genesis-3d_engine/Engine/foundation/app/app.dox
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

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/**
@namespace App
@section Nebula3AppSystem The Nebula3 App Subsystem
The App namespace offers a set of Application classes which simplify setting up
a proper Nebula3 application. The general idea is that an application derives
a subclass from one of the specialized Application classes and adds its own
functionality to the virtual Application::Open(), Application::Run() and
Application::Close() methods.
Here's an example of what a Nebula3's main source code should look like:
@code
//------------------------------------------------------------------------------
// nviewer3.cc
// (C) 2007 Radon Labs GmbH
//------------------------------------------------------------------------------
#include "stdneb.h"
#include "apprender/viewerapplication.h"
using namespace App;
using namespace Util;
ImplementNebulaApplication();
//------------------------------------------------------------------------------
/**
*/
void
NebulaMain(const CmdLineArgs& args)
{
ViewerApplication app;
app.SetCompanyName("Radon Labs GmbH");
app.SetAppName("nViewer3");
app.SetCmdLineArgs(args);
if (app.Open())
{
app.Run();
app.Close();
}
app.Exit();
}
@endcode
The macro ImplementNebulaApplication() takes care about some platform-specifics (mainly
how arguments are passed to a program) and then calls the NebulaMain() function, which
receives a Util::CmdLineArgs object which contains the command line arguments. The
ViewerApplication class is a user-derived class (in this case Nebula3's standard
viewer). The application object needs to be setup with a company name, an application
name (these two uniquely identify the application and are for used to create a
data directory under "My Files" which will contain application specific files (likes
configuration settings or save game files). The Open() method will setup the application
for use. If something goes wrong the method will return false. Run() should implement
the actual application features, it may run in a loop until the user wants to exit,
or it may return immediately. Close() will shutdown the application. Finally Exit()
must be called to properly cleanup Nebula3 before exiting the application. This
will shutdown any static objects, perform a RefCounting leak and memory leak check
and finally exit the application process.
*/