6e8fbca745
match the genesis editor version 1.3.0.653.
106 lines
2.9 KiB
C++
106 lines
2.9 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#pragma once
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#ifndef GPUPROGRAM_H_
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#define GPUPROGRAM_H_
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#include "RenderDeviceTypes.h"
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#include "RenderCommandType.h"
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namespace RenderBase
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{
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class GPUProgram : public RenderCommandType
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{
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__DeclareSubClass(GPUProgram,RenderCommandType)
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public:
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/// constructor
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GPUProgram();
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/// destructor
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virtual ~GPUProgram();
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/// set GPU code file path
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void SetCodePath(const ResourcePath& path);
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/// get GPU code file path
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const ResourcePath& GetCodePath() const;
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/// set vertex shader code
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void SetVertexCode(const Util::String& vcode);
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/// set pixel shader code
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void SetPixelCode(const Util::String& pcode);
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/// get vertex shader code
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const Util::String& GetVertexCode() const;
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/// get pixel shader code
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const Util::String& GetPixelCode() const;
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const Util::StringAtom& GetID(void) const;
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void SetID(const Util::StringAtom& id);
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protected:
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ResourcePath m_codePath;
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Util::String m_vertexCode;
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Util::String m_pixelCode;
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Util::StringAtom m_id;
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};
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inline void GPUProgram::SetCodePath(const ResourcePath& path)
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{
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m_codePath = path;
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}
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inline const ResourcePath& GPUProgram::GetCodePath() const
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{
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return m_codePath;
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}
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inline void GPUProgram::SetVertexCode(const Util::String& vcode)
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{
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m_vertexCode = vcode;
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}
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inline const Util::String& GPUProgram::GetVertexCode() const
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{
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return m_vertexCode;
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}
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inline void GPUProgram::SetPixelCode(const Util::String& pcode)
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{
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m_pixelCode = pcode;
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}
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inline const Util::String& GPUProgram::GetPixelCode() const
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{
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return m_pixelCode;
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}
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inline const Util::StringAtom& GPUProgram::GetID(void) const
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{
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return m_id;
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}
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inline void GPUProgram::SetID(const Util::StringAtom& id)
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{
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m_id = id;
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}
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}
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#endif |