genesis-3d_engine/Engine/buildingtools/idlcompiler/idlcompiler.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

84 lines
2.1 KiB
Objective-C

#pragma once
#ifndef TOOLS_IDLCOMPILER_H
#define TOOLS_IDLCOMPILER_H
//------------------------------------------------------------------------------
/**
@class Tools::IDLCompiler
Compile Nebula3's IDL (Messaging Markup Language) into C++ source files.
IDL files are XML files which must conform to the interface.xsd schema. The
IDLCompiler doesn't check too hard whether the file conforms to the
IDL schema, so it's best to use an XML editor which performs the
checks, like Altova XMLSpy.
(C) 2006 Radon Labs GmbH
*/
#include "app/consoleapplication.h"
#include "tools/idlcompiler/idldocument.h"
#include "io/uri.h"
//------------------------------------------------------------------------------
namespace Tools
{
class IDLCompiler : public App::ConsoleApplication
{
public:
/// constructor
IDLCompiler();
/// open the application
virtual bool Open();
/// close the application
virtual void Close();
/// run the application, return when user wants to exit
virtual void Run();
/// get error string
const Util::String& GetError() const;
/// get error line number
int GetErrorLineNumber() const;
private:
/// set error string
void SetError(const Util::String& err);
/// parse source file into C++ object hierarchy
bool ParseFile(const IO::URI& uri);
/// compile a single file
bool CompileFile(const IO::URI& fileUri);
Util::Array<IO::URI> fileUris;
Util::String error;
int errorLineNumber;
Ptr<IDLDocument> document;
};
//------------------------------------------------------------------------------
/**
*/
inline void
IDLCompiler::SetError(const Util::String& err)
{
this->error = err;
}
//------------------------------------------------------------------------------
/**
*/
inline const Util::String&
IDLCompiler::GetError() const
{
return this->error;
}
//------------------------------------------------------------------------------
/**
*/
inline int
IDLCompiler::GetErrorLineNumber() const
{
return this->errorLineNumber;
}
} // namespace Tools
//------------------------------------------------------------------------------
#endif