6e8fbca745
match the genesis editor version 1.3.0.653.
1328 lines
40 KiB
C++
1328 lines
40 KiB
C++
/****************************************************************************
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Copyright (C) 2007 Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#if WIN32
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#include "stdneb.h"
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#ifdef __OSX__
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#include "../../profilesystem/ProfileSystem.h"
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#else
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#include "profilesystem/ProfileSystem.h"
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#endif
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#include "RenderDeviceD3D9.h"
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#include "PrimitiveGroupD3D9.h"
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#include "D3D9Types.h"
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#include "D3D9Window.h"
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#include "../foundation/util/stl.h"
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#include "../foundation/memory/memory.h"
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namespace D3D9
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{
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static const int MRT_COUNT = 8;
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using namespace RenderBase;
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RenderDeviceD3D9::D3D9RenderStateCache::D3D9RenderStateCache()
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{
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ClearCache();
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}
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void RenderDeviceD3D9::D3D9RenderStateCache::ClearCache()
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{
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programCache = NULL;
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primitiveCache = NULL;
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for ( IndexT i = 0; i < MAX_TEXTURE_COUNT; ++i)
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{
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textureCache[i] = NULL;
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}
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Memory::Fill(deviceStates, MAX_DEVICE_STATE_COUNT * sizeof(DWORD), 0xff);
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}
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__ImplementClass(RenderDeviceD3D9, 'RDVC', RenderDevice);
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__ImplementThreadSingleton(RenderDeviceD3D9);
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//------------------------------------------------------------------------------
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/**
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*/
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RenderDeviceD3D9::RenderDeviceD3D9():
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m_iD3D9( NULL ),
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m_iDevice9( NULL ),
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m_iBackBufferSurface9( NULL ),
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m_iCurrentSwapChain( NULL ),
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m_hMainWindow( NULL ),
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m_hHiddenWindow( NULL ),
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m_instD3D9Dll( NULL ),
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m_bWindowed( true ),
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m_bNeedReset( false ),
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m_bGPUDebugging( false ),
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m_adapterD3D9(D3DADAPTER_DEFAULT),
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m_adapterCount( D3DADAPTER_DEFAULT ),
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m_displayFormat( D3DFMT_X8R8G8B8 ),
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m_deviceType(D3DDEVTYPE_HAL)
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{
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__ConstructThreadSingleton;
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m_pRenderTargets.Fill(0,MRT_COUNT,0);
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m_defaultDisplayPresentParams.BackBufferCount = 1;
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m_defaultDisplayPresentParams.Windowed = m_bWindowed;
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m_defaultDisplayPresentParams.BackBufferFormat = m_displayFormat;
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m_defaultDisplayPresentParams.BackBufferWidth = 1;
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m_defaultDisplayPresentParams.BackBufferHeight = 1;
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m_defaultDisplayPresentParams.EnableAutoDepthStencil = FALSE;
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m_defaultDisplayPresentParams.AutoDepthStencilFormat = D3DFMT_D24S8;
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m_defaultDisplayPresentParams.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
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m_defaultDisplayPresentParams.SwapEffect = D3DSWAPEFFECT_DISCARD;
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m_defaultDisplayPresentParams.hDeviceWindow = (HWND)m_hMainWindow;
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m_defaultDisplayPresentParams.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
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m_defaultDisplayPresentParams.MultiSampleType = D3DMULTISAMPLE_NONE;
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m_defaultDisplayPresentParams.MultiSampleQuality = 0;
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m_defaultDisplayPresentParams.Flags = 0;
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m_deviceBehaviourFlags = D3DCREATE_FPU_PRESERVE | D3DCREATE_HARDWARE_VERTEXPROCESSING;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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RenderDeviceD3D9::~RenderDeviceD3D9()
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{
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__DestructThreadSingleton;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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bool RenderDeviceD3D9::InitDevice()
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{
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if(!CreateD3DObjectAndHiddenWindow())
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return false;
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UINT adapterIndex = D3DADAPTER_DEFAULT;
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D3DDEVTYPE devType = D3DDEVTYPE_HAL;
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m_adapterCount = m_iD3D9->GetAdapterCount();
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#ifdef __D3D_DEBUG_TOOL__
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D3DADAPTER_IDENTIFIER9 perfHudID;
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memset( &perfHudID, 0, sizeof(perfHudID) );
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m_iD3D9->GetAdapterIdentifier( m_adapterCount-1, 0, &perfHudID );
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perfHudID.Description[MAX_DEVICE_IDENTIFIER_STRING-1] = 0;
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if( strstr( perfHudID.Description, "PerfHUD" ) != NULL )
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{
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adapterIndex = m_adapterCount-1;
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devType = D3DDEVTYPE_REF;
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//m_bGPUDebugging = true;
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}
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m_bGPUDebugging = true;
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#endif
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SetupDefaultDisplayParams();
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HRESULT hr = m_iD3D9->CreateDevice(adapterIndex,
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devType,
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m_bGPUDebugging ? (HWND)m_hMainWindow : (HWND)m_hHiddenWindow,
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m_deviceBehaviourFlags,
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&m_defaultDisplayPresentParams,
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&m_iDevice9
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);
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if (FAILED(hr))
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{
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n_error("CreateDevice Failed : %s!\n", DXGetErrorString9(hr));
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return false;
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}
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SetRenderState(D3DRS_POINTSPRITEENABLE,TRUE);
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SetRenderState(D3DRS_POINTSCALEENABLE,TRUE);
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return true;
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}
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//------------------------------------------------------------------------
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void RenderDeviceD3D9::DetectGraphicCardCaps()
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{
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#if RENDERDEVICE_D3D9
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m_graphicCardCaps.DetectGraphicCardCapsD3D9();
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#endif
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}
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//------------------------------------------------------------------------
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const GraphicCardCapability&
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RenderDeviceD3D9::GetGraphicCardCapability()
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{
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return m_graphicCardCaps;
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}
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//------------------------------------------------------------------------
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float RenderDeviceD3D9::GetHorizontalTexelOffset()
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{
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// D3D considers the origin to be in the center of a pixel
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return -0.5f;
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}
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float RenderDeviceD3D9::GetVerticalTexelOffset()
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{
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// D3D considers the origin to be in the center of a pixel
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return -0.5f;
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}
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float RenderDeviceD3D9::GetMinimumDepthInputValue()
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{
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// Range [0.0f, 1.0f]
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return 0.0f;
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}
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float RenderDeviceD3D9::GetMaximumDepthInputValue()
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{
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// Range [0.0f, 1.0f]
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// D3D inverts even identity view matrices, so maximum INPUT is -1.0
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return -1.0f;
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}
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void RenderDeviceD3D9::SetupDefaultDisplayParams()
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{
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// backbuffer <20>ĸ<EFBFBD>ʽ<EFBFBD>ʹ<EFBFBD>С<EFBFBD><D0A1><EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD><EFBFBD>
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m_defaultDisplayPresentParams.hDeviceWindow = (HWND)m_hHiddenWindow;
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m_defaultDisplayPresentParams.BackBufferFormat = D3D9Types::AsD3D9PixelFormat(RenderBase::PixelFormat::X8R8G8B8);
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if (m_bGPUDebugging)
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{
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m_defaultDisplayPresentParams.BackBufferWidth = m_width;
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m_defaultDisplayPresentParams.BackBufferHeight = m_height;
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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bool RenderDeviceD3D9::CreateD3DObjectAndHiddenWindow()
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{
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m_instD3D9Dll = LoadLibrary( "d3d9.dll" );
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if (!m_instD3D9Dll)
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{
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n_error("RenderDeviceD3D9::CreateD3DObjectAndHiddenWindow Error: can't find d3d9.dll,please make sure DX9 installed.\n");
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m_instD3D9Dll = NULL;
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return false;
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}
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Direct3DCreate9Func d3dcreateFunc = (Direct3DCreate9Func)GetProcAddress( m_instD3D9Dll, "Direct3DCreate9");
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if( !d3dcreateFunc )
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{
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n_error( "RenderDeviceD3D9::CreateD3DObjectAndHiddenWindow Error: Can't find D3D9 function : Direct3DCreate9.\n" );
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FreeLibrary( m_instD3D9Dll );
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m_instD3D9Dll = NULL;
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return false;
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}
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m_iD3D9 = d3dcreateFunc( D3D_SDK_VERSION );
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if ( !m_iD3D9 )
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{
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n_error("RenderDeviceD3D9::CreateD3DObjectAndHiddenWindow Error: D3D_SDK_VERSION is not correct!");
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m_iD3D9 = NULL;
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return false;
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}
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//Create Hidden Window
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m_hHiddenWindow = CreateWindowW(
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L"STATIC",
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L"GenesisHiddenWindow",
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WS_OVERLAPPEDWINDOW | WS_CLIPSIBLINGS | WS_CLIPCHILDREN,
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0, 0, 1, 1,
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NULL, NULL,
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GetModuleHandle(0), NULL );
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if( !m_hHiddenWindow )
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{
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n_error("RenderDeviceD3D9::CreateD3DObjectAndHiddenWindow Error: Can't Create Hidden Window!");
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return false;
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}
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return true;
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}
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void RenderDeviceD3D9::SetBlendState(const DeviceBlendState& state)
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{
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int i = 0;
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if(state.m_alphaBlendEnable[i])
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{
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SetRenderState( D3DRS_ALPHABLENDENABLE, TRUE );
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SetRenderState(D3DRS_BLENDOP,D3D9Types::AsD3D9BlendOperation(state.m_blendOP[i]));
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SetRenderState(D3DRS_SRCBLEND,D3D9Types::AsD3D9BlendFactor(state.m_srcBlend[i]));
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SetRenderState(D3DRS_DESTBLEND,D3D9Types::AsD3D9BlendFactor(state.m_destBlend[i]));
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SetRenderState(D3DRS_BLENDOPALPHA,D3D9Types::AsD3D9BlendOperation(state.m_blendOPAlpha[i]));
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SetRenderState(D3DRS_SRCBLENDALPHA,D3D9Types::AsD3D9BlendFactor(state.m_srcBlendAlpha[i]));
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SetRenderState(D3DRS_DESTBLENDALPHA,D3D9Types::AsD3D9BlendFactor(state.m_destBlendAlpha[i]));
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SetRenderState(D3DRS_COLORWRITEENABLE,D3D9Types::AsD3D9ColorMask(state.m_colorWriteMask[i]));
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}
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else
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{
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SetRenderState(D3DRS_ALPHABLENDENABLE,FALSE);
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}
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if (state.m_separateAlphaBlendEnable)
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{
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SetRenderState( D3DRS_SEPARATEALPHABLENDENABLE,TRUE);
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}
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else
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{
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SetRenderState( D3DRS_SEPARATEALPHABLENDENABLE,FALSE);
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}
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if (state.m_alphaTestEnable)
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{
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SetRenderState(D3DRS_ALPHATESTENABLE,TRUE);
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SetRenderState(D3DRS_ALPHAFUNC,D3D9Types::AsD3D9CompareFunction(state.m_alphaFunc));
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SetRenderState(D3DRS_ALPHAREF,DWORD(state.m_alphaRef));
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}
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else
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{
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SetRenderState( D3DRS_ALPHATESTENABLE, FALSE );
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}
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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RenderDeviceD3D9::SetRasterState(const DeviceRasterizerState& state)
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{
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if(m_bDrawWireFrame)
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SetRenderState( D3DRS_FILLMODE, D3D9Types::AsD3D9FillMode(eFMWIREFRAME));
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else
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SetRenderState( D3DRS_FILLMODE, D3D9Types::AsD3D9FillMode(state.m_fillMode));
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SetRenderState( D3DRS_CULLMODE, D3D9Types::AsD3D9CullMode(state.m_cullMode));
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SetRenderState( D3DRS_DEPTHBIAS, (DWORD)state.m_depthBias);
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SetRenderState( D3DRS_SLOPESCALEDEPTHBIAS,(DWORD)state.m_slopScaleDepthBias);
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SetRenderState( D3DRS_SCISSORTESTENABLE, state.m_scissorTestEnable ? TRUE : FALSE );
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SetRenderState( D3DRS_MULTISAMPLEANTIALIAS,state.m_multisampleEnable ? TRUE : FALSE);
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SetRenderState( D3DRS_ANTIALIASEDLINEENABLE,state.m_multisampleEnable ? TRUE : FALSE);
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SetRenderState(D3DRS_POINTSPRITEENABLE,TRUE);
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SetRenderState(D3DRS_POINTSCALEENABLE,TRUE);
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}
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//------------------------------------------------------------------------------
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/**
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*/
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void
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RenderDeviceD3D9::SetTextureSamplerState(const DeviceSamplerState& state)
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{
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for (SizeT i = 0; i < 8; ++i)
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{
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if (state.m_textureIndexEnable[i])
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{
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m_iDevice9->SetSamplerState(i,D3DSAMP_ADDRESSU,D3D9Types::AsD3D9TextureAddress(state.m_addressU[i]));
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m_iDevice9->SetSamplerState(i,D3DSAMP_ADDRESSV,D3D9Types::AsD3D9TextureAddress(state.m_addressV[i]));
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m_iDevice9->SetSamplerState(i,D3DSAMP_ADDRESSW,D3D9Types::AsD3D9TextureAddress(state.m_addressW[i]));
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HRESULT hr = D3D9Types::AsD3D9TextureFilter(i,state.m_Filter[i]);
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n_assert(SUCCEEDED(hr))
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m_iDevice9->SetSamplerState(i,D3DSAMP_MAXANISOTROPY,state.m_maxAnisotropy[i]);
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}
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}
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for (SizeT i = 8; i < 12; ++i)
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{
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if (state.m_textureIndexEnable[i])
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{
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DWORD vtIndex = D3DVERTEXTEXTURESAMPLER0 + i - 8;
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m_iDevice9->SetSamplerState(vtIndex,D3DSAMP_ADDRESSU,D3D9Types::AsD3D9TextureAddress(state.m_addressU[i]));
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m_iDevice9->SetSamplerState(vtIndex,D3DSAMP_ADDRESSV,D3D9Types::AsD3D9TextureAddress(state.m_addressV[i]));
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m_iDevice9->SetSamplerState(vtIndex,D3DSAMP_ADDRESSW,D3D9Types::AsD3D9TextureAddress(state.m_addressW[i]));
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HRESULT hr = D3D9Types::AsD3D9TextureFilter(vtIndex,state.m_Filter[i]);
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n_assert(SUCCEEDED(hr))
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m_iDevice9->SetSamplerState(vtIndex,D3DSAMP_MAXANISOTROPY,state.m_maxAnisotropy[i]);
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}
|
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|
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}
|
||
|
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}
|
||
|
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//------------------------------------------------------------------------------
|
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/**
|
||
*/
|
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void
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RenderDeviceD3D9::SetDepthAndStencilState(const DeviceDepthAndStencilState& state)
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{
|
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|
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//depth
|
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if (state.m_depthEnable)
|
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{
|
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SetRenderState(D3DRS_ZENABLE,D3DZB_TRUE);
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SetRenderState(D3DRS_ZFUNC,D3D9Types::AsD3D9CompareFunction(state.m_zFunc));
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}
|
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else
|
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{
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SetRenderState(D3DRS_ZENABLE,D3DZB_FALSE);
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}
|
||
|
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if (state.m_depthWriteMask)
|
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{
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SetRenderState(D3DRS_ZWRITEENABLE,TRUE);
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}
|
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else
|
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{
|
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SetRenderState(D3DRS_ZWRITEENABLE,FALSE);
|
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}
|
||
|
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//stencil
|
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SetRenderState (D3DRS_STENCILENABLE, state.m_stencilEnable ? TRUE : FALSE );
|
||
|
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if (!state.m_stencilEnable)
|
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{
|
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SetRenderState (D3DRS_TWOSIDEDSTENCILMODE, FALSE);
|
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return;
|
||
}
|
||
|
||
if (state.m_stencilTwoEnable)
|
||
{
|
||
SetRenderState (D3DRS_TWOSIDEDSTENCILMODE, TRUE);
|
||
}
|
||
else
|
||
{
|
||
SetRenderState (D3DRS_TWOSIDEDSTENCILMODE, FALSE);
|
||
}
|
||
|
||
SetRenderState (D3DRS_STENCILMASK,state.m_stencilReadMask);
|
||
SetRenderState (D3DRS_STENCILWRITEMASK, state.m_stencilWriteMask);
|
||
SetRenderState (D3DRS_STENCILFUNC, D3D9Types::AsD3D9CompareFunction(state.m_stencilFunc));
|
||
SetRenderState (D3DRS_STENCILFAIL, D3D9Types::AsD3D9StencilOperation(state.m_stencilFail));
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||
SetRenderState (D3DRS_STENCILZFAIL, D3D9Types::AsD3D9StencilOperation(state.m_stencilZFail));
|
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SetRenderState (D3DRS_STENCILPASS, D3D9Types::AsD3D9StencilOperation(state.m_stencilPass));
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||
SetRenderState (D3DRS_CCW_STENCILFUNC, D3D9Types::AsD3D9CompareFunction(state.m_StencilTwoFunc));
|
||
SetRenderState (D3DRS_CCW_STENCILFAIL, D3D9Types::AsD3D9StencilOperation(state.m_stencilTwoFail));
|
||
SetRenderState (D3DRS_CCW_STENCILZFAIL, D3D9Types::AsD3D9StencilOperation(state.m_stencilTwoZFail));
|
||
SetRenderState (D3DRS_CCW_STENCILPASS, D3D9Types::AsD3D9StencilOperation(state.m_stencilTwoPass));
|
||
SetRenderState (D3DRS_STENCILREF, state.m_stencilRef);
|
||
|
||
}
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
void
|
||
RenderDeviceD3D9::SetStreamSource(IndexT streamIndex, const VertexBuffer* vb, IndexT offsetVertexIndex)
|
||
{
|
||
n_assert((streamIndex >= 0) && (streamIndex < MaxNumVertexStreams));
|
||
n_assert(0 != this->m_iDevice9);
|
||
{
|
||
const VertexBufferD3D9* pVB = _Convert<VertexBuffer, VertexBufferD3D9>(vb);
|
||
HRESULT hr;
|
||
IDirect3DVertexBuffer9* d3d9VertexBuffer = pVB->GetD3D9VertexBuffer();
|
||
DWORD vertexByteSize = pVB->GetVertexLayout()->GetVertexByteSize();
|
||
DWORD vertexByteOffset = offsetVertexIndex * vertexByteSize;
|
||
hr = m_iDevice9->SetStreamSource(streamIndex, d3d9VertexBuffer, vertexByteOffset, vertexByteSize);
|
||
n_assert(SUCCEEDED(hr));
|
||
}
|
||
Super::SetStreamSource(streamIndex, vb, offsetVertexIndex);
|
||
}
|
||
|
||
//--------------------------------------------------------------------------------
|
||
void RenderDeviceD3D9::SetStreamSourceFreq(IndexT streamIndex, unsigned long setting)
|
||
{
|
||
n_assert((streamIndex >= 0) && (streamIndex < MaxNumVertexStreams));
|
||
n_assert(0 != this->m_iDevice9);
|
||
|
||
HRESULT hr = m_iDevice9->SetStreamSourceFreq(streamIndex, setting);
|
||
n_assert(SUCCEEDED(hr));
|
||
}
|
||
//--------------------------------------------------------------------------------
|
||
HRESULT RenderDeviceD3D9::Clear( DWORD Count, const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color,float Z, DWORD Stencil )
|
||
{
|
||
n_assert(m_iDevice9)
|
||
return m_iDevice9->Clear(Count,pRects,Flags,Color,Z,Stencil);
|
||
}
|
||
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
HRESULT RenderDeviceD3D9::CreateVertexBuffer(UINT Length,DWORD Usage,DWORD FVF,D3DPOOL Pool,IDirect3DVertexBuffer9** ppVertexBuffer,HANDLE* pSharedHandle)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
|
||
HRESULT ret = m_iDevice9->CreateVertexBuffer(Length,
|
||
Usage,
|
||
FVF,
|
||
Pool,
|
||
ppVertexBuffer,
|
||
pSharedHandle);
|
||
return ret;
|
||
}
|
||
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
HRESULT RenderDeviceD3D9::CreateIndexBuffer(UINT Length,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DIndexBuffer9** ppIndexBuffer,HANDLE* pSharedHandle)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
return m_iDevice9->CreateIndexBuffer(Length,
|
||
Usage,
|
||
Format,
|
||
Pool,
|
||
ppIndexBuffer,
|
||
pSharedHandle);
|
||
}
|
||
|
||
HRESULT RenderDeviceD3D9::CreateVertexDeclaration(D3DVERTEXELEMENT9* pVertexElements,IDirect3DVertexDeclaration9** ppDecl)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
return m_iDevice9->CreateVertexDeclaration(pVertexElements,ppDecl);
|
||
}
|
||
|
||
HRESULT RenderDeviceD3D9::CreateRenderTarget(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Lockable,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
return m_iDevice9->CreateRenderTarget(Width,Height,Format,MultiSample,MultisampleQuality,Lockable,ppSurface,pSharedHandle);
|
||
}
|
||
|
||
HRESULT RenderDeviceD3D9::CreateDepthStencilSurface(UINT Width,UINT Height,D3DFORMAT Format,D3DMULTISAMPLE_TYPE MultiSample,DWORD MultisampleQuality,BOOL Discard,IDirect3DSurface9** ppSurface,HANDLE* pSharedHandle)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
return m_iDevice9->CreateDepthStencilSurface(Width,Height,Format,MultiSample,MultisampleQuality,Discard,ppSurface,pSharedHandle);
|
||
}
|
||
|
||
HRESULT RenderDeviceD3D9::CreateTexture(UINT Width,UINT Height,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DTexture9** ppTexture,HANDLE* pSharedHandle)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
return m_iDevice9->CreateTexture(Width,Height,Levels,Usage,Format,Pool,ppTexture,pSharedHandle);
|
||
|
||
}
|
||
|
||
HRESULT RenderDeviceD3D9::CreateCubeTexture(UINT EdgeLength,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DCubeTexture9** ppTexture,HANDLE* pSharedHandle)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
return m_iDevice9->CreateCubeTexture(EdgeLength, Levels, Usage, Format, Pool, ppTexture, pSharedHandle);
|
||
}
|
||
|
||
|
||
|
||
HRESULT RenderDeviceD3D9::CreateVolumeTexture( UINT Width,UINT Height,UINT Depth,UINT Levels,DWORD Usage,D3DFORMAT Format,D3DPOOL Pool,IDirect3DVolumeTexture9** ppVolumeTexture,HANDLE* pSharedHandle)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
return m_iDevice9->CreateVolumeTexture(Width, Height, Depth, Levels, Usage, Format, Pool, ppVolumeTexture, pSharedHandle);
|
||
}
|
||
|
||
|
||
HRESULT RenderDeviceD3D9::CreateVertexShader(CONST DWORD * pFunction,IDirect3DVertexShader9** ppShader)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
return m_iDevice9->CreateVertexShader(pFunction,ppShader);
|
||
}
|
||
|
||
HRESULT RenderDeviceD3D9::CreatePixelShader(CONST DWORD * pFunction,IDirect3DPixelShader9** ppShader)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
return m_iDevice9->CreatePixelShader(pFunction,ppShader);
|
||
}
|
||
|
||
HRESULT RenderDeviceD3D9::D3DXCreateTextureFromFileInMemory( LPCVOID pSrcData, UINT SrcDataSize, LPDIRECT3DTEXTURE9* ppTexture)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
return ::D3DXCreateTextureFromFileInMemory(m_iDevice9,pSrcData,SrcDataSize,ppTexture);
|
||
}
|
||
|
||
HRESULT RenderDeviceD3D9::D3DXCreateVolumeTextureFromFileInMemory( LPCVOID pSrcData, UINT SrcDataSize, LPDIRECT3DVOLUMETEXTURE9* ppVolumeTexture)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
return ::D3DXCreateVolumeTextureFromFileInMemory(m_iDevice9,pSrcData,SrcDataSize,ppVolumeTexture);
|
||
}
|
||
|
||
HRESULT RenderDeviceD3D9::D3DXCreateCubeTextureFromFileInMemory( LPCVOID pSrcData, UINT SrcDataSize, LPDIRECT3DCUBETEXTURE9* ppCubeTexture)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
return ::D3DXCreateCubeTextureFromFileInMemory(m_iDevice9,pSrcData,SrcDataSize,ppCubeTexture);
|
||
}
|
||
|
||
HRESULT RenderDeviceD3D9::CheckDeviceFormat( UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat )
|
||
{
|
||
n_assert(m_iD3D9)
|
||
return m_iD3D9->CheckDeviceFormat(Adapter, DeviceType, AdapterFormat, Usage, RType,CheckFormat);
|
||
}
|
||
|
||
HMONITOR RenderDeviceD3D9::GetAdapterMonitor( UINT Adapter )
|
||
{
|
||
n_assert(m_iD3D9)
|
||
return m_iD3D9->GetAdapterMonitor( Adapter );
|
||
}
|
||
|
||
HRESULT RenderDeviceD3D9::GetDeviceCaps(UINT Adapter,D3DDEVTYPE DeviceType,D3DCAPS9* pCaps)
|
||
{
|
||
n_assert(m_iD3D9)
|
||
return m_iD3D9->GetDeviceCaps( Adapter, DeviceType, pCaps);
|
||
}
|
||
|
||
HRESULT RenderDeviceD3D9::GetAdapterIdentifier( UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9 * pIdentifier )
|
||
{
|
||
n_assert(m_iD3D9)
|
||
return m_iD3D9->GetAdapterIdentifier( Adapter, Flags, pIdentifier);
|
||
}
|
||
|
||
HRESULT RenderDeviceD3D9::CheckDeviceMultiSampleType(UINT Adapter,D3DDEVTYPE DeviceType,D3DFORMAT SurfaceFormat,BOOL Windowed,D3DMULTISAMPLE_TYPE MultiSampleType,DWORD* pQualityLevels)
|
||
{
|
||
n_assert(m_iD3D9)
|
||
return m_iD3D9->CheckDeviceMultiSampleType( Adapter, DeviceType,SurfaceFormat, Windowed, MultiSampleType, pQualityLevels);
|
||
}
|
||
|
||
HRESULT RenderDeviceD3D9::GetBackBuffer(UINT iSwapChain, UINT iBackBuffer,D3DBACKBUFFER_TYPE Type,IDirect3DSurface9** ppBackBuffer)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
return m_iDevice9->GetBackBuffer(iSwapChain,iBackBuffer,Type,ppBackBuffer);
|
||
|
||
}
|
||
|
||
HRESULT RenderDeviceD3D9::GetRenderTargetData( IDirect3DSurface9* pRenderTarget,IDirect3DSurface9* pDestSurface)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
return m_iDevice9->GetRenderTargetData(pRenderTarget,pDestSurface);
|
||
}
|
||
|
||
HRESULT RenderDeviceD3D9::CreateAdditionalSwapChain( D3DPRESENT_PARAMETERS *pPresentationParameters, IDirect3DSwapChain9 **ppSwapChain )
|
||
{
|
||
n_assert(m_iDevice9)
|
||
return m_iDevice9->CreateAdditionalSwapChain(pPresentationParameters,ppSwapChain);
|
||
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
HRESULT RenderDeviceD3D9::SetSamplerState(DWORD Sampler,D3DSAMPLERSTATETYPE Type,DWORD Value)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
return m_iDevice9->SetSamplerState(Sampler,Type,Value);
|
||
}
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
HRESULT RenderDeviceD3D9::SetRenderTarget(DWORD RenderTargetIndex,IDirect3DSurface9 *pRenderTarget)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
return m_iDevice9->SetRenderTarget(RenderTargetIndex,pRenderTarget);
|
||
}
|
||
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
HRESULT RenderDeviceD3D9::SetDepthStencilSurface(IDirect3DSurface9* pNewZStencil)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
return m_iDevice9->SetDepthStencilSurface(pNewZStencil);
|
||
}
|
||
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
HRESULT RenderDeviceD3D9::StretchRect( IDirect3DSurface9* pSourceSurface,CONST RECT* pSourceRect,IDirect3DSurface9* pDestSurface,CONST RECT* pDestRect,D3DTEXTUREFILTERTYPE Filter)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
return m_iDevice9->StretchRect(pSourceSurface,pSourceRect,pDestSurface,pDestRect,Filter);
|
||
}
|
||
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
void
|
||
RenderDeviceD3D9::SetVertexLayout(const VertexLayout* vl)
|
||
{
|
||
n_assert(vl);
|
||
|
||
const VertexLayoutD3D9* pVL = _Convert<VertexLayout, VertexLayoutD3D9>(vl);
|
||
HRESULT hr;
|
||
IDirect3DVertexDeclaration9* d3d9VertexDecl = pVL->GetD3D9VertexDeclaration();
|
||
hr = this->m_iDevice9->SetVertexDeclaration(d3d9VertexDecl);
|
||
n_assert(SUCCEEDED(hr));
|
||
|
||
}
|
||
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
void
|
||
RenderDeviceD3D9::SetIndexBuffer(const IndexBuffer* ib)
|
||
{
|
||
n_assert(0 != this->m_iDevice9);
|
||
n_assert(ib);
|
||
|
||
//if (this->indexBuffer != ib)
|
||
{
|
||
HRESULT hr;
|
||
|
||
// set the index buffer on the d3d device
|
||
const IndexBufferD3D9* pIB = _Convert<IndexBuffer, IndexBufferD3D9>(ib);
|
||
IDirect3DIndexBuffer9* d3d9IndexBuffer = pIB->GetD3D9IndexBuffer();
|
||
hr = this->m_iDevice9->SetIndices(d3d9IndexBuffer);
|
||
n_assert(SUCCEEDED(hr));
|
||
}
|
||
//Super::SetIndexBuffer(ib);
|
||
}
|
||
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
void
|
||
RenderDeviceD3D9::SetPrimitiveGroup(const PrimitiveGroup* pg)
|
||
{
|
||
this->m_primitiveGroupD9 = _Convert<PrimitiveGroup, PrimitiveGroupD3D9>(pg);
|
||
|
||
if ( m_stateCache.primitiveCache != m_primitiveGroupD9)
|
||
{
|
||
m_stateCache.primitiveCache = m_primitiveGroupD9;
|
||
|
||
SetStreamSource(0, m_primitiveGroupD9->GetVertexBuffer(), 0);
|
||
SetVertexLayout((m_primitiveGroupD9->GetVertexBuffer())->GetVertexLayout());
|
||
|
||
if (m_primitiveGroupD9->GetIndexBuffer())
|
||
{
|
||
SetIndexBuffer(m_primitiveGroupD9->GetIndexBuffer());
|
||
}
|
||
}
|
||
}
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
void
|
||
RenderDeviceD3D9::SetGPUProgram(const GPUProgram* program)
|
||
{
|
||
m_pGPUProgramD9 = _Convert<GPUProgram, GPUProgramD3D9>(program);
|
||
|
||
if ( m_pGPUProgramD9 != m_stateCache.programCache )
|
||
{
|
||
m_stateCache.programCache = m_pGPUProgramD9;
|
||
|
||
m_iDevice9->SetVertexShader(m_pGPUProgramD9->GetVertexShaderD3D9());
|
||
m_iDevice9->SetPixelShader(m_pGPUProgramD9->GetPixelShaderD3D9());
|
||
}
|
||
}
|
||
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
void
|
||
RenderDeviceD3D9::SetVertexShaderConstantVectorF(const int& reg, float* val, const int& vec4count)
|
||
{
|
||
n_assert(m_iDevice9);
|
||
m_iDevice9->SetVertexShaderConstantF(reg,val,vec4count);
|
||
}
|
||
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
void
|
||
RenderDeviceD3D9::SetPixelShaderConstantVectorF(const int& reg, float* val, const int& vec4count)
|
||
{
|
||
n_assert(m_iDevice9);
|
||
m_iDevice9->SetPixelShaderConstantF(reg,val,vec4count);
|
||
}
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
void
|
||
RenderDeviceD3D9::SetVertexShaderConstantFloat(const int& reg, float* val)
|
||
{
|
||
n_assert(m_iDevice9);
|
||
m_iDevice9->SetVertexShaderConstantF(reg,val,1);
|
||
}
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
void
|
||
RenderDeviceD3D9::SetPixelShaderConstantFloat(const int& reg, float* val)
|
||
{
|
||
n_assert(m_iDevice9);
|
||
m_iDevice9->SetPixelShaderConstantF(reg,val,1);
|
||
}
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
void
|
||
RenderDeviceD3D9::SetVertexShaderConstantMatrixF(const int& reg, float* val, const int& matrixCount)
|
||
{
|
||
n_assert(m_iDevice9);
|
||
m_iDevice9->SetVertexShaderConstantF(reg,val,matrixCount * 4);
|
||
}
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
void
|
||
RenderDeviceD3D9::SetPixelShaderConstantMatrixF(const int& reg, float* val, const int& matrixCount)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
m_iDevice9->SetPixelShaderConstantF(reg,val,matrixCount * 4);
|
||
}
|
||
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
bool
|
||
RenderDeviceD3D9::BeginFrame()
|
||
{
|
||
HRESULT hr;
|
||
hr = this->m_iDevice9->BeginScene();
|
||
n_assert(SUCCEEDED(hr));
|
||
ClearCache();
|
||
return Super::BeginFrame();
|
||
}
|
||
|
||
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
bool RenderDeviceD3D9::OnDeviceLost()
|
||
{
|
||
SetupDefaultDisplayParams();
|
||
return true;
|
||
}
|
||
|
||
bool RenderDeviceD3D9::CheckReset()
|
||
{
|
||
return (D3DERR_DEVICENOTRESET == m_iDevice9->TestCooperativeLevel());
|
||
}
|
||
|
||
bool RenderDeviceD3D9::OnDeviceReset()
|
||
{
|
||
HRESULT hr;
|
||
while ( FAILED(hr = m_iDevice9->TestCooperativeLevel()))
|
||
{
|
||
if (hr == D3DERR_DEVICENOTRESET)
|
||
{
|
||
//bRealDeviceLost = true;
|
||
if(FAILED(m_iDevice9->Reset(&m_defaultDisplayPresentParams)))
|
||
{
|
||
Sleep(10);
|
||
continue;
|
||
}
|
||
}
|
||
}
|
||
return true;
|
||
}
|
||
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
void RenderDeviceD3D9::SetRenderTarget( RenderTarget* rt)
|
||
{
|
||
HRESULT hr;
|
||
RenderTargetD3D9* rtd3d9 = _Convert<RenderTarget, RenderTargetD3D9>(rt);
|
||
IndexT i = rt->GetMRTIndex();
|
||
if (m_pRenderTargets[i] != rtd3d9)
|
||
{
|
||
if (m_pRenderTargets[i])
|
||
{
|
||
m_pRenderTargets[i]->EndPass();
|
||
}
|
||
m_pRenderTargets[i] = rtd3d9;
|
||
if (NULL != rtd3d9->d3d9RenderTarget)
|
||
{
|
||
m_iDevice9->SetRenderTarget(i, rtd3d9->d3d9RenderTarget);
|
||
}
|
||
else
|
||
{
|
||
n_assert(rt->IsDefaultRenderTarget())
|
||
n_assert(NULL == m_iBackBufferSurface9)
|
||
if (rt->IsDummy() && 0 != m_iCurrentSwapChain)
|
||
{
|
||
//Do nothing
|
||
}
|
||
else
|
||
{
|
||
m_iCurrentSwapChain = rtd3d9->GetD3D9SwapChain();
|
||
}
|
||
if (m_bGPUDebugging)
|
||
{
|
||
hr = m_iDevice9->GetBackBuffer(0,0, D3DBACKBUFFER_TYPE_MONO, &m_iBackBufferSurface9);
|
||
}
|
||
else
|
||
{
|
||
hr = m_iCurrentSwapChain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &m_iBackBufferSurface9);
|
||
}
|
||
n_assert(SUCCEEDED(hr));
|
||
hr = m_iDevice9->SetRenderTarget(0, m_iBackBufferSurface9);
|
||
n_assert(SUCCEEDED(hr));
|
||
m_iBackBufferSurface9->Release();
|
||
m_iBackBufferSurface9 = 0;
|
||
}
|
||
|
||
// apply the depth stencil buffer
|
||
if (NULL != rtd3d9->d3d9DepthStencil)
|
||
{
|
||
hr = m_iDevice9->SetDepthStencilSurface(m_pRenderTargets[i]->d3d9DepthStencil);
|
||
n_assert(SUCCEEDED(hr));
|
||
}
|
||
else
|
||
{
|
||
m_iDevice9->SetDepthStencilSurface(NULL);
|
||
}
|
||
}
|
||
|
||
DWORD d3d9ClearFlags = 0;
|
||
if (0 != (rtd3d9->clearFlags & RenderTarget::ClearColor))
|
||
{
|
||
d3d9ClearFlags |= D3DCLEAR_TARGET;
|
||
}
|
||
if (0 != rtd3d9->d3d9DepthStencil)
|
||
{
|
||
if (0 != (rtd3d9->clearFlags & RenderTarget::ClearDepth))
|
||
{
|
||
d3d9ClearFlags |= D3DCLEAR_ZBUFFER;
|
||
}
|
||
if (0 != (rtd3d9->clearFlags & RenderTarget::ClearStencil))
|
||
{
|
||
d3d9ClearFlags |= D3DCLEAR_STENCIL;
|
||
}
|
||
}
|
||
|
||
if (0 != d3d9ClearFlags)
|
||
{
|
||
hr = m_iDevice9->Clear(0, // Count
|
||
NULL, // pRects
|
||
d3d9ClearFlags, // Flags
|
||
D3DCOLOR_COLORVALUE(m_pRenderTargets[i]->GetClearColor().x(),
|
||
rtd3d9->GetClearColor().y(),
|
||
rtd3d9->GetClearColor().z(),
|
||
rtd3d9->GetClearColor().w()), // Color
|
||
rtd3d9->clearDepth, // Z
|
||
rtd3d9->clearStencil); // Stencil
|
||
n_assert(SUCCEEDED(hr));
|
||
}
|
||
|
||
}
|
||
|
||
void RenderDeviceD3D9::SetMultipleRenderTarget(const MultipleRenderTarget* mrt, bool resume /* = false */)
|
||
{
|
||
n_assert(mrt);
|
||
|
||
const MultipleRenderTargetD3D9* mrtD9 = _Convert<MultipleRenderTarget, MultipleRenderTargetD3D9>(mrt);
|
||
|
||
for (IndexT i = 0; i < mrtD9->GetNumRendertargets(); ++i)
|
||
{
|
||
const GPtr<RenderTarget>& rt = mrtD9->GetRenderTarget(i);
|
||
|
||
if (resume)
|
||
{
|
||
IndexT index = rt->GetMRTIndex();
|
||
|
||
if (index != 0)
|
||
{
|
||
DisableRenderTarget(index);
|
||
}
|
||
}
|
||
else
|
||
{
|
||
SetRenderTarget(rt);
|
||
}
|
||
|
||
}
|
||
|
||
|
||
|
||
}
|
||
|
||
void RenderDeviceD3D9::DisableRenderTarget(int index)
|
||
{
|
||
n_assert(0 != index);
|
||
SetRenderTarget(index, NULL);
|
||
}
|
||
|
||
void RenderDeviceD3D9::SetTexture(const Texture* tex)
|
||
{
|
||
n_assert(m_iDevice9)
|
||
const TextureD3D9* texture = _Convert<Texture, TextureD3D9>(tex);
|
||
|
||
if (texture->GetUnitIndex() < 8)
|
||
{
|
||
if ( m_stateCache.textureCache[texture->GetUnitIndex()] != texture )
|
||
{
|
||
m_stateCache.textureCache[texture->GetUnitIndex()] = texture;
|
||
|
||
HRESULT hr = m_iDevice9->SetTexture(texture->GetUnitIndex(),texture->GetD3D9BaseTexture());
|
||
n_assert(SUCCEEDED(hr))
|
||
}
|
||
}
|
||
else
|
||
{
|
||
SizeT index = texture->GetUnitIndex() - 8;
|
||
DWORD vtIndex = D3DVERTEXTEXTURESAMPLER0;
|
||
switch (index)
|
||
{
|
||
case 0:
|
||
break;
|
||
case 1:
|
||
vtIndex = D3DVERTEXTEXTURESAMPLER1;
|
||
break;
|
||
case 2:
|
||
vtIndex = D3DVERTEXTEXTURESAMPLER2;
|
||
break;
|
||
case 3:
|
||
vtIndex = D3DVERTEXTEXTURESAMPLER3;
|
||
break;
|
||
default:
|
||
n_error("Set VertexTexture error!");
|
||
}
|
||
HRESULT hr = m_iDevice9->SetTexture(vtIndex,texture->GetD3D9BaseTexture());
|
||
n_assert(SUCCEEDED(hr))
|
||
}
|
||
|
||
}
|
||
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
void
|
||
RenderDeviceD3D9::EndFrame()
|
||
{
|
||
|
||
for(int i = 0; i < MRT_COUNT; ++i)
|
||
{
|
||
if (m_pRenderTargets[i])
|
||
{
|
||
m_pRenderTargets[i]->EndPass();
|
||
m_pRenderTargets[i] = NULL;
|
||
}
|
||
}
|
||
|
||
HRESULT hr = this->m_iDevice9->EndScene();
|
||
n_assert(SUCCEEDED(hr));
|
||
|
||
for (SizeT i = 0; i < 8; ++i)
|
||
{
|
||
hr = m_iDevice9->SetTexture(i,NULL);
|
||
n_assert(SUCCEEDED(hr))
|
||
}
|
||
|
||
for (DWORD i = D3DVERTEXTEXTURESAMPLER0; i <= D3DVERTEXTEXTURESAMPLER3; ++i)
|
||
{
|
||
hr = m_iDevice9->SetTexture(i,NULL);
|
||
n_assert(SUCCEEDED(hr))
|
||
}
|
||
|
||
ClearCache();
|
||
Super::EndFrame();
|
||
}
|
||
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
void
|
||
RenderDeviceD3D9::Present(WindHandle hwnd)
|
||
{
|
||
if (!hwnd)
|
||
hwnd = m_hMainWindow;
|
||
HRESULT hr = S_OK;
|
||
if (m_bGPUDebugging)
|
||
{
|
||
hr = m_iDevice9->Present(NULL,NULL,(HWND)hwnd,NULL);
|
||
}
|
||
else
|
||
{
|
||
n_assert(m_iCurrentSwapChain);
|
||
|
||
hr = m_iCurrentSwapChain->Present(NULL,NULL, (HWND)hwnd,NULL,0);//hwnd
|
||
|
||
m_iCurrentSwapChain = 0;
|
||
}
|
||
if(hr == D3DERR_DEVICELOST)
|
||
{
|
||
m_bDeviceLost = true;
|
||
if (m_deviceCallBack)
|
||
{
|
||
m_deviceCallBack();
|
||
}
|
||
}
|
||
}
|
||
|
||
void
|
||
RenderDeviceD3D9::SetSwapChain(const RenderBase::RenderTargetHandle& handle)
|
||
{
|
||
//m_iCurrentSwapChain = swapChain;
|
||
const Core::RefCounted* obj =handle.AsObject();
|
||
const RenderTargetD3D9* rt = static_cast<const RenderTargetD3D9*>(obj);
|
||
m_iCurrentSwapChain = rt->GetD3D9SwapChain();
|
||
n_assert(m_iCurrentSwapChain);
|
||
}
|
||
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
void
|
||
RenderDeviceD3D9::Draw(SizeT startVertice,SizeT numVertice,SizeT startIndice,SizeT numIndice)
|
||
{
|
||
D3DPRIMITIVETYPE d3dPrimType = D3D9Types::AsD3D9PrimitiveType(this->m_primitiveGroupD9->GetPrimitiveTopology());
|
||
|
||
n_assert(m_primitiveGroupD9->GetNumVertices() >= numVertice && m_primitiveGroupD9->GetNumVertices() >= startVertice)
|
||
n_assert(m_primitiveGroupD9->GetNumIndices() >= numIndice && m_primitiveGroupD9->GetNumIndices() >= startIndice)
|
||
SizeT numTris = 0;
|
||
if (this->m_primitiveGroupD9->GetNumIndices() > 0)
|
||
{
|
||
// use indexed rendering
|
||
numTris = this->m_primitiveGroupD9->NumberOfPrimitives( m_primitiveGroupD9->GetPrimitiveTopology(), numIndice);
|
||
HRESULT hr;
|
||
hr = m_iDevice9->DrawIndexedPrimitive(
|
||
d3dPrimType, // Type
|
||
0, // BaseVertexIndex
|
||
startVertice, // MinIndex
|
||
numVertice, // NumVertices
|
||
startIndice, // StartIndex
|
||
numTris ); // PrimitiveCount
|
||
n_assert(SUCCEEDED(hr));
|
||
|
||
}
|
||
else
|
||
{
|
||
numTris = this->m_primitiveGroupD9->NumberOfPrimitives( m_primitiveGroupD9->GetPrimitiveTopology(), numVertice);
|
||
// use non-indexed rendering
|
||
HRESULT hr;
|
||
hr = m_iDevice9->DrawPrimitive(
|
||
d3dPrimType, // Type
|
||
m_primitiveGroupD9->GetBaseVertex(), // StartVertex
|
||
numTris ); // PrimitiveCount
|
||
n_assert(SUCCEEDED(hr));
|
||
}
|
||
PROFILER_ADDDEVICESTATEVAL( tris, numTris );
|
||
PROFILER_ADDDEVICESTATEVAL( calls, 1 );
|
||
PROFILER_ADDDEVICESTATEVAL( verts, numVertice );
|
||
}
|
||
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
void
|
||
RenderDeviceD3D9::DrawIndexedInstanced(SizeT numInstances)
|
||
{
|
||
//n_assert(this->inBeginPass);
|
||
// override in subclass!
|
||
}
|
||
|
||
GPtr<PrimitiveGroup> RenderDeviceD3D9::CreatePrimitiveGroup(const VertexBufferData* vbd, const IndexBufferData* ibd)
|
||
{
|
||
n_assert(NULL != vbd);
|
||
GPtr<PrimitiveGroupD3D9> prim = PrimitiveGroupD3D9::Create();
|
||
prim->LoadBuffers(vbd, ibd);
|
||
return prim.upcast<PrimitiveGroup>();
|
||
}
|
||
void RenderDeviceD3D9::ChangePrimitiveGroup(PrimitiveGroup* group, const RenderBase::VertexBufferData* vbd, const RenderBase::IndexBufferData* ibd /* = NULL */)
|
||
{
|
||
PrimitiveGroupD3D9* pg9 = static_cast<PrimitiveGroupD3D9*>(group);
|
||
if (vbd)
|
||
{
|
||
pg9->DiscardVertexBuffer();
|
||
}
|
||
if (ibd)
|
||
{
|
||
pg9->DiscardIndexBuffer();
|
||
}
|
||
pg9->LoadBuffers(vbd, ibd);
|
||
}
|
||
|
||
void RenderDeviceD3D9::UpdateVertexBuffer(VertexBuffer* vb, const DataStream& data)
|
||
{
|
||
n_assert(vb);
|
||
VertexBufferD3D9* vb9 = _Convert<VertexBuffer, VertexBufferD3D9>(vb);
|
||
vb9->UpdateData(data);
|
||
}
|
||
|
||
void RenderDeviceD3D9::UpdateIndexBuffer(IndexBuffer* ib, const DataStream& data)
|
||
{
|
||
n_assert(ib);
|
||
IndexBufferD3D9* ib9 = _Convert<IndexBuffer, IndexBufferD3D9>(ib);
|
||
ib9->UpdateData(data);
|
||
}
|
||
|
||
const GPtr<GPUProgram> RenderDeviceD3D9::CreateRenderGPUProgram(const GPtr<GPUProgram>& srcGPUProgram)
|
||
{
|
||
GPtr<GPUProgramD3D9> pGPUProgramD9 = GPUProgramD3D9::Create();
|
||
pGPUProgramD9->SetCodePath(srcGPUProgram->GetCodePath());
|
||
pGPUProgramD9->SetVertexCode(srcGPUProgram->GetVertexCode());
|
||
pGPUProgramD9->SetPixelCode(srcGPUProgram->GetPixelCode());
|
||
if (srcGPUProgram->GetCodePath().IsValid())
|
||
{
|
||
pGPUProgramD9->LoadBuffers();
|
||
}
|
||
else
|
||
{
|
||
pGPUProgramD9->LoadCodes();
|
||
}
|
||
pGPUProgramD9->SetVertexCode("");
|
||
pGPUProgramD9->SetPixelCode("");
|
||
|
||
return pGPUProgramD9.upcast<GPUProgram>();
|
||
}
|
||
|
||
const GPtr<RenderStateDesc> RenderDeviceD3D9::CreateRenderState(const GPtr<RenderStateDesc>& state)
|
||
{
|
||
GPtr<RenderStateDesc> rsDesc = RenderStateDesc::Create();
|
||
rsDesc->Setup();
|
||
rsDesc->SetBlendState(state->GetBlendState());
|
||
rsDesc->SetSamplerState(state->GetSamplerState());
|
||
rsDesc->SetDepthAndStencilState(state->GetDepthAndStencilState());
|
||
rsDesc->SetRasterizerState(state->GetRasterizerState());
|
||
rsDesc->SetUpdateFlag(state->GetUpdateFlag());
|
||
return rsDesc;
|
||
}
|
||
|
||
const GPtr<RenderTarget> RenderDeviceD3D9::CreateRenderTarget(const GPtr<RenderTarget>& rt)
|
||
{
|
||
GPtr<RenderTargetD3D9> rtD9 = RenderTargetD3D9::Create();
|
||
rtD9->SetDummy(rt->IsDummy());
|
||
rtD9->SetWidth(rt->GetWidth());
|
||
rtD9->SetHeight(rt->GetHeight());
|
||
rtD9->SetAntiAliasQuality(rt->GetAntiAliasQuality());
|
||
rtD9->SetColorBufferFormat(rt->GetColorBufferFormat());
|
||
rtD9->SetMipMapsEnabled(rt->AreMipMapsEnabled());
|
||
rtD9->SetClearFlags(rt->GetClearFlags());
|
||
rtD9->SetClearColor(rt->GetClearColor());
|
||
rtD9->SetClearStencil(rt->GetClearStencil());
|
||
rtD9->SetClearDepth(rt->GetClearDepth());
|
||
if (rt->HasDepthStencilBuffer())
|
||
{
|
||
rtD9->AddDepthStencilBuffer();
|
||
}
|
||
if (rt->IsResolveTextureDimensionsValid())
|
||
{
|
||
rtD9->SetResolveTextureWidth(rt->GetResolveTextureWidth());
|
||
rtD9->SetResolveTextureHeight(rt->GetResolveTextureHeight());
|
||
rtD9->SetResolveTargetCpuAccess(rt->GetResolveTargetCpuAccess());
|
||
rtD9->SetResolveRect(rt->GetResolveRect());
|
||
}
|
||
|
||
rtD9->SetScreenSizeRatio(rt->GetScreenSizeRatio());
|
||
rtD9->SetDefaultRenderTarget(rt->IsDefaultRenderTarget());
|
||
rtD9->LoadBuffers(rt->GetWidth(), rt->GetHeight());
|
||
rtD9->AssignD3D9Textures();
|
||
return rtD9.upcast<RenderTarget>();
|
||
}
|
||
|
||
const GPtr<MultipleRenderTarget> RenderDeviceD3D9::CreateMultipleRenderTarget(const GPtr<MultipleRenderTarget>& mrt)
|
||
{
|
||
GPtr<MultipleRenderTargetD3D9> mrtD9 = MultipleRenderTargetD3D9::Create();
|
||
|
||
for (IndexT i = 0; i < mrt->GetNumRendertargets(); ++i)
|
||
{
|
||
const GPtr<RenderTarget>& rt = mrt->GetRenderTarget(i);
|
||
mrtD9->AddRenderTarget(rt);
|
||
}
|
||
|
||
return mrtD9.upcast<MultipleRenderTarget>();
|
||
}
|
||
|
||
const GPtr<Texture> RenderDeviceD3D9::CreateRenderSideTexture(GPtr<Texture> tex)
|
||
{
|
||
GPtr<TextureD3D9> texture = TextureD3D9::Create();
|
||
texture->Setup(tex);
|
||
if ( texture->GetPixelFormat() == PixelFormat::InvalidPixelFormat )
|
||
{
|
||
texture->LoadFileFromBuffers();
|
||
}
|
||
else
|
||
{
|
||
texture->LoadBuffers();
|
||
}
|
||
texture->SetStream(NULL);
|
||
return texture.upcast<Texture>();
|
||
}
|
||
|
||
void RenderDeviceD3D9::UpdateTexture(RenderBase::Texture::UpdateFunction texUpdateFunc,GPtr<Texture> destTex, void* tag)
|
||
{
|
||
GPtr<TextureD3D9> destTexD9 = destTex.downcast<TextureD3D9>();
|
||
n_assert(destTexD9.isvalid())
|
||
//TODO
|
||
destTexD9->UpdateTexture(texUpdateFunc, tag);
|
||
}
|
||
|
||
void RenderDeviceD3D9::UpdateTexture(GPtr<Texture> srcTex, GPtr<Texture> destTex)
|
||
{
|
||
GPtr<TextureD3D9> destTexD9 = destTex.downcast<TextureD3D9>();
|
||
n_assert(destTexD9.isvalid())
|
||
|
||
destTexD9->UpdateTexture( srcTex );
|
||
}
|
||
|
||
void RenderDeviceD3D9::ChangeTexture(GPtr<Texture> srcTex, GPtr<Texture> destTex)
|
||
{
|
||
GPtr<TextureD3D9> destTexD9 = destTex.downcast<TextureD3D9>();
|
||
n_assert(destTexD9.isvalid());
|
||
destTexD9->Unload();
|
||
|
||
destTexD9->Setup(srcTex);
|
||
|
||
if ( destTexD9->GetPixelFormat() == PixelFormat::InvalidPixelFormat )
|
||
{
|
||
destTexD9->LoadFileFromBuffers();
|
||
}
|
||
else
|
||
{
|
||
destTexD9->LoadBuffers();
|
||
}
|
||
destTexD9->SetStream(NULL);
|
||
}
|
||
|
||
void RenderDeviceD3D9::SetViewPort(const int& x,const int& y,const int& width,const int& height,const float& minZ,const float& maxZ)
|
||
{
|
||
D3DVIEWPORT9 vp;
|
||
vp.X = x;
|
||
vp.Y = y;
|
||
vp.Width = width;
|
||
vp.Height = height;
|
||
vp.MinZ = minZ;
|
||
vp.MaxZ = maxZ;
|
||
m_iDevice9->SetViewport(&vp);
|
||
|
||
}
|
||
|
||
// Fixed Pipeline Functions
|
||
//------------------------------------------------------------------------------
|
||
/**
|
||
*/
|
||
void RenderDeviceD3D9::FXSetClipPlane(const int& index,const Math::float4& plane)
|
||
{
|
||
m_iDevice9->SetClipPlane(index,(float*)&plane);
|
||
}
|
||
|
||
//------------------------------------------------------------------------
|
||
void RenderDeviceD3D9::ClearCache()
|
||
{
|
||
m_stateCache.ClearCache();
|
||
}
|
||
|
||
RenderBase::RenderWindow* RenderDeviceD3D9::CreateRenderWindow( WindHandle hWnd )
|
||
{
|
||
RenderBase::RenderWindow* wnd = new D3D9Window(hWnd );
|
||
return wnd;
|
||
}
|
||
|
||
void RenderDeviceD3D9::DestroyRenderWindow(RenderBase::RenderWindow* rw)
|
||
{
|
||
delete rw;
|
||
}
|
||
}
|
||
|
||
#endif |