6e8fbca745
match the genesis editor version 1.3.0.653.
1181 lines
33 KiB
C++
1181 lines
33 KiB
C++
/****************************************************************************
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Copyright (c) 2007, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#if WIN32
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#include "stdneb.h"
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#include "profilesystem/ProfileSystem.h"
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#include "TextureD3D9.h"
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#include "D3D9Types.h"
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#include "RenderDeviceD3D9.h"
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#include "io/ioserver.h"
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#include "io/uri.h"
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#include "util/algorithm.h"
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//#include <dxerr9.h>
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namespace D3D9
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{
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__ImplementClass(TextureD3D9,'TTD9',Texture)
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TextureD3D9::TextureD3D9():
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d3d9BaseTexture(0),
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d3d9Texture(0),
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d3d9CubeTexture(0),
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d3d9VolumeTexture(0),
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mapCount(0),
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d3dpoolType(D3DPOOL_MANAGED)
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{
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// empty
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}
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TextureD3D9::~TextureD3D9()
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{
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Unload();
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n_assert(0 == this->d3d9BaseTexture);
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n_assert(0 == this->mapCount);
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n_assert(0 == this->d3d9Texture);
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n_assert(0 == this->d3d9CubeTexture);
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n_assert(0 == this->d3d9VolumeTexture);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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TextureD3D9::Unload()
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{
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n_assert(0 == this->mapCount);
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if (0 != this->d3d9BaseTexture)
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{
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this->d3d9BaseTexture->Release();
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this->d3d9BaseTexture = 0;
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}
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if (0 != this->d3d9Texture)
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{
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this->d3d9Texture->Release();
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this->d3d9Texture = 0;
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}
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if (0 != this->d3d9CubeTexture)
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{
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this->d3d9CubeTexture->Release();
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this->d3d9CubeTexture = 0;
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}
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if (0 != this->d3d9VolumeTexture)
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{
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this->d3d9VolumeTexture->Release();
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this->d3d9VolumeTexture = 0;
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}
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d3dpoolType = D3DPOOL_MANAGED;
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PROFILER_ADDDEVICESTATEVAL(videoRam, -memorySize);
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PROFILER_ADDDEVICESTATEVAL(texRam, -memorySize );
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PROFILER_ADDDEVICESTATEVAL(textureNum, -1);
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memorySize = 0;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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bool
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TextureD3D9::Map(IndexT mipLevel, MapType mapType, MapInfo& outMapInfo)
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{
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n_assert((this->type == Texture2D) || (this->type == Texture3D));
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n_assert(MapWriteNoOverwrite != mapType);
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bool retval = false;
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DWORD lockFlags = 0;
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if (Texture2D == this->type)
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{
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D3DLOCKED_RECT lockedRect = { 0 };
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HRESULT hr = this->GetD3D9Texture()->LockRect(mipLevel, &lockedRect, NULL, lockFlags);
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if (SUCCEEDED(hr))
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{
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outMapInfo.data = lockedRect.pBits;
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outMapInfo.rowPitch = lockedRect.Pitch;
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outMapInfo.depthPitch = 0;
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retval = true;
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}
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}
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else if (Texture3D == this->type)
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{
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D3DLOCKED_BOX lockedBox = { 0 };
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HRESULT hr = this->GetD3D9VolumeTexture()->LockBox(mipLevel, &lockedBox, NULL, lockFlags);
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if (SUCCEEDED(hr))
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{
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outMapInfo.data = lockedBox.pBits;
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outMapInfo.rowPitch = lockedBox.RowPitch;
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outMapInfo.depthPitch = lockedBox.SlicePitch;
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retval = true;
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}
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}
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if (retval)
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{
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this->mapCount++;
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}
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return retval;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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TextureD3D9::Unmap(IndexT mipLevel)
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{
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n_assert(this->mapCount > 0);
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n_assert((Texture2D == this->type) || (Texture3D == this->type));
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if (Texture2D == this->type)
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{
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this->GetD3D9Texture()->UnlockRect(mipLevel);
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}
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else if (Texture3D == this->type)
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{
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this->GetD3D9VolumeTexture()->UnlockBox(mipLevel);
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}
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this->mapCount--;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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bool
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TextureD3D9::MapCubeFace(CubeFace face, IndexT mipLevel, MapType mapType, MapInfo& outMapInfo)
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{
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n_assert(TextureCube == this->type);
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n_assert(MapWriteNoOverwrite != mapType);
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DWORD lockFlags = D3DLOCK_NO_DIRTY_UPDATE | D3DLOCK_NOSYSLOCK;
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switch (mapType)
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{
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case MapRead:
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n_assert((UsageDynamic == this->usage) && (AccessRead == this->access));
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lockFlags |= D3DLOCK_READONLY;
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break;
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case MapWrite:
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n_assert((UsageDynamic == this->usage) && (AccessWrite == this->access));
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break;
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case MapReadWrite:
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n_assert((UsageDynamic == this->usage) && (AccessReadWrite == this->access));
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break;
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case MapWriteDiscard:
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n_assert((UsageDynamic == this->usage) && (AccessWrite == this->access));
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lockFlags |= D3DLOCK_DISCARD;
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break;
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}
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D3DCUBEMAP_FACES d3d9Face = (D3DCUBEMAP_FACES) face;
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D3DLOCKED_RECT lockedRect = { 0 };
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HRESULT hr = this->GetD3D9CubeTexture()->LockRect(d3d9Face, mipLevel, &lockedRect, NULL, lockFlags);
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if (SUCCEEDED(hr))
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{
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outMapInfo.data = lockedRect.pBits;
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outMapInfo.rowPitch = lockedRect.Pitch;
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outMapInfo.depthPitch = 0;
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this->mapCount++;
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return true;
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}
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else
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{
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return false;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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TextureD3D9::UnmapCubeFace(CubeFace face, IndexT mipLevel)
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{
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n_assert(TextureCube == this->type);
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n_assert(this->mapCount > 0);
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D3DCUBEMAP_FACES d3d9Face = (D3DCUBEMAP_FACES) face;
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this->GetD3D9CubeTexture()->UnlockRect(d3d9Face, mipLevel);
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this->mapCount--;
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}
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//------------------------------------------------------------------------------
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/**
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Helper method to setup the texture object from a D3D9 2D texture.
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*/
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void
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TextureD3D9::SetupFromD3D9Texture(IDirect3DTexture9* tex2D, const bool setLoaded)
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{
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n_assert(0 != tex2D);
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HRESULT hr;
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// need to query for base interface under Win32
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this->d3d9Texture = tex2D;
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hr = d3d9Texture->QueryInterface(IID_IDirect3DBaseTexture9, (void**) &this->d3d9BaseTexture);
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n_assert(SUCCEEDED(hr));
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this->SetType(Texture2D);
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D3DSURFACE_DESC desc;
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Memory::Clear(&desc, sizeof(desc));
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hr = tex2D->GetLevelDesc(0, &desc);
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n_assert(SUCCEEDED(hr));
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this->SetWidth(desc.Width);
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this->SetHeight(desc.Height);
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this->SetDepth(1);
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this->SetNumMipLevels(tex2D->GetLevelCount());
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this->SetPixelFormat(D3D9Types::AsGenesisPixelFormat(desc.Format));
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this->d3dpoolType = desc.Pool;
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}
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//------------------------------------------------------------------------------
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/**
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Helper method to setup the texture object from a D3D9 volume texture.
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*/
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void
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TextureD3D9::SetupFromD3D9VolumeTexture(IDirect3DVolumeTexture9* texVolume, const bool setLoaded)
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{
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n_assert(0 != texVolume);
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HRESULT hr;
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this->d3d9VolumeTexture = texVolume;
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hr = texVolume->QueryInterface(IID_IDirect3DBaseTexture9, (void**) &this->d3d9BaseTexture);
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n_assert(SUCCEEDED(hr));
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this->SetType(Texture3D);
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D3DVOLUME_DESC desc;
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Memory::Clear(&desc, sizeof(desc));
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hr = texVolume->GetLevelDesc(0, &desc);
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n_assert(SUCCEEDED(hr));
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this->SetWidth(desc.Width);
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this->SetHeight(desc.Height);
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this->SetDepth(desc.Depth);
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this->SetNumMipLevels(texVolume->GetLevelCount());
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this->SetPixelFormat(D3D9Types::AsGenesisPixelFormat(desc.Format));
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this->d3dpoolType = desc.Pool;
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}
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//------------------------------------------------------------------------------
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/**
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Helper method to setup the texture object from a D3D9 cube texture.
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*/
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void
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TextureD3D9::SetupFromD3D9CubeTexture(IDirect3DCubeTexture9* texCube, const bool setLoaded)
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{
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n_assert(0 != texCube);
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HRESULT hr;
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this->d3d9CubeTexture = texCube;
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hr = texCube->QueryInterface(IID_IDirect3DBaseTexture9, (void**) &this->d3d9BaseTexture);
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n_assert(SUCCEEDED(hr));
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this->SetType(TextureCube);
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D3DSURFACE_DESC desc;
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Memory::Clear(&desc, sizeof(desc));
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hr = texCube->GetLevelDesc(0, &desc);
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n_assert(SUCCEEDED(hr));
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this->SetWidth(desc.Width);
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this->SetHeight(desc.Height);
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this->SetDepth(1);
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this->SetNumMipLevels(texCube->GetLevelCount());
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this->SetPixelFormat(D3D9Types::AsGenesisPixelFormat(desc.Format));
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this->d3dpoolType = desc.Pool;
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}
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bool TextureD3D9::LoadFileFromBuffers()
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{
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RenderDeviceD3D9* device = RenderDeviceD3D9::Instance();
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GPtr<IO::Stream> stream = m_stream;
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stream->SetAccessMode(IO::Stream::ReadAccess);
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if (stream->Open())
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{
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void* srcData = stream->Map();
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UINT srcDataSize = stream->GetSize();
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HRESULT hr = S_FALSE;
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// first need to check image info whether to determine texture type
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D3DXIMAGE_INFO imageInfo = { 0 };
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hr = D3DXGetImageInfoFromFileInMemory(srcData, srcDataSize, &imageInfo);
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if (FAILED(hr))
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{
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n_error("TextureD3D9::LoadFileFromBuffers: failed to obtain image info from file '%s'!", m_texPath.Value());
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return false;
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}
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// load texture based on texture type
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if (D3DRTYPE_TEXTURE == imageInfo.ResourceType)
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{
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// load 2D texture
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IDirect3DTexture9* d3d9Texture = 0;
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hr = device->D3DXCreateTextureFromFileInMemory(srcData, srcDataSize, &d3d9Texture);
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if (FAILED(hr))
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{
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n_error("TextureD3D9::LoadFileFromBuffers: D3DXCreateTextureFromFileInMemory() failed for file '%s'!", m_texPath.Value());
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return false;
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}
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SetupFromD3D9Texture(d3d9Texture);
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}
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else if (D3DRTYPE_VOLUMETEXTURE == imageInfo.ResourceType)
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{
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// load 3D texture
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IDirect3DVolumeTexture9* d3d9VolumeTexture = 0;
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hr = device->D3DXCreateVolumeTextureFromFileInMemory(srcData, srcDataSize, &d3d9VolumeTexture);
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if (FAILED(hr))
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{
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n_error("TextureD3D9::LoadFileFromBuffers: D3DXCreateVolumeTextureFromFileInMemory() failed for file '%s'!", m_texPath.Value());
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return false;
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}
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SetupFromD3D9VolumeTexture(d3d9VolumeTexture);
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}
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else if (D3DRTYPE_CUBETEXTURE == imageInfo.ResourceType)
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{
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// load cube texture
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IDirect3DCubeTexture9* d3d9CubeTexture = 0;
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hr = device->D3DXCreateCubeTextureFromFileInMemory(srcData, srcDataSize, &d3d9CubeTexture);
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if (FAILED(hr))
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{
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n_error("D3D9StreamTextureLoader: D3DXCreateCubeTextureFromFileInMemory() failed for file '%s'!", m_texPath.Value());
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return false;
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}
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SetupFromD3D9CubeTexture(d3d9CubeTexture);
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}
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stream->Unmap();
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stream->Close();
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memorySize = PixelFormat::GetMemorySize(GetWidth(), GetHeight(), GetDepth(), GetPixelFormat());
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PROFILER_ADDDEVICESTATEVAL(videoRam, memorySize);
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PROFILER_ADDDEVICESTATEVAL(texRam, memorySize );
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PROFILER_ADDDEVICESTATEVAL(textureNum, 1);
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return true;
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}
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n_error("TextureD3D9::LoadFileFromBuffers failed for file '%s'!", m_texPath.Value());
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return false;
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}
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//------------------------------------------------------------------------
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inline void MoveCursorToNextMipMap (PixelFormat::Code format, ubyte*& srcData, SizeT& texWidth, SizeT& texHeight, SizeT texDepth = 1 )
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{
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srcData += PixelFormat::GetMemorySize(texWidth, texHeight, texDepth, format);
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texWidth = Math::n_max( texWidth / 2, 1 );
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texHeight = Math::n_max( texHeight / 2, 1 );
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}
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//------------------------------------------------------------------------
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inline void BlitCopyImage( ubyte* dest, SizeT destRowPitch, SizeT destHeight,
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ubyte* src, SizeT srcRowPitch, SizeT srcHeight)
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{
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for ( IndexT hIndex = 0; hIndex < destHeight && hIndex < srcHeight; ++ hIndex )
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{
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SizeT copyRow = Math::n_min(destRowPitch, srcRowPitch);
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Memory::Copy(src, dest, copyRow );
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dest += destRowPitch;
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src += srcRowPitch;
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}
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}
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//------------------------------------------------------------------------
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IDirect3DTexture9*
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TextureD3D9::_LoadNormBuffer(ubyte* srcData, SizeT size )
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{
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RenderDeviceD3D9* device = RenderDeviceD3D9::Instance();
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if( GetDepth() != 1 || GetWidth() <= 0 || GetHeight() <= 0 )
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{
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return NULL;
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}
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if( !Util::IsPowerTwo( GetHeight() ) || !Util::IsPowerTwo( GetWidth() ) )
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{
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return NULL;
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}
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if( GetPixelFormat() == PixelFormat::InvalidPixelFormat )
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{
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return NULL;
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}
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SizeT texWidth = GetWidth();
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SizeT texHeight = GetHeight();
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SizeT texMipMap = GetNumMipLevels(); // in d3d , this is count.
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PixelFormat::Code format = GetPixelFormat();
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D3DFORMAT d3d9Format = D3D9Types::AsD3D9PixelFormat( format );
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n_assert( d3d9Format != D3DFMT_UNKNOWN );
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IDirect3DTexture9* d3d9Texture = 0;
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d3dpoolType = D3DPOOL_MANAGED;
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HRESULT hr = device->CreateTexture( texWidth, texHeight, texMipMap,0, d3d9Format , d3dpoolType, &d3d9Texture, 0 );
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if (FAILED(hr))
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{
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const char* msg = DXGetErrorDescription9(hr);
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n_warning("TextureD3D9::_LoadNormBuffer: CreateTexture failed for file '%s'!", m_texPath.Value());
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return NULL;
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}
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if ( PixelFormat::IsCompressed( format ) )
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{
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// must be dxt
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for( int level = 0; level < texMipMap; ++level )
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{
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D3DLOCKED_RECT lockedRect = { 0 };
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HRESULT hr = d3d9Texture->LockRect( level, &lockedRect, NULL, 0 );
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if( FAILED(hr) )
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{
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n_warning("TextureD3D9::_LoadNormBuffer: CreateTexture LockRect % level failed for file '%s'!", level, m_texPath.Value());
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d3d9Texture->Release();
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return NULL;
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}
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// copy pixel
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SizeT levelPixelSize = PixelFormat::GetMemorySize(texWidth, texHeight, 1, format);
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Memory::CopyToGraphicsMemory(srcData, lockedRect.pBits, levelPixelSize );
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d3d9Texture->UnlockRect(level);
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MoveCursorToNextMipMap(format, srcData, texWidth, texHeight );
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}
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}
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else
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{
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for( int level = 0; level < texMipMap; ++level )
|
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{
|
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D3DLOCKED_RECT lockedRect = { 0 };
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HRESULT hr = d3d9Texture->LockRect( level, &lockedRect, NULL, 0 );
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if( FAILED(hr) )
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{
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n_warning("TextureD3D9::_LoadNormBuffer: CreateTexture LockRect % level failed for file '%s'!", level, m_texPath.Value());
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d3d9Texture->Release();
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return NULL;
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}
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|
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// copy pixel
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SizeT srcRowPitch = PixelFormat::GetMemorySize(texWidth, 1, 1, format);
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BlitCopyImage( (ubyte*)lockedRect.pBits, lockedRect.Pitch, texHeight,
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srcData, srcRowPitch, texHeight);
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|
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d3d9Texture->UnlockRect(level);
|
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MoveCursorToNextMipMap(format, srcData, texWidth, texHeight );
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}
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}
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|
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return d3d9Texture;
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}
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//------------------------------------------------------------------------
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IDirect3DTexture9* TextureD3D9::_LoadNormErrorBuffer()
|
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{
|
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RenderDeviceD3D9* device = RenderDeviceD3D9::Instance();
|
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IDirect3DTexture9* d3d9Texture = 0;
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d3dpoolType = D3DPOOL_MANAGED;
|
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HRESULT hr = device->CreateTexture( 1, 1, 1, 0, D3DFMT_A8R8G8B8 , d3dpoolType, &d3d9Texture, 0 );
|
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if (FAILED(hr))
|
|
{
|
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n_error( "TextureD3D9::_LoadNormErrorBuffer Failed" );
|
|
return NULL;
|
|
}
|
|
else
|
|
{
|
|
return d3d9Texture;
|
|
}
|
|
}
|
|
//------------------------------------------------------------------------
|
|
IDirect3DCubeTexture9* TextureD3D9::_LoadCubeBuffer(ubyte* srcCube, SizeT size)
|
|
{
|
|
RenderDeviceD3D9* device = RenderDeviceD3D9::Instance();
|
|
|
|
if( GetDepth() != 1 || GetWidth() <= 0 || GetHeight() <= 0 )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
if( !Util::IsPowerTwo( GetHeight() ) || !Util::IsPowerTwo( GetWidth() ) )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
if( GetPixelFormat() == PixelFormat::InvalidPixelFormat )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
if ( GetWidth() != GetHeight() )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
SizeT cubeTexWidth = GetWidth();
|
|
SizeT cubeTexHeight = GetHeight();
|
|
SizeT cubeTexMipMap = GetNumMipLevels(); // in d3d , this is count.
|
|
PixelFormat::Code format = GetPixelFormat();
|
|
D3DFORMAT d3d9Format = D3D9Types::AsD3D9PixelFormat( format );
|
|
n_assert( d3d9Format != D3DFMT_UNKNOWN );
|
|
|
|
IDirect3DCubeTexture9* d3d9Texture = 0;
|
|
HRESULT hr = device->CreateCubeTexture( cubeTexWidth, cubeTexMipMap, 0, d3d9Format , D3DPOOL_MANAGED, &d3d9Texture, 0 );
|
|
if (FAILED(hr))
|
|
{
|
|
const char* msg = DXGetErrorDescription9(hr);
|
|
n_warning("TextureD3D9::_LoadCubeBuffer: CreateTexture failed for file '%s'!", m_texPath.Value());
|
|
return NULL;
|
|
}
|
|
|
|
SizeT faceSize = 0;
|
|
{
|
|
SizeT cubeEdgeSize = cubeTexWidth;
|
|
for( int level = 0; level < cubeTexMipMap; ++level )
|
|
{
|
|
faceSize += PixelFormat::GetMemorySize(cubeEdgeSize, cubeEdgeSize, 1, format);
|
|
cubeEdgeSize = Math::n_max( cubeEdgeSize / 2, 1 );
|
|
}
|
|
}
|
|
|
|
if ( PixelFormat::IsCompressed( format ) )
|
|
{
|
|
for ( int face=0; face<6; ++face )
|
|
{
|
|
ubyte* faceData = srcCube + face*faceSize;
|
|
SizeT texWidth = cubeTexWidth;
|
|
SizeT texHeight = cubeTexHeight;
|
|
|
|
// must be dxt
|
|
for( int level = 0; level < cubeTexMipMap; ++level )
|
|
{
|
|
D3DLOCKED_RECT lockedRect = { 0 };
|
|
HRESULT hr = d3d9Texture->LockRect( (D3DCUBEMAP_FACES)face, level, &lockedRect, NULL, 0 );
|
|
if( FAILED(hr) )
|
|
{
|
|
n_warning("TextureD3D9::_LoadCubeBuffer: CreateTexture LockRect % level failed for file '%s'!", level, m_texPath.Value());
|
|
d3d9Texture->Release();
|
|
return NULL;
|
|
}
|
|
|
|
// copy pixel
|
|
SizeT levelPixelSize = PixelFormat::GetMemorySize(texWidth, texHeight, 1, format);
|
|
Memory::CopyToGraphicsMemory(faceData, lockedRect.pBits, levelPixelSize );
|
|
|
|
d3d9Texture->UnlockRect((D3DCUBEMAP_FACES)face,level);
|
|
MoveCursorToNextMipMap(format, faceData, texWidth, texHeight );
|
|
}
|
|
}
|
|
|
|
}
|
|
else
|
|
{
|
|
for ( int face=0; face<6; ++face )
|
|
{
|
|
ubyte* faceData = srcCube + face*faceSize;
|
|
SizeT texWidth = cubeTexWidth;
|
|
SizeT texHeight = cubeTexHeight;
|
|
|
|
for( int level = 0; level < cubeTexMipMap; ++level )
|
|
{
|
|
D3DLOCKED_RECT lockedRect = { 0 };
|
|
HRESULT hr = d3d9Texture->LockRect( (D3DCUBEMAP_FACES)face,level, &lockedRect, NULL, 0 );
|
|
if( FAILED(hr) )
|
|
{
|
|
n_warning("TextureD3D9::_LoadCubeBuffer: CreateTexture LockRect % level failed for file '%s'!", level, m_texPath.Value());
|
|
d3d9Texture->Release();
|
|
return NULL;
|
|
}
|
|
|
|
// copy pixel
|
|
SizeT srcRowPitch = PixelFormat::GetMemorySize(texWidth, 1, 1, format);
|
|
BlitCopyImage( (ubyte*)lockedRect.pBits, lockedRect.Pitch, texHeight,
|
|
faceData, srcRowPitch, texHeight);
|
|
|
|
d3d9Texture->UnlockRect((D3DCUBEMAP_FACES)face,level);
|
|
MoveCursorToNextMipMap(format, faceData, texWidth, texHeight );
|
|
}
|
|
}
|
|
}
|
|
|
|
return d3d9Texture;
|
|
}
|
|
//------------------------------------------------------------------------
|
|
IDirect3DCubeTexture9* TextureD3D9::_LoadCubeErrorBuffer()
|
|
{
|
|
RenderDeviceD3D9* device = RenderDeviceD3D9::Instance();
|
|
IDirect3DCubeTexture9* d3d9Texture = 0;
|
|
HRESULT hr = device->CreateCubeTexture( 1, 1, 0, D3DFMT_A8R8G8B8 , D3DPOOL_MANAGED, &d3d9Texture, 0 );
|
|
if (FAILED(hr))
|
|
{
|
|
n_error( "TextureD3D9::_LoadCubeErrorBuffer Failed" );
|
|
return NULL;
|
|
}
|
|
else
|
|
{
|
|
return d3d9Texture;
|
|
}
|
|
}
|
|
//------------------------------------------------------------------------
|
|
|
|
IDirect3DVolumeTexture9* TextureD3D9::_LoadVolumeBuffer( ubyte* src, SizeT size )
|
|
{
|
|
RenderDeviceD3D9* device = RenderDeviceD3D9::Instance();
|
|
|
|
if( GetWidth() <= 0 || GetHeight() <= 0 )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
if( !Util::IsPowerTwo( GetHeight() ) || !Util::IsPowerTwo( GetWidth() ) )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
if( GetPixelFormat() == PixelFormat::InvalidPixelFormat )
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
SizeT texWidth = GetWidth();
|
|
SizeT texHeight = GetHeight();
|
|
SizeT texMipMap = GetNumMipLevels(); // in d3d , this is count.
|
|
SizeT depth = GetDepth();
|
|
PixelFormat::Code format = GetPixelFormat();
|
|
D3DFORMAT d3d9Format = D3D9Types::AsD3D9PixelFormat( format );
|
|
n_assert( d3d9Format != D3DFMT_UNKNOWN );
|
|
|
|
IDirect3DVolumeTexture9* d3d9Texture = 0;
|
|
d3dpoolType = D3DPOOL_MANAGED;
|
|
|
|
HRESULT hr = device->CreateVolumeTexture(texWidth,texHeight,depth,texMipMap,0, d3d9Format , d3dpoolType, &d3d9Texture, 0);
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
const char* msg = DXGetErrorDescription9(hr);
|
|
n_warning("TextureD3D9::_LoadVolumeBuffer: CreateTexture failed for file '%s'!", m_texPath.Value());
|
|
return NULL;
|
|
}
|
|
|
|
|
|
if ( PixelFormat::IsCompressed( format ) )
|
|
{
|
|
// must be dxt
|
|
for( int level = 0; level < texMipMap; ++level )
|
|
{
|
|
//D3DLOCKED_RECT lockedRect = { 0 };
|
|
D3DLOCKED_BOX lockedBox = {0};
|
|
HRESULT hr = d3d9Texture->LockBox( level, &lockedBox, NULL, 0 );
|
|
if( FAILED(hr) )
|
|
{
|
|
n_warning("TextureD3D9::_LoadNormBuffer: CreateTexture LockBox % level failed for file '%s'!", level, m_texPath.Value());
|
|
d3d9Texture->Release();
|
|
return NULL;
|
|
}
|
|
|
|
// copy pixel
|
|
SizeT levelPixelSize = PixelFormat::GetMemorySize(texWidth, texHeight, depth, format);
|
|
Memory::CopyToGraphicsMemory(src, lockedBox.pBits, levelPixelSize );
|
|
|
|
d3d9Texture->UnlockBox(level);
|
|
MoveCursorToNextMipMap(format, src, texWidth, texHeight );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for( int level = 0; level < texMipMap; ++level )
|
|
{
|
|
//D3DLOCKED_RECT lockedRect = { 0 };
|
|
D3DLOCKED_BOX lockedBox = {0};
|
|
HRESULT hr = d3d9Texture->LockBox( level, &lockedBox, NULL, 0 );
|
|
if( FAILED(hr) )
|
|
{
|
|
n_warning("TextureD3D9::_LoadNormBuffer: CreateTexture LockRect % level failed for file '%s'!", level, m_texPath.Value());
|
|
d3d9Texture->Release();
|
|
return NULL;
|
|
}
|
|
|
|
// copy pixel
|
|
SizeT srcRowPitch = PixelFormat::GetMemorySize(texWidth, 1, 1, format);
|
|
|
|
|
|
ubyte* lockedBoxCopy = (ubyte*)lockedBox.pBits;
|
|
ubyte* srcCopy = src;
|
|
for( int i=0 ; i<depth ; i++ )
|
|
{
|
|
BlitCopyImage( lockedBoxCopy, lockedBox.RowPitch, texHeight,
|
|
srcCopy, srcRowPitch, texHeight);
|
|
lockedBoxCopy += lockedBox.SlicePitch;
|
|
srcCopy += srcRowPitch*texHeight;
|
|
}
|
|
|
|
d3d9Texture->UnlockBox(level);
|
|
MoveCursorToNextMipMap(format, src, texWidth, texHeight );
|
|
}
|
|
}
|
|
|
|
return d3d9Texture;
|
|
|
|
}
|
|
//------------------------------------------------------------------------
|
|
|
|
IDirect3DVolumeTexture9* TextureD3D9::_LoadVolumeErrorBuffer()
|
|
{
|
|
RenderDeviceD3D9* device = RenderDeviceD3D9::Instance();
|
|
IDirect3DVolumeTexture9* d3d9Texture = 0;
|
|
|
|
HRESULT hr = device->CreateVolumeTexture(1,1,1,0,0 , D3DFMT_A8R8G8B8 , d3dpoolType, &d3d9Texture, 0);
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
n_error( "TextureD3D9::_LoadCubeErrorBuffer Failed" );
|
|
return NULL;
|
|
}
|
|
else
|
|
{
|
|
return d3d9Texture;
|
|
}
|
|
}
|
|
//------------------------------------------------------------------------
|
|
bool TextureD3D9::LoadBuffers()
|
|
{
|
|
D3DFORMAT d3d9Format = D3D9Types::AsD3D9PixelFormat( GetPixelFormat() );
|
|
if( d3d9Format == D3DFMT_UNKNOWN || GetType() == InvalidType )
|
|
{
|
|
IDirect3DTexture9* d3d9Texture = _LoadNormErrorBuffer();
|
|
SetupFromD3D9Texture(d3d9Texture);
|
|
return false;
|
|
}
|
|
|
|
if ( !m_stream.isvalid() )
|
|
{
|
|
IDirect3DTexture9* d3d9Texture = _LoadNormErrorBuffer();
|
|
SetupFromD3D9Texture(d3d9Texture);
|
|
return false;
|
|
}
|
|
|
|
GPtr<IO::Stream> stream = m_stream;
|
|
stream->SetAccessMode(IO::Stream::ReadAccess);
|
|
memorySize = 0;
|
|
if (stream->Open())
|
|
{
|
|
bool bCreateOK = false;
|
|
|
|
if ( GetType() == Texture2D )
|
|
{
|
|
ubyte* srcData = (ubyte*)stream->Map();
|
|
UINT srcDataSize = stream->GetSize();
|
|
|
|
IDirect3DTexture9* d3d9Texture = _LoadNormBuffer(srcData, srcDataSize);
|
|
if ( d3d9Texture )
|
|
{
|
|
SetupFromD3D9Texture(d3d9Texture);
|
|
bCreateOK = true;
|
|
}
|
|
else
|
|
{
|
|
d3d9Texture = _LoadNormErrorBuffer();
|
|
SetupFromD3D9Texture(d3d9Texture);
|
|
bCreateOK = false;
|
|
}
|
|
}
|
|
else if ( GetType() == Texture3D )
|
|
{
|
|
n_assert( GetDepth() > 1 );
|
|
|
|
ubyte* srcData = (ubyte*)stream->Map();
|
|
UINT srcDataSize = stream->GetSize();
|
|
IDirect3DVolumeTexture9* d3d9VolumeTexture = 0;
|
|
d3d9VolumeTexture = _LoadVolumeBuffer(srcData,srcDataSize);
|
|
if(d3d9VolumeTexture)
|
|
{
|
|
SetupFromD3D9VolumeTexture(d3d9VolumeTexture);
|
|
bCreateOK = true;
|
|
}
|
|
else
|
|
{
|
|
d3d9VolumeTexture = _LoadVolumeErrorBuffer();
|
|
SetupFromD3D9VolumeTexture(d3d9VolumeTexture);
|
|
bCreateOK = false;
|
|
}
|
|
}
|
|
else if ( GetType() == TextureCube )
|
|
{
|
|
n_assert( GetDepth() == 1 );
|
|
|
|
ubyte* srcData = (ubyte*)stream->Map();
|
|
UINT srcDataSize = stream->GetSize();
|
|
|
|
IDirect3DCubeTexture9* d3d9Texture = _LoadCubeBuffer(srcData, srcDataSize);
|
|
if ( d3d9Texture )
|
|
{
|
|
SetupFromD3D9CubeTexture(d3d9Texture);
|
|
bCreateOK = true;
|
|
}
|
|
else
|
|
{
|
|
d3d9Texture = _LoadCubeErrorBuffer();
|
|
SetupFromD3D9CubeTexture(d3d9Texture);
|
|
bCreateOK = false;
|
|
}
|
|
|
|
bCreateOK = false;
|
|
}
|
|
else
|
|
{
|
|
n_error("TextureD3D9::LoadBuffers: Invalid tex type");
|
|
|
|
bCreateOK = false;
|
|
}
|
|
|
|
|
|
stream->Close();
|
|
memorySize = PixelFormat::GetMemorySize(GetWidth(), GetHeight(), GetDepth(), GetPixelFormat());
|
|
PROFILER_ADDDEVICESTATEVAL(videoRam, memorySize);
|
|
PROFILER_ADDDEVICESTATEVAL(texRam, memorySize );
|
|
PROFILER_ADDDEVICESTATEVAL(textureNum, 1);
|
|
return bCreateOK;
|
|
}
|
|
|
|
IDirect3DTexture9* d3d9Texture = _LoadNormErrorBuffer();
|
|
SetupFromD3D9Texture(d3d9Texture);
|
|
|
|
|
|
|
|
return false;
|
|
}
|
|
|
|
void TextureD3D9::Setup(const GPtr<Texture>& srcTex)
|
|
{
|
|
Super::Setup();
|
|
/// set texture resouce path
|
|
SetTexturePath(srcTex->GetTexturePath());
|
|
/// set texture stream
|
|
SetStream(srcTex->GetStream());
|
|
/// set texture unit index
|
|
SetUnitIndex(srcTex->GetUnitIndex());
|
|
/// set attri
|
|
SetType( srcTex->GetType() );
|
|
SetWidth( srcTex->GetWidth() );
|
|
SetHeight( srcTex->GetHeight() );
|
|
SetDepth( srcTex->GetDepth() );
|
|
SetNumMipLevels( srcTex->GetNumMipLevels() );
|
|
SetPixelFormat( srcTex->GetPixelFormat() );
|
|
SetSkippedMips( srcTex->GetSkippedMips() );
|
|
|
|
SetUsage(srcTex->GetUsage()); //[2012/4/13 zhongdaohuan]
|
|
SetAccess(srcTex->GetAccess()); //[2012/4/13 zhongdaohuan]
|
|
}
|
|
|
|
void TextureD3D9::UpdateTexture(UpdateFunction texUpdateFunc, void* tag)
|
|
{
|
|
MapInfo mapInfo;
|
|
for(SizeT i = 0; i < GetNumMipLevels(); ++i)
|
|
{
|
|
if(!Map(i,MapWriteDiscard,mapInfo))
|
|
{
|
|
Unmap(i);
|
|
break;
|
|
}
|
|
texUpdateFunc(mapInfo,GetWidth(),GetHeight(),GetDepth(),GetPixelFormat(),i, tag);
|
|
Unmap(i);
|
|
}
|
|
|
|
}
|
|
|
|
void TextureD3D9::UpdateTexture(GPtr<Texture> srcTex)
|
|
{
|
|
MapInfo mapInfo;
|
|
SizeT texMipMap = GetNumMipLevels();
|
|
|
|
GPtr<IO::Stream> stream = srcTex->GetStream();
|
|
stream->SetAccessMode(IO::Stream::ReadAccess);
|
|
|
|
if (stream->Open())
|
|
{
|
|
this->SetStream( stream );
|
|
ubyte* srcData = (ubyte*)stream->Map();
|
|
UINT srcDataSize = stream->GetSize();
|
|
SizeT texWidth = srcTex->GetWidth();
|
|
SizeT texHeight = srcTex->GetHeight();
|
|
SizeT depth = srcTex->GetDepth();
|
|
|
|
for(SizeT i = 0; i < texMipMap; ++i)
|
|
{
|
|
if(!Map(i,MapWriteDiscard,mapInfo))
|
|
{
|
|
Unmap(i);
|
|
break;
|
|
}
|
|
|
|
PixelFormat::Code format = GetPixelFormat();
|
|
D3DFORMAT d3d9Format = D3D9Types::AsD3D9PixelFormat( format );
|
|
n_assert( d3d9Format != D3DFMT_UNKNOWN );
|
|
|
|
if ( GetType() == Texture2D )
|
|
{
|
|
if ( PixelFormat::IsCompressed( format ) )
|
|
{
|
|
// must be dxt
|
|
// copy pixel
|
|
SizeT levelPixelSize = PixelFormat::GetMemorySize(texWidth, texHeight, 1, format);
|
|
Memory::CopyToGraphicsMemory(srcData, mapInfo.data, levelPixelSize );
|
|
MoveCursorToNextMipMap(format, srcData, texWidth, texHeight );
|
|
}
|
|
else
|
|
{
|
|
// copy pixel
|
|
SizeT srcRowPitch = PixelFormat::GetMemorySize(texWidth, 1, 1, format);
|
|
BlitCopyImage( (ubyte*)mapInfo.data, mapInfo.rowPitch, texHeight,
|
|
srcData, srcRowPitch, texHeight);
|
|
MoveCursorToNextMipMap(format, srcData, texWidth, texHeight );
|
|
}
|
|
}
|
|
else if ( GetType() == Texture3D )
|
|
{
|
|
if ( PixelFormat::IsCompressed( format ) )
|
|
{
|
|
// copy pixel
|
|
SizeT levelPixelSize = PixelFormat::GetMemorySize(texWidth, texHeight, depth, format);
|
|
Memory::CopyToGraphicsMemory(srcData, mapInfo.data, levelPixelSize );
|
|
|
|
MoveCursorToNextMipMap(format, srcData, texWidth, texHeight );
|
|
}
|
|
else
|
|
{
|
|
// copy pixel
|
|
SizeT srcRowPitch = PixelFormat::GetMemorySize(texWidth, 1, 1, format);
|
|
ubyte* lockedBoxCopy = (ubyte*)mapInfo.data;
|
|
ubyte* srcCopy = srcData;
|
|
|
|
for( int i=0 ; i<depth ; i++ )
|
|
{
|
|
BlitCopyImage( lockedBoxCopy, mapInfo.rowPitch, texHeight,
|
|
srcCopy, srcRowPitch, texHeight);
|
|
|
|
lockedBoxCopy += mapInfo.depthPitch;
|
|
srcCopy += srcRowPitch*texHeight;
|
|
}
|
|
|
|
MoveCursorToNextMipMap(format, srcData, texWidth, texHeight );
|
|
}
|
|
}
|
|
else if ( GetType() == TextureCube )
|
|
{
|
|
|
|
SizeT faceSize = 0;
|
|
{
|
|
SizeT cubeEdgeSize = texWidth;
|
|
for( int level = 0; level < texMipMap; ++level )
|
|
{
|
|
faceSize += PixelFormat::GetMemorySize(cubeEdgeSize, cubeEdgeSize, 1, format);
|
|
cubeEdgeSize = Math::n_max( cubeEdgeSize / 2, 1 );
|
|
}
|
|
}
|
|
|
|
|
|
if ( PixelFormat::IsCompressed( format ) )
|
|
{
|
|
for ( int face=0; face<6; ++face )
|
|
{
|
|
ubyte* faceData = srcData + face*faceSize;
|
|
// copy pixel
|
|
SizeT levelPixelSize = PixelFormat::GetMemorySize(texWidth, texHeight, 1, format);
|
|
Memory::CopyToGraphicsMemory(faceData, mapInfo.data, levelPixelSize );
|
|
MoveCursorToNextMipMap(format, faceData, texWidth, texHeight );
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for ( int face=0; face<6; ++face )
|
|
{
|
|
ubyte* faceData = srcData + face*faceSize;
|
|
// copy pixel
|
|
SizeT srcRowPitch = PixelFormat::GetMemorySize(texWidth, 1, 1, format);
|
|
BlitCopyImage( (ubyte*)mapInfo.data, mapInfo.rowPitch, texHeight,
|
|
faceData, srcRowPitch, texHeight);
|
|
|
|
MoveCursorToNextMipMap(format, faceData, texWidth, texHeight );
|
|
}
|
|
}
|
|
}
|
|
Unmap(i);
|
|
}
|
|
|
|
stream->Close();
|
|
}
|
|
}
|
|
|
|
void TextureD3D9::OnDeviceLost()
|
|
{
|
|
if (GetD3D9PoolType() == D3DPOOL_DEFAULT)
|
|
{
|
|
Unload();
|
|
}
|
|
|
|
}
|
|
|
|
void TextureD3D9::OnDeviceReset()
|
|
{
|
|
//TODO
|
|
|
|
}
|
|
|
|
bool TextureD3D9::GetTextureData( ubyte* data ) const
|
|
{
|
|
if( d3d9Texture!=NULL )
|
|
{
|
|
return __GetNormalData(data);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
const SizeT TextureD3D9::GetTextureSize() const
|
|
{
|
|
return RenderBase::PixelFormat::GetMemorySize(width, height, 1, pixelFormat);
|
|
}
|
|
|
|
void TextureD3D9::GenerateCubeMap(const TextureD3D9& texFront,const TextureD3D9& texBack,const TextureD3D9& texTop,const TextureD3D9& texUnder,const TextureD3D9& texLeft,const TextureD3D9& texRight )
|
|
{
|
|
RenderDeviceD3D9* device = RenderDeviceD3D9::Instance();
|
|
|
|
SetType( TextureCube );
|
|
SetWidth( texFront.GetWidth() );
|
|
SetHeight(texFront.GetHeight() );
|
|
SetDepth( texFront.GetDepth() );
|
|
SetNumMipLevels( texFront.GetNumMipLevels() );
|
|
SetPixelFormat( texFront.GetPixelFormat() );
|
|
SetSkippedMips( texFront.GetSkippedMips() );
|
|
|
|
|
|
ubyte* srcDataOffset = NULL;
|
|
ubyte* srcData = NULL;
|
|
srcData = n_new_array(ubyte,texFront.GetTextureSize()*6);
|
|
n_assert(srcData!=NULL);
|
|
|
|
srcDataOffset = srcData;
|
|
texFront.GetTextureData(srcData);
|
|
|
|
srcDataOffset += texFront.GetTextureSize();
|
|
texBack.GetTextureData(srcDataOffset);
|
|
|
|
srcDataOffset += texBack.GetTextureSize();
|
|
texTop.GetTextureData(srcDataOffset);
|
|
|
|
srcDataOffset += texTop.GetTextureSize();
|
|
texUnder.GetTextureData(srcDataOffset);
|
|
|
|
srcDataOffset += texUnder.GetTextureSize();
|
|
texLeft.GetTextureData(srcDataOffset);
|
|
|
|
srcDataOffset += texLeft.GetTextureSize();
|
|
texRight.GetTextureData(srcDataOffset);
|
|
|
|
|
|
IDirect3DCubeTexture9* d3d9CubeTexture = 0;
|
|
d3d9CubeTexture = _LoadCubeBuffer(srcData,texFront.GetTextureSize()*6);
|
|
if(d3d9CubeTexture)
|
|
{
|
|
SetupFromD3D9CubeTexture(d3d9CubeTexture);
|
|
|
|
}
|
|
else
|
|
{
|
|
n_error("generate cubeTex failed");
|
|
}
|
|
n_delete_array(srcData);
|
|
}
|
|
|
|
void TextureD3D9::GenerateCubeMapData( ubyte* srcData,const TextureD3D9& texFront,const TextureD3D9& texBack,const TextureD3D9& texTop,const TextureD3D9& texUnder,const TextureD3D9& texLeft,const TextureD3D9& texRight )
|
|
{
|
|
n_assert(srcData!=NULL);
|
|
RenderDeviceD3D9* device = RenderDeviceD3D9::Instance();
|
|
|
|
SetType( TextureCube );
|
|
SetWidth( texFront.GetWidth() );
|
|
SetHeight(texFront.GetHeight() );
|
|
SetDepth( texFront.GetDepth() );
|
|
SetNumMipLevels( texFront.GetNumMipLevels() );
|
|
SetPixelFormat( texFront.GetPixelFormat() );
|
|
SetSkippedMips( texFront.GetSkippedMips() );
|
|
|
|
ubyte* srcDataOffset = NULL;
|
|
srcDataOffset = srcData;
|
|
texFront.GetTextureData(srcData);
|
|
|
|
srcDataOffset += texFront.GetTextureSize();
|
|
texBack.GetTextureData(srcDataOffset);
|
|
|
|
srcDataOffset += texBack.GetTextureSize();
|
|
texTop.GetTextureData(srcDataOffset);
|
|
|
|
srcDataOffset += texTop.GetTextureSize();
|
|
texUnder.GetTextureData(srcDataOffset);
|
|
|
|
srcDataOffset += texUnder.GetTextureSize();
|
|
texLeft.GetTextureData(srcDataOffset);
|
|
|
|
srcDataOffset += texLeft.GetTextureSize();
|
|
texRight.GetTextureData(srcDataOffset);
|
|
}
|
|
|
|
bool TextureD3D9::__GetNormalData( ubyte* data ) const
|
|
{
|
|
if(d3d9Texture==NULL)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
IDirect3DSurface9* d3d9Surface9;
|
|
|
|
|
|
IDirect3DSurface9* d3d9Surface9Final;
|
|
|
|
IDirect3DTexture9* d3d9TextureFinal;
|
|
|
|
HRESULT hr = D3D9::RenderDeviceD3D9::Instance()->CreateTexture(width, height, 1, 0, D3D9::D3D9Types::AsD3D9PixelFormat(pixelFormat),D3DPOOL_SYSTEMMEM ,&d3d9TextureFinal,NULL );
|
|
if(FAILED(hr))
|
|
{
|
|
return false;
|
|
}
|
|
hr = d3d9Texture->GetSurfaceLevel(0, &(d3d9Surface9));
|
|
if(FAILED(hr))
|
|
{
|
|
return false;
|
|
}
|
|
hr = d3d9TextureFinal->GetSurfaceLevel(0,&(d3d9Surface9Final));
|
|
if(FAILED(hr))
|
|
{
|
|
return false;
|
|
}
|
|
hr = D3D9::RenderDeviceD3D9::Instance()->GetRenderTargetData( d3d9Surface9, d3d9Surface9Final);
|
|
if(FAILED(hr))
|
|
{
|
|
return false;
|
|
}
|
|
SizeT levelPixelSize = RenderBase::PixelFormat::GetMemorySize(width, height, 1, pixelFormat);
|
|
D3DLOCKED_RECT lockedRect = {0};
|
|
hr = d3d9Surface9Final->LockRect(&lockedRect, NULL, 0);
|
|
if(FAILED(hr))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
n_assert(data!=NULL);
|
|
Memory::Copy(lockedRect.pBits, data, levelPixelSize);
|
|
d3d9Surface9Final->UnlockRect();
|
|
d3d9TextureFinal->Release();
|
|
d3d9Surface9Final->Release();
|
|
d3d9Surface9->Release();
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
#endif |