6e8fbca745
match the genesis editor version 1.3.0.653.
62 lines
2.0 KiB
C++
62 lines
2.0 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#if WIN32
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#include "stdneb.h"
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#include "rendersystem//base/GraphicCardCapability.h"
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#include "RenderDeviceD3D9.h"
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#include "D3D9Types.h"
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#include "RenderSystem.h"
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#pragma warning(disable:4800)
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namespace RenderBase
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{
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using namespace D3D9;
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#if RENDERDEVICE_D3D9
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int GraphicCardCapability::s_mMaxUniformVectors = 256;
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void GraphicCardCapability::DetectGraphicCardCapsD3D9()
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{
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mDriverName = "Direct3D";
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mApiVersion = "9";
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RenderDeviceD3D9* d3dDevice = RenderDeviceD3D9::Instance();
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DWORD d3dAdapter = d3dDevice->GetAdapter();
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D3DDEVTYPE d3dDevType = d3dDevice->GetDeviceType();
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D3DCAPS9 d3dCaps;
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d3dDevice->GetDeviceCaps( d3dAdapter, d3dDevType, &d3dCaps );
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mMaxTextureWidth = d3dCaps.MaxTextureWidth;
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mMaxTextureHeight = d3dCaps.MaxTextureHeight;
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}
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#endif
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}
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#endif |