6e8fbca745
match the genesis editor version 1.3.0.653.
152 lines
3.4 KiB
C++
152 lines
3.4 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __BUFFERDATA_H__
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#define __BUFFERDATA_H__
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#ifdef __OSX__
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#include "../rendersystem/base/VertexComponent.h"
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#include "../rendersystem/base/RenderDeviceTypes.h"
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#else
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#include "rendersystem/base/VertexComponent.h"
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#include "rendersystem/base/RenderDeviceTypes.h"
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#endif
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namespace RenderBase
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{
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const int MaxNumVertexStreams = 2;
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struct BufferData
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{
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enum Usage
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{
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Static,
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Dynamic,
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};
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Usage usage;
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protected:
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inline BufferData(Usage _usage)
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:usage(_usage)
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{
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}
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};
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struct DataStream
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{
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void* data;
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int sizeInByte;
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inline DataStream()
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:data(NULL)
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,sizeInByte(0)
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{
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}
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};
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typedef Util::Array<VertexComponent> VertexComponents;
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struct VertexStream
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{
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void* data;
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int offsetInByte;
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int elemSizeInByte;
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inline VertexStream()
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:data(NULL)
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,offsetInByte(0)
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,elemSizeInByte(0)
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{
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}
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};
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typedef Util::Array<VertexStream> VertexStreams;
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struct VertexBufferData : public BufferData
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{
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struct Vertex
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{
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VertexComponents vertexComponents;
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VertexStreams vertexComponentStreams;
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};
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Vertex vertex;
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//VertexStream uniqueStream;
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RenderBase::PrimitiveTopology::Code topology;
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int vertexCount;
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inline VertexBufferData()
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: BufferData(Static)
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, topology(RenderBase::PrimitiveTopology::InvalidPrimitiveTopology)
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{
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}
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};
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typedef void* IndexStream;
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struct IndexBufferData : public BufferData
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{
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enum IndexType
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{
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Unknown,
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Int16,
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Int32,
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};
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int indexCount;
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IndexType indexType;
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IndexStream stream;
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inline IndexBufferData()
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: BufferData(Static)
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, indexCount(0)
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, stream(NULL)
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, indexType(Unknown)
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{
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}
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static int SizeOf(IndexType type);
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};
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struct VERTEX_DESC
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{
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BufferData::Usage usage;
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RenderBase::PrimitiveTopology::Code topology;
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int vertexCount;
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int vertexSizeInbyte;
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};
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struct INDEX_DESC
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{
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BufferData::Usage usage;
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IndexBufferData::IndexType indexType;
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int indexCount;
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};
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struct TEXTURE_DESC
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{
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SizeT width;
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SizeT height;
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SizeT depth;
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SizeT numMipLevels;
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PixelFormat::Code pixelFormat;
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};
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void DirectCopyVertexDataToGraphicBuffer(const VertexBufferData& source, void* to, int vertexByteSize);
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}
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#endif //__BUFFERDATA_H__
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