6e8fbca745
match the genesis editor version 1.3.0.653.
119 lines
3.0 KiB
C++
119 lines
3.0 KiB
C++
/****************************************************************************
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Copyright (c) 2007, Radon Labs GmbH
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef VERTEXBUFFER_H
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#define VERTEXBUFFER_H
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//#include "RenderResource.h"
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#include "VertexComponent.h"
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#include "VertexLayout.h"
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#include "BufferData.h"
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namespace RenderBase
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{
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class VertexBuffer : public Core::RefCounted
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{
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__DeclareSubClass(VertexBuffer,Core::RefCounted)
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public:
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/// destructor
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virtual ~VertexBuffer();
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/// get the vertex layout
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const GPtr<VertexLayout>& GetVertexLayout() const;
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/// get number of vertices in the buffer
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SizeT GetNumVertices() const;
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///
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SizeT GetVertexDataSize() const;
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BufferData::Usage GetUsage() const;
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///// get the vertex layout
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//void _SetVertexLayout(const GPtr<VertexLayout>& vl);
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/// get number of vertices in the buffer
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void _SetNumVertices(SizeT num);
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///
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void _SetVertexDataSize(SizeT size);
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void _SetUsage(BufferData::Usage usage);
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/// on device lost
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virtual void OnDeviceLost();
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/// on device reset
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virtual void OnDeviceReset();
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protected:
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/// constructor
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VertexBuffer();
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BufferData::Usage usage;
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SizeT numVertices;
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SizeT vertexDataSize;
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GPtr<VertexLayout> vertexLayout;
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};
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inline const GPtr<VertexLayout>&
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VertexBuffer::GetVertexLayout() const
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{
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return this->vertexLayout;
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}
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inline SizeT
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VertexBuffer::GetNumVertices() const
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{
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return this->numVertices;
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}
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inline SizeT
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VertexBuffer::GetVertexDataSize() const
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{
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return this->vertexDataSize;
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}
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inline BufferData::Usage
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VertexBuffer::GetUsage() const
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{
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return this->usage;
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}
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inline void
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VertexBuffer::_SetNumVertices(SizeT num)
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{
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this->numVertices = num;
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}
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inline void VertexBuffer::_SetVertexDataSize(SizeT size)
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{
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this->vertexDataSize = size;
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}
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inline void VertexBuffer::_SetUsage(BufferData::Usage usage)
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{
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this->usage = usage;
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}
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}
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#endif |