genesis-3d_engine/Engine/foundation/io/binarywriter.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

160 lines
5.3 KiB
Objective-C

/****************************************************************************
Copyright (c) 2006, Radon Labs GmbH
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#pragma once
//------------------------------------------------------------------------------
/**
@class IO::BinaryWriter
A friendly interface for writing binary data to a stream. Optionally
the writer can use memory mapping for optimal write performance.
@todo convert endianess!
*/
#include "io/streamwriter.h"
#include "util/blob.h"
#include "util/guid.h"
#include "system/byteorder.h"
#include "math/float2.h"
#include "math/point.h"
#include "math/vector.h"
//------------------------------------------------------------------------------
namespace IO
{
class BinaryWriter : public StreamWriter
{
__DeclareClass(BinaryWriter);
public:
/// constructor
BinaryWriter();
/// destructor
virtual ~BinaryWriter();
/// call before Open() to enable memory mapping (if stream supports mapping)
void SetMemoryMappingEnabled(bool b);
/// return true if memory mapping is enabled
bool IsMemoryMappingEnabled() const;
/// set the stream byte order (default is host byte order)
void SetStreamByteOrder(System::ByteOrder::Type byteOrder);
/// get the stream byte order
System::ByteOrder::Type GetStreamByteOrder() const;
/// begin reading from the stream
virtual bool Open();
/// end reading from the stream
virtual void Close();
/// write an 8-bit char to the stream
void WriteChar(char c);
/// write an 8-bit unsigned char to the stream
void WriteUChar(unsigned char c);
/// write an 16-bit short to the stream
void WriteShort(short s);
/// write an 16-bit unsigned short to the stream
void WriteUShort(unsigned short s);
/// write an 32-bit int to the stream
void WriteInt(int i);
/// write an 32-bit unsigned int to the stream
void WriteUInt(unsigned int i);
/// write a float value to the stream
void WriteFloat(float f);
/// write a compressed float value to the stream, lossy and needed to be in the range of -1.0 and +1.0
void WriteFloatAsNormalizedUByte2(float f);
/// write a compressed float value to the stream, lossy and needed to be in the range of 0.0 and +1.0
void WriteFloatAsUnsignedNormalizedUByte2(float f);
/// write a double value to the stream
void WriteDouble(double d);
/// write a boolean value to the stream
void WriteBool(bool b);
/// write a string to the stream
void WriteString(const Util::String& s);
/// write a float value to the stream
void WriteFloat2(Math::float2 f);
/// write a float4 to the stream
void WriteFloat4(const Math::float4& v);
/// write a float4 to the stream
void WritePoint(const Math::point& v);
/// write a float4 to the stream
void WriteVector(const Math::vector& v);
/// write a matrix44 to the stream
void WriteMatrix44(const Math::matrix44& m);
/// write a guid
void WriteGuid(const Util::Guid& guid);
/// write a blob of data
void WriteBlob(const Util::Blob& blob);
/// write raw data
void WriteRawData(const void* ptr, SizeT numBytes);
public:
bool enableMapping;
bool isMapped;
System::ByteOrder byteOrder;
unsigned char* mapCursor;
unsigned char* mapEnd;
};
//------------------------------------------------------------------------------
/**
*/
inline
void
BinaryWriter::SetMemoryMappingEnabled(bool b)
{
this->enableMapping = b;
}
//------------------------------------------------------------------------------
/**
*/
inline
bool
BinaryWriter::IsMemoryMappingEnabled() const
{
return this->enableMapping;
}
//------------------------------------------------------------------------------
/**
*/
inline void
BinaryWriter::SetStreamByteOrder(System::ByteOrder::Type order)
{
this->byteOrder.SetToByteOrder(order);
}
//------------------------------------------------------------------------------
/**
*/
inline System::ByteOrder::Type
BinaryWriter::GetStreamByteOrder() const
{
return this->byteOrder.GetToByteOrder();
}
} // namespace IO
//------------------------------------------------------------------------------