6e8fbca745
match the genesis editor version 1.3.0.653.
152 lines
5.2 KiB
C++
152 lines
5.2 KiB
C++
/****************************************************************************
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Copyright (C) 2007 Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#if WIN32
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#include "stdneb.h"
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#include "profilesystem/ProfileSystem.h"
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#include "IndexBufferD3D9.h"
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#include "RenderDeviceD3D9.h"
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#include "D3D9Types.h"
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namespace D3D9
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{
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__ImplementClass(IndexBufferD3D9,'IBD9',RenderBase::IndexBuffer)
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IndexBufferD3D9::IndexBufferD3D9():m_d3d9IndexBuffer(NULL)
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{
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}
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IndexBufferD3D9::~IndexBufferD3D9()
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{
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Discard();
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}
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void IndexBufferD3D9::UpdateData(const RenderBase::DataStream& stream)
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{
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n_assert(stream.data);
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n_assert(indexDataSize >= stream.sizeInByte);
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if (m_d3d9IndexBuffer)
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{
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void* dstPtr = 0;
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HRESULT hr = GetD3D9IndexBuffer()->Lock(0, 0, &dstPtr, RenderResource::UsageDynamic == GetUsage() ? D3DLOCK_DISCARD : 0);//D3DLOCK_NOSYSLOCKHasCpuBuffer()? D3DLOCK_DISCARD :
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n_assert(SUCCEEDED(hr));
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n_assert(0 != dstPtr);
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Memory::CopyToGraphicsMemory(stream.data, dstPtr, stream.sizeInByte);
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hr = GetD3D9IndexBuffer()->Unlock();
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n_assert(SUCCEEDED(hr));
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}
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}
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void IndexBufferD3D9::CreateIndexBuffer(const RenderBase::IndexBufferData* ibd, GPtr<IndexBufferD3D9>& out)
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{
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out = IndexBufferD3D9::Create();
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RenderDeviceD3D9* device = RenderDeviceD3D9::Instance();
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// create a d3d9 index buffer object
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DWORD d3dIndexBufferSize = IndexBufferData::SizeOf(ibd->indexType) * ibd->indexCount;
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out->_SetIndexDataSize(d3dIndexBufferSize);
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out->_SetNumIndices(ibd->indexCount);
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out->_SetIndexType(ibd->indexType);
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out->_SetUsage(ibd->usage);
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D3DPOOL d3dPool = D3D9Types::AsD3D9Pool(ibd->usage);
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DWORD d3dUsage = D3D9Types::AsD3D9Usage(ibd->usage);
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D3DFORMAT d3dFormat = D3D9Types::IndexTypeAsD3D9Format(ibd->indexType);
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IDirect3DIndexBuffer9* d3dIndexBuffer = 0;
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HRESULT hr = device->CreateIndexBuffer(d3dIndexBufferSize, // Length,
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d3dUsage, // Usage
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d3dFormat, // Format
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d3dPool, // Pool
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&d3dIndexBuffer, // ppIndexBuffer
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NULL); // pSharedHandle
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n_assert(SUCCEEDED(hr));
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n_assert(0 != d3dIndexBuffer);
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out->SetD3D9IndexBuffer(d3dIndexBuffer);
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// setup initial data if provided
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if (NULL != ibd->stream)
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{
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// copy data to d3d9 index buffer
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void* dstPtr = 0;
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hr = d3dIndexBuffer->Lock(0, 0, &dstPtr, RenderResource::UsageDynamic == out->GetUsage() ? D3DLOCK_DISCARD : 0);
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n_assert(SUCCEEDED(hr));
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n_assert(0 != dstPtr);
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Memory::CopyToGraphicsMemory(ibd->stream, dstPtr, d3dIndexBufferSize);
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hr = d3dIndexBuffer->Unlock();
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n_assert(SUCCEEDED(hr));
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}
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PROFILER_ADDDEVICESTATEVAL(videoRam, d3dIndexBufferSize);
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PROFILER_ADDDEVICESTATEVAL(vboRam, d3dIndexBufferSize);
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}
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void IndexBufferD3D9::Discard()
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{
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if ( m_d3d9IndexBuffer )
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{
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m_d3d9IndexBuffer->Release();
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m_d3d9IndexBuffer = NULL;
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}
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PROFILER_ADDDEVICESTATEVAL(videoRam, -GetIndexDataSize());
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PROFILER_ADDDEVICESTATEVAL(vboRam, -GetIndexDataSize());
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}
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/// on device lost
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void IndexBufferD3D9::OnDeviceLost()
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{
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Discard();
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}
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/// on device reset
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void IndexBufferD3D9::OnDeviceReset()
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{
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n_assert(NULL == m_d3d9IndexBuffer);
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RenderDeviceD3D9* device = RenderDeviceD3D9::Instance();
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DWORD d3dIndexBufferSize = GetIndexDataSize();
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D3DPOOL d3dPool = D3D9Types::AsD3D9Pool(GetUsage());
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DWORD d3dUsage = D3D9Types::AsD3D9Usage(GetUsage());
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D3DFORMAT d3dFormat = D3D9Types::IndexTypeAsD3D9Format(GetIndexType());
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IDirect3DIndexBuffer9* d3dIndexBuffer = 0;
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HRESULT hr = device->CreateIndexBuffer(d3dIndexBufferSize, // Length,
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d3dUsage, // Usage
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d3dFormat, // Format
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d3dPool, // Pool
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&d3dIndexBuffer, // ppIndexBuffer
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NULL); // pSharedHandle
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n_assert(SUCCEEDED(hr));
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n_assert(0 != d3dIndexBuffer);
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void* dstPtr = 0;
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hr = d3dIndexBuffer->Lock(0, 0, &dstPtr, RenderResource::UsageDynamic == GetUsage() ? D3DLOCK_DISCARD : 0);
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n_assert(SUCCEEDED(hr));
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n_assert(0 != dstPtr);
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Memory::Clear(dstPtr, d3dIndexBufferSize);
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d3dIndexBuffer->Unlock();
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SetD3D9IndexBuffer(d3dIndexBuffer);
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}
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}
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#endif |