genesis-3d_engine/Engine/foundation/io/streamreader.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

83 lines
2.8 KiB
Objective-C

/****************************************************************************
Copyright (c) 2006, Radon Labs GmbH
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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****************************************************************************/
#pragma once
#ifndef IO_STREAMREADER_H
#define IO_STREAMREADER_H
//------------------------------------------------------------------------------
/**
@class IO::StreamReader
Stream reader classes provide a specialized read-interface for a stream.
This is the abstract base class for all stream readers. It is possible
to attach any number of readers and writers to the same stream.
*/
#include "core/refcounted.h"
#include "core/ptr.h"
#include "io/stream.h"
//------------------------------------------------------------------------------
namespace IO
{
class StreamReader : public Core::RefCounted
{
__DeclareClass(StreamReader);
public:
/// constructor
StreamReader();
/// destructor
virtual ~StreamReader();
/// set stream to read from
void SetStream(const GPtr<Stream>& s);
/// get currently set stream
const GPtr<Stream>& GetStream() const;
/// return true if a stream is set
bool HasStream() const;
/// return true if the stream has reached EOF
bool Eof() const;
/// begin reading from the stream
virtual bool Open();
/// end reading from the stream
virtual void Close();
/// return true if currently open
bool IsOpen() const;
protected:
GPtr<Stream> stream;
bool isOpen;
bool streamWasOpen;
};
//------------------------------------------------------------------------------
/**
*/
inline
bool
StreamReader::IsOpen() const
{
return this->isOpen;
}
} // namespace IO
//------------------------------------------------------------------------------
#endif