genesis-3d_engine/Engine/foundation/io/io.dox
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

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/**
@namespace IO
@section Nebula3IOSystem The Nebula3 IO Subsystem
The Nebula3 IO subsystem is a huge step forward from the Nebula1 and Nebula2
IO systems. The main design goals of the new IO subsystem are:
- use more standard mechanisms, like URIs to identify resource locations, and
MIME types to identify data formats
- a flexible stream model, it shouldn't matter whether data comes from a file,
from a memory buffer, an HTTP connection or somewhere else
- reading and writing data from and to a stream in different data formats should
be more orthogonal, for instance it shouldn't matter if XML-formatted data is
read from memory, from a file, from a network connection or from anywhere else
- extensibility, new stream and reader/writer classes can be registered
with the IO subsystem at runtime
- portability without performance compromises, the entire IO subsystem must be
able to use platform-specific IO functions under the hood instead of relying
to CLib functions like fopen() for portability, which may come with an additional
performance or memory overhead compared to the platform specific IO functions
The main concepts of the Nebula3 IO subsystem are:
- A central <b>IO::Console</b> object for <b>all</b> text input and output with attachable
console handlers. It is guaranteed that all Nebula3 text output goes through the
console as the one centralized in/out channel. Specialized console handlers can
be used to handle text output in a special way (for instance writing the output
to stdout, an ingame console, a log file or a network connection).
- <b>Assigns</b> as path aliases. The general functionality is the same as in Nebula1
and Nebula2, or the original AmigaOS assigns which inspired Nebula's assign mechanism.
A new feature of Nebula3 assigns is that they can be aliases for complete URI's. For instance,
the assign "textures:" could be defined as "http://www.radonlabs.de/textures", so that the
shortcut resource path "textures:mytexture.dds" would be resolve to the absolute location
"http://www.radonlabs.de/textures/mytexture.dds"
- <b>Streams</b> as basic in/out data channel. Streams are the replacement for Nebula2's nFile
objects. Streams offer the same basic API with Open()/Close()/Read()/Write(), but may
hide completely different transport or storage channels behind their common interface. Examples
of stream classes are IO::FileStream, IO::MemoryStream, or Net::HttpStream
- <b>Stream readers and writers</b> are attached to streams and generally implement
easy-to-use interfaces to read and write different data formats. For instance one could
attach an IO::XmlReader to a IO::FileStream to read XML-formatted data from a filesystem
file, or attach it to an IO::HttpStream to read XML-formatted data from a HTTP connection.
A good example to show the power of the Nebula3 in/out system is the following
code fragment:
@code
IO::FileServer::Instance()->CopyFile("http://www.radonlabs.de/index.html", "temp:index.html");
@endcode
This single line of code copies a file from a HTTP server into the current user's
temp directory. With only a few lines more you could create a stream object pointing
to a HTML file on a HTTP server, attach an XML reader to the stream, and parse the
content of the HTML file without any intermediate storage file.
@subsection Nebula3Assigns Nebula3 Standard Assigns
Nebula3 initializes the following standard assigns:
- <b>home:</b> Points to the application directory, in a German Windows
installation, this is usually somewhere under "C:/Programme". Nebula3 applications
should treat the home: location as a read only directory so that the user doesn't
need administrator rights to run the application.
- <b>user:</b> This points to the currently logged in user directory for this
Nebula3 application. In a German Windows installation, this is somewhere under
"C:/Eigene Dateien/[username]". Nebula3 will automatically create a local directory in the
user directory to prevent different applications to overwrite their data. It is generally
safe to write data to the user directory. This is the place where configuration and
save game data should be written, or any other data which should persist between
application invokations.
- <b>temp:</b> This assign points to the current user's temp directory. This directory
is generally writable. It should not be assumed that data in temp: survives until the
next application start.
- <b>bin:</b> This points to the directory of the application's executable file. This
may or may not be identical with the home: directory. The bin: assign should
be treated as read-only.
Custom assigns may be defined at runtime by the application. Often this is used
to define abstract path to resources like textures, sound data, and so on. That
way the locations of those resources can be easily changes by setting a single
assign instead of fixing all the resource paths. A nice side effect of assigns is
that a path with assigns is often much shorter then an "absolute" path resulting
in a smaller memory footprint.
@subsection Nebula3URI Nebula3 URIs
Resource locations are generally defined through standard URIs in Nebula3. URIs
may consist of the following parts, some of them optional:
- a scheme, for instance "http:", "file:", etc... Nebula3 doesn't define any
hardcoded schemes, instead, schemes are bound to stream classes by registering
them with the IO::StreamServer singleton
- an optional user info field, often this is a login name and a password to
authenticate with a remote FTP or HTTP host
- a hostname, like "www.radonlabs.de"
- an optional portname following the hostname
- a local path, pointing to a resource on the host
- an optional fragment, which often points to a location inside the resource
- an optional query part, which often contains arguments for a PHP script or some
similar dynamic response mechamism
The class IO::URI is used to pass URIs around and to crack URI strings into
its various components. It should be noted however, that an URI object has a
bigger memory footprint compared to storing the URI in a simple string. So sometimes
it may be better keep URIs around in strings and only use the IO::URI class to
split the URI string into its parts.
Here are some examples for URI's:
@verbatim
file:///c:/temp/bla.txt
file://samba/temp/bla.txt
http://www.radonlabs.de/index.html
http://user:password@www.myserver.com:8080/index.html#main
@endverbatim
By using Nebula3 assigns you can simplify those complex pathnames a lot. To reference
a file in the application directory you can write for instance <b>home:bla.txt</b> which
would resolve to something like <b>file:///c:/programme/[myapp]/bla.txt</b>.
@subsection Nebula3StreamsReadersWriters Nebula3 Streams, Readers and Writers
Streams provide a common interface for storing or transporting raw data. They
replace the nFile class of Nebula2 with a much more general approach for storing,
retrieving and transporting data. A stream object provides the traditional
Open()/Close()/Read()/Write()/Seek() interface. Some stream classes provide
memory mapping, so that data can be read or written by direct memory access.
Stream objects use an IO::URI object to define their resource location. Usually,
one URI scheme maps to a specific stream class. For instance the URI scheme
"http:" usually maps to the Net::HttpStream class, while the scheme "file:" maps
to the IO::FileStream class. This mapping is implemented by the StreamServer
which constructs a matching stream object given an URI. A Nebula3 application
is responsible to provide the mapping of URI scheme to stream classes using the
StreamServer::Register() method. This is also the way how new stream classes
and schemes are registered with Nebula3.
Important stream classes in Nebula3 are for instance:
- IO::FileStream: provides access to the host's filesystem
- IO::MemoryStream: a dynamic memory buffer with a stream interface
- IO::HttpStream: provides a stream interface to files on a HTTP server
To read and write formatted stream data in a more flexible way then Nebula2,
stream reader and stream writer classes have been introduced in Nebula3.
Stream reader and writer classes provide a comfortable interface which is
specialized on a specific data format. Here are some examples of stream
readers and writers provided by Nebula3:
- IO::BinaryReader/IO::BinaryWriter: read and write binary data
- IO::TextReader/IO::TextWriter: read and write text and character data
- IO::XmlReader/IO::XmlWriter: read and write XML formatted data
- Messaging::MessageReader/Messaging::MessageWriter: Message serialization
Here's a simple example how to access a file on a HTTP server with a XmlReader:
@code
using namespace IO;
Ptr<Stream> stream = StreamServer::Instance()->CreateStream("http://www.radonlabs.de/index.html");
Ptr<XmlReader> xmlReader = XmlReader::Create();
xmlReader->SetStream(stream);
if (xmlReader->Open())
{
// parse content here using the XmlReader interface
}
@endcode
@subsection Nebula3FileServer The Nebula3 File Server
The Nebula3 IO::FileServer class provides a singleton which offers access to the
hosts filesystem for global operations like defining assigns, copying, deleting and
checking for existance of files and directories, listing directory contents, and so on.
Here's some sample code fragments for some of the more useful FileServer methods:
@code
using namespace IO;
using namespace Util;
FileServer* fs = FileServer::Instance();
// check if a file or directory exists
bool fileExists = fs->FileExists("home:bla.txt");
bool dirExists = fs->DirectoryExists("temp:bla/blub");
// resolve a path with assigns into an absolute filesystem
// path, this is sometimes necessary to interface with
// 3rd party libraries which don't understand Nebula3 paths directly
String absPath = fs->ResolveAssings("user:myapp/savegames");
// create a directory, note that all missing subdirectories will
// be created as well
fs->CreateDirectory("user:myapp/savegames");
// copy and delete files
fs->CopyFile("home:movie.mpg", "temp:movie.mpg");
fs->DeleteFile("temp:movie.mpg");
// list files in a directory matching a pattern
Array<String> files = fs->ListFiles("temp:", "*.txt");
// list all subdirectories in temp:
Array<String> dirs = fs->ListDirectories("temp:", "*");
@endcode
@subsection Nebula3Console The Nebula3 Console
[TODO]
*/