genesis-3d_engine/Engine/foundation/math/line.cc
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

72 lines
2.5 KiB
C++

/****************************************************************************
Copyright (c) 2007,RadonLabs GmbH
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
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#include "stdneb.h"
#include "math/line.h"
#include "math/scalar.h"
namespace Math
{
//------------------------------------------------------------------------------
/**
Get line/line intersection. Returns the shortest line between two lines.
@todo: Untested! Replace with simpler code.
*/
bool
line::intersect(const line& l, point& pa, point& pb) const
{
const scalar EPS = 2.22e-16f;
point p1 = this->b;
point p2 = this->pointat(10.0f);
point p3 = l.b;
point p4 = l.pointat(10.0f);
vector p13 = p1 - p3;
vector p43 = p4 - p3;
vector p21 = p2 - p1;
if (p43.lengthsq() < EPS) return false;
if (p21.lengthsq() < EPS) return false;
scalar d1343 = float4::dot3(p13, p43);
scalar d4321 = float4::dot3(p43, p21);
scalar d1321 = float4::dot3(p13, p21);
scalar d4343 = float4::dot3(p43, p43);
scalar d2121 = float4::dot3(p21, p21);
scalar denom = d2121 * d4343 - d4321 * d4321;
if (n_abs(denom) < EPS) return false;
scalar numer = d1343 * d4321 - d1321 * d4343;
scalar mua = numer / denom;
scalar mub = (d1343 + d4321 * (mua)) / d4343;
pa = p1 + p21 * mua;
pb = p3 + p43 * mub;
return true;
}
} // namespace Math