genesis-3d_engine/Engine/buildingtools/idlcompiler/idldocument.cc
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

61 lines
1.5 KiB
C++

//------------------------------------------------------------------------------
// idldocument.cc
// (C) 2006 Radon Labs GmbH
//------------------------------------------------------------------------------
#include "stdneb.h"
#include "tools/idlcompiler/idldocument.h"
namespace Tools
{
__ImplementClass(Tools::IDLDocument, 'ILDC', Core::RefCounted);
using namespace Util;
using namespace IO;
//------------------------------------------------------------------------------
/**
*/
IDLDocument::IDLDocument()
{
// empty
}
//------------------------------------------------------------------------------
/**
*/
bool
IDLDocument::Parse(XmlReader* reader)
{
n_assert(0 != reader);
n_assert(reader->GetCurrentNodeName() == "Nebula3");
// parse Library elements
if (reader->SetToFirstChild("Library")) do
{
Ptr<IDLLibrary> lib = IDLLibrary::Create();
if (!lib->Parse(reader))
{
this->SetError(lib->GetError());
return false;
}
this->libraries.Append(lib);
}
while (reader->SetToNextChild("Library"));
// parse protocol elements
if (reader->SetToFirstChild("Protocol")) do
{
Ptr<IDLProtocol> protocol = IDLProtocol::Create();
if (!protocol->Parse(reader))
{
this->SetError(protocol->GetError());
return false;
}
this->protocols.Append(protocol);
}
while (reader->SetToNextChild("Protocol"));
return true;
}
} // namespace Tools