6e8fbca745
match the genesis editor version 1.3.0.653.
2503 lines
80 KiB
C++
2503 lines
80 KiB
C++
//------------------------------------------------------------------------------
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// application/statehandler.cc
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// (C) 2003 RadonLabs GmbH
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//------------------------------------------------------------------------------
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#include "stdneb.h"
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#include "simplegamestatehandler.h"
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#include "basegamefeature/basegamefeature.h"
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#include "basegamefeature/managers/sceneschedulemanager.h"
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#include "graphicfeature/graphicsfeature.h"
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#include "appframework/gameserver.h"
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#include "appframework/scene.h"
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#include "appframework/actor.h"
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#include "apputil/mouserayutil.h"
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#include "graphicfeature/components/cameracomponent.h"
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#include "graphicfeature/components/meshcomponent.h"
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#include "graphicfeature/components/lightcomponent.h"
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#include "graphicfeature/components/meshrendercomponent.h"
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#include "graphicfeature/components/simulatephysicwatercomponent.h"
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#include "graphicfeature/components/skycomponent.h"
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#include "input/inputserver.h"
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#include "input/inputkeyboard.h"
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#include "input/inputmouse.h"
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#include "app/inputfeature/inputfeature.h"
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#include "graphicsystem/GraphicSystem.h"
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#include "graphicsystem/Light/Light.h"
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#include "graphicsystem/Camera/Camera.h"
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#include "graphicsystem/Sky/SkyRenderer.h"
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#include "graphicsystem/Sky/SkyRenderable.h"
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#include "graphicsystem/Renderable/SimpleShapeRenderable.h"
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#include "graphicsystem/Renderable/SimpleShapeRenderer.h"
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#include "graphicfeature/components/skeletoncomponent.h"
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#include "graphicfeature/components/skinnedmeshrendercomponent.h"
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#include "graphicfeature/components/animationcomponent.h"
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#include "apputil/intersectutil.h"
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#include "apputil/manuresutil.h"
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#include "resource/meshres.h"
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#include "math/polar.h"
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#include "math/ray.h"
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#include "math/intersection.h"
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#include "particlefeature/components/particlecomponent.h"
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#include "particlefeature/components/particlerendercomponent.h"
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#include "particles/particleemitter.h"
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#include "particles/particletechnique.h"
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#include "particles/particleaffector.h"
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#include "particles/particleserver.h"
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#include "particles/emitters/particlePointEmitter.h"
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#include "particles/emitters/particleCircleEmitter.h"
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#include "particles/emitters/particleBoxEmitter.h"
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#include "particles/emitters/particleSphereSurfaceEmitter.h"
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#include "particles/affectors/particleRandomiserAffector.h"
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#include "particles/affectors/particleColorAffector.h"
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#include "particles/affectors/particleJetAffector.h"
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#include "particles/affectors/particleScaleAffector.h"
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#include "particles/affectors/particleLinearForceAffector.h"
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#include "particles/affectors/particleFollowerAffector.h"
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#include "particles/affectors/particleTextureRotatorAffector.h"
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#include "particles/affectors/particleVortexAffector.h"
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#include "particles/affectors/particleTextureAnimatorAffector.h"
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#include "particles/affectors/particleGravityAffector.h"
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#include "particles/targets/particlebillboardtarget.h"
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#include "particles/targets/particleBeamTarget.h"
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#include "particles/targets/particleTrailTarget.h"
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#include "particles/targets/particleRibbonTrailTarget.h"
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#include "particles/targets/particleEntityTarget.h"
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#include "vegetationfeature/components/vegetationrendercomponent.h"
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#include "guifeature/gui.h"
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#include "app/spritebacth/debugboard.h"
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namespace Sample
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{
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__ImplementClass(Sample::SimpleStateHandler, 'SSHD', App::StateHandler);
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using namespace Graphic;
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using namespace App;
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using namespace Particles;
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using namespace Vegetation;
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int keydown = 21;
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Timing::Time curTime = 0;
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int bWebFunc = false;
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//------------------------------------------------------------------------------
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/**
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*/
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SimpleStateHandler::SimpleStateHandler()
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:mShowAll(false)
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,mShowParticle(true)
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,mEmtyWinBtn(NULL)
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,mPressTxt(NULL)
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,mRed(NULL)
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,mGreen(NULL)
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,mBlue(NULL)
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,mColor(NULL)
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,mColorText(NULL)
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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*/
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SimpleStateHandler::~SimpleStateHandler()
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{
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// empty
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}
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//------------------------------------------------------------------------------
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/**
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This method is called when the state associated with this state handler
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is entered. The parameter indicates the previously active state.
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@param prevState previous state
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*/
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void
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SimpleStateHandler::OnStateEnter(const Util::String& prevState)
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{
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App::BaseGameFeature::Instance()->SetRenderDebug(true);
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// setup the game
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// start game world
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App::GameServer::Instance()->Start();
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CreateScene();
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outlist.Clear();
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//createParSys(outlist);
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//CreateParticleFromTemplate();
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}
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//void SimpleStateHandler::_testMouseButtonClick(MyGUI::Widget* _sender)
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//{
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// int x = 0;
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//}
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//------------------------------------------------------------------------------
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void SimpleStateHandler::CreateScene()
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{
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App::SceneScheduleManager* pSceneSchedule = App::SceneScheduleManager::Instance();
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//_initUI();
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// new scene
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pSceneSchedule->OpenScene( GetSceneName() , true);
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//init gyrostat
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if(0)
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mGyrostat = new Gyrostat();
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const Ptr<GraphicSystem>& gs = App::GraphicsFeature::Instance()->GetGraphicSystem();
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Ptr<App::Scene> pScene = pSceneSchedule->GetScene();
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n_assert( pScene );
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mScene = pScene;
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// <20><><EFBFBD><EFBFBD>һ<EFBFBD><D2BB>actor<6F><72><EFBFBD>ҽ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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matrix44 cameraTransform;
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{
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Ptr<Actor> pActor = Actor::Create();
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pActor->SetLayerID(1);
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pScene->AddActor( pActor );
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pActor->SetName("Camera1");
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Ptr<CameraComponent> pCameraComponent = CameraComponent::Create();
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pActor->AttachComponent( pCameraComponent.upcast<Component>() );
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matrix44 Inittransform = matrix44::lookatrh(float4(1.27f, 1.2f, -3.4f, 1.f),float4(0.f, 0.f, 0.f, 1.f),float4(0.f,1.f,0.f,0.f));
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Inittransform = matrix44::inverse(Inittransform);
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pActor->SetTransform( Inittransform );
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cameraTransform = Inittransform;
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// <20><>Ϊ<EFBFBD><CEAA><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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pCameraComponent->SetCameraOrder(Graphic::Camera::Main);
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pCameraComponent->SetUseSkyBox(true);
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pCameraComponent->SetTexRes("tex:SkyBox_1.dds");//"tex:Sky_01_1024.dds"
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GraphicsFeature::Instance()->AssignDefaultCamera( pActor );
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pActor->Active();
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mCamera = pActor;
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}
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// sky
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if ( 0 )
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{
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Ptr<Actor> m_pSkyActor = Actor::Create();
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m_pSkyActor->SetName("Sky");
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m_pSkyActor->SetLayerID(1);
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Ptr<SkyComponent> pSkyComp = SkyComponent::Create();
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pSkyComp->SetShaderID(0, "shd:SkyDome.wjshader");
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pSkyComp->SetShaderID(1, "shd:SkyCloud.wjshader");
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pSkyComp->SetShaderID(2, "shd:SkyMoon.wjshader");
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pSkyComp->_AddTextureParam(0, "_diffuseMap", "sys:white.dds");
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pSkyComp->_AddTextureParam(1, "_CloudMap", "sys:white.dds");
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pSkyComp->_AddTextureParam(1, "_NormalMap", "sys:white.dds");
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pSkyComp->_AddTextureParam(1, "_DensityMap", "sys:white.dds");
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pSkyComp->_AddTextureParam(2, "_MoonMap", "sys:white.dds");
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pSkyComp->SetTexture( 0, "_diffuseMap", "tex:SkyX_Starfield.dds" );
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pSkyComp->SetTexture( 1, "_CloudMap", "tex:Cloud1.dds" );
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pSkyComp->SetTexture( 1, "_NormalMap", "tex:c22n.dds" );
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pSkyComp->SetTexture( 1, "_DensityMap", "tex:c22.dds" );
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pSkyComp->SetTexture( 2, "_MoonMap", "tex:Moon.dds" );
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pSkyComp->SetTime(18);
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pSkyComp->SetAtmosphereAutoChange(false);
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m_pSkyActor->AttachComponent(pSkyComp.upcast<Component>());
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m_pSkyActor->Active();
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pScene->AddActor( m_pSkyActor );
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}
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// <20><><EFBFBD><EFBFBD>actor<6F><72><EFBFBD>ҽ<EFBFBD>һ<EFBFBD><D2BB><EFBFBD><EFBFBD>Դ
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if (true)
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{
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Ptr<Actor> pActor = Actor::Create();
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pActor->SetLayerID(1);
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pActor->SetName("Light1");
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pScene->AddActor( pActor );
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Ptr<LightComponent> pLightComponent = LightComponent::Create();
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pActor->AttachComponent( pLightComponent.upcast<Component>() );
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pLightComponent->SetLightType( Graphic::Light::eSunLight);
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Math::matrix44 lighttrans = Math::matrix44::identity();
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Math::polar orientation(Math::float4(2.f/3.f,2.f/3.f,-1.f/3.f,0.f));
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Math::matrix44 rot = Math::matrix44::rotationyawpitchroll(orientation.rho, orientation.theta, 0);
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Math::matrix44 rotx = Math::matrix44::rotationx(-0.5*PI);
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rotx = Math::matrix44::multiply(rot,rotx);
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lighttrans = Math::matrix44::multiply(rotx, lighttrans);
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pActor->SetTransform( lighttrans );
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pActor->Active();
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mLight = pActor;
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}
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//create Terrain 's floor
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{
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Ptr<Actor> pfloor = Actor::Create();
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pfloor->SetLayerID(0);
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pfloor->SetName("floor");
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pScene->AddActor(pfloor);
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Ptr<MeshComponent> pMeshComponent = MeshComponent::Create();
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if(1)
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{
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Resources::PositionData position;
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Resources::Index16Container indicies;
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Resources::TexCoordData texcoors;
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position.Append(Math::float3(-50,0,50));
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position.Append(Math::float3(50,0,50));
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position.Append(Math::float3(50,0,-50));
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position.Append(Math::float3(-50,0,-50));
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indicies.Append(0);
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indicies.Append(1);
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indicies.Append(2);
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indicies.Append(2);
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indicies.Append(3);
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indicies.Append(0);
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texcoors.Append(Math::float2(0,0));
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texcoors.Append(Math::float2(0,1));
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texcoors.Append(Math::float2(1,1));
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texcoors.Append(Math::float2(1,0));
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Math::Color32 color(0,0,0,0);
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Ptr<Resources::MeshRes> mesh = AppUtil::ManuResUtil::CreateManuMesh_WithTopology( "terrainFloor", position.Size(), &position[0], color, indicies.Size(),&indicies[0]);
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n_assert( mesh.isvalid() );
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mesh->SetVertexData<Resources::TexCoordData>( &texcoors[0], 4 );
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pMeshComponent->SetMeshID( mesh->GetResourceId() );
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}
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else
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{
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pMeshComponent->SetMeshID( "msh:Grass2.mesh" );
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}
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Ptr<MeshRenderComponent> pMeshRenderComponent = MeshRenderComponent::Create();
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pMeshRenderComponent->SetShaderID(0, "shd:particle_Simple.wjshader");
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pMeshRenderComponent->_AddTextureParam(0, "_diffuseMap", "sys:white.dds");
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n_assert( pMeshRenderComponent->HasTextureParam(0, "_diffuseMap") );
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pMeshRenderComponent->SetTexture(0, "_diffuseMap", "tex:grid.png" );
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//pMeshRenderComponent->SetTexture(0, "_diffuseMap", "tex:Grass2.dds" );
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////[START] Add VegetationRenderComponent
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//{
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// Ptr<VegetationRenderComponent> vegeRC = VegetationRenderComponent::Create();
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// Ptr<VegetationObject>& vegeObj = vegeRC->CreateVegePrototype(Vegetation::eRT_Grass);
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// vegeRC->SetShaderId(vegeObj, 0, "shd:Particle_SrcInvSrc.wjshader");
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// vegeObj->AddTextureParam(0, "_diffuseMap", "sys:white.dds");
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// vegeObj->SetTexture(0, "_diffuseMap", "tex:grid.png" );
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// INSTANCE_DATA_POS* inst_pos = vegeObj->CreateInstance(Vegetation::eRT_Grass);
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// inst_pos->pos = Math::float3(1,1,1);
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// inst_pos->scale = Math::float2(1,1);
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// pfloor->AttachComponent( vegeRC.upcast<Component>() );
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//}
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////[END]
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pfloor->AttachComponent( pMeshComponent.upcast<Component>() );
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pfloor->AttachComponent( pMeshRenderComponent.upcast<Component>() );
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pfloor->Active();
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}
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ο<EFBFBD><CEBF><EFBFBD><EFBFBD><EFBFBD>ϵ
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if(0)
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{
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//Math::matrix44 worldM = Math::matrix44::identity();
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Ptr<Actor> pActor = Actor::Create();
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pActor->SetName("WorldCoords");
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pActor->SetLayerID(0);
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mWorldCoordsActor = pActor;
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pActor->Active();
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Ptr<Actor> pCoordsX = Gyrostat::CreateGyrostatActor(Gyrostat::OSTrans ,"CoordsX",float3(1,0,0),0);
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pCoordsX->Active();
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pCoordsX->SetParent(pActor);
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Ptr<Actor> pCoordsY = Gyrostat::CreateGyrostatActor(Gyrostat::OSTrans ,"CoordsY",float3(0,1,0),0);
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pCoordsY->Active();
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pCoordsY->SetParent(pActor);
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Ptr<Actor> pCoordsZ = Gyrostat::CreateGyrostatActor(Gyrostat::OSTrans ,"CoordsZ",float3(0,0,1),0);
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pCoordsZ->Active();
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pCoordsZ->SetParent(pActor);
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}
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}
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//------------------------------------------------------------------------------
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/**
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This method is called when the state associated with this state handler
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is left. The parameter indicates the next active state.
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@param nextState next state
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*/
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void
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SimpleStateHandler::OnStateLeave(const Util::String& nextState)
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{
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// stop game world
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App::GameServer::Instance()->Stop();
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}
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//------------------------------------------------------------------------------
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/**
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This method is called once a frame while the state is active. The method
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must return a state identifier. If this is different from the current
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state, a state switch will occur after the method returns.
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@return a state identifier
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*/
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Util::String
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SimpleStateHandler::OnFrame()
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{
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if( App::GameServer::Instance()->IsQuitRequested() )
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{
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if ( mIntersectBoundActor.isvalid() )
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{
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mIntersectBoundActor->Destory();
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mIntersectBoundActor = NULL;
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}
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if ( mWorldCoordsActor.isvalid() )
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{
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mWorldCoordsActor->Destory();
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mWorldCoordsActor = NULL;
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}
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App::SceneScheduleManager* pSceneSchedule = App::SceneScheduleManager::Instance();
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if (ParSystem)
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{
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ParSystem->DeActive();
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ParSystem = NULL;
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}
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pSceneSchedule->CloseScene();
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//SaveTemplate();
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return "Exit";
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}
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else
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{
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if(!_frameUI())
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{
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const Ptr<Input::InputServer>& inputServer = App::InputFeature::Instance()->GetInputServer();
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n_assert( inputServer.isvalid() );
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// update the camera from input
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const Ptr<Input::InputKeyboard>& keyboard = inputServer->GetDefaultKeyboard();
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const Ptr<Input::InputMouse>& mouse = inputServer->GetDefaultMouse();
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if (keyboard->KeyDown(Input::InputKey::A))
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{
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if(mSelectActor.isvalid())
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mSelectActor->SetPosition(vector(mSelectActor->GetPosition().x()+2,mSelectActor->GetPosition().y(),
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mSelectActor->GetPosition().z()));
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}
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if(keyboard->KeyUp(Input::InputKey::D))
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{
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if(mSelectActor.isvalid())
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mSelectActor->SetPosition(vector(mSelectActor->GetPosition().x()-2,mSelectActor->GetPosition().y(),
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mSelectActor->GetPosition().z()));
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}
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if(keyboard->KeyUp(Input::InputKey::Key0))
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SetKeyDown(0);
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if(keyboard->KeyUp(Input::InputKey::Key1))
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SetKeyDown(1);
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if(keyboard->KeyUp(Input::InputKey::Key2))
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SetKeyDown(2);
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if(keyboard->KeyUp(Input::InputKey::Key3))
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SetKeyDown(3);
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if(keyboard->KeyUp(Input::InputKey::Key4))
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SetKeyDown(4);
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if(keyboard->KeyUp(Input::InputKey::Key5))
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SetKeyDown(5);
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if(keyboard->KeyUp(Input::InputKey::Key6))
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SetKeyDown(6);
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if(keyboard->KeyUp(Input::InputKey::Key7))
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SetKeyDown(7);
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if(keyboard->KeyUp(Input::InputKey::Key8))
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SetKeyDown(8);
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if(keyboard->KeyUp(Input::InputKey::Key9))
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SetKeyDown(9);
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if(keyboard->KeyUp(Input::InputKey::End))
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SetKeyDown(keydown+1);
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if(keyboard->KeyUp(Input::InputKey::Home))
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SetKeyDown(keydown-1);
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//if(keyboard->KeyUp(Input::InputKey::Space))
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// MessageBoxA(NULL,"GetSpace","",MB_OK);
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if(keyboard->KeyUp(Input::InputKey::P))
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{
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ChangeEmitter();
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}
|
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|
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//const Ptr<Input::InputMouse>& mouse = inputServer->GetDefaultMouse();
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if ( mouse->ButtonPressed( Input::InputMouseButton::LeftButton ) )
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{
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Math::float2 screenPos = mouse->GetScreenPosition();
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if (mSelectActor.isvalid() && mGyrostat->IsSelected())
|
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{
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// set move offset
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||
//float2 offsetPos(screenPos.x()-mMouseScreenPos.x(),screenPos.y()-mMouseScreenPos.y());
|
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if(screenPos.x()-mMouseScreenPos.x() > 0.001 || screenPos.y()-mMouseScreenPos.y() > 0.001 ||
|
||
screenPos.x()-mMouseScreenPos.x()< -0.01 || screenPos.y()-mMouseScreenPos.y() < -0.001 )
|
||
{
|
||
mGyrostat->MouseChanged(mMouseScreenPos,screenPos);
|
||
mMouseScreenPos = screenPos;
|
||
}
|
||
|
||
|
||
}
|
||
}
|
||
}
|
||
//check the response for WebCall
|
||
if(bWebFunc)
|
||
SetKeyDown(keydown);
|
||
|
||
if(0)
|
||
{
|
||
ProcessAttach();
|
||
UpdateLine();
|
||
UpdateSoldier();
|
||
UpdateWorldCoord();
|
||
UpdateGyrostat();
|
||
IntersectActor();
|
||
}
|
||
UpdateParticle();
|
||
|
||
return this->GetName();
|
||
}
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void
|
||
SimpleStateHandler::IntersectActor()
|
||
{
|
||
Input::InputServer* pInputServer = Input::InputServer::Instance();
|
||
// <20>õ<EFBFBD><C3B5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>λ<EFBFBD><CEBB>
|
||
const Ptr<Input::InputMouse> mouse = pInputServer->GetDefaultMouse();
|
||
if ( !mouse->ButtonDown( Input::InputMouseButton::LeftButton ) )
|
||
{
|
||
|
||
if ( mSelectActor.isvalid() )
|
||
{
|
||
CreateOrUpdateBoundActor( mSelectActor );
|
||
}
|
||
}
|
||
else
|
||
{
|
||
Math::float2 pixelPos = mouse->GetPixelPosition(); // <09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
Math::float2 screenPos = mouse->GetScreenPosition(); // <09><>Ļ<EFBFBD><C4BB><EFBFBD><EFBFBD> (0.0 .. 1.0)֮<><D6AE>
|
||
mMouseScreenPos = screenPos;
|
||
|
||
Math::Ray worldRay;
|
||
AppUtil::IntersectUtil::ComputeDefaultWorldMouseRay( screenPos, worldRay);
|
||
|
||
AppUtil::IntersectResultList rsList;
|
||
if( AppUtil::IntersectUtil::IntersectWorld(worldRay, 2, -1, false, rsList ) )
|
||
{
|
||
rsList.Sort();
|
||
//temp set GyrostatGizmo 's layerid 6
|
||
if (rsList[0].actor->GetLayerID() == 6)
|
||
mGyrostat->SetSelectActor(rsList[0].actor);
|
||
else
|
||
mSelectActor = rsList[0].actor;
|
||
}
|
||
else
|
||
{
|
||
mSelectActor = NULL;
|
||
}
|
||
|
||
if ( mSelectActor.isvalid() )
|
||
{
|
||
const Ptr<Input::InputKeyboard> keyboard = pInputServer->GetDefaultKeyboard();
|
||
bool bIsKeyDown = keyboard->KeyPressed(Input::InputKey::Control);
|
||
if ( bIsKeyDown )
|
||
{
|
||
mShowAll = true;
|
||
|
||
while( mSelectActor->GetParent() != mScene->GetRoot() )
|
||
{
|
||
mSelectActor = mSelectActor->GetParent();
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mShowAll = false;
|
||
}
|
||
}
|
||
else
|
||
{
|
||
mShowAll = false;
|
||
}
|
||
|
||
|
||
mGyrostat->SetParent(mSelectActor);
|
||
CreateOrUpdateBoundActor( mSelectActor );
|
||
|
||
}
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void
|
||
SimpleStateHandler::UpdateLine(void)
|
||
{
|
||
|
||
if( !mLineActor.isvalid() )
|
||
return;
|
||
|
||
//mIntersectBoundActor->SetTransform( worldM );
|
||
Ptr<MeshRenderComponent> mesh = mLineActor->FindComponent( MeshRenderComponent::RTTI ).downcast<MeshRenderComponent>();
|
||
|
||
Ptr<Resources::MeshRes> meshRes = mesh->GetMesh();
|
||
n_assert( mLineActor );
|
||
static float s_angle = 0.0;
|
||
|
||
Resources::PositionData postion;
|
||
postion.Append( Math::float3(0.0, 0.0, 0.0 ) );
|
||
|
||
float3 f;
|
||
f.x() = Math::n_cos( s_angle ) * 5.0f;
|
||
f.y() = 5.0;
|
||
f.z() = Math::n_sin( s_angle ) * 5.0f;
|
||
|
||
postion.Append( f );
|
||
|
||
AppUtil::ManuResUtil::SetMesh_LineList( meshRes, postion.Size(), &postion[0], Math::Color32(0,255,0,0) );
|
||
|
||
s_angle += 0.0001;
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void
|
||
SimpleStateHandler::UpdateSoldier(void)
|
||
{
|
||
if ( !mSoldierActor.isvalid() )
|
||
{
|
||
return;
|
||
}
|
||
//const Ptr<Component>& comObj = mSoldierActor->FindComponent( MeshComponent::RTTI );
|
||
//Ptr<MeshComponent> meshComponent = comObj.downcast<MeshComponent>();
|
||
//SizeT cn = meshComponent->GetMesh()->GetSubMeshCount();
|
||
//SizeT indexcount = meshComponent->GetMesh()->GetIndexCount();
|
||
//Resources::SubMesh* sub = meshComponent->GetMesh()->GetSubMesh(1);
|
||
|
||
static float s_change = 0.001;
|
||
static float s_cur = 1.0;
|
||
if ( s_cur < 1.0 )
|
||
{
|
||
s_change = 0.001;
|
||
}
|
||
else if ( s_cur > 3.0)
|
||
{
|
||
s_change = -0.001;
|
||
}
|
||
|
||
|
||
s_cur += s_change;
|
||
|
||
|
||
mSoldierActor->SetScale( Math::vector( s_cur, s_cur, s_cur) );
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void
|
||
SimpleStateHandler::CreateOrUpdateBoundActor(const Ptr<Actor>& actor )
|
||
{
|
||
if ( actor.isvalid() )
|
||
{
|
||
Math::matrix44 worldM = Math::matrix44::identity();
|
||
|
||
Math::bbox worldBB;
|
||
|
||
if ( mShowAll )
|
||
{
|
||
worldBB = actor->GetWorldBoundingBoxWithChild();
|
||
}
|
||
else
|
||
{
|
||
worldBB = actor->GetWorldBoundingBox();
|
||
}
|
||
|
||
// has intersect actor
|
||
if ( mIntersectBoundActor.isvalid() )
|
||
{
|
||
mIntersectBoundActor->SetTransform( worldM );
|
||
Ptr<MeshRenderComponent> mesh = mIntersectBoundActor->FindComponent( MeshRenderComponent::RTTI ).downcast<MeshRenderComponent>();
|
||
|
||
Ptr<Resources::MeshRes> meshRes = mesh->GetMesh();
|
||
AppUtil::ManuResUtil::SetMesh_LineList_Box(meshRes, worldBB, Math::Color32(255,0,0,0) );
|
||
}
|
||
else
|
||
{
|
||
Ptr<Actor> pActor = Actor::Create();
|
||
pActor->SetName("IntersectBox");
|
||
pActor->SetLayerID(0);
|
||
pActor->SetTransform( worldM );
|
||
|
||
Ptr<Resources::MeshRes> mesh = AppUtil::ManuResUtil::CreateManuMesh_LineList_Box( "Intersect_Box_Mesh", worldBB, Math::Color32(255,0,0,0) );
|
||
n_assert( mesh.isvalid() );
|
||
|
||
Ptr<MeshComponent> pMeshComponent = MeshComponent::Create();
|
||
pMeshComponent->SetMeshID( mesh->GetResourceId() );
|
||
|
||
Ptr<MeshRenderComponent> pMeshRenderComponent = MeshRenderComponent::Create();
|
||
pMeshRenderComponent->SetShaderID(0, "shd:Line.wjshader");
|
||
|
||
pActor->AttachComponent( pMeshComponent.upcast<Component>() );
|
||
pActor->AttachComponent( pMeshRenderComponent.upcast<Component>() );
|
||
|
||
mIntersectBoundActor = pActor;
|
||
mIntersectBoundActor->Active();
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// no actor intersect
|
||
if( mIntersectBoundActor.isvalid() )
|
||
{
|
||
mIntersectBoundActor->Destory();
|
||
mIntersectBoundActor = NULL;
|
||
}
|
||
|
||
}
|
||
|
||
}
|
||
void
|
||
SimpleStateHandler::ProcessAttach()
|
||
{
|
||
Input::InputServer* pInputServer = Input::InputServer::Instance();
|
||
|
||
const Ptr<Input::InputKeyboard> keyboard = pInputServer->GetDefaultKeyboard();
|
||
if ( keyboard->KeyDown(Input::InputKey::T) )
|
||
{
|
||
if ( mSoldierActorChild->GetParent() == mSoldierActor.get() )
|
||
{
|
||
mScene->AddActor( mSoldierActorChild );
|
||
}
|
||
else
|
||
{
|
||
mSoldierActor->AddChild( mSoldierActorChild );
|
||
}
|
||
|
||
}
|
||
}
|
||
//-------------------------------------------------------------------------------------
|
||
void SimpleStateHandler::UpdateWorldCoord(void)
|
||
{
|
||
if (mWorldCoordsActor.isvalid())
|
||
{
|
||
//get camera
|
||
//get ray
|
||
const Ptr<Actor>& pActorCam = GraphicsFeature::Instance()->GetDefaultCameraActor();
|
||
if ( !pActorCam.isvalid() )
|
||
return ;
|
||
|
||
const Ptr<Component> obj = pActorCam->FindComponent( CameraComponent::RTTI );
|
||
n_assert( obj.isvalid() );
|
||
Ptr<CameraComponent> pCamera = obj.downcast<CameraComponent>();
|
||
|
||
const Math::matrix44& viewM = pCamera->GetViewMat();
|
||
Math::matrix44 invViewM = Math::matrix44::inverse(viewM);
|
||
|
||
const Math::matrix44& projM = pCamera->GetProjMat();
|
||
Math::matrix44 invProjM = Math::matrix44::inverse(projM);
|
||
|
||
float nearWidth, nearHeight, nearPlaneDis, farPlaneDis;
|
||
pCamera->GetProjParam( &nearWidth , &nearHeight , &nearPlaneDis , &farPlaneDis );
|
||
|
||
Math::Ray worldray = AppUtil::MouseRayUtil::ComputeWorldMouseRay(Math::float2(0.05,0.05), invViewM, invProjM, nearPlaneDis );
|
||
Math::float3 nearPoint = worldray.PointAt(nearPlaneDis * 1.1f);
|
||
|
||
mWorldCoordsActor->SetPosition(Math::vector(nearPoint.x(),nearPoint.y(),nearPoint.z()));
|
||
mWorldCoordsActor->SetScale(Math::vector(0.01,0.01,0.01));
|
||
}
|
||
}
|
||
//-------------------------------------------------------------------------------------
|
||
void
|
||
SimpleStateHandler::UpdateGyrostat()
|
||
{
|
||
if (mGyrostat == NULL)
|
||
mGyrostat = new Gyrostat();
|
||
|
||
mGyrostat->UpdateActors();
|
||
}
|
||
//---------------------------------------------------------------------------------
|
||
void SimpleStateHandler::ChangeEmitter()
|
||
{
|
||
if (!ParSystem.isvalid())
|
||
return;
|
||
|
||
Ptr<ParticleTechnique> pTech = ParSystem->GetTechnique(0);
|
||
Ptr<ParticleEmitter> pEmit = pTech->GetEmitter(0);
|
||
{
|
||
//RemoveEmitter(0);
|
||
Ptr<PointEmitter> emitter = PointEmitter::Create();
|
||
pTech->AddEmitter(emitter.get(),0);
|
||
pTech->RemoveEmitter(pEmit);
|
||
|
||
}
|
||
|
||
}
|
||
//--------------------------------------------------------------------
|
||
void SimpleStateHandler::SetKeyDown(int key)
|
||
{
|
||
keydown = (key>21)?0:(key<0?21:key);
|
||
|
||
bWebFunc = false;
|
||
|
||
if(ParticleAct.isvalid())
|
||
{
|
||
mScene->RemoveActor(ParticleAct);
|
||
ParticleAct->Destory();
|
||
}
|
||
|
||
outlist.Clear();
|
||
/*
|
||
if(1)
|
||
{
|
||
//create from particle's template file
|
||
ParticleServer::Instance()->OpenTemplateFile("atp:system_"+Util::String::FromInt(keydown)+".par");
|
||
ParSystem = ParticleServer::Instance()->CreateFromTemplate("system_"+Util::String::FromInt(keydown));
|
||
InitParticleTexutre(outlist);
|
||
}
|
||
else
|
||
{
|
||
//create from code generate
|
||
createParSys(outlist);
|
||
ParticleServer::Instance()->RemoveTemplate("system_"+Util::String::FromInt(keydown-1));
|
||
ParticleServer::Instance()->AddTemplate( ParSystem->GetName(), ParSystem );
|
||
ParticleServer::Instance()->SaveTemplateFile("atp:system_"+Util::String::FromInt(keydown)+".par");
|
||
}
|
||
|
||
CreateParticleFromTemplate();
|
||
*/
|
||
|
||
}
|
||
|
||
//------------------------------------------------------------------------------
|
||
void SimpleStateHandler::CreateParticleFromTemplate()
|
||
{
|
||
|
||
if (!ParSystem.isvalid())
|
||
return;
|
||
|
||
ParticleAct = Actor::Create();
|
||
|
||
if (keydown == 20 || keydown == 8 || keydown == 5 || keydown == 17 || keydown == 10)
|
||
ParticleAct->SetPosition( Math::vector(0, 0, 0.0 ));
|
||
else
|
||
ParticleAct->SetPosition( Math::vector(0, 5, 0.0 ));
|
||
|
||
//if ( keydown == 6 )
|
||
// ParticleAct->SetRotation(Math::quaternion(1,0,0,1));
|
||
//if ( keydown == 12 )
|
||
// ParticleAct->SetScale(Math::vector(2,2,2));
|
||
//mGyrostat->SetParent(ParticleAct);
|
||
|
||
Ptr<ParticleComponent> pParticleComponent = ParticleComponent::Create();
|
||
Ptr<ParticleRenderComponent> pParticleRender = ParticleRenderComponent::Create();
|
||
|
||
pParticleComponent->SetParticleSystem(ParSystem);
|
||
SizeT sizeLen = ParSystem->GetTechniqueCount();
|
||
|
||
if (keydown == 20)
|
||
{
|
||
Ptr<MeshComponent> pMeshComponent = MeshComponent::Create();
|
||
pMeshComponent->SetMeshID( "msh:Monster_000_yanlong_001.mesh" );
|
||
ParticleAct->AttachComponent( pMeshComponent.upcast<Component>() );
|
||
|
||
for (int i = 0;i < outlist.Size(); i++)
|
||
{
|
||
pParticleRender->SetShaderID(i, "shd:particle_transDragon.wjshader");
|
||
pParticleRender->_AddTextureParam(i, "_diffuseMap", "sys:white.dds");
|
||
n_assert( pParticleRender->HasTextureParam(i, "_diffuseMap") );
|
||
pParticleRender->SetTexture(i, "_diffuseMap", outlist[i] );
|
||
}
|
||
}
|
||
else if (keydown == 21)
|
||
{
|
||
/***/
|
||
//ParticleAct->SetScale(Math::vector(10,10,10));
|
||
Resources::PositionData position;
|
||
Resources::Index16Container indicies;
|
||
Resources::TexCoordData texcoors;
|
||
|
||
//ParticleAct->SetScale(vector(10,10,10));
|
||
Math::scalar xScale = ParticleAct->GetScale().x();
|
||
Math::scalar yScale = ParticleAct->GetScale().y();
|
||
Math::scalar iScale = 1;
|
||
position.Append(Math::float3(-1* iScale * xScale ,iScale * yScale,0));
|
||
position.Append(Math::float3(iScale * xScale,iScale * yScale,0));
|
||
position.Append(Math::float3(iScale * xScale,-1*iScale * yScale,0));
|
||
position.Append(Math::float3(-1*iScale * xScale,-1*iScale * yScale,0));
|
||
|
||
indicies.Append(0);
|
||
indicies.Append(1);
|
||
indicies.Append(2);
|
||
|
||
indicies.Append(2);
|
||
indicies.Append(3);
|
||
indicies.Append(0);
|
||
|
||
texcoors.Append(Math::float2(0,0));
|
||
texcoors.Append(Math::float2(0,1));
|
||
texcoors.Append(Math::float2(1,1));
|
||
texcoors.Append(Math::float2(1,0));
|
||
|
||
Math::Color32 color(0,0,0,0);
|
||
|
||
Ptr<Resources::MeshRes> mesh = AppUtil::ManuResUtil::CreateManuMesh_WithTopology( "vortexWall", position.Size(), &position[0], color, indicies.Size(),&indicies[0]);
|
||
n_assert( mesh.isvalid() );
|
||
mesh->SetVertexData<Resources::TexCoordData>( &texcoors[0], 4 );
|
||
|
||
/***/
|
||
Ptr<MeshComponent> pMeshComponent = MeshComponent::Create();
|
||
pMeshComponent->SetMeshID( mesh->GetResourceId() );
|
||
ParticleAct->AttachComponent( pMeshComponent.upcast<Component>() );
|
||
|
||
//--------add matrials
|
||
for (int i = 0;i < outlist.Size(); i++)
|
||
{
|
||
pParticleRender->SetShaderID(i, "sys:Template_Surface_AlphaBlend_Diffuse_Filter.wjshader");
|
||
pParticleRender->SetTransParamName("_alphaFileter");
|
||
pParticleRender->SetShaderConstantParam(i,"_alphaFileter",float4(0,0,0,1));
|
||
|
||
if( i == 1)
|
||
pParticleRender->SetShaderConstantParam(i,"_colorFileter",float4(1,0,1,1));
|
||
else
|
||
pParticleRender->SetShaderConstantParam(i,"_colorFileter",float4(1,1,1,1));
|
||
|
||
pParticleRender->_AddTextureParam(i, "_diffuseMap", "sys:white.dds");
|
||
n_assert( pParticleRender->HasTextureParam(i, "_diffuseMap") );
|
||
pParticleRender->SetTexture(i, "_diffuseMap", outlist[i] );
|
||
|
||
}
|
||
}
|
||
else
|
||
{
|
||
for (int i = 0;i < outlist.Size(); i++)
|
||
{
|
||
if(keydown == 8 || keydown == 6 || keydown == 19 || keydown == 10)
|
||
pParticleRender->SetShaderID(i, "sys:Template_Surface_AlphaBlend_Diffuse_Src_InvSrc.wjshader");//
|
||
//else if ( keydown == 15)
|
||
// pParticleRender->SetShaderID(i, "shd:Particle_InvDestSrc.wjshader");
|
||
else
|
||
pParticleRender->SetShaderID(i, "sys:Template_Surface_AlphaBlend_Diffuse_One_One.wjshader");
|
||
|
||
pParticleRender->_AddTextureParam(i, "_diffuseMap", "sys:white.dds");
|
||
n_assert( pParticleRender->HasTextureParam(i, "_diffuseMap") );
|
||
pParticleRender->SetTexture(i, "_diffuseMap", outlist[i] );
|
||
|
||
}
|
||
}
|
||
|
||
ParticleAct->AttachComponent( pParticleComponent.upcast<Component>() );
|
||
ParticleAct->AttachComponent( pParticleRender.upcast<Component>() );
|
||
ParticleAct->Active();
|
||
mScene->AddActor( ParticleAct );
|
||
|
||
|
||
}
|
||
//--------------------------------------------------------------
|
||
void SimpleStateHandler::UpdateParticle()
|
||
{
|
||
Timing::Time time = GameTime::Instance()->GetFrameTime();
|
||
curTime += time;
|
||
|
||
if(curTime >= 0.5)
|
||
curTime = 0;
|
||
|
||
if(curTime != 0)
|
||
return;
|
||
|
||
|
||
if (keydown == 7)
|
||
{
|
||
|
||
Math::float3 curPos(Math::n_rand(2,-2),Math::n_rand(2,-2),Math::n_rand(2,-2));
|
||
ParSystem->DeActive();
|
||
|
||
for (IndexT i = 0; i<2; i++)
|
||
{
|
||
ParticleTechniquePtr pParTech = ParSystem->GetTechnique(i);
|
||
ParticleEmitterPtr pParEmitter = pParTech->GetEmitter(0);
|
||
Math::float3 emitPos = pParEmitter->GetPosition();
|
||
emitPos += curPos;
|
||
pParEmitter->SetPosition( emitPos );
|
||
}
|
||
ParSystem->Active();
|
||
}
|
||
|
||
}
|
||
/************************************************************************/
|
||
void SimpleStateHandler::InitParticleTexutre(Util::Array<Util::StringAtom>& outarray)
|
||
{
|
||
switch(keydown)
|
||
{
|
||
/***/
|
||
default:
|
||
case 0:
|
||
{
|
||
outarray.Append("tex:pu_fire_01.png");
|
||
outarray.Append("tex:pu_smoke_02_128x128.png");
|
||
}
|
||
|
||
case 1:
|
||
{
|
||
outarray.Append("tex:pump_flame_01.png");
|
||
}
|
||
break;
|
||
case 2:
|
||
{
|
||
outarray.Append("tex:pu_ribbontrail.png");
|
||
}
|
||
break;
|
||
case 3:
|
||
{
|
||
outarray.Append("tex:pu_beam_02.png");
|
||
}
|
||
break;
|
||
|
||
case 4:
|
||
{
|
||
outarray.Append("tex:pu_rain_01_small.png");
|
||
}
|
||
break;
|
||
case 5:
|
||
{
|
||
outarray.Append("tex:pump_flame_01.png");
|
||
}
|
||
break;
|
||
case 6:
|
||
{
|
||
outarray.Append("tex:pump_snow_01.png");
|
||
}
|
||
break;
|
||
case 7:
|
||
{
|
||
outarray.Append("tex:pu_beam_01.png");
|
||
outarray.Append("tex:pu_beam_02.png");
|
||
}
|
||
break;
|
||
case 8:
|
||
{
|
||
outarray.Append("tex:pu_sand_256.png");
|
||
}
|
||
break;
|
||
case 9:
|
||
{
|
||
outarray.Append("tex:pump_streak_04.png");
|
||
}
|
||
break;
|
||
case 10:
|
||
{
|
||
outarray.Append("tex:pump_smoke_07.png");
|
||
}
|
||
break;
|
||
case 11:
|
||
{
|
||
outarray.Append("tex:pu_flare.png");
|
||
}
|
||
break;
|
||
case 12:
|
||
{
|
||
outarray.Append("tex:pump_star_05.png");
|
||
}
|
||
break;
|
||
case 13:
|
||
{
|
||
outarray.Append("tex:pu_dot_03_64x64.png");
|
||
}
|
||
break;
|
||
|
||
case 14:
|
||
{
|
||
outarray.Append("tex:pu_flare_12_256x256.png");
|
||
}
|
||
break;
|
||
|
||
|
||
case 15:
|
||
{
|
||
outarray.Append("tex:pu_flare_12_256x256.png");
|
||
outarray.Append("tex:pump_streak_04.png");
|
||
}
|
||
break;
|
||
case 16:
|
||
{
|
||
outarray.Append("tex:pump_swirl_01.png");
|
||
}
|
||
break;
|
||
|
||
case 17:
|
||
{
|
||
outarray.Append("tex:pu_flare.png");
|
||
}
|
||
break;
|
||
|
||
case 18:
|
||
{
|
||
outarray.Append("tex:pump_hourglass.png");
|
||
outarray.Append("tex:pump_watch.png");
|
||
}
|
||
break;
|
||
case 19:
|
||
{
|
||
outarray.Append("tex:interpolate.png");
|
||
}
|
||
break;
|
||
case 20:
|
||
{
|
||
outarray.Append("tex:Monster_000_yanlong_001.dds");
|
||
}
|
||
break;
|
||
case 21:
|
||
{
|
||
|
||
outarray.Append("tex:vortex.bmp");
|
||
outarray.Append("tex:circle.bmp");
|
||
outarray.Append("tex:lightning.bmp");
|
||
}
|
||
break;
|
||
}
|
||
|
||
}
|
||
|
||
//---------------------------------------------------------------------------------
|
||
void SimpleStateHandler::createParSys(Util::Array<Util::StringAtom>& outarray)
|
||
{
|
||
|
||
ParSystem = ParticleSystem::Create();
|
||
|
||
switch(keydown)
|
||
{
|
||
/***/
|
||
default:
|
||
case 0:
|
||
{
|
||
|
||
Ptr<ParticleTechnique> technique0 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<PointEmitter> emitter = PointEmitter::Create();
|
||
emitter->SetMaxEmitDirection(N_PI_DOUBLE);
|
||
//emitter->SetForceEmission(true);
|
||
emitter->SetSize(Math::float3(6,6,6),Math::float3(6,6,6));
|
||
emitter->SetEmitRate(150,150);
|
||
emitter->SetVelocity(Math::float3(3,3,3),Math::float3(3,3,3));
|
||
emitter->SetLiveTime(5,6);
|
||
emitter->SetColor(Math::ColorF(1,0.5,0.3,1),Math::ColorF(1,0.5,0.3,1));
|
||
emitter->SetSize(Math::float3(0.1,1,0),Math::float3(0.1,1,0));
|
||
|
||
//Ptr<BoxEmitter> boxEmitter = BoxEmitter::Create();
|
||
//boxEmitter->SetMaxEmitRate(300);
|
||
//boxEmitter->SetSize(Math::float3(0.2,10,1),Math::float3(0.2,10,1));
|
||
////emitter->SetColor(Math::ColorF(0.3,0.3,0.3,0.3),Math::ColorF(0.3,0.3,0.3,0.3));
|
||
////emitter->SetVelocity(float3(100,-500,0), float3(100,-500,0));
|
||
////emitter->SetDirection(Math::float3(0.2,1,0));
|
||
//boxEmitter->SetLiveTime(1,2);
|
||
//boxEmitter->SetEmitDirection(0,0);
|
||
//boxEmitter->SetXRange(50);
|
||
//boxEmitter->SetYRange(1);
|
||
//boxEmitter->SetZRange(50);
|
||
//technique0->AddEmitter( boxEmitter.get() );
|
||
|
||
Ptr<JetAffector> jetAffector = JetAffector::Create();
|
||
jetAffector->SetAcceleration(Math::float2(-1,-1));
|
||
//jetAffector->SetDelayTime(0.5);
|
||
technique0->AddAffector(jetAffector.get());
|
||
|
||
Ptr<LinearForceAffector> lfAffector = LinearForceAffector::Create();
|
||
lfAffector->SetForceVector(Math::float3(0,-3,0));
|
||
technique0->AddAffector( lfAffector.get() );
|
||
|
||
Ptr<ScaleAffector> scaleAft = ScaleAffector::Create();
|
||
scaleAft->SetScaleYSet(true);
|
||
scaleAft->SetScaleY(-0.2);
|
||
technique0->AddAffector( scaleAft.get() );
|
||
|
||
Ptr<ColorAffector> colorAft = ColorAffector::Create();
|
||
colorAft->AddColor(0.0,Math::ColorF(1,0.5,0.3,1));
|
||
colorAft->AddColor(0.8,Math::ColorF(0.18,0.05,0.01,1));
|
||
colorAft->AddColor(1,Math::ColorF(0,0,0,1));
|
||
colorAft->SetColorOperation(ColorAffector::CAO_SET);
|
||
technique0->AddAffector( colorAft.get() );
|
||
|
||
Ptr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
|
||
target->SetBillBoardType(ParticleBillBoardTarget::Billboard_ORIENTED_SELF);
|
||
//target->SetOrientType(ParticleBillBoardTarget::OT_ORIENTED_SELF);
|
||
technique0->AddEmitter( emitter.get() );
|
||
technique0->SetTarget( target.get() );
|
||
technique0->SetParticleQuota(50);
|
||
}
|
||
ParSystem->AddTechnique( technique0 );
|
||
outarray.Append("tex:pu_fire_01.png");
|
||
|
||
|
||
Ptr<ParticleTechnique> technique0_2 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<SphereSurfaceEmitter> emitter = SphereSurfaceEmitter::Create();
|
||
emitter->SetRadius(1);
|
||
emitter->SetMaxEmitDirection(N_PI_DOUBLE);
|
||
//emitter->SetEmitRate(3,3);
|
||
emitter->SetLiveTime(6,7);
|
||
emitter->SetMaxVelocity(Math::float3(1,1,1));
|
||
emitter->SetSize(Math::float3(1,1,1),Math::float3(2,2,2));
|
||
emitter->SetColor(Math::ColorF(1,0.5,0.3,1),Math::ColorF(1,0.5,0.3,1));
|
||
emitter->SetMinRotationSpeed(1);
|
||
emitter->SetOrientation(Math::quaternion(0.1,0.1,0.1,1),Math::quaternion(1,1,1,1));
|
||
|
||
//Ptr<ParticleAffector> pAffector = ParticleAffector::Create();
|
||
//technique0_2->AddAffector( pAffector.get() );
|
||
|
||
Ptr<ScaleAffector> scaleAffector = ScaleAffector::Create();
|
||
scaleAffector->SetScaleXYZ(2);
|
||
scaleAffector->SetScaleXYZSet(true);
|
||
technique0_2->AddAffector(scaleAffector.get());
|
||
|
||
//Ptr<TextureRotatorAffector> trAffector = TextureRotatorAffector::Create();
|
||
//trAffector->SetRandomRotation(-50,0);
|
||
//technique0_2->AddAffector( trAffector.get() );
|
||
|
||
Ptr<ColorAffector> colorAft = ColorAffector::Create();
|
||
colorAft->AddColor(0.0,Math::ColorF(1,0.6,0.3,1));
|
||
colorAft->AddColor(0.5,Math::ColorF(0.18,0.05,0.01,1));
|
||
colorAft->AddColor(1,Math::ColorF(0,0,0,1));
|
||
colorAft->SetColorOperation(ColorAffector::CAO_SET);
|
||
technique0_2->AddAffector( colorAft.get() );
|
||
|
||
Ptr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
|
||
target->SetBillBoardType(ParticleBillBoardTarget::Billboard_Camera);
|
||
//target->SetOrientType(ParticleBillBoardTarget::OT_ORIENTED_SELF);
|
||
technique0_2->AddEmitter( emitter.get() );
|
||
technique0_2->SetTarget( target.get() );
|
||
technique0_2->SetParticleQuota(10);
|
||
}
|
||
ParSystem->AddTechnique( technique0_2 );
|
||
outarray.Append("tex:pu_smoke_02_128x128.png");
|
||
|
||
ParSystem->SetName(Util::String("system_0"));
|
||
|
||
}
|
||
break;
|
||
/***/
|
||
case 1:
|
||
{
|
||
// technique 1
|
||
Ptr<ParticleTechnique> technique1 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<PointEmitter> emitter = PointEmitter::Create();
|
||
emitter->SetMaxEmitDirection(N_PI_DOUBLE);
|
||
//emitter->SetAutoDirection(true);
|
||
emitter->SetMaxVelocity(float3(5,5,5));
|
||
//emitter->SetPosition(float3(0,100,-150));
|
||
//emitter->SetLiveTime(100,100);
|
||
|
||
|
||
Ptr<LinearForceAffector> lfAffector = LinearForceAffector::Create();
|
||
lfAffector->SetForceVector(Math::float3(0,3,0));
|
||
technique1->AddAffector( lfAffector.get() );
|
||
|
||
Ptr<ParticleTrailTarget> target = ParticleTrailTarget::Create();
|
||
target->SetMaxElements(30);
|
||
//Ptr<ParticleBeamTarget> target = ParticleBeamTarget::Create();
|
||
technique1->AddEmitter( emitter.get() );
|
||
technique1->SetTarget( target.get() );
|
||
technique1->SetParticleQuota(5);
|
||
}
|
||
ParSystem->AddTechnique( technique1 );
|
||
outarray.Append("tex:pump_flame_01.png");
|
||
ParSystem->SetName(Util::String("system_1"));
|
||
|
||
}
|
||
break;
|
||
case 2:
|
||
{
|
||
//---
|
||
Ptr<ParticleTechnique> technique2 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<PointEmitter> pEmitter = PointEmitter::Create();
|
||
pEmitter->SetMinColor(Math::ColorF(0,0,0,0));
|
||
pEmitter->SetMaxEmitDirection(N_PI_DOUBLE);
|
||
//pEmitter->SetSize(Math::float3(0.5,0.5,0.5),Math::float3(0.5,0.5,0.5));
|
||
pEmitter->SetLiveTime(40,40);
|
||
pEmitter->SetVelocity(Math::float3(150,150,150),Math::float3(150,150,150));
|
||
technique2->AddEmitter(pEmitter.get());
|
||
|
||
Ptr<ParticleAffector> aft = ParticleAffector::Create();
|
||
technique2->AddAffector(aft.get());
|
||
|
||
Ptr<GravityAffector> pGraAft = GravityAffector::Create();
|
||
pGraAft->SetGravity(9000);
|
||
pGraAft->SetGravityPosition(Math::float3(0,20,10));
|
||
technique2->AddAffector( pGraAft.get() );
|
||
|
||
Ptr<GravityAffector> pGraAft2 = GravityAffector::Create();
|
||
pGraAft2->SetGravity(9000);
|
||
pGraAft2->SetGravityPosition(Math::float3(0,-20,-10));
|
||
technique2->AddAffector( pGraAft2.get() );
|
||
|
||
Ptr<RibbonTrailTarget> target = RibbonTrailTarget::Create();
|
||
target->SetMaxElements(20);
|
||
target->SetTrailLength(50);
|
||
technique2->SetTarget( target.get() );
|
||
technique2->SetParticleQuota(50);
|
||
}
|
||
ParSystem->AddTechnique( technique2 );
|
||
outarray.Append("tex:pu_ribbontrail.png");
|
||
ParSystem->SetName(Util::String("system_2"));
|
||
}
|
||
break;
|
||
case 3:
|
||
{
|
||
//---
|
||
Ptr<ParticleTechnique> technique3 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<PointEmitter> pEmitter = PointEmitter::Create();
|
||
pEmitter->SetSize(Math::float3(0.2,1,1),Math::float3(0.2,1,1));
|
||
pEmitter->SetMaxEmitDirection(N_PI/4);
|
||
pEmitter->SetOrientation(Math::quaternion(0.3,0.3,0.3,1),Math::quaternion(0.3,0.3,0.3,1));
|
||
pEmitter->SetRotationSpeed(5,5);
|
||
pEmitter->SetLiveTime(40,40);
|
||
pEmitter->SetVelocity(Math::float3(10,10,10),Math::float3(10,10,10));
|
||
pEmitter->SetPosition(Math::float3(0,5,0));
|
||
pEmitter->SetColor(Math::ColorF(0.82,1,0.51,1),Math::ColorF(0.82,1,0.51,1));
|
||
technique3->AddEmitter(pEmitter.get());
|
||
|
||
Ptr<ParticleAffector> aft = ParticleAffector::Create();
|
||
technique3->AddAffector(aft.get());
|
||
|
||
Ptr<ParticleFollowerAffector> pfAft = ParticleFollowerAffector::Create();
|
||
pfAft->SetMaxDistance(30);
|
||
technique3->AddAffector(pfAft.get());
|
||
|
||
Ptr<GravityAffector> pGraAft = GravityAffector::Create();
|
||
pGraAft->SetGravity(90);
|
||
pGraAft->SetGravityPosition(Math::float3(-5,5,0));
|
||
technique3->AddAffector( pGraAft.get() );
|
||
|
||
Ptr<GravityAffector> pGraAft2 = GravityAffector::Create();
|
||
pGraAft2->SetGravity(90);
|
||
pGraAft2->SetGravityPosition(Math::float3(5,-5,0));
|
||
technique3->AddAffector( pGraAft2.get() );
|
||
|
||
Ptr<ParticleBeamTarget> target = ParticleBeamTarget::Create();
|
||
target->SetSegmentsCount(4);
|
||
target->SetMaxElements(20);
|
||
target->SetFlatness(true);
|
||
technique3->SetTarget( target.get() );
|
||
technique3->SetParticleQuota(30);
|
||
|
||
}
|
||
ParSystem->AddTechnique( technique3 );
|
||
outarray.Append("tex:pu_beam_02.png");
|
||
ParSystem->SetName(Util::String("system_3"));
|
||
}
|
||
break;
|
||
|
||
case 4:
|
||
{
|
||
// technique 3
|
||
Ptr<ParticleTechnique> technique4 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<BoxEmitter> emitter = BoxEmitter::Create();
|
||
emitter->SetMaxEmitRate(300);
|
||
emitter->SetSize(Math::float3(0.2,10,1),Math::float3(0.2,10,1));
|
||
//emitter->SetColor(Math::ColorF(0.3,0.3,0.3,0.3),Math::ColorF(0.3,0.3,0.3,0.3));
|
||
//emitter->SetVelocity(float3(100,-500,0), float3(100,-500,0));
|
||
//emitter->SetDirection(Math::float3(0.2,1,0));
|
||
emitter->SetLiveTime(1,2);
|
||
emitter->SetEmitDirection(0,0);
|
||
emitter->SetXRange(50);
|
||
emitter->SetYRange(1);
|
||
emitter->SetZRange(50);
|
||
|
||
Ptr<ColorAffector> coloraffector = ColorAffector::Create();
|
||
coloraffector->AddColor(0.0,Math::ColorF(0,0,0,0));
|
||
coloraffector->AddColor(0.2,Math::ColorF(0.3,0.3,0.3,0.3));
|
||
coloraffector->AddColor(1,Math::ColorF(0.3,0.3,0.3,0.3));
|
||
technique4->AddAffector( coloraffector.get() );
|
||
|
||
Ptr<ParticleAffector> aft = ParticleAffector::Create();
|
||
technique4->AddAffector(aft);
|
||
|
||
Ptr<LinearForceAffector> lfaf = LinearForceAffector::Create();
|
||
lfaf->SetForceVector(Math::float3(100,-500,0));
|
||
lfaf->SetTimeStep(0);
|
||
technique4->AddAffector(lfaf.get());
|
||
|
||
Ptr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
|
||
target->SetBillBoardType(ParticleBillBoardTarget::Billboard_ORIENTED_SELF);
|
||
target->SetTexCoordSize(2, 1);
|
||
|
||
technique4->AddEmitter( emitter.get() );
|
||
technique4->SetTarget( target.get() );
|
||
technique4->SetPosition( Math::float3(0, 80, 0.0 ) );
|
||
technique4->SetParticleQuota(2000);
|
||
}
|
||
ParSystem->AddTechnique( technique4 );
|
||
outarray.Append("tex:pu_rain_01_small.png");
|
||
ParSystem->SetName(Util::String("system_4"));
|
||
}
|
||
break;
|
||
case 5:
|
||
{
|
||
// technique 5
|
||
Ptr<ParticleTechnique> technique5 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<CircleEmitter> emitter = CircleEmitter::Create();
|
||
//emitter->SetVelocity(float3(0,50,0), float3(0,50,0));
|
||
emitter->SetRadius(5);
|
||
emitter->SetMaxEmitRate(450);
|
||
emitter->SetLiveTime(2,3);
|
||
technique5->AddEmitter( emitter.get() );
|
||
|
||
|
||
Ptr<ParticleFollowerAffector> parfollowAffector = ParticleFollowerAffector::Create();
|
||
//parfollowAffector->SetMinDistance(3);
|
||
parfollowAffector->SetMaxDistance(30);
|
||
technique5->AddAffector( parfollowAffector.get() );
|
||
|
||
Ptr<LinearForceAffector> lfaf = LinearForceAffector::Create();
|
||
lfaf->SetForceVector(Math::float3(0,10,0));
|
||
technique5->AddAffector(lfaf.get());
|
||
|
||
Ptr<ScaleAffector> scaleAffector = ScaleAffector::Create();
|
||
scaleAffector->SetScaleXYZ(2);
|
||
scaleAffector->SetScaleXYZSet(true);
|
||
technique5->AddAffector(scaleAffector.get());
|
||
|
||
Ptr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
|
||
target->SetBillBoardType(ParticleBillBoardTarget::Billboard_Camera);
|
||
technique5->SetTarget( target.get() );
|
||
|
||
//technique5->SetPosition( Math::float3(20, 0, 0.0 ) );
|
||
technique5->SetParticleQuota(1000);
|
||
}
|
||
|
||
ParSystem->AddTechnique( technique5 );
|
||
outarray.Append("tex:pump_flame_01.png");
|
||
|
||
ParSystem->SetName(Util::String("system_5"));
|
||
}
|
||
break;
|
||
case 6:
|
||
{
|
||
// technique 7
|
||
Ptr<ParticleTechnique> technique6 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<BoxEmitter> emitter = BoxEmitter::Create();
|
||
emitter->SetMaxEmitRate(500);
|
||
//emitter->SetVelocity(Math::float3(0,1,0), Math::float3(0,1,0));
|
||
emitter->SetVelocity(float3(0,-3,1), float3(-1,-4,-1));
|
||
//emitter->SetLiveTime(5,6);
|
||
emitter->SetEmitDirection(-1,-1);
|
||
//emitter->SetDirection(float3(0.2,-1,0));
|
||
emitter->SetXRange(50);
|
||
emitter->SetYRange(1);
|
||
emitter->SetZRange(50);
|
||
emitter->SetLiveTime(5,6);
|
||
|
||
|
||
Ptr<LinearForceAffector> lfaf = LinearForceAffector::Create();
|
||
lfaf->SetForceVector(Math::float3(10,-20,0));
|
||
lfaf->SetTimeStep(0.1);
|
||
technique6->AddAffector(lfaf.get());
|
||
|
||
//Ptr<LinearForceAffector> rfaf = LinearForceAffector::Create();
|
||
//rfaf->SetForceVector(Math::float3(-400,0,0));
|
||
//rfaf->SetTimeStep(0.3);
|
||
//technique7->AddAffector(rfaf.get());
|
||
|
||
Ptr<TextureRotatorAffector> lfAffector = TextureRotatorAffector::Create();
|
||
//lfAffector->SetUseOwnRotationSpeed(true);
|
||
lfAffector->SetRandomRotation(2,3);
|
||
technique6->AddAffector( lfAffector.get() );
|
||
|
||
Ptr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
|
||
target->SetBillBoardType(ParticleBillBoardTarget::Billboard_Camera_Y);
|
||
technique6->AddEmitter( emitter.get() );
|
||
technique6->SetTarget( target.get() );
|
||
technique6->SetParticleQuota(4000);
|
||
technique6->SetPosition(Math::float3(0,10,0));
|
||
}
|
||
ParSystem->AddTechnique( technique6 );
|
||
outarray.Append("tex:pump_snow_01.png");
|
||
ParSystem->SetName(Util::String("system_6"));
|
||
}
|
||
break;
|
||
case 7:
|
||
{
|
||
// technique 1
|
||
Ptr<ParticleTechnique> technique7_1 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<PointEmitter> emitter = PointEmitter::Create();
|
||
//emitter->SetMaxEmitDirection(N_PI_DOUBLE);
|
||
//emitter->SetAutoDirection(true);
|
||
emitter->SetPosition(float3(10,1,-10));
|
||
//emitter->SetLiveTime(100,100);
|
||
|
||
Ptr<ParticleBeamTarget> target = ParticleBeamTarget::Create();
|
||
//target->SetUpdateInterval(0.2);
|
||
technique7_1->AddEmitter( emitter.get() );
|
||
technique7_1->SetTarget( target.get() );
|
||
technique7_1->SetParticleQuota(2);
|
||
}
|
||
ParSystem->AddTechnique( technique7_1 );
|
||
|
||
Ptr<ParticleTechnique> technique7_2 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<PointEmitter> emitter = PointEmitter::Create();
|
||
|
||
emitter->SetPosition(float3(10,1,-10));
|
||
emitter->SetSize(float3(0.2,0.2,0.2),float3(0.2,0.2,0.2));
|
||
|
||
Ptr<ParticleBeamTarget> target = ParticleBeamTarget::Create();
|
||
target->SetFlatness(false);
|
||
technique7_2->AddEmitter( emitter.get() );
|
||
technique7_2->SetTarget( target.get() );
|
||
technique7_2->SetParticleQuota(2);
|
||
}
|
||
ParSystem->AddTechnique( technique7_2 );
|
||
outarray.Append("tex:pu_beam_01.png");
|
||
outarray.Append("tex:pu_beam_02.png");
|
||
ParSystem->SetName(Util::String("system_7"));
|
||
}
|
||
break;
|
||
case 8:
|
||
{
|
||
// technique 1
|
||
Ptr<ParticleTechnique> technique8 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<CircleEmitter> emitter = CircleEmitter::Create();
|
||
emitter->SetRadius(1);
|
||
emitter->SetMaxSize(Math::float3(2,2,2));
|
||
//emitter->SetMaxEmitRate(450);
|
||
emitter->SetLiveTime(3,3);
|
||
emitter->SetVelocity(Math::float3(10,10,10),Math::float3(15,15,15));
|
||
emitter->SetMaxEmitDirection(0);
|
||
technique8->AddEmitter( emitter.get() );
|
||
|
||
|
||
//Ptr<TextureRotatorAffector> lfAffector = TextureRotatorAffector::Create();
|
||
////lfAffector->SetUseOwnRotationSpeed(true);
|
||
//lfAffector->SetRandomRotation(10,20);
|
||
//technique9->AddAffector( lfAffector.get() );
|
||
|
||
Ptr<ColorAffector> colorAft = ColorAffector::Create();
|
||
Math::ColorF color(1,1,1,1);
|
||
colorAft->AddColor(0.0,0.5f * color);
|
||
colorAft->AddColor(0.2,0.4f * color);
|
||
colorAft->AddColor(0.4,0.3f * color);
|
||
colorAft->AddColor(0.6,0.2f * color);
|
||
colorAft->AddColor(0.8,0.1f * color);
|
||
colorAft->AddColor(1.0,0.0f * color);
|
||
colorAft->SetColorOperation(ColorAffector::CAO_MULTIPLY);
|
||
technique8->AddAffector( colorAft.get() );
|
||
|
||
Ptr<VortexAffector> vortAft = VortexAffector::Create();
|
||
vortAft->SetRotationVector(Math::vector(0,1,0) );
|
||
vortAft->SetRotationSpeed(3);
|
||
technique8->AddAffector(vortAft.get());
|
||
|
||
Ptr<ScaleAffector> scaleAffector = ScaleAffector::Create();
|
||
scaleAffector->SetScaleXYZ(4.5);
|
||
scaleAffector->SetScaleXYZSet(true);
|
||
technique8->AddAffector(scaleAffector.get());
|
||
|
||
|
||
Ptr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
|
||
target->SetBillBoardType(ParticleBillBoardTarget::Billboard_Camera);
|
||
technique8->AddEmitter( emitter.get() );
|
||
technique8->SetTarget( target.get() );
|
||
technique8->SetParticleQuota(1000);
|
||
|
||
}
|
||
ParSystem->AddTechnique( technique8 );
|
||
|
||
outarray.Append("tex:pu_sand_256.png");
|
||
ParSystem->SetName(Util::String("system_8"));
|
||
|
||
}
|
||
break;
|
||
case 9:
|
||
{
|
||
//---
|
||
Ptr<ParticleTechnique> technique9 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<PointEmitter> emitter = PointEmitter::Create();
|
||
emitter->SetVelocity(Math::float3(1,1,1),Math::float3(2,2,2));
|
||
emitter->SetMaxEmitDirection(N_PI);
|
||
emitter->SetColor(Math::ColorF(1,0.84,0.45,1), Math::ColorF(1,0.84,0.45,1));
|
||
emitter->SetSize(Math::float3(1,20,20), Math::float3(1,20,20));
|
||
emitter->SetLiveTime(1,3);
|
||
technique9->AddEmitter(emitter.get());
|
||
|
||
//Ptr<ParticleAffector> affect = ParticleAffector::Create();
|
||
//technique13->AddAffector(affect.get());
|
||
|
||
Ptr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
|
||
target->SetBillBoardType(ParticleBillBoardTarget::Billboard_ORIENTED_SELF);
|
||
technique9->SetTarget( target.get() );
|
||
technique9->SetParticleQuota(100);
|
||
}
|
||
ParSystem->AddTechnique( technique9 );
|
||
outarray.Append("tex:pump_streak_04.png");
|
||
ParSystem->SetName(Util::String("system_9"));
|
||
}
|
||
break;
|
||
case 10:
|
||
{
|
||
//---
|
||
Ptr<ParticleTechnique> technique10 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<PointEmitter> pEmitter = PointEmitter::Create();
|
||
pEmitter->SetSize(Math::float3(4,4,4),Math::float3(4,4,4));
|
||
pEmitter->SetMaxEmitDirection(N_PI/6);
|
||
pEmitter->SetVelocity(Math::float3(0.9,1.4,0.9),Math::float3(0.9,1.4,0.9));
|
||
technique10->AddEmitter(pEmitter.get());
|
||
|
||
Ptr<ScaleAffector> sAft = ScaleAffector::Create();
|
||
sAft->SetScaleXYZ(0.6);
|
||
sAft->SetScaleXYZSet(true);
|
||
technique10->AddAffector(sAft.get());
|
||
|
||
Ptr<ParticleFollowerAffector> pfAft = ParticleFollowerAffector::Create();
|
||
pfAft->SetMaxDistance(40);
|
||
technique10->AddAffector(pfAft.get());
|
||
|
||
Ptr<LinearForceAffector> lfAft = LinearForceAffector::Create();
|
||
lfAft->SetForceVector(Math::float3(0,-0.5,0));
|
||
technique10->AddAffector(lfAft.get());
|
||
|
||
Ptr<TextureRotatorAffector> trAft = TextureRotatorAffector::Create();
|
||
trAft->SetRotationSpeed(0.1);
|
||
trAft->SetRandomRotation(1,4);
|
||
technique10->AddAffector(trAft.get());
|
||
|
||
Ptr<ColorAffector> cAft = ColorAffector::Create();
|
||
cAft->AddColor(0.0,Math::ColorF(1 ,0.8, 0.6, 0));
|
||
cAft->AddColor(0.2,Math::ColorF(1 ,0.9, 0.7, 1));
|
||
cAft->AddColor(1.0,Math::ColorF(0 ,0.0, 0.0, 0));
|
||
technique10->AddAffector(cAft.get());
|
||
|
||
Ptr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
|
||
target->SetBillBoardType(ParticleBillBoardTarget::Billboard_Camera);
|
||
technique10->SetTarget( target.get() );
|
||
technique10->SetParticleQuota(40);
|
||
|
||
}
|
||
ParSystem->AddTechnique( technique10 );
|
||
outarray.Append("tex:pump_smoke_07.png");
|
||
ParSystem->SetName(Util::String("system_10"));
|
||
}
|
||
break;
|
||
case 11:
|
||
{
|
||
//---
|
||
Ptr<ParticleTechnique> technique11 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<PointEmitter> pEmitter = PointEmitter::Create();
|
||
//pEmitter->SetMaxColor(Math::ColorF(1,1,1,1));
|
||
pEmitter->SetSize(Math::float3(2,2,2),Math::float3(2,2,2));
|
||
pEmitter->SetMaxEmitDirection(N_PI_DOUBLE);
|
||
pEmitter->SetLiveTime(5,5);
|
||
pEmitter->SetEmitRate(150,150);
|
||
pEmitter->SetVelocity(Math::float3(3,3,3),Math::float3(4,4,4));
|
||
technique11->AddEmitter(pEmitter.get());
|
||
|
||
Ptr<LinearForceAffector> lfAft = LinearForceAffector::Create();
|
||
lfAft->SetForceVector(Math::float3(0,-7,0));
|
||
technique11->AddAffector(lfAft.get());
|
||
|
||
|
||
Ptr<ColorAffector> cAft = ColorAffector::Create();
|
||
cAft->AddColor(0.0,Math::ColorF(1 ,1, 0, 1));
|
||
cAft->AddColor(0.5,Math::ColorF(1 ,0, 0, 1));
|
||
cAft->AddColor(0.9,Math::ColorF(0 ,0, 1, 1));
|
||
cAft->AddColor(1.0,Math::ColorF(0 ,0, 0, 1));
|
||
technique11->AddAffector(cAft.get());
|
||
|
||
Ptr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
|
||
target->SetBillBoardType(ParticleBillBoardTarget::Billboard_Camera);
|
||
technique11->SetTarget( target.get() );
|
||
technique11->SetParticleQuota(100);
|
||
}
|
||
ParSystem->AddTechnique( technique11 );
|
||
outarray.Append("tex:pu_flare.png");
|
||
|
||
ParSystem->SetName(Util::String("system_11"));
|
||
}
|
||
break;
|
||
case 12:
|
||
{
|
||
// technique 2
|
||
Ptr<ParticleTechnique> technique12 = ParticleTechnique::Create();//Particles::Clone( technique );
|
||
{
|
||
//Ptr<CircleEmitter> emitter = CircleEmitter::Create();
|
||
Ptr<SphereSurfaceEmitter> emitter = SphereSurfaceEmitter::Create();
|
||
emitter->SetRadius(5);
|
||
emitter->SetMaxEmitDirection(N_PI_DOUBLE);
|
||
//emitter->SetNormal(float3(1,1,1));
|
||
technique12->AddEmitter(emitter.get());
|
||
|
||
Ptr<ColorAffector> affector = ColorAffector::Create();
|
||
affector->AddColor(0.0,Math::ColorF(1,1,1,1));
|
||
affector->AddColor(0.5,Math::ColorF(1,0,0,1));
|
||
affector->AddColor(1,Math::ColorF(0,1,0,1));
|
||
technique12->AddAffector( affector.get() );
|
||
|
||
Ptr<JetAffector> jetAffector = JetAffector::Create();
|
||
jetAffector->SetAcceleration(Math::float2(1,20));
|
||
jetAffector->SetDelayTime(3);
|
||
technique12->AddAffector(jetAffector.get());
|
||
|
||
Ptr<ScaleAffector> scaleAffector = ScaleAffector::Create();
|
||
scaleAffector->SetScaleXYZ(1.5);
|
||
scaleAffector->SetScaleXYZSet(true);
|
||
technique12->AddAffector(scaleAffector.get());
|
||
|
||
Ptr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
|
||
target->SetBillBoardType(ParticleBillBoardTarget::Billboard_Camera);
|
||
technique12->SetTarget( target.get() );
|
||
|
||
//technique2->SetParticleQuota(1);
|
||
|
||
|
||
}
|
||
ParSystem->AddTechnique( technique12 );
|
||
outarray.Append("tex:pump_star_05.png");
|
||
ParSystem->SetName(Util::String("system_12"));
|
||
}
|
||
break;
|
||
case 13:
|
||
{
|
||
// technique 4
|
||
Ptr<ParticleTechnique> technique13 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<CircleEmitter> emitter = CircleEmitter::Create();
|
||
emitter->SetRadius(10);
|
||
//emitter->SetCircleAngle(10);
|
||
|
||
emitter->SetMaxEmitRate(300);
|
||
emitter->SetMaxVelocity(float3(1,1,1));
|
||
//emitter->SetCircleAngle(1);
|
||
//emitter->SetNormal(float3(0,1,0));
|
||
//emitter->SetAutoDirection(true);
|
||
//emitter->SetMaxSize(float3(2,2,2));
|
||
//emitter->SetDirection(float3(0,1,0));
|
||
technique13->AddEmitter( emitter.get() );
|
||
|
||
Ptr<ParticleAffector> pAffector = ParticleAffector::Create();
|
||
technique13->AddAffector( pAffector.get() );
|
||
|
||
Ptr<RandomiserAffector> affector = RandomiserAffector::Create();
|
||
//affector->SetMaxDeviationX(1);
|
||
affector->SetMaxDeviationY(10);
|
||
//affector->SetMaxDeviationZ(1);
|
||
//affector->SetRandomDirection(false);
|
||
technique13->AddAffector( affector.get() );
|
||
|
||
Ptr<ColorAffector> coloraffector = ColorAffector::Create();
|
||
coloraffector->AddColor(0.0,Math::ColorF(1,1,1,1));
|
||
coloraffector->AddColor(0.5,Math::ColorF(1,0,0,1));
|
||
coloraffector->AddColor(1,Math::ColorF(0,1,0,1));
|
||
technique13->AddAffector( coloraffector.get() );
|
||
|
||
Ptr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
|
||
target->SetBillBoardType(ParticleBillBoardTarget::Billboard_Camera);
|
||
|
||
technique13->SetTarget( target.get() );
|
||
//technique4->SetParticleQuota(2000);
|
||
}
|
||
ParSystem->AddTechnique( technique13 );
|
||
outarray.Append("tex:pu_dot_03_64x64.png");
|
||
ParSystem->SetName(Util::String("system_13"));
|
||
}
|
||
break;
|
||
|
||
case 14:
|
||
{
|
||
Ptr<ParticleTechnique> technique14 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<PointEmitter> emitter = PointEmitter::Create();
|
||
emitter->SetMaxEmitDirection(N_PI_DOUBLE);
|
||
emitter->SetForceEmission(true);
|
||
emitter->SetSize(Math::float3(3,3,3),Math::float3(3,3,3));
|
||
//emitter->SetPosition(Math::float3(10,0,10));
|
||
//emitter->SetAutoDirection(true);
|
||
emitter->SetMaxVelocity(float3(10,10,10));
|
||
|
||
Ptr<ParticleAffector> pAffector = ParticleAffector::Create();
|
||
technique14->AddAffector( pAffector.get() );
|
||
|
||
Ptr<TextureRotatorAffector> lfAffector = TextureRotatorAffector::Create();
|
||
//lfAffector->SetUseOwnRotationSpeed(true);
|
||
lfAffector->SetRandomRotation(10,40);
|
||
technique14->AddAffector( lfAffector.get() );
|
||
|
||
//Ptr<ParticleBeamTarget> target = ParticleBeamTarget::Create();
|
||
//Ptr<ParticleTrailTarget> target = ParticleTrailTarget::Create();
|
||
Ptr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
|
||
target->SetBillBoardType(ParticleBillBoardTarget::Billboard_Camera);
|
||
technique14->AddEmitter( emitter.get() );
|
||
technique14->SetTarget( target.get() );
|
||
//technique->SetParticleQuota(20);
|
||
//technique->SetExternBoundingBox(Math::bbox());
|
||
}
|
||
ParSystem->AddTechnique( technique14 );
|
||
outarray.Append("tex:pu_flare_12_256x256.png");
|
||
ParSystem->SetName(Util::String("system_14"));
|
||
}
|
||
break;
|
||
|
||
|
||
case 15:
|
||
{
|
||
//---
|
||
Ptr<ParticleTechnique> technique15 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<SphereSurfaceEmitter> emitter = SphereSurfaceEmitter::Create();
|
||
//Ptr<PointEmitter> emitter = PointEmitter::Create();
|
||
emitter->SetMaxEmitDirection(N_PI_DOUBLE);
|
||
emitter->SetRadius(10);
|
||
emitter->SetEmitRate(200,200);
|
||
emitter->SetLiveTime(0.9,1.0);
|
||
emitter->SetSize(Math::float3(7,7,7),Math::float3(7,7,7));
|
||
emitter->SetColor(Math::ColorF(0.1, 0.1, 1, 1), Math::ColorF(0.1, 0.1, 1, 1));
|
||
emitter->SetVelocity(Math::float3(0,0,0),Math::float3(0,0,0));
|
||
//emitter->SetPosition(Math::float3(0, 5, 0.0 ));
|
||
technique15->AddEmitter( emitter.get() );
|
||
|
||
Ptr<ColorAffector> colorAft = ColorAffector::Create();
|
||
colorAft->AddColor(0.0,Math::ColorF(0,0,0,0));
|
||
colorAft->AddColor(0.2,Math::ColorF(0,0,0.2,1));
|
||
colorAft->AddColor(0.9,Math::ColorF(0.8,0.8,1,1));
|
||
colorAft->AddColor(1,Math::ColorF(1,1,1,1));
|
||
technique15->AddAffector( colorAft.get() );
|
||
|
||
Ptr<ScaleAffector> scaleAffector = ScaleAffector::Create();
|
||
scaleAffector->SetScaleXYZ(-1);
|
||
scaleAffector->SetScaleXYZSet(true);
|
||
technique15->AddAffector(scaleAffector.get());
|
||
|
||
Ptr<ParticleAffector> pAffector = ParticleAffector::Create();
|
||
technique15->AddAffector( pAffector.get() );
|
||
|
||
Ptr<GravityAffector> pGraAft = GravityAffector::Create();
|
||
pGraAft->SetAffectSpecialisation(ParticleAffector::AFSP_TTL_INCREASE);
|
||
pGraAft->SetGravity(900);
|
||
//pGraAft->SetGravityPosition(Math::float3(0, 5, 0.0 ));
|
||
technique15->AddAffector( pGraAft.get() );
|
||
|
||
Ptr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
|
||
target->SetBillBoardType(ParticleBillBoardTarget::Billboard_Camera);
|
||
technique15->SetTarget( target.get() );
|
||
//technique11->SetParticleQuota(100);
|
||
}
|
||
ParSystem->AddTechnique( technique15 );
|
||
outarray.Append("tex:pu_flare_12_256x256.png");
|
||
|
||
Ptr<ParticleTechnique> technique15_2 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<PointEmitter> emitter = PointEmitter::Create();
|
||
emitter->SetVelocity(Math::float3(1,1,1),Math::float3(2,2,2));
|
||
emitter->SetMaxEmitDirection(N_PI);
|
||
emitter->SetColor(Math::ColorF(0.1, 0.1, 1, 1), Math::ColorF(0.1, 0.1, 1, 1));
|
||
emitter->SetSize(Math::float3(1,30,30), Math::float3(1,30,30));
|
||
emitter->SetLiveTime(1,1);
|
||
//emitter->SetPosition(Math::float3(0, 5, 0.0 ));
|
||
technique15_2->AddEmitter(emitter.get());
|
||
|
||
Ptr<ColorAffector> colorAft = ColorAffector::Create();
|
||
colorAft->AddColor(0.0,Math::ColorF(0,0,0,0));
|
||
colorAft->AddColor(0.5,Math::ColorF(0.6,0.6,1,1));
|
||
colorAft->AddColor(0.7,Math::ColorF(0.6,0.6,1,1));
|
||
colorAft->AddColor(1,Math::ColorF(0,0,0,0));
|
||
technique15_2->AddAffector( colorAft.get() );
|
||
|
||
Ptr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
|
||
target->SetBillBoardType(ParticleBillBoardTarget::Billboard_ORIENTED_SELF);
|
||
//target->SetOrientType(ParticleBillBoardTarget::Billboard_ORIENTED_SELF);
|
||
technique15_2->SetTarget( target.get() );
|
||
technique15_2->SetParticleQuota(100);
|
||
}
|
||
ParSystem->AddTechnique( technique15_2 );
|
||
outarray.Append("tex:pump_streak_04.png");
|
||
|
||
ParSystem->SetName(Util::String("system_15"));
|
||
}
|
||
break;
|
||
case 16:
|
||
{
|
||
//---
|
||
Ptr<ParticleTechnique> technique16 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<CircleEmitter> emitter = CircleEmitter::Create();
|
||
emitter->SetRadius(3);
|
||
emitter->SetSize(Math::float3(5,5,5), Math::float3(5,5,5));
|
||
emitter->SetNormal(ConstDefine::FLOAT3_UNIT_Y);
|
||
emitter->SetColor(Math::ColorF(1,0.2,0.2,1),Math::ColorF(1,0.2,0.2,1));
|
||
technique16->AddEmitter( emitter.get() );
|
||
|
||
Ptr<TextureRotatorAffector> lfAffector = TextureRotatorAffector::Create();
|
||
//lfAffector->SetUseOwnRotationSpeed(true);
|
||
lfAffector->SetRandomRotation(10,20);
|
||
technique16->AddAffector( lfAffector.get() );
|
||
|
||
Ptr<ColorAffector> affector = ColorAffector::Create();
|
||
affector->AddColor(0.0,Math::ColorF(1,0,0,1));
|
||
affector->AddColor(0.8,Math::ColorF(1,1,1,1));
|
||
affector->AddColor(1,Math::ColorF(1,1,1,0));
|
||
technique16->AddAffector( affector.get() );
|
||
|
||
Ptr<ScaleAffector> scaleAffector = ScaleAffector::Create();
|
||
scaleAffector->SetScaleXYZ(-0.1);
|
||
scaleAffector->SetScaleXYZSet(true);
|
||
technique16->AddAffector(scaleAffector.get());
|
||
|
||
Ptr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
|
||
target->SetBillBoardType(ParticleBillBoardTarget::Billboard_Camera);
|
||
technique16->SetTarget( target.get() );
|
||
technique16->SetParticleQuota(50);
|
||
}
|
||
ParSystem->AddTechnique( technique16 );
|
||
outarray.Append("tex:pump_swirl_01.png");
|
||
|
||
ParSystem->SetName(Util::String("system_16"));
|
||
}
|
||
break;
|
||
|
||
case 17:
|
||
{
|
||
//---
|
||
Ptr<ParticleTechnique> technique17 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<CircleEmitter> emitter = CircleEmitter::Create();
|
||
emitter->SetRadius(3);
|
||
//emitter->SetNormal(Math::float3(0,1,0));
|
||
emitter->SetEmitDirection(0,0);
|
||
emitter->SetVelocity(Math::float3(0,2,0),Math::float3(0,2,0));
|
||
emitter->SetColor(Math::ColorF(0.7,0.8,1,1), Math::ColorF(0.7,0.8,1,1));
|
||
emitter->SetLiveTime(5,5);
|
||
//emitter->SetForceEmission(true);
|
||
//emitter->SetOrientation(Math::quaternion(1,1,1,1),Math::quaternion(1,1,1,1));
|
||
//emitter->SetMass(20,20);
|
||
//emitter->SetDelayTime(1);
|
||
technique17->AddEmitter(emitter.get());
|
||
|
||
//Ptr<ParticleAffector> affect = ParticleAffector::Create();
|
||
//technique14->AddAffector(affect.get());
|
||
|
||
Ptr<VortexAffector> vortAft = VortexAffector::Create();
|
||
vortAft->SetRotationVector(Math::vector(0,1,0) );
|
||
vortAft->SetRotationSpeed(2);
|
||
technique17->AddAffector(vortAft.get());
|
||
|
||
Ptr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
|
||
target->SetBillBoardType(ParticleBillBoardTarget::Billboard_Camera);
|
||
technique17->SetTarget( target.get() );
|
||
technique17->SetParticleQuota(350);
|
||
}
|
||
ParSystem->AddTechnique( technique17 );
|
||
outarray.Append("tex:pu_flare.png");
|
||
ParSystem->SetName(Util::String("system_17"));
|
||
}
|
||
break;
|
||
|
||
case 18:
|
||
{
|
||
//---
|
||
Ptr<ParticleTechnique> technique18 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<PointEmitter> pEmitter = PointEmitter::Create();
|
||
pEmitter->SetSize(Math::float3(4,4,4),Math::float3(4,4,4));
|
||
pEmitter->SetMaxEmitDirection(N_PI);
|
||
pEmitter->SetVelocity(Math::float3(0,0,0),Math::float3(1,1,1));
|
||
pEmitter->SetColor(Math::ColorF(1,0.88,0.26,1),Math::ColorF(1,0.88,0.26,1));
|
||
//pEmitter->SetForceEmission(true);
|
||
technique18->AddEmitter(pEmitter.get());
|
||
|
||
Ptr<ParticleAffector> aft = ParticleAffector::Create();
|
||
technique18->AddAffector(aft.get());
|
||
|
||
//Ptr<ColorAffector> cAft = ColorAffector::Create();
|
||
//cAft->AddColor(0.0,Math::ColorF(0 ,0, 0, 0));
|
||
//cAft->AddColor(0.5,Math::ColorF(1 ,1, 1, 1));
|
||
//cAft->AddColor(1.0,Math::ColorF(0 ,0, 0, 0));
|
||
//technique16->AddAffector(cAft.get());
|
||
|
||
Ptr<TextureRotatorAffector> trAft = TextureRotatorAffector::Create();
|
||
trAft->SetRotationSpeed(0.1);
|
||
trAft->SetRandomRotation(-3,3);
|
||
technique18->AddAffector(trAft.get());
|
||
|
||
Ptr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
|
||
target->SetBillBoardType(ParticleBillBoardTarget::Billboard_Camera);
|
||
technique18->SetTarget( target.get() );
|
||
technique18->SetParticleQuota(5);
|
||
}
|
||
ParSystem->AddTechnique( technique18 );
|
||
outarray.Append("tex:pump_hourglass.png");
|
||
|
||
Ptr<ParticleTechnique> technique18_2 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<PointEmitter> pEmitter = PointEmitter::Create();
|
||
pEmitter->SetSize(Math::float3(4,4,4),Math::float3(4,4,4));
|
||
pEmitter->SetMaxEmitDirection(N_PI);
|
||
pEmitter->SetVelocity(Math::float3(0,0,0),Math::float3(1,1,1));
|
||
pEmitter->SetColor(Math::ColorF(0.82,1,0.51,1),Math::ColorF(0.82,1,0.51,1));
|
||
//pEmitter->SetForceEmission(true);
|
||
technique18_2->AddEmitter(pEmitter.get());
|
||
|
||
Ptr<ParticleAffector> aft = ParticleAffector::Create();
|
||
technique18_2->AddAffector(aft.get());
|
||
|
||
//Ptr<ColorAffector> cAft = ColorAffector::Create();
|
||
//cAft->AddColor(0.0,Math::ColorF(0 ,0, 0, 0));
|
||
//cAft->AddColor(0.5,Math::ColorF(1 ,1, 1, 1));
|
||
//cAft->AddColor(1.0,Math::ColorF(0 ,0, 0, 0));
|
||
//technique16_2->AddAffector(cAft.get());
|
||
|
||
Ptr<TextureRotatorAffector> trAft = TextureRotatorAffector::Create();
|
||
trAft->SetRotationSpeed(0.1);
|
||
trAft->SetRandomRotation(-3,3);
|
||
technique18_2->AddAffector(trAft.get());
|
||
|
||
Ptr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
|
||
target->SetBillBoardType(ParticleBillBoardTarget::Billboard_Camera);
|
||
technique18_2->SetTarget( target.get() );
|
||
technique18_2->SetParticleQuota(5);
|
||
}
|
||
ParSystem->AddTechnique( technique18_2 );
|
||
outarray.Append("tex:pump_watch.png");
|
||
|
||
ParSystem->SetName(Util::String("system_18"));
|
||
}
|
||
break;
|
||
|
||
|
||
|
||
case 19:
|
||
{
|
||
//---
|
||
Ptr<ParticleTechnique> technique19 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<PointEmitter> pEmitter = PointEmitter::Create();
|
||
pEmitter->SetMaxEmitDirection(N_PI_DOUBLE);
|
||
pEmitter->SetLiveTime(7,10);
|
||
pEmitter->SetVelocity(Math::float3(10,10,10),Math::float3(10,10,10));
|
||
technique19->AddEmitter(pEmitter.get());
|
||
|
||
Ptr<ParticleAffector> aft = ParticleAffector::Create();
|
||
technique19->AddAffector(aft.get());
|
||
|
||
|
||
Ptr<TextureAnimatorAffector> taAft = TextureAnimatorAffector::Create();
|
||
taAft->SetStartRandom(true);
|
||
taAft->SetTextureCoordsEnd(35);
|
||
technique19->AddAffector(taAft.get());
|
||
|
||
Ptr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
|
||
target->SetBillBoardType(ParticleBillBoardTarget::Billboard_Camera);
|
||
target->SetTexCoordSize(6, 6);
|
||
technique19->SetTarget( target.get() );
|
||
}
|
||
ParSystem->AddTechnique( technique19 );
|
||
outarray.Append("tex:interpolate.png");
|
||
ParSystem->SetName(Util::String("system_19"));
|
||
}
|
||
break;
|
||
case 20:
|
||
{
|
||
//---
|
||
Ptr<ParticleTechnique> technique20 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<PointEmitter> emitter = PointEmitter::Create();
|
||
emitter->SetLiveTime(1,1);
|
||
emitter->SetVelocity(Math::float3(0,0,0),Math::float3(0,0,0));
|
||
emitter->SetOrientation(Math::quaternion(1,0,0,-N_PI_HALF),Math::quaternion(1,0,0,-N_PI_HALF));
|
||
emitter->SetSize(Math::float3(0.005,0.001,0.001),Math::float3(0.006,0.001,0.001));
|
||
technique20->AddEmitter( emitter.get() );
|
||
|
||
Ptr<ColorAffector> colorAft = ColorAffector::Create();
|
||
Math::ColorF color(1,1,1,1);
|
||
colorAft->AddColor(0.0,0.5f * color);
|
||
colorAft->AddColor(0.2,0.4f * color);
|
||
colorAft->AddColor(0.4,0.3f * color);
|
||
colorAft->AddColor(0.6,0.2f * color);
|
||
colorAft->AddColor(0.8,0.1f * color);
|
||
colorAft->AddColor(1.0,0.0f * color);
|
||
colorAft->SetColorOperation(ColorAffector::CAO_SET);
|
||
technique20->AddAffector( colorAft.get() );
|
||
|
||
Ptr<ScaleAffector> scaleAffector = ScaleAffector::Create();
|
||
scaleAffector->SetScaleX(0.01);
|
||
scaleAffector->SetScaleXSet(true);
|
||
scaleAffector->SetScaleY(0.002);
|
||
scaleAffector->SetScaleYSet(true);
|
||
scaleAffector->SetScaleZ(0.002);
|
||
scaleAffector->SetScaleZSet(true);
|
||
technique20->AddAffector(scaleAffector.get());
|
||
|
||
Ptr<LinearForceAffector> lfAft = LinearForceAffector::Create();
|
||
lfAft->SetForceVector(Math::float3(0,0,400));
|
||
technique20->AddAffector(lfAft.get());
|
||
|
||
Ptr<ParticleEntityTarget> target = ParticleEntityTarget::Create();
|
||
|
||
technique20->SetTarget( target.get() );
|
||
technique20->SetParticleQuota(20);
|
||
}
|
||
ParSystem->AddTechnique( technique20 );
|
||
//outarray.Append("tex:1head.dds");
|
||
outarray.Append("tex:Monster_000_yanlong_001.dds");
|
||
ParSystem->SetName(Util::String("system_20"));
|
||
}
|
||
break;
|
||
case 21:
|
||
{
|
||
//---
|
||
Ptr<ParticleTechnique> technique21 = ParticleTechnique::Create();
|
||
technique21->SetEmitterTime(1);
|
||
{
|
||
Ptr<PointEmitter> pEmitter = PointEmitter::Create();
|
||
//pEmitter->SetColor(Math::ColorF(1,0.5,0.3,1),Math::ColorF(1,0.5,0.3,1));
|
||
pEmitter->SetSize(Math::float3(6,6,6),Math::float3(6,6,6));
|
||
pEmitter->SetEmitRate(1,1);
|
||
//pEmitter->SetInterMission(1);
|
||
pEmitter->SetLiveTime(2,2);
|
||
pEmitter->SetPosition(Math::float3(0,0.1,0));
|
||
technique21->AddEmitter(pEmitter.get());
|
||
|
||
Ptr<ColorAffector> colorAft = ColorAffector::Create();
|
||
|
||
Math::ColorF color(1,1,1,1);
|
||
colorAft->AddColor(0.0, 0.0f*color);
|
||
colorAft->AddColor(0.1,0.2f * color);
|
||
colorAft->AddColor(0.2,0.4f * color);
|
||
colorAft->AddColor(0.3,0.6f * color);
|
||
colorAft->AddColor(0.4,0.8f * color);
|
||
colorAft->AddColor(0.5,1.0f * color);
|
||
colorAft->AddColor(0.6,0.8f * color);
|
||
colorAft->AddColor(0.7,0.6f * color);
|
||
colorAft->AddColor(0.8,0.4f * color);
|
||
colorAft->AddColor(0.9,0.2f * color);
|
||
colorAft->AddColor(1.0,0.0f*color);
|
||
colorAft->SetColorOperation(ColorAffector::CAO_SET);
|
||
technique21->AddAffector( colorAft.get() );
|
||
|
||
Ptr<ScaleAffector> sAft = ScaleAffector::Create();
|
||
sAft->SetScaleXYZ(1.0);
|
||
sAft->SetScaleXYZSet(true);
|
||
technique21->AddAffector(sAft.get());
|
||
|
||
Ptr<ParticleEntityTarget> target = ParticleEntityTarget::Create();
|
||
technique21->SetTarget( target.get() );
|
||
technique21->SetParticleQuota(3);
|
||
}
|
||
ParSystem->AddTechnique( technique21 );
|
||
outarray.Append("tex:vortex.bmp");
|
||
//-----
|
||
|
||
/***/
|
||
Ptr<ParticleTechnique> technique21_1 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<PointEmitter> pEmitter = PointEmitter::Create();
|
||
pEmitter->SetColor(Math::ColorF(1,0,1,1),Math::ColorF(1,0,1,1));
|
||
pEmitter->SetSize(Math::float3(6.8,6.8,6.8),Math::float3(6.8,6.8,6.8));
|
||
pEmitter->SetLiveTime(2,2);
|
||
technique21_1->AddEmitter(pEmitter.get());
|
||
|
||
Ptr<ColorAffector> colorAft = ColorAffector::Create();
|
||
|
||
Math::ColorF color(1,1,1,1);
|
||
colorAft->AddColor(0.0, 0.0f*color);
|
||
colorAft->AddColor(0.1,0.f * color);
|
||
colorAft->AddColor(0.2,0.4f * color);
|
||
colorAft->AddColor(0.3,0.6f * color);
|
||
colorAft->AddColor(0.4,0.8f * color);
|
||
colorAft->AddColor(0.5,1.0f * color);
|
||
colorAft->AddColor(0.6,0.8f * color);
|
||
colorAft->AddColor(0.7,0.6f * color);
|
||
colorAft->AddColor(0.8,0.4f * color);
|
||
colorAft->AddColor(0.9,0.2f * color);
|
||
colorAft->AddColor(1.0,0.0f*color);
|
||
colorAft->SetColorOperation(ColorAffector::CAO_SET);
|
||
technique21_1->AddAffector( colorAft.get() );
|
||
|
||
Ptr<ScaleAffector> sAft = ScaleAffector::Create();
|
||
sAft->SetScaleXYZ(1.0);
|
||
sAft->SetScaleXYZSet(true);
|
||
technique21_1->AddAffector(sAft.get());
|
||
|
||
Ptr<ParticleEntityTarget> target = ParticleEntityTarget::Create();
|
||
technique21_1->SetTarget( target.get() );
|
||
technique21_1->SetParticleQuota(1);
|
||
}
|
||
ParSystem->AddTechnique( technique21_1 );
|
||
outarray.Append("tex:circle.bmp");
|
||
//-----------
|
||
Ptr<ParticleTechnique> technique21_2 = ParticleTechnique::Create();
|
||
{
|
||
Ptr<PointEmitter> emitter = PointEmitter::Create();
|
||
//emitter->SetNormal(Math::float3(0,1,0));
|
||
//emitter->SetRadius(1.5);
|
||
emitter->SetLiveTime(0.2,0.2);
|
||
emitter->SetSize(float3(2,7.0,0),float3(2,7.0,0));
|
||
emitter->SetPosition(Math::float3(0,0,0));
|
||
//emitter->SetColor(Math::ColorF(0.2,0.2,0.33,1),Math::ColorF(0.2,0.2,0.33,1));
|
||
|
||
Ptr<TextureAnimatorAffector> taAft = TextureAnimatorAffector::Create();
|
||
taAft->SetStartRandom(true);
|
||
taAft->SetTextureAnimationType(TextureAnimatorAffector::TAT_RANDOM);
|
||
taAft->SetTextureCoordsStart(0);
|
||
taAft->SetTextureCoordsEnd(16);
|
||
technique21_2->AddAffector(taAft.get());
|
||
|
||
Ptr<ColorAffector> colorAft = ColorAffector::Create();
|
||
Math::ColorF color(0.8,0.8,1,0.8);
|
||
colorAft->AddColor(0.0, Math::ColorF(0,0,0,0));
|
||
colorAft->AddColor(0.9,Math::ColorF(0.8,0.8,1,0.8));
|
||
colorAft->AddColor(1.0,Math::ColorF(0,0,0,0));
|
||
colorAft->SetColorOperation(ColorAffector::CAO_SET);
|
||
technique21_2->AddAffector( colorAft.get() );
|
||
|
||
//Ptr<ParticleBeamTarget> target = ParticleBeamTarget::Create();
|
||
Ptr<ParticleBillBoardTarget> target = ParticleBillBoardTarget::Create();
|
||
//target->SetMaxElements(2);
|
||
target->SetTexCoordSize(4, 4);
|
||
technique21_2->AddEmitter( emitter.get() );
|
||
technique21_2->SetTarget( target.get() );
|
||
technique21_2->SetParticleQuota(1);
|
||
}
|
||
ParSystem->AddTechnique( technique21_2 );
|
||
outarray.Append("tex:lightning.bmp");
|
||
ParSystem->SetName(Util::String("system_21"));
|
||
/***/
|
||
}
|
||
break;
|
||
}
|
||
|
||
}
|
||
//------------------------------------------------------------
|
||
void SimpleStateHandler::ChangeParticleUp()
|
||
{
|
||
bWebFunc = true;
|
||
keydown++;
|
||
}
|
||
//------------------------------------------------------------
|
||
void SimpleStateHandler::ChangeParticleDown()
|
||
{
|
||
bWebFunc = true;
|
||
keydown--;
|
||
}
|
||
//------------------------------------------------------------------------
|
||
void SimpleStateHandler::LoadTemplate()
|
||
{
|
||
//ParticleServer::Instance()->OpenTemplateFile();
|
||
}
|
||
|
||
//--------------------------
|
||
|
||
// ================================ UI Test =====================================
|
||
|
||
|
||
MyGUI::Char _codeToChar(Input::InputKey::Code code)
|
||
{
|
||
if (code >= Input::InputKey::A && code <= Input::InputKey::Z)
|
||
{
|
||
return ((MyGUI::Char)code) - (MyGUI::Char)Input::InputKey::A + (MyGUI::Char)'A';
|
||
}
|
||
else if (code >= Input::InputKey::Key0 && code <= Input::InputKey::Key9)
|
||
{
|
||
return ((MyGUI::Char)code) - (MyGUI::Char)Input::InputKey::Key0 + (MyGUI::Char)'0';
|
||
}
|
||
else if (Input::InputKey::Space == code)
|
||
{
|
||
return (MyGUI::Char)' ';
|
||
}
|
||
return 0;
|
||
}
|
||
|
||
|
||
bool SimpleStateHandler::_frameUI()
|
||
{
|
||
|
||
//#if _DEBUG & _ZHONGDAOHUAN
|
||
// static int flag = 0;
|
||
// if (flag)
|
||
// {
|
||
// return false;//==================================================================================================
|
||
// }
|
||
//#endif
|
||
|
||
return false;//==================================================================================================
|
||
|
||
|
||
|
||
|
||
const Ptr<Input::InputServer>& inputServer = App::InputFeature::Instance()->GetInputServer();
|
||
n_assert( inputServer.isvalid() );
|
||
|
||
// update the camera from input
|
||
|
||
bool ui_do = false;
|
||
const Ptr<Input::InputKeyboard>& keyboard = inputServer->GetDefaultKeyboard();
|
||
const Ptr<Input::InputMouse>& mouse = inputServer->GetDefaultMouse();
|
||
|
||
static bool left_press = false;
|
||
static bool right_press = false;
|
||
static bool middle_press = false;
|
||
static bool sys_cursor = true;
|
||
MyGUI::InputManager* gui_input = MyGUI::InputManager::getInstancePtr();
|
||
if (gui_input)
|
||
{
|
||
static Math::float2 mouse_xy(0, 0);
|
||
int mouse_x = 0;
|
||
int mouse_y = 0;
|
||
static int mouse_z = 0;
|
||
if(mouse->WheelForward())
|
||
{
|
||
mouse_z += 120;
|
||
}
|
||
if (mouse->WheelBackward())
|
||
{
|
||
mouse_z -= 120;
|
||
}
|
||
if (mouse_xy != mouse->GetPixelPosition() || 0 != mouse_z)
|
||
{
|
||
mouse_xy = mouse->GetPixelPosition();
|
||
mouse_x = (int)mouse_xy.x();
|
||
mouse_y = (int)mouse_xy.y();
|
||
ui_do |= gui_input->injectMouseMove(mouse_x, mouse_y, mouse_z);
|
||
}
|
||
else
|
||
{
|
||
mouse_x = (int)mouse_xy.x();
|
||
mouse_y = (int)mouse_xy.y();
|
||
}
|
||
|
||
if (mouse->ButtonUp(Input::InputMouseButton::LeftButton) && (left_press))
|
||
{
|
||
left_press = false;
|
||
ui_do |= gui_input->injectMouseRelease(mouse_x, mouse_y, MyGUI::MouseButton::Left);
|
||
}
|
||
if (mouse->ButtonUp(Input::InputMouseButton::RightButton)&& (right_press))
|
||
{
|
||
right_press = false;
|
||
ui_do |= gui_input->injectMouseRelease(mouse_x, mouse_y, MyGUI::MouseButton::Right);
|
||
}
|
||
if (mouse->ButtonUp(Input::InputMouseButton::MiddleButton) && (middle_press))
|
||
{
|
||
middle_press = false;
|
||
ui_do |= gui_input->injectMouseRelease(mouse_x, mouse_y, MyGUI::MouseButton::Middle);
|
||
}
|
||
|
||
if (mouse->ButtonDown(Input::InputMouseButton::LeftButton) && (!left_press))
|
||
{
|
||
left_press = true;
|
||
ui_do |= gui_input->injectMousePress(mouse_x, mouse_y, MyGUI::MouseButton::Left);
|
||
}
|
||
if (mouse->ButtonDown(Input::InputMouseButton::RightButton) && (!right_press))
|
||
{
|
||
right_press = true;
|
||
ui_do |= gui_input->injectMousePress(mouse_x, mouse_y, MyGUI::MouseButton::Right);
|
||
}
|
||
if (mouse->ButtonDown(Input::InputMouseButton::MiddleButton) && (!middle_press))
|
||
{
|
||
middle_press = true;
|
||
ui_do |= gui_input->injectMousePress(mouse_x, mouse_y, MyGUI::MouseButton::Middle);
|
||
}
|
||
}
|
||
for (int x = Input::InputKey::Back; x < Input::InputKey::NumKeyCodes; ++x)
|
||
{
|
||
static bool press[Input::InputKey::NumKeyCodes] = {false};
|
||
if(keyboard->KeyDown((Input::InputKey::Code)x))
|
||
{
|
||
mPressTxt->setCaption(Input::InputKey::ToString((Input::InputKey::Code)x).AsCharPtr());
|
||
ui_do |= gui_input->injectKeyPress(GUIServer::KeyCodeWJtoMyGUI((Input::InputKey::Code)x), _codeToChar((Input::InputKey::Code)x));
|
||
press[x] = true;
|
||
}
|
||
else
|
||
{
|
||
if (press[x])
|
||
{
|
||
press[x] = false;
|
||
gui_input->injectKeyRelease(GUIServer::KeyCodeWJtoMyGUI((Input::InputKey::Code)x));
|
||
}
|
||
}
|
||
}
|
||
return ui_do;
|
||
}
|
||
|
||
MyGUI::VectorWidgetPtr SimpleStateHandler::_addLayout(char* name)
|
||
{
|
||
return MyGUI::LayoutManager::getInstance().loadLayout(name);
|
||
//MyGUI::VectorWidgetPtr listWindowRoot = MyGUI::LayoutManager::getInstance().loadLayout(name);
|
||
}
|
||
void SimpleStateHandler::_initUI()
|
||
{
|
||
ShowCursor(false);
|
||
MyGUI::Widget* root = MyGUI::LayoutManager::getInstance().loadLayout("HelpPanel.layout").at(0);//->findWidget("_Main");
|
||
MyGUI::TextBox* tb = root->findWidget("Text")->castType<MyGUI::TextBox>();
|
||
tb->setCaption("I have nothing to say.");
|
||
|
||
const MyGUI::VectorWidgetPtr& sample = _addLayout("wjgui_sample.layout");
|
||
MyGUI::Widget* _main = sample.at(0)->findWidget("_Main");
|
||
mEmtyWinBtn = _main->findWidget("EmptyWin")->castType<MyGUI::Button>();
|
||
mEmtyWinBtn->eventMouseButtonClick += MyGUI::newDelegate(this, &SimpleStateHandler::_emptyWindowClick);
|
||
|
||
MyGUI::Button* temp = _main->findWidget("R_One")->castType<MyGUI::Button>();
|
||
if (temp)
|
||
{
|
||
mRadios.Append(temp);
|
||
}
|
||
temp = _main->findWidget("R_Two")->castType<MyGUI::Button>();
|
||
if (temp)
|
||
{
|
||
mRadios.Append(temp);
|
||
}
|
||
|
||
mPressTxt = sample.at(0)->findWidget("BtnShow")->castType<MyGUI::EditBox>();
|
||
|
||
|
||
_main->findWidget("NextPtc")->castType<MyGUI::Button>()->eventMouseButtonClick += MyGUI::newDelegate(this, &SimpleStateHandler::_nextPtc);
|
||
_main->findWidget("PrevPtc")->castType<MyGUI::Button>()->eventMouseButtonClick += MyGUI::newDelegate(this, &SimpleStateHandler::_prevPtc);
|
||
_main->findWidget("ClearPtc")->castType<MyGUI::Button>()->eventMouseButtonClick += MyGUI::newDelegate(this, &SimpleStateHandler::_clearPtc);
|
||
|
||
_main->findWidget("R_One")->castType<MyGUI::Button>()->eventMouseButtonClick += MyGUI::newDelegate(this, &SimpleStateHandler::_radioClick);
|
||
_main->findWidget("R_Two")->castType<MyGUI::Button>()->eventMouseButtonClick += MyGUI::newDelegate(this, &SimpleStateHandler::_radioClick);
|
||
_main->findWidget("C_A")->castType<MyGUI::Button>()->eventMouseButtonClick += MyGUI::newDelegate(this, &SimpleStateHandler::_checkClick);
|
||
_main->findWidget("C_B")->castType<MyGUI::Button>()->eventMouseButtonClick += MyGUI::newDelegate(this, &SimpleStateHandler::_checkClick);
|
||
|
||
App::DebugBoard::Open();
|
||
}
|
||
void SimpleStateHandler::_emptyWindowClick(MyGUI::Widget* _sender)
|
||
{
|
||
|
||
//root.at(0)->findWidget("_Main")->castType<MyGUI::Button>()->eventMouseButtonClick += MyGUI::newDelegate(this, &SimpleStateHandler::_testMouseButtonClick);
|
||
|
||
if (mEmptyWin.empty())
|
||
{
|
||
mEmptyWin = _addLayout("EmptyWindow.layout");
|
||
mEmtyWinBtn->setCaption(L"<EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD><EFBFBD><EFBFBD>");
|
||
MyGUI::Widget* colordemo = MyGUI::LayoutManager::getInstance().loadLayout("ColourWindow.layout", "", mEmptyWin.at(0)).at(0)->findWidget("_Main");
|
||
mRed = colordemo->findWidget("Red")->castType<MyGUI::ScrollBar>();
|
||
mGreen = colordemo->findWidget("Green")->castType<MyGUI::ScrollBar>();
|
||
mBlue = colordemo->findWidget("Blue")->castType<MyGUI::ScrollBar>();
|
||
mColor = colordemo->findWidget("Colour");
|
||
mColorText = colordemo->findWidget("ColorText")->castType<MyGUI::EditBox>();
|
||
|
||
mRed->eventScrollChangePosition += MyGUI::newDelegate(this, &SimpleStateHandler::_notifyScrollChangePosition);
|
||
mGreen->eventScrollChangePosition += MyGUI::newDelegate(this, &SimpleStateHandler::_notifyScrollChangePosition);
|
||
mBlue->eventScrollChangePosition += MyGUI::newDelegate(this, &SimpleStateHandler::_notifyScrollChangePosition);
|
||
_notifyScrollChangePosition(NULL, 0);
|
||
}
|
||
else
|
||
{
|
||
|
||
for (MyGUI::VectorWidgetPtr::iterator begin = mEmptyWin.begin(); begin < mEmptyWin.end(); ++begin)
|
||
{
|
||
if ((*begin)->getVisible())
|
||
{
|
||
(*begin)->setVisible(false);
|
||
mEmtyWinBtn->setCaption(L"<EFBFBD><EFBFBD>ʾ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>");
|
||
}
|
||
else
|
||
{
|
||
(*begin)->setVisible(true);
|
||
mEmtyWinBtn->setCaption(L"<EFBFBD><EFBFBD><EFBFBD>ش<EFBFBD><EFBFBD><EFBFBD>");
|
||
}
|
||
|
||
}
|
||
|
||
|
||
}
|
||
}
|
||
|
||
void SimpleStateHandler::_nextPtc(MyGUI::Widget* _sender)
|
||
{
|
||
ChangeParticleDown();
|
||
}
|
||
|
||
void SimpleStateHandler::_prevPtc(MyGUI::Widget* _sender)
|
||
{
|
||
ChangeParticleUp();
|
||
}
|
||
void SimpleStateHandler::_clearPtc(MyGUI::Widget* _sender)
|
||
{
|
||
if(ParticleAct.isvalid())
|
||
{
|
||
mScene->RemoveActor(ParticleAct);
|
||
ParticleAct->Destory();
|
||
}
|
||
}
|
||
void SimpleStateHandler::_radioClick(MyGUI::Widget* _sender)
|
||
{
|
||
MyGUI::Button* btn = _sender->castType<MyGUI::Button>();
|
||
if (btn)
|
||
{
|
||
MyGUI::Button* child = NULL;
|
||
for (int x = 0; x < mRadios.Size(); ++x)
|
||
{
|
||
mRadios[x]->setStateSelected(false);
|
||
}
|
||
btn->setStateSelected(true);
|
||
}
|
||
}
|
||
void SimpleStateHandler::_checkClick(MyGUI::Widget* _sender)
|
||
{
|
||
MyGUI::Button* btn = _sender->castType<MyGUI::Button>();
|
||
if (btn)
|
||
{
|
||
btn->setStateSelected(!btn->getStateSelected());
|
||
}
|
||
}
|
||
|
||
void SimpleStateHandler::_requestCreateWidgetItem(MyGUI::ItemBox* _sender, MyGUI::Widget* _item)
|
||
{
|
||
MyGUI::VectorWidgetPtr& cell = MyGUI::LayoutManager::getInstance().loadLayout("CellView.layout", "", _item);//CellView.layout
|
||
}
|
||
|
||
void SimpleStateHandler::_notifyScrollChangePosition(MyGUI::ScrollBar* _sender, size_t _position)
|
||
{
|
||
float red = float(mRed->getScrollPosition()) / float(mRed->getScrollRange());
|
||
float green = float(mGreen->getScrollPosition()) / float(mGreen->getScrollRange());
|
||
float blue = float(mBlue->getScrollPosition()) / float(mBlue->getScrollRange());
|
||
MyGUI::Colour colour(red, green, blue);
|
||
mColor->setColour(colour);
|
||
mColorText->setTextColour(colour);
|
||
|
||
mRed->setColour(MyGUI::Colour(red, 0, 0));
|
||
mGreen->setColour(MyGUI::Colour(0, green, 0));
|
||
mBlue->setColour(MyGUI::Colour(0, 0, blue));
|
||
}
|
||
|
||
} // namespace Application
|