genesis-3d_engine/Engine/foundation/io/zipfs/ziparchive.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

101 lines
4.1 KiB
Objective-C

/****************************************************************************
Copyright (c) 2006, Radon Labs GmbH
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
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****************************************************************************/
#pragma once
//------------------------------------------------------------------------------
/**
@class IO::ZipArchive
Private helper class for ZipFileSystem to hold per-Zip-archive data.
Uses the zlib and the minizip lib for zip file access.
Multithreading: access to zlib archives needs to be serialized. A
ZipArchive objects contains a critical section which it will hand down
to ZipFileEntry objects.
*/
#include "io/archfs/archivebase.h"
#include "zlib/unzip.h"
#include "io/zipfs/zipfileentry.h"
#include "io/zipfs/zipdirentry.h"
//------------------------------------------------------------------------------
namespace IO
{
#if _ANDROID_
using namespace Android;
#endif
class ZipArchive : public ArchiveBase
{
__DeclareClass(ZipArchive);
public:
/// constructor
ZipArchive();
/// destructor
virtual ~ZipArchive();
/// setup the archive from an URI
bool Setup(const URI& uri);
/// discard the archive
void Discard();
/// list all files in a directory in the archive
Util::Array<Util::String> ListFiles(const Util::String& dirPathInArchive, const Util::String& pattern) const;
/// list all subdirectories in a directory in the archive
Util::Array<Util::String> ListDirectories(const Util::String& dirPathInArchive, const Util::String& pattern) const;
/// convert a "file:" URI into a "zip:" URI pointing into this archive
URI ConvertToArchiveURI(const URI& fileURI) const;
/// convert an absolute path to local path inside archive, returns empty string if absPath doesn't point into this archive
Util::String ConvertToPathInArchive(const Util::String& absPath) const;
/// parse the table of contents into memory
void ParseTableOfContents();
/// add a new file entry, create missing dir entries on the way
void AddEntry(const Util::String& path);
/// find a file entry in the zip archive, return 0 if not exists
const ZipFileEntry* FindFileEntry(const Util::String& pathInZipArchive) const;
/// find a file entry in the zip archive, return 0 if not exists
ZipFileEntry* FindFileEntry(const Util::String& pathInZipArchive);
/// find a directory entry in the zip archive, return 0 if not exists
const ZipDirEntry* FindDirEntry(const Util::String& pathInZipArchive) const;
private:
friend class ZipFileSystem;
friend class ZipFileStream;
#if _ANDROID_
friend class AndroidArchiveFileSystem;
#endif
Util::String rootPath; // location of the zip archive file
unzFile zipFileHandle; // the zip file handle
ZipDirEntry rootEntry; // the root entry of the zip archive
Threading::CriticalSection archiveCritSect; // need to serialize access to archive from multiple threads!
};
} // namespace IO
//------------------------------------------------------------------------------