genesis-3d_engine/Engine/foundation/threading/osx/osxEvent.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

137 lines
4.1 KiB
C++

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __OSXEVENT_H__
#define __OSXEVENT_H__
#include "../android/linuxevent.h"
//------------------------------------------------------------------------------
namespace OSX
{
class OSXEvent
{
public:
/// constructor
OSXEvent(bool manualReset = false);
/// destructor
~OSXEvent();
/// signal the event
void Signal();
/// reset the event (only if manual reset)
void Reset();
/// wait for the event to become signalled
void Wait() const;
/// wait for the event with timeout in millisecs
bool WaitTimeout(int ms) const;
/// check if event is signalled
bool Peek() const;
private:
HANDLE event;
};
//------------------------------------------------------------------------------
/**
*/
inline
OSXEvent::OSXEvent(bool manualReset)
{
this->event = Linux_CreateEvent(NULL, manualReset, false, NULL);
n_assert(0 != this->event);
}
//------------------------------------------------------------------------------
/**
*/
inline
OSXEvent::~OSXEvent()
{
Linux_CloseHandle(this->event);
this->event = 0;
}
//------------------------------------------------------------------------------
/**
*/
inline void
OSXEvent::Signal()
{
Linux_SetEvent(this->event);
}
//------------------------------------------------------------------------------
/**
*/
inline void
OSXEvent::Reset()
{
Linux_ResetEvent(this->event);
}
//------------------------------------------------------------------------------
/**
*/
inline void
OSXEvent::Wait() const
{
Linux_WaitForSingleObject(this->event, INFINITE);
}
//------------------------------------------------------------------------------
/**
Waits for the event to become signaled with a specified timeout
in milli seconds. If the method times out it will return false,
if the event becomes signalled within the timeout it will return
true.
*/
inline bool
OSXEvent::WaitTimeout(int timeoutInMilliSec) const
{
int res = Linux_WaitForSingleObject(this->event, timeoutInMilliSec);
return (WAIT_TIMEOUT == res) ? false : true;
return false;
}
//------------------------------------------------------------------------------
/**
This checks if the event is signalled and returnes immediately.
*/
inline bool
OSXEvent::Peek() const
{
int res = Linux_WaitForSingleObject(this->event, 0);
return (WAIT_TIMEOUT == res) ? false : true;
return false;
}
} // namespace Win360
#endif
//------------------------------------------------------------------------------