6e8fbca745
match the genesis editor version 1.3.0.653.
97 lines
3.2 KiB
C++
97 lines
3.2 KiB
C++
/****************************************************************************
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Copyright (C) 2007 Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef RENDERTARGETD3D9_H_
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#define RENDERTARGETD3D9_H_
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#include "base/RenderTarget.h"
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#include "d3d9/TextureD3D9.h"
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//------------------------------------------------------------------------------
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namespace D3D9
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{
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using namespace RenderBase;
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class RenderTargetD3D9 : public RenderTarget
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{
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__DeclareSubClass(RenderTargetD3D9,RenderTarget);
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public:
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/// constructor
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RenderTargetD3D9();
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/// destructor
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virtual ~RenderTargetD3D9();
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/// discard the render target object
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virtual void Discard();
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/// setup the render target object
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//void LoadBuffers();
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void LoadBuffers(SizeT _width, SizeT _height);
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/// binding textures;
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void AssignD3D9Textures(bool bIsLostDevice = false);
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/// begin a render pass
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void BeginPass();
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/// end current render pass
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void EndPass();
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/// generate mipmap levels
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void GenerateMipLevels();
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/// on device lost
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virtual void OnDeviceLost();
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/// on device reset
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virtual void OnDeviceReset();
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D3DPOOL GetD3D9PoolType();
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IDirect3DSurface9* GetD3DRT() { return d3d9RenderTarget ; }
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IDirect3DSwapChain9* GetD3D9SwapChain() const { return d3d9swapChain ; }
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void CopyFrom(const Math::float4& srcRect, const GPtr<RenderTarget>srcRT, const Math::float4& desRect);
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protected:
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friend class RenderDeviceD3D9;
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/// setup compatible multisample type
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void SetupMultiSampleType();
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IDirect3DSurface9* d3d9RenderTarget;
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IDirect3DSurface9* d3d9DepthStencil;
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IDirect3DTexture9* d3d9ResolveTexture;
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IDirect3DTexture9* d3d9CPUResolveTexture;
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IDirect3DSwapChain9* d3d9swapChain;
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D3DMULTISAMPLE_TYPE d3d9MultiSampleType;
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DWORD d3d9MultiSampleQuality;
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D3DFORMAT d3d9ColorBufferFormat;
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bool needsResolve;
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D3DPOOL d3dpoolType;
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};
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inline D3DPOOL RenderTargetD3D9::GetD3D9PoolType()
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{
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return d3dpoolType;
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}
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} // namespace D3D9
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//------------------------------------------------------------------------------
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#endif |