genesis-3d_engine/Engine/foundation/io/zipfs/zipfilestream.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

106 lines
4.0 KiB
Objective-C

/****************************************************************************
Copyright (c) 2006, Radon Labs GmbH
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
//------------------------------------------------------------------------------
/**
@class IO::ZipFileStream
Wraps a file in a zip archive into a stream.
The file int the zip-archive is not cached. Only forward reading is allowed.
Only one file must be opened in that archive at a time.
The IO::Server allows transparent access to data in zip files through
normal "file:" URIs by first checking whether the file is part of
a mounted zip archive. Only if this is not the case, the file will
be opened as normal.
To force reading from a zip archive, use an URI of the following
format:
zip://[samba server]/bla/blob/archive.zip?file=path/in/zipfile&pwd=password
This assumes that the URI scheme "zip" has been associated with
the ZipFileStream class using the IO::Server::RegisterUriScheme()
method.
The server and local path part of the URI contain the path to
the zip archive file. The query part contains the path of
the file in the zip archive and an optional password.
*/
#include "io/stream.h"
#include "io/zipfs/ziparchive.h"
//------------------------------------------------------------------------------
namespace IO
{
class ZipFileEntry;
class ZipFileStream : public Stream
{
__DeclareClass(ZipFileStream);
public:
/// constructor
ZipFileStream();
/// destructor
virtual ~ZipFileStream();
/// memory streams support reading
virtual bool CanRead() const;
/// memory streams support writing
virtual bool CanWrite() const;
/// memory streams support seeking
virtual bool CanSeek() const;
/// memory streams are mappable
virtual bool CanBeMapped() const;
/// get the size of the stream in bytes
virtual Size GetSize() const;
/// get the current position of the read/write cursor
virtual Position GetPosition() const;
/// open the stream
virtual bool Open();
/// open
virtual bool Open(const GPtr<ZipArchive>& archive);
/// close the stream
virtual void Close();
/// directly read from the stream
virtual Size Read(void* ptr, Size numBytes);
/// seek in stream, only forward seeks are allowed
virtual void Seek(Offset offset, SeekOrigin origin);
/// return true if end-of-stream reached
virtual bool Eof() const;
/// map for direct memory-access
virtual void* Map();
/// unmap a mapped stream
virtual void Unmap();
virtual bool IsHeader( void* headPtr, Size numBytes ) ;
private:
Size size;
Position position;
ZipFileEntry *zipFileEntry;
ZipArchive* mzipArchive;
unsigned char *mapBuffer;
};
} // namespace IO
//------------------------------------------------------------------------------