) 2011-2013,WebJet Business Division,CYOU
|
|
|
|
http://www.genesis-3d.com.cn
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#if WIN32
|
|
|
|
#include "stdneb.h"
|
|
#include "profilesystem/ProfileSystem.h"
|
|
#include "RenderDeviceD3D9.h"
|
|
#include "VertexBufferD3D9.h"
|
|
#include "VertexLayoutD3D9.h"
|
|
#include "D3D9Types.h"
|
|
|
|
namespace D3D9
|
|
{
|
|
__ImplementClass(VertexBufferD3D9,'VBD9',RenderBase::VertexBuffer)
|
|
VertexBufferD3D9::VertexBufferD3D9(): m_d3d9VertexBuffer(NULL)
|
|
{
|
|
}
|
|
|
|
VertexBufferD3D9::~VertexBufferD3D9()
|
|
{
|
|
Discard();
|
|
}
|
|
|
|
void VertexBufferD3D9::UpdateData(const RenderBase::DataStream& stream)
|
|
{
|
|
n_assert(stream.data);
|
|
n_assert(vertexDataSize >= stream.sizeInByte);
|
|
if (m_d3d9VertexBuffer)
|
|
{
|
|
void* dstPtr = 0;
|
|
HRESULT hr = GetD3D9VertexBuffer()->Lock(0, 0, &dstPtr, RenderResource::UsageDynamic == GetUsage() ? D3DLOCK_DISCARD : 0);//D3DLOCK_NOSYSLOCKHasCpuBuffer()? D3DLOCK_DISCARD :
|
|
n_assert(SUCCEEDED(hr));
|
|
n_assert(0 != dstPtr);
|
|
Memory::CopyToGraphicsMemory(stream.data, dstPtr, stream.sizeInByte);
|
|
hr = GetD3D9VertexBuffer()->Unlock();
|
|
n_assert(SUCCEEDED(hr));
|
|
}
|
|
|
|
}
|
|
|
|
/// on device lost
|
|
void VertexBufferD3D9::OnDeviceLost()
|
|
{
|
|
if ( m_d3d9VertexBuffer )
|
|
{
|
|
m_d3d9VertexBuffer->Release();
|
|
m_d3d9VertexBuffer = NULL;
|
|
}
|
|
}
|
|
/// on device reset
|
|
void VertexBufferD3D9::OnDeviceReset()
|
|
{
|
|
if (m_d3d9VertexBuffer)
|
|
{
|
|
return;
|
|
}
|
|
RenderDeviceD3D9* device = RenderDeviceD3D9::Instance();
|
|
// create a d3d9 vertex buffer object
|
|
DWORD d3dVertexBufferSize = GetNumVertices() * GetVertexLayout()->GetVertexByteSize();
|
|
D3DPOOL d3dPool = D3D9Types::AsD3D9Pool(GetUsage());
|
|
DWORD d3dUsage = D3D9Types::AsD3D9Usage(GetUsage());
|
|
|
|
IDirect3DVertexBuffer9* d3dVertexBuffer = 0;
|
|
HRESULT hr = device->CreateVertexBuffer(d3dVertexBufferSize, // Length
|
|
d3dUsage, // Usage
|
|
0,//D3DFVF_XYZ|D3DFVF_DIFFUSE, // FVF
|
|
d3dPool, // Pool
|
|
&d3dVertexBuffer, // ppVertexBuffer
|
|
NULL); // pSharedHandle
|
|
n_assert(SUCCEEDED(hr));
|
|
n_assert(0 != d3dVertexBuffer);
|
|
void* dstPtr = 0;
|
|
hr = d3dVertexBuffer->Lock(0, 0, &dstPtr, RenderResource::UsageDynamic == GetUsage() ? D3DLOCK_DISCARD : 0);
|
|
n_assert(SUCCEEDED(hr));
|
|
n_assert(0 != dstPtr);
|
|
|
|
Memory::Clear(dstPtr, d3dVertexBufferSize);
|
|
|
|
hr = d3dVertexBuffer->Unlock();
|
|
|
|
_SetD3D9VertexBuffer(d3dVertexBuffer);
|
|
}
|
|
|
|
void VertexBufferD3D9::CreateVertexBuffer(const RenderBase::VertexBufferData* vbd, GPtr<VertexBufferD3D9>& out)
|
|
{
|
|
out = VertexBufferD3D9::Create();
|
|
GPtr<VertexLayoutD3D9> layout = VertexLayoutD3D9::Create();
|
|
layout->Setup(vbd->vertex.vertexComponents);
|
|
layout->GenerateDeclarationD3D9();
|
|
|
|
RenderDeviceD3D9* device = RenderDeviceD3D9::Instance();
|
|
// create a d3d9 vertex buffer object
|
|
DWORD d3dVertexBufferSize = vbd->vertexCount * layout->GetVertexByteSize();
|
|
|
|
|
|
out->_SetVertexDataSize(d3dVertexBufferSize);
|
|
out->_SetNumVertices(vbd->vertexCount);
|
|
out->_SetUsage(vbd->usage);
|
|
out->_SetD3d9VertexLayout(layout);
|
|
|
|
D3DPOOL d3dPool = D3D9Types::AsD3D9Pool(vbd->usage);
|
|
DWORD d3dUsage = D3D9Types::AsD3D9Usage(vbd->usage);
|
|
|
|
|
|
IDirect3DVertexBuffer9* d3dVertexBuffer = 0;
|
|
HRESULT hr = device->CreateVertexBuffer(d3dVertexBufferSize, // Length
|
|
d3dUsage, // Usage
|
|
0,//D3DFVF_XYZ|D3DFVF_DIFFUSE, // FVF
|
|
d3dPool, // Pool
|
|
&d3dVertexBuffer, // ppVertexBuffer
|
|
NULL); // pSharedHandle
|
|
n_assert(SUCCEEDED(hr));
|
|
n_assert(0 != d3dVertexBuffer);
|
|
out->_SetD3D9VertexBuffer(d3dVertexBuffer);
|
|
|
|
// setup initial data if provided
|
|
n_assert(vbd->vertexCount != 0);
|
|
|
|
if (vbd->vertex.vertexComponentStreams.Size())
|
|
{
|
|
// copy vertex data to vertex buffer
|
|
void* dstPtr = 0;
|
|
hr = d3dVertexBuffer->Lock(0, 0, &dstPtr, RenderResource::UsageDynamic == out->GetUsage() ? D3DLOCK_DISCARD : 0);//D3DLOCK_NOSYSLOCKvb->HasCpuBuffer() ? D3DLOCK_DISCARD:
|
|
n_assert(SUCCEEDED(hr));
|
|
n_assert(0 != dstPtr);
|
|
|
|
//Memory::Clear(dstPtr, d3dVertexBufferSize);
|
|
DirectCopyVertexDataToGraphicBuffer(*vbd, dstPtr, layout->GetVertexByteSize());
|
|
|
|
hr = d3dVertexBuffer->Unlock();
|
|
n_assert(SUCCEEDED(hr));
|
|
}
|
|
|
|
PROFILER_ADDDEVICESTATEVAL(videoRam, d3dVertexBufferSize);
|
|
PROFILER_ADDDEVICESTATEVAL(vboRam, d3dVertexBufferSize);
|
|
}
|
|
|
|
/// clear d3d resource
|
|
void VertexBufferD3D9::Discard()
|
|
{
|
|
if ( m_d3d9VertexBuffer )
|
|
{
|
|
m_d3d9VertexBuffer->Release();
|
|
m_d3d9VertexBuffer = NULL;
|
|
}
|
|
vertexLayout = NULL;
|
|
PROFILER_ADDDEVICESTATEVAL(videoRam, -GetVertexDataSize());
|
|
PROFILER_ADDDEVICESTATEVAL(vboRam, -GetVertexDataSize());
|
|
}
|
|
}
|
|
#endif |