6e8fbca745
match the genesis editor version 1.3.0.653.
338 lines
7.5 KiB
C++
338 lines
7.5 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef TEXTURE_H_
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#define TEXTURE_H_
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#include "RenderDeviceTypes.h"
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#include "RenderCommandType.h"
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#include "io/stream.h"
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//------------------------------------------------------------------------------
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namespace RenderBase
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{
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class Texture : public RenderCommandType
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{
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__DeclareSubClass(Texture,RenderCommandType);
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public:
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/// texture types
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enum Type
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{
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InvalidType,
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Texture2D, //> a 2-dimensional texture
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Texture3D, //> a 3-dimensional texture
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TextureCube, //> a cube texture
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};
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/// cube map face
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enum CubeFace
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{
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PosX = 0,
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NegX,
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PosY,
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NegY,
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PosZ,
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NegZ,
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};
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/// access info filled by Map methods
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class MapInfo
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{
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public:
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/// constructor
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MapInfo() : data(0), rowPitch(0), depthPitch(0) {};
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void* data;
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SizeT rowPitch;
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SizeT depthPitch;
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};
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typedef void (*UpdateFunction)(MapInfo& texMap,int width,int height, int depth, PixelFormat::Code format, int mipLevel, void* tag);
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/// constructor
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Texture();
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/// destructor
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virtual ~Texture();
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/// init func
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void Setup();
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/// set texture type
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void SetType(Type t);
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/// get texture type
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Type GetType() const;
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/// set texture width
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void SetWidth(SizeT w);
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/// get width of texture
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SizeT GetWidth() const;
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/// set texture height
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void SetHeight(SizeT h);
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/// get height of texture (if 2d or 3d texture)
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SizeT GetHeight() const;
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/// set texture depth
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void SetDepth(SizeT d);
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/// get depth of texture (if 3d texture)
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SizeT GetDepth() const;
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/// set number of mip levels
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void SetNumMipLevels(SizeT n);
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/// get number of mip levels
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SizeT GetNumMipLevels() const;
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/// set pixel format
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void SetPixelFormat(PixelFormat::Code f);
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/// get pixel format of the texture
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PixelFormat::Code GetPixelFormat() const;
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SizeT GetSize() const;
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void SetSize( const SizeT& s );
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/// set number of currently skipped mip levels
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void SetSkippedMips(SizeT m);
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/// get number of currently skipped mip levels
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SizeT GetSkippedMips() const;
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/// set texture unit
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void SetUnitIndex(SizeT i);
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/// get index of texture unit
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SizeT GetUnitIndex() const;
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/// set texture path
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void SetTexturePath(const ResourcePath& path);
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/// get texture path
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const ResourcePath& GetTexturePath() const;
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/// set stream for store the image data
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void SetStream(GPtr<IO::Stream> stream);
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/// get stream
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GPtr<IO::Stream> GetStream();
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/// map the a texture mip level for CPU access
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virtual bool Map(IndexT mipLevel, Access accessMode, MapInfo& outMapInfo);
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/// unmap texture after CPU access
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virtual void Unmap(IndexT mipLevel);
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/// map a cube map face for CPU access
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virtual bool MapCubeFace(CubeFace face, IndexT mipLevel, Access accessMode, MapInfo& outMapInfo);
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/// unmap cube map face after CPU access
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virtual void UnmapCubeFace(CubeFace face, IndexT mipLevel);
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virtual void OnDeviceLost();
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virtual void OnDeviceReset();
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protected:
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Type type;
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SizeT width;
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SizeT height;
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SizeT depth;
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SizeT numMipLevels;
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SizeT skippedMips;
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SizeT memorySize;
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PixelFormat::Code pixelFormat;
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SizeT m_unitIndex;
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ResourcePath m_texPath;
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GPtr<IO::Stream> m_stream;
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};
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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Texture::SetType(Type t)
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{
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this->type = t;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline Texture::Type
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Texture::GetType() const
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{
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return this->type;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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Texture::SetWidth(SizeT w)
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{
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this->width = w;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline SizeT
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Texture::GetWidth() const
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{
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return this->width;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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Texture::SetHeight(SizeT h)
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{
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this->height = h;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline SizeT
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Texture::GetHeight() const
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{
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return this->height;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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Texture::SetDepth(SizeT d)
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{
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this->depth = d;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline SizeT
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Texture::GetDepth() const
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{
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return this->depth;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline SizeT
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Texture::GetSize() const
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{
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return memorySize;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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Texture::SetNumMipLevels(SizeT n)
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{
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this->numMipLevels = n;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline SizeT
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Texture::GetNumMipLevels() const
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{
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return this->numMipLevels;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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Texture::SetSkippedMips(SizeT m)
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{
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this->skippedMips = m;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline SizeT
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Texture::GetSkippedMips() const
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{
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return this->skippedMips;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline void
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Texture::SetPixelFormat(PixelFormat::Code f)
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{
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this->pixelFormat = f;
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}
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//------------------------------------------------------------------------------
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/**
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*/
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inline PixelFormat::Code
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Texture::GetPixelFormat() const
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{
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return this->pixelFormat;
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}
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inline void Texture::SetTexturePath(const ResourcePath& path)
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{
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m_texPath = path;
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}
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inline const ResourcePath& Texture::GetTexturePath() const
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{
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return m_texPath;
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}
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inline void Texture::SetStream(GPtr<IO::Stream> stream)
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{
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m_stream = stream;
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}
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inline GPtr<IO::Stream> Texture::GetStream()
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{
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return m_stream;
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}
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inline void Texture::SetUnitIndex(SizeT i)
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{
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m_unitIndex = i;
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}
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inline SizeT Texture::GetUnitIndex() const
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{
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return m_unitIndex;
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}
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inline void Texture::SetSize( const SizeT& s )
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{
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memorySize = s;
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}
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} // namespace RenderBase
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//------------------------------------------------------------------------------
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#endif |