6e8fbca745
match the genesis editor version 1.3.0.653.
656 lines
20 KiB
C++
656 lines
20 KiB
C++
#include "stdneb.h"
|
||
#include "appframework/actor.h"
|
||
#include "graphicfeature/graphicsfeature.h"
|
||
#include "gyrostat.h"
|
||
#include "apputil/manuresutil.h"
|
||
#include "graphicfeature/components/meshcomponent.h"
|
||
#include "graphicfeature/components/meshrendercomponent.h"
|
||
#include "graphicfeature/components/cameracomponent.h"
|
||
#include "appframework/actormanager.h"
|
||
#include "math/polar.h"
|
||
#include "math/matrix44.h"
|
||
#include "math/ray.h"
|
||
#include "math/vector.h"
|
||
#include "graphicsystem/Renderable/Renderable.h"
|
||
#include "graphicsystem/Renderable/SimpleShapeRenderable.h"
|
||
#include "apputil/mouserayutil.h"
|
||
#include "apputil/intersectutil.h"
|
||
|
||
namespace Sample
|
||
{
|
||
using namespace Graphic;
|
||
using namespace App;
|
||
using namespace AppUtil;
|
||
|
||
|
||
Gyrostat::Gyrostat():mSelectIndex(-1)
|
||
{
|
||
mOpState = OSTrans;
|
||
mOpMode = OMGLOBAL;
|
||
Create();
|
||
|
||
}
|
||
//---------------------------------------------------------------------------
|
||
Gyrostat::~Gyrostat()
|
||
{
|
||
//
|
||
}
|
||
//---------------------------------------------------------------------------
|
||
void
|
||
Gyrostat::CreateCircleActor(GyrostatProp* gp, const Util::String& actName ,Resources::PositionData& position)
|
||
{
|
||
if(gp == NULL)
|
||
return;
|
||
|
||
for (int j = 0;j<=36;j++)
|
||
{
|
||
//Math::float3 tmp = quat * mGyrostatActors[i] ;
|
||
Math::matrix44 mat = Math::matrix44::identity() ;
|
||
mat = matrix44::rotationaxis( float4(gp->_axis.x(),
|
||
gp->_axis.y(),
|
||
gp->_axis.z(),
|
||
1.0),
|
||
j * 10 / 57.3f ) ;
|
||
|
||
|
||
Math::float4 tmp(gp->_oriVec.x(),gp->_oriVec.y(),gp->_oriVec.z(),0) ;
|
||
tmp = Math::matrix44::transform( mat,tmp );
|
||
//Math::float3(quat.x(),quat.y(),quat.z()) * gp._oriVec ;
|
||
|
||
position.Append(Math::float3(tmp.x(),tmp.y(),tmp.z()) );
|
||
|
||
}
|
||
|
||
|
||
Math::Color32 color(ubyte(gp->_color.x())*255,
|
||
ubyte(gp->_color.y())*255,
|
||
ubyte(gp->_color.z())*255,
|
||
255);
|
||
|
||
Ptr<Resources::MeshRes> mesh = AppUtil::ManuResUtil::CreateManuMesh_LineList( "Line_mesh", position.Size(), &position[0],color);
|
||
n_assert( mesh.isvalid() );
|
||
|
||
Ptr<MeshComponent> pMeshComponent = MeshComponent::Create();
|
||
pMeshComponent->SetMeshID( mesh->GetResourceId() );
|
||
|
||
Ptr<MeshRenderComponent> pMeshRenderComponent = MeshRenderComponent::Create();
|
||
pMeshRenderComponent->SetShaderID(0, "shd:gyrostat.wjshader");
|
||
|
||
pMeshRenderComponent->SetShaderConstantParam(0,"_calAngle",float4(1,1,1,1));
|
||
gp->_actor->AttachComponent( pMeshComponent.upcast<Component>() );
|
||
gp->_actor->AttachComponent( pMeshRenderComponent.upcast<Component>() );
|
||
}
|
||
|
||
//-----------------------------------------------------------------------------
|
||
Ptr<App::Actor>
|
||
Gyrostat::CreateGyrostatActor(const OPSTATE os, const Util::String& actName, Math::float3 vec, uint layerId ,GyrostatProp* gp)
|
||
{
|
||
Ptr<Actor> pActTaper = Actor::Create();
|
||
pActTaper->SetName(actName);
|
||
pActTaper->SetLayerID(layerId);
|
||
Resources::PositionData position;
|
||
Resources::Index16Container indicies;
|
||
Util::String strResID;
|
||
if(os == OSTrans )
|
||
{
|
||
Math::scalar sThick = 0.05f;
|
||
AppUtil::ManuResUtil::Build_Cone(vec,position,indicies,sThick);
|
||
AppUtil::ManuResUtil::Build_Column(vec*0.9,position,indicies,sThick*0.1f);
|
||
strResID = "Cone_mesh";
|
||
}
|
||
else if(os == OSScale )
|
||
{
|
||
const Math::bbox localBB(Math::point(vec.x(),vec.y(),vec.z()), vector(0.05,0.05,0.05));
|
||
AppUtil::ManuResUtil::Build_Box(localBB,position,indicies);
|
||
AppUtil::ManuResUtil::Build_Column(vec,position,indicies,0.005f);
|
||
strResID = "box_mesh";
|
||
}
|
||
else if(os == OSRotate )
|
||
{
|
||
if(gp== NULL)
|
||
return Ptr<Actor>();
|
||
|
||
gp->_actor = pActTaper;
|
||
CreateCircleActor(gp,actName,position);
|
||
return pActTaper;
|
||
}
|
||
|
||
|
||
|
||
//----
|
||
if (vec.x()<0.01 && vec.y()<0.01 && vec.z()<0.01)
|
||
vec = float3(1,1,1);
|
||
|
||
Math::Color32 color(ubyte(vec.x())*255,
|
||
ubyte(vec.y())*255,
|
||
ubyte(vec.z())*255,
|
||
255);
|
||
|
||
//CreateManuMesh_WithTopology
|
||
Ptr<Resources::MeshRes> mesh = AppUtil::ManuResUtil::CreateManuMesh_WithTopology( strResID, position.Size(), &position[0],color,indicies.Size(),&indicies[0]);
|
||
n_assert( mesh.isvalid() );
|
||
|
||
Ptr<MeshComponent> pMeshComponent = MeshComponent::Create();
|
||
pMeshComponent->SetMeshID( mesh->GetResourceId() );
|
||
|
||
Ptr<MeshRenderComponent> pMeshRenderComponent = MeshRenderComponent::Create();
|
||
pMeshRenderComponent->SetShaderID(0, "shd:gyrostat.wjshader");
|
||
pMeshRenderComponent->SetShaderConstantParam(0,"_calAngle",float4(1,0,0,0));
|
||
|
||
pActTaper->AttachComponent( pMeshComponent.upcast<Component>() );
|
||
pActTaper->AttachComponent( pMeshRenderComponent.upcast<Component>() );
|
||
pActTaper->Active();
|
||
|
||
if(!pActTaper.isvalid())
|
||
return NULL;
|
||
|
||
return pActTaper;
|
||
}
|
||
//------------------------------------------------------------------------------
|
||
|
||
//------------------------------------------------------------------------------
|
||
void
|
||
Gyrostat::Create()
|
||
{
|
||
mGyrostatActors.Clear();
|
||
|
||
|
||
|
||
//create three axis arrows
|
||
{
|
||
//
|
||
//add transfor line
|
||
Ptr<Actor> pActTransX = CreateGyrostatActor(OSTrans ,"AxisX", float3(1,0,0),6);
|
||
GyrostatProp gpTransX;
|
||
gpTransX._axis = float3(1,0,0);
|
||
gpTransX._oriVec = float3(0,0,0);
|
||
gpTransX._color = float4(1,0,0,1);
|
||
gpTransX._actor = pActTransX;
|
||
mGyrostatActors.Append(gpTransX);
|
||
|
||
Ptr<Actor> pActTransY = CreateGyrostatActor(OSTrans ,"AxisY", float3(0,1,0),6);
|
||
GyrostatProp gpTransY;
|
||
gpTransY._axis = float3(0,1,0);
|
||
gpTransY._oriVec = float3(0,0,0);
|
||
gpTransY._color = float4(0,1,0,1);
|
||
gpTransY._actor = pActTransY;
|
||
mGyrostatActors.Append(gpTransY);
|
||
|
||
Ptr<Actor> pActTransZ = CreateGyrostatActor(OSTrans ,"AxisZ", float3(0,0,1),6);
|
||
GyrostatProp gpTransZ;
|
||
gpTransZ._axis = float3(0,0,1);
|
||
gpTransZ._oriVec = float3(0,0,0);
|
||
gpTransZ._color = float4(0,0,1,1);
|
||
gpTransZ._actor = pActTransZ;
|
||
mGyrostatActors.Append(gpTransZ);
|
||
}
|
||
|
||
{
|
||
//
|
||
//add 3 rotate circle actors
|
||
GyrostatProp gpRotX;
|
||
gpRotX._axis = float3(1,0,0);
|
||
gpRotX._oriVec = float3(0,1,0);
|
||
gpRotX._color = float4(1,0,0,1);
|
||
Ptr<Actor> CircleX = CreateGyrostatActor(OSRotate ,"CircleX", float3(1,0,0),6, &gpRotX);
|
||
mGyrostatActors.Append(gpRotX);
|
||
|
||
GyrostatProp gpRotY;
|
||
gpRotY._axis = float3(0,1,0);
|
||
gpRotY._oriVec = float3(0,0,1);
|
||
gpRotY._color = float4(0,1,0,1);
|
||
Ptr<Actor> CircleY = CreateGyrostatActor(OSRotate ,"CircleY", float3(0,1,0),6,&gpRotY);
|
||
mGyrostatActors.Append(gpRotY);
|
||
|
||
GyrostatProp gpRotZ;
|
||
gpRotZ._axis = float3(0,0,1);
|
||
gpRotZ._oriVec = float3(1,0,0);
|
||
gpRotZ._color = float4(0,0,1,1);
|
||
Ptr<Actor> CircleZ = CreateGyrostatActor(OSRotate ,"CircleZ", float3(0,0,1),6,&gpRotZ);
|
||
mGyrostatActors.Append(gpRotZ);
|
||
}
|
||
|
||
{
|
||
//
|
||
//add 3 scale box actors
|
||
Ptr<Actor> BoxX = CreateGyrostatActor( OSScale ,"BoxX", float3(1,0,0),6);
|
||
GyrostatProp gpScaleX;
|
||
gpScaleX._axis = float3(1,0,0);
|
||
gpScaleX._oriVec = float3(0,0,0);
|
||
gpScaleX._color = float4(1,0,0,1);
|
||
gpScaleX._actor = BoxX;
|
||
mGyrostatActors.Append(gpScaleX);
|
||
|
||
|
||
Ptr<Actor> BoxY = CreateGyrostatActor( OSScale ,"BoxY", float3(0,1,0),6);
|
||
GyrostatProp gpScaleY;
|
||
gpScaleY._axis = float3(0,1,0);
|
||
gpScaleY._oriVec = float3(0,0,0);
|
||
gpScaleY._color = float4(0,1,0,1);
|
||
gpScaleY._actor = BoxY;
|
||
mGyrostatActors.Append(gpScaleY);
|
||
|
||
|
||
Ptr<Actor> BoxZ = CreateGyrostatActor( OSScale ,"BoxZ", float3(0,0,1),6);
|
||
GyrostatProp gpScaleZ;
|
||
gpScaleZ._axis = float3(0,0,1);
|
||
gpScaleZ._oriVec = float3(0,0,0);
|
||
gpScaleZ._color = float4(0,0,1,1);
|
||
gpScaleZ._actor = BoxZ;
|
||
mGyrostatActors.Append(gpScaleZ);
|
||
|
||
Ptr<Actor> BoxCenter = CreateGyrostatActor( OSScale ,"BoxCenter", float3(0,0,0),6);
|
||
GyrostatProp gpScaleCenter;
|
||
gpScaleCenter._axis = float3(1,1,1);
|
||
gpScaleCenter._color = float4(1,1,1,1);
|
||
gpScaleCenter._actor = BoxCenter;
|
||
mGyrostatActors.Append(gpScaleCenter);
|
||
//{
|
||
// //TODO: set boxCenter color
|
||
// BoxCenter->SetScale(Math::vector(0.1,0.1,0.1));
|
||
// Ptr<MeshRenderComponent> pMeshRenderComponent = BoxCenter->FindComponent( App::MeshRenderComponent::RTTI ).downcast<App::MeshRenderComponent>() ;
|
||
// pMeshRenderComponent->SetShaderID(0, "shd:gyrostat.wjshader");
|
||
// pMeshRenderComponent->SetShaderConstantParam(0,"_outColor",gpScaleCenter._color);//_outColor
|
||
//}
|
||
}
|
||
|
||
////set actor
|
||
//for (int i = 3;i < mGyrostatActors.Size() ; i++)
|
||
//{
|
||
// Resources::PositionData position;
|
||
|
||
// for (int j = 0;j<=36;j++)
|
||
// {
|
||
// //Math::float3 tmp = quat * mGyrostatActors[i] ;
|
||
// Math::matrix44 mat = Math::matrix44::identity() ;
|
||
// mat = matrix44::rotationaxis( float4(mGyrostatActors[i]._axis.x(),
|
||
// mGyrostatActors[i]._axis.y(),
|
||
// mGyrostatActors[i]._axis.z(),
|
||
// 1.0),
|
||
// j * 10 / 57.3f ) ;
|
||
|
||
|
||
// Math::float4 tmp(mGyrostatActors[i]._oriVec.x(),mGyrostatActors[i]._oriVec.y(),mGyrostatActors[i]._oriVec.z(),0) ;
|
||
// tmp = Math::matrix44::transform( tmp ,mat);
|
||
// //Math::float3(quat.x(),quat.y(),quat.z()) * mGyrostatActors[i]._oriVec ;
|
||
|
||
// position.Append(Math::float3(tmp.x(),tmp.y(),tmp.z()) );
|
||
|
||
// }
|
||
|
||
|
||
// Math::Color32 color(ubyte(mGyrostatActors[i]._color.x())*255,
|
||
// ubyte(mGyrostatActors[i]._color.y())*255,
|
||
// ubyte(mGyrostatActors[i]._color.z())*255,
|
||
// 255);
|
||
|
||
// Ptr<Resources::MeshRes> mesh = AppUtil::ManuResUtil::CreateManuMesh_LineList( "Line_mesh", position.Size(), &position[0],color);
|
||
// n_assert( mesh.isvalid() );
|
||
|
||
// Ptr<MeshComponent> pMeshComponent = MeshComponent::Create();
|
||
// pMeshComponent->SetMeshID( mesh->GetResourceId() );
|
||
|
||
// Ptr<MeshRenderComponent> pMeshRenderComponent = MeshRenderComponent::Create();
|
||
// pMeshRenderComponent->SetShaderID(0, "shd:gyrostat.wjshader");
|
||
|
||
// pMeshRenderComponent->SetShaderConstantParam(0,"_calAngle",float4(1,1,1,1));
|
||
// mGyrostatActors[i]._actor->AttachComponent( pMeshComponent.upcast<Component>() );
|
||
// mGyrostatActors[i]._actor->AttachComponent( pMeshRenderComponent.upcast<Component>() );
|
||
//}
|
||
}
|
||
//------------------------------------------------------------------------------
|
||
//void
|
||
//Gyrostat::SetOpState(OPSTATE op)
|
||
//{
|
||
// mOpState = op;
|
||
//}
|
||
//---------------------------------------------------------------------------
|
||
void
|
||
Gyrostat::UpdateActors()
|
||
{
|
||
if(mGyrostatActors.IsEmpty())
|
||
Create();
|
||
|
||
if(!mParentActor.isvalid())
|
||
{
|
||
for (int i = 0;i < mGyrostatActors.Size() ; i++)
|
||
{
|
||
mGyrostatActors[i]._actor->Deactive();
|
||
}
|
||
return;
|
||
}
|
||
|
||
scalar scale;
|
||
float3 parPos = GetScaleParent(mParentActor,scale);
|
||
|
||
if( mOpState == OSScale )
|
||
{
|
||
int nindex = mGyrostatActors.Size()-1;
|
||
//TODO:: update center scale Box
|
||
if (!mGyrostatActors[nindex]._actor->IsActive())
|
||
mGyrostatActors[nindex]._actor->Active();
|
||
mGyrostatActors[nindex]._actor->SetPosition(vector(parPos.x(),parPos.y(),parPos.z()));
|
||
mGyrostatActors[nindex]._actor->SetScale(vector(scale,scale,scale)* 1.5f);
|
||
UpdateSelectActor(nindex);
|
||
|
||
}
|
||
|
||
int uType = (int)mOpState;//mOpState & 0x01;
|
||
for (int i = uType * 3;i < uType * 3 + 3 ; i++)
|
||
{
|
||
if (mGyrostatActors[i]._actor.isvalid() )
|
||
{
|
||
if (!mGyrostatActors[i]._actor->IsActive())
|
||
mGyrostatActors[i]._actor->Active();
|
||
|
||
//update
|
||
mGyrostatActors[i]._actor->SetPosition(vector(parPos.x(),parPos.y(),parPos.z()));
|
||
mGyrostatActors[i]._actor->SetScale(vector(scale,scale,scale));
|
||
|
||
Math::quaternion qRot;
|
||
if (mOpMode == OMLOCAL || mOpState == OSScale)
|
||
qRot = mParentActor->GetWorldRotation();
|
||
else if (mOpMode == OMGLOBAL)
|
||
qRot = quaternion(mGyrostatActors[i]._axis.x(),
|
||
mGyrostatActors[i]._axis.y(),
|
||
mGyrostatActors[i]._axis.z(),
|
||
1);
|
||
else if (mOpMode == OMSCREEN)
|
||
{
|
||
const Ptr<Actor>& pActorCam = GraphicsFeature::Instance()->GetDefaultCameraActor();
|
||
if (!pActorCam.isvalid())
|
||
return;
|
||
qRot = pActorCam->GetRotation();
|
||
}
|
||
|
||
qRot = quaternion::normalize(qRot);
|
||
mGyrostatActors[i]._actor->SetRotation(qRot);
|
||
UpdateSelectActor(i);
|
||
|
||
}
|
||
}
|
||
}
|
||
|
||
//---------------------------------------------------------------------------
|
||
void
|
||
Gyrostat::UpdateSelectActor(const int i)
|
||
{
|
||
|
||
const Ptr<Actor>& pActCam = GraphicsFeature::Instance()->GetDefaultCameraActor();
|
||
Ptr<MeshRenderComponent> pMeshRenderComponent = mGyrostatActors[i]._actor->FindComponent( App::MeshRenderComponent::RTTI ).downcast<App::MeshRenderComponent>() ;
|
||
|
||
float4 campos = float4(pActCam->GetPosition().x(),pActCam->GetPosition().y(),pActCam->GetPosition().z(),1);
|
||
float4 ccpos = float4(mGyrostatActors[i]._actor->GetPosition().x(),
|
||
mGyrostatActors[i]._actor->GetPosition().y(),
|
||
mGyrostatActors[i]._actor->GetPosition().z(),
|
||
1);
|
||
|
||
float4 clr = mGyrostatActors[i]._color;
|
||
|
||
float4 fAngle;
|
||
if(mSelectIndex == i)
|
||
{
|
||
clr = float4(1,1,0,1);
|
||
fAngle = float4(0,0,0,0);
|
||
}
|
||
else
|
||
{
|
||
if (mOpState == OSRotate)
|
||
fAngle = float4(1,1,0,0);
|
||
else
|
||
fAngle = float4(1,0,0,0);
|
||
}
|
||
|
||
pMeshRenderComponent->SetShaderConstantParam(0,"_calAngle",fAngle);
|
||
pMeshRenderComponent->SetShaderConstantParam(0,"_outColor",clr);//_outColor
|
||
pMeshRenderComponent->SetShaderConstantParam(0,"_camPos",campos);
|
||
pMeshRenderComponent->SetShaderConstantParam(0,"_circleCenter",ccpos);
|
||
|
||
}
|
||
//-------------------------------------------------------------------------------
|
||
Math::float3
|
||
Gyrostat::GetScaleParent(const Ptr<App::Actor>& parentAct , Math::scalar& scale) const
|
||
{
|
||
const Ptr<Actor>& pActorCam = GraphicsFeature::Instance()->GetDefaultCameraActor();
|
||
if ( !pActorCam.isvalid() )
|
||
return float3(0,0,0);
|
||
|
||
Math::float3 campos(pActorCam->GetWorldPosition().x(),pActorCam->GetWorldPosition().y(),pActorCam->GetWorldPosition().z());
|
||
Math::float3 parPos(parentAct->GetWorldPosition().x(),parentAct->GetWorldPosition().y(),parentAct->GetWorldPosition().z());
|
||
Math::float3 normalizeDir(parPos.x() - campos.x(),
|
||
parPos.y() - campos.y(),
|
||
parPos.z() - campos.z());
|
||
|
||
scale = normalizeDir.length()/10;
|
||
return parPos;
|
||
}
|
||
void
|
||
Gyrostat::SetSelectActor(const Ptr<App::Actor>& actor)
|
||
{
|
||
for (int i = 0;i < mGyrostatActors.Size() ; i++)
|
||
{
|
||
if (actor == mGyrostatActors[i]._actor)
|
||
{
|
||
mSelectIndex = i;
|
||
return ;
|
||
}
|
||
}
|
||
}
|
||
//---------------------------------------------------------------------------------------------
|
||
void
|
||
Gyrostat::MouseChanged(const float2& oldPos, const float2& nowPos)
|
||
{
|
||
|
||
float2 offsetPos(nowPos.x()-oldPos.x(),nowPos.y()-oldPos.y());
|
||
|
||
|
||
//Math::Ray oldRay;
|
||
//AppUtil::IntersectUtil::ComputeDefaultWorldMouseRay( oldPos, oldRay );
|
||
//Math::Ray newRay;
|
||
//AppUtil::IntersectUtil::ComputeDefaultWorldMouseRay( nowPos, newRay );
|
||
|
||
switch( mOpState )
|
||
{
|
||
case OSTrans:
|
||
{
|
||
//todo
|
||
const Ptr<Actor>& pActorCam = GraphicsFeature::Instance()->GetDefaultCameraActor();
|
||
if ( !pActorCam.isvalid() )
|
||
return ;
|
||
const Ptr<Component> obj = pActorCam->FindComponent( CameraComponent::RTTI );
|
||
n_assert( obj.isvalid() );
|
||
Ptr<CameraComponent> pCamera = obj.downcast<CameraComponent>();
|
||
|
||
|
||
float nearWidth, nearHeight, nearPlaneDis, farPlaneDis;
|
||
pCamera->GetProjParam( &nearWidth , &nearHeight , &nearPlaneDis , &farPlaneDis );
|
||
|
||
vector parentvec(mParentActor->GetPosition().x(),
|
||
mParentActor->GetPosition().y(),
|
||
mParentActor->GetPosition().z());
|
||
vector camvec(pActorCam->GetPosition().x(),
|
||
pActorCam->GetPosition().y(),
|
||
pActorCam->GetPosition().z());
|
||
|
||
Math::scalar dis_actr_cam = Math::vector(parentvec-camvec).length();//<2F><>ɫ<EFBFBD><C9AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||
|
||
scalar resx = dis_actr_cam / nearPlaneDis * ( nearWidth * offsetPos.x() ) ;
|
||
scalar resy = dis_actr_cam / nearPlaneDis * ( nearHeight * offsetPos.y() ) ;
|
||
|
||
resy = -resy;
|
||
|
||
Math::quaternion q = pActorCam->GetRotation();
|
||
|
||
Math::vector camAxisX(1,0,0);
|
||
Math::vector camAxisY(0,1,0);
|
||
CalAxisWithQuat(q,camAxisX);
|
||
CalAxisWithQuat(q,camAxisY);
|
||
Math::vector dummyDrag = camAxisX * resx + camAxisY * resy;
|
||
|
||
Math::vector selectAxis(mGyrostatActors[mSelectIndex]._axis.x(),
|
||
mGyrostatActors[mSelectIndex]._axis.y(),
|
||
mGyrostatActors[mSelectIndex]._axis.z());
|
||
|
||
float xx = Math::vector::dot3( selectAxis , camAxisX ) ;
|
||
float yy = Math::vector::dot3( selectAxis , camAxisY ) ;
|
||
|
||
// axis on dummy screen
|
||
Math::vector axOnScrn = camAxisX * xx + camAxisY * yy ;
|
||
|
||
// new manner
|
||
float moveScale = Math::vector::dot3( axOnScrn , dummyDrag );
|
||
|
||
if (mOpMode == OMLOCAL)
|
||
{
|
||
//if opMode == OMSCREEN then q = Camra->GetRotation();
|
||
q = mParentActor->GetRotation();
|
||
CalAxisWithQuat(q,selectAxis);
|
||
}
|
||
else if(mOpMode == OMSCREEN)
|
||
{
|
||
|
||
CalAxisWithQuat(q,selectAxis);
|
||
//parAxis = Math::matrix44::transform(parAxis,mParentActor->GetTransform());
|
||
}
|
||
|
||
//TODO: calculate the angle from the vector(world axis )
|
||
// to the other vector(cam Axis or local axis after rotated)
|
||
|
||
Math::scalar retDot = selectAxis.dotProduct(Math::vector(mGyrostatActors[mSelectIndex]._axis.x(),
|
||
mGyrostatActors[mSelectIndex]._axis.y(),
|
||
mGyrostatActors[mSelectIndex]._axis.z()));
|
||
|
||
//calc the vector on nearPlane
|
||
//Math::float3 oldPoint = oldRay.PointAt(nearPlaneDis);
|
||
//Math::float3 newPoint = newRay.PointAt(nearPlaneDis);
|
||
//Math::vector disVec = Math::vector(newPoint.x()- oldPoint.x(),
|
||
// newPoint.y()- oldPoint.y(),
|
||
// newPoint.z()- oldPoint.z());
|
||
//Math::scalar retDot = disVec.dotProduct(selectAxis);
|
||
|
||
if(retDot<0.0)
|
||
selectAxis =selectAxis * -1.0f;
|
||
|
||
if( mOpMode != OMLOCAL && mParentActor->GetParent() )
|
||
{
|
||
Math::matrix44 parentInverseMat = Math::matrix44::inverse(mParentActor->GetParent()->GetWorldTransform());
|
||
selectAxis = Math::vector::transform(parentInverseMat, selectAxis);
|
||
}
|
||
//if cam rotate to offside of selectActor, x,y axis must set -1
|
||
Math::vector newPos = parentvec + selectAxis * moveScale;
|
||
|
||
mParentActor->SetPosition(newPos);
|
||
|
||
}
|
||
break;
|
||
case OSRotate:
|
||
{
|
||
if(!mParentActor.isvalid())
|
||
return;
|
||
Math::quaternion q;
|
||
|
||
Math::vector selectAxis(mGyrostatActors[mSelectIndex]._axis.x(),
|
||
mGyrostatActors[mSelectIndex]._axis.y(),
|
||
mGyrostatActors[mSelectIndex]._axis.z());
|
||
|
||
switch(mOpMode)
|
||
{
|
||
case OMGLOBAL:
|
||
{
|
||
q = mParentActor->GetRotation();
|
||
if(mParentActor->GetParent())
|
||
{
|
||
Math::matrix44 parentInverseMat = Math::matrix44::inverse(mParentActor->GetParent()->GetWorldTransform());
|
||
selectAxis = Math::vector::transform(parentInverseMat, selectAxis);
|
||
}
|
||
}
|
||
case OMLOCAL:
|
||
q = mParentActor->GetRotation();
|
||
break;
|
||
case OMSCREEN:
|
||
{
|
||
const Ptr<Actor>& pActorCam = GraphicsFeature::Instance()->GetDefaultCameraActor();
|
||
if (!pActorCam.isvalid())
|
||
return;
|
||
q = pActorCam->GetRotation();
|
||
|
||
Math::matrix44 parentInverseMat = Math::matrix44::inverse(pActorCam->GetWorldTransform());
|
||
selectAxis = Math::vector::transform(parentInverseMat, selectAxis);
|
||
//Math::vector(selectAxis.x(),selectAxis.z(),selectAxis.y())
|
||
}
|
||
break;
|
||
}
|
||
|
||
Math::float4 rotate(selectAxis.x(), selectAxis.y(), selectAxis.z(), 1);
|
||
|
||
if ( mOpMode != OMGLOBAL )
|
||
CalAxisWithQuat(q,rotate);
|
||
|
||
float rV = offsetPos.x() + offsetPos.y() ;
|
||
rV *= 30;
|
||
Math::quaternion rq = Math::quaternion::rotationaxis( rotate , rV );
|
||
Math::quaternion finalQ = Math::quaternion::multiply( rq, mParentActor->GetRotation() ) ;
|
||
mParentActor->SetRotation( finalQ );
|
||
|
||
}
|
||
break;
|
||
case OSScale:
|
||
{
|
||
vector scalVec = mParentActor->GetScale();
|
||
float rV = offsetPos.x()+offsetPos.y() ;
|
||
if(mGyrostatActors[mSelectIndex]._axis.x()>0.9)
|
||
scalVec.set_x(scalVec.x()*(1+rV));
|
||
if(mGyrostatActors[mSelectIndex]._axis.y()>0.9)
|
||
{
|
||
if(mSelectIndex == mGyrostatActors.Size()-1)
|
||
scalVec.set_y(scalVec.y()*(1+rV));
|
||
else
|
||
scalVec.set_y(scalVec.y()*(1-rV));
|
||
}
|
||
if(mGyrostatActors[mSelectIndex]._axis.z()>0.9)
|
||
scalVec.set_z(scalVec.z()*(1+rV));
|
||
|
||
mParentActor->SetScale(scalVec);
|
||
|
||
|
||
}
|
||
break;
|
||
}
|
||
|
||
|
||
|
||
}
|
||
|
||
//---------------------------------------------------------------------------
|
||
void
|
||
Gyrostat::SetOpState(OPSTATE op)
|
||
{
|
||
mOpState = op;
|
||
|
||
for (int i = 0;i < mGyrostatActors.Size() ; i++)
|
||
{
|
||
mGyrostatActors[i]._actor->Deactive();
|
||
}
|
||
}
|
||
//----------------------------------------------------------------------------
|
||
void
|
||
Gyrostat::SetOpMode(OPMODE op)
|
||
{
|
||
mOpMode = op;
|
||
}
|
||
//-------------------------------------------------------------------------------
|
||
bool
|
||
Gyrostat::CalAxisWithQuat( const Math::quaternion& qut,Math::float4& out )
|
||
{
|
||
|
||
Math::matrix44 rotMat = Math::matrix44::rotationquaternion( qut ) ;
|
||
|
||
out = Math::float4::transform( rotMat, out );
|
||
|
||
return true ;
|
||
}
|
||
|
||
//-------------------------------------------------------------------------
|
||
|
||
|
||
} |