6e8fbca745
match the genesis editor version 1.3.0.653.
162 lines
4.0 KiB
C++
162 lines
4.0 KiB
C++
/****************************************************************************
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Copyright (C) 2007 Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#if WIN32
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#include "stdneb.h"
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#include "D3D9Types.h"
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#include "PrimitiveGroupD3D9.h"
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namespace D3D9
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{
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__ImplementClass(PrimitiveGroupD3D9,'PGD9',PrimitiveGroup)
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using namespace RenderBase;
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//------------------------------------------------------------------------------
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/**
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*/
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PrimitiveGroupD3D9::PrimitiveGroupD3D9()
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{
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}
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PrimitiveGroupD3D9::~PrimitiveGroupD3D9()
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{
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m_vertexBuffer = 0;
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m_indexBuffer = 0;
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}
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void PrimitiveGroupD3D9::Discard()
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{
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m_vertexBuffer = 0;
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m_indexBuffer = 0;
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}
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bool PrimitiveGroupD3D9::IsDefaultPool()
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{
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if (m_vertexBuffer.isvalid())
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{
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if (D3DPOOL_DEFAULT == D3D9Types::AsD3D9Pool(m_vertexBuffer->GetUsage()))
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{
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return true;
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}
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}
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if (m_indexBuffer.isvalid())
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{
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if (D3DPOOL_DEFAULT == D3D9Types::AsD3D9Pool(m_indexBuffer->GetUsage()))
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{
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return true;
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}
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}
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return false;
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}
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void PrimitiveGroupD3D9::OnDeviceLost()
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{
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//TODO
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if (IsDefaultPool())
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{
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if (m_vertexBuffer.isvalid())
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{
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if (D3DPOOL_DEFAULT == D3D9Types::AsD3D9Pool(m_vertexBuffer->GetUsage()))
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{
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GPtr<VertexBufferD3D9> vb9 = m_vertexBuffer.downcast<VertexBufferD3D9>();
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vb9->OnDeviceLost();
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}
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}
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if (m_indexBuffer.isvalid())
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{
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if (D3DPOOL_DEFAULT == D3D9Types::AsD3D9Pool(m_indexBuffer->GetUsage()))
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{
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GPtr<IndexBufferD3D9> ib9 = m_indexBuffer.downcast<IndexBufferD3D9>();
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ib9->OnDeviceLost();
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}
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}
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}
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}
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/// on device reset
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void PrimitiveGroupD3D9::OnDeviceReset()
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{
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if (IsDefaultPool())
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{
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if (m_vertexBuffer.isvalid())
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{
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if (D3DPOOL_DEFAULT == D3D9Types::AsD3D9Pool(m_vertexBuffer->GetUsage()))
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{
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GPtr<VertexBufferD3D9> vb9 = m_vertexBuffer.downcast<VertexBufferD3D9>();
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vb9->OnDeviceReset();
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}
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}
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if (m_indexBuffer.isvalid())
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{
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if (D3DPOOL_DEFAULT == D3D9Types::AsD3D9Pool(m_indexBuffer->GetUsage()))
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{
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GPtr<IndexBufferD3D9> ib9 = m_indexBuffer.downcast<IndexBufferD3D9>();
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ib9->OnDeviceReset();
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}
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}
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}
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}
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//--------------------------------------------------------------------------------
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void PrimitiveGroupD3D9::LoadBuffers(const VertexBufferData* vbd, const IndexBufferData* ibd)
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{
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n_assert(PrimitiveTopology::InvalidPrimitiveTopology != vbd->topology);
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SetBoundingBox(Math::bbox::Zero);
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if (vbd)
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{
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SetPrimitiveTopology(vbd->topology);
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n_assert(NULL == m_vertexBuffer);
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SetBaseVertex(0);
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SetNumVertices(vbd->vertexCount);
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GPtr<VertexBufferD3D9> out;
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VertexBufferD3D9::CreateVertexBuffer(vbd, out);
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m_vertexBuffer = out;
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}
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//copy index data
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if (ibd)
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{
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n_assert(NULL == m_indexBuffer);
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SetBaseIndex(0);
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SetNumIndices(ibd->indexCount);
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GPtr<IndexBufferD3D9> out;
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IndexBufferD3D9::CreateIndexBuffer(ibd, out);
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m_indexBuffer = out;
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}
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}
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}
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#endif |