6e8fbca745
match the genesis editor version 1.3.0.653.
158 lines
5.0 KiB
C++
158 lines
5.0 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "stdneb.h"
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#ifdef __OSX__
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#include "../rendersystem/base/PixelFormat.h"
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#include "../rendersystem/base/PixelFormatDesc.h"
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#include "math/scalar.h"
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#else
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#include "rendersystem/base/PixelFormat.h"
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#include "rendersystem/base/PixelFormatDesc.h"
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#endif
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namespace RenderBase
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{
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const PixelFormatDescription& getDescriptionFor(PixelFormat::Code format)
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{
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const int ord = (int)format;
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n_assert( ord >= 0 && ord < PixelFormat::DescPixelFormatsCount );
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return _pixelFormats[ord];
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}
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//------------------------------------------------------------------------------
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/**
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Convert a pixel format string into a pixel format code.
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*/
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PixelFormat::Code
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PixelFormat::FromString(const Util::String& str)
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{
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for ( int i = 0; i < PixelFormat::DescPixelFormatsCount; ++i )
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{
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const PixelFormatDescription& desc = getDescriptionFor( (PixelFormat::Code)i );
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if ( str == desc.name )
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{
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return (PixelFormat::Code)i;
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}
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}
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return PixelFormat::InvalidPixelFormat;
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}
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//------------------------------------------------------------------------
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unsigned int PixelFormat::GetFlags( Code format )
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{
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return getDescriptionFor(format).flags;
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}
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//------------------------------------------------------------------------
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bool
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PixelFormat::IsCompressed(Code code)
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{
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return (GetFlags(code) & PFF_COMPRESSED) > 0;
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}
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//------------------------------------------------------------------------
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SizeT
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PixelFormat::GetNumElemBytes(Code code)
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{
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return getDescriptionFor(code).elemBytes;
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}
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//------------------------------------------------------------------------
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void
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PixelFormat::GetBitMasks(Code format, uint32 rgba[4])
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{
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const PixelFormatDescription &des = getDescriptionFor(format);
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rgba[0] = des.rmask;
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rgba[1] = des.gmask;
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rgba[2] = des.bmask;
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rgba[3] = des.amask;
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}
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//------------------------------------------------------------------------
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void
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PixelFormat::GetBitDepths(Code format, int rgba[4])
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{
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const PixelFormatDescription &des = getDescriptionFor(format);
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rgba[0] = des.rbits;
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rgba[1] = des.gbits;
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rgba[2] = des.bbits;
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rgba[3] = des.abits;
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}
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//------------------------------------------------------------------------
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SizeT
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PixelFormat::GetMemorySize(SizeT width, SizeT height, SizeT depth, Code format)
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{
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if(IsCompressed(format))
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{
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switch(format)
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{
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// un compressed dxt
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case A8R8G8B8:
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return width*height*4;
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case R8G8B8:
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return width*height*3;
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// DXT formats work by dividing the image into 4x4 blocks, then encoding each
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// 4x4 block with a certain number of bytes.
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case DXT1:
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return ((width+3)/4)*((height+3)/4)*8 * depth;
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case DXT2:
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case DXT3:
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case DXT4:
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case DXT5:
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return ((width+3)/4)*((height+3)/4)*16 * depth;
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// Size calculations from the PVRTC OpenGL extension spec
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// http://www.khronos.org/registry/gles/extensions/IMG/IMG_texture_compression_pvrtc.txt
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// Basically, 32 bytes is the minimum texture size. Smaller textures are padded up to 32 bytes
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case PVRTC_RGB2:
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case PVRTC_RGBA2:
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n_assert(depth == 1);
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return ( Math::n_max( width, 16 ) * Math::n_max( height, 8 ) * 2 + 7 ) / 8;
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case PVRTC_RGB4:
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case PVRTC_RGBA4:
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n_assert(depth == 1);
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return (Math::n_max((int)width, 8) * Math::n_max((int)height, 8) * 4 + 7) / 8;
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case ETC1_RGB8:
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n_assert(depth == 1);
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return ( 8 * ((width + 3) >> 2) * ((height + 3) >> 2) );
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default:
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n_error("PixelFormat::GetMemorySize: Invalid compressed pixel format" );
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return 0;
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}
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}
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else
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{
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return width*height*depth*GetNumElemBytes(format);
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}
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}
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//------------------------------------------------------------------------------
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/**
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Convert pixel format code into a string.
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*/
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Util::String
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PixelFormat::ToString(PixelFormat::Code code)
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{
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return getDescriptionFor(code).name;
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}
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}
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