genesis-3d_engine/Engine/buildingtools/idlcompiler/idlcompiler.cc
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

201 lines
5.7 KiB
C++

//------------------------------------------------------------------------------
// idlcompiler.cc
// (C) 2006 Radon Labs GmbH
//------------------------------------------------------------------------------
#include "stdneb.h"
#include "tools/idlcompiler/idlcompiler.h"
#include "tools/idlcompiler/idlcodegenerator.h"
namespace Tools
{
using namespace Util;
using namespace IO;
//------------------------------------------------------------------------------
/**
*/
IDLCompiler::IDLCompiler() :
errorLineNumber(0)
{
// empty
}
//------------------------------------------------------------------------------
/**
Open the application.
*/
bool
IDLCompiler::Open()
{
if (ConsoleApplication::Open())
{
bool helpArg = this->args.GetBool("-help");
// parse command line args
if (helpArg)
{
n_printf("Nebula3 IDL Compiler.\n"
"Compiles Nebula3 IDL XML files into C++ source and header files\n");
return false;
}
// gather files from command line
this->fileUris.Clear();
IndexT argIndex;
SizeT numArgs = this->args.GetNumArgs();
for (argIndex = 0; argIndex < numArgs; argIndex++)
{
this->fileUris.Append(this->args.GetStringAtIndex(argIndex));
}
return true;
}
return false;
}
//------------------------------------------------------------------------------
/**
*/
void
IDLCompiler::Close()
{
this->document = 0;
ConsoleApplication::Close();
}
//------------------------------------------------------------------------------
/**
Run the application.
*/
void
IDLCompiler::Run()
{
IndexT i;
for (i = 0; i < this->fileUris.Size(); i++)
{
if (!this->CompileFile(this->fileUris[i]))
{
return;
}
}
}
//------------------------------------------------------------------------------
/**
Compiles the provided IDL file into a set of C++ header and source files.
*/
bool
IDLCompiler::CompileFile(const URI& uri)
{
n_printf("Compiling '%s'\n", uri.AsString().AsCharPtr());
// prepare a code generator object
Ptr<IDLCodeGenerator> codeGenerator = IDLCodeGenerator::Create();
codeGenerator->SetURI(uri);
// first do an existance time stamp check on the files
IoServer* ioServer = IoServer::Instance();
URI dstHeaderURI = codeGenerator->BuildHeaderUri();
URI dstSourceURI = codeGenerator->BuildSourceUri();
bool needsRebuild = false;
if (!(ioServer->FileExists(dstHeaderURI) && ioServer->FileExists(dstSourceURI)))
{
needsRebuild = true;
}
else
{
FileTime nidlFileTime = ioServer->GetFileWriteTime(uri);
FileTime dstHeaderFileTime = ioServer->GetFileWriteTime(dstHeaderURI);
FileTime dstSourceFileTime = ioServer->GetFileWriteTime(dstSourceURI);
if ((nidlFileTime > dstHeaderFileTime) || (nidlFileTime > dstSourceFileTime))
{
needsRebuild = true;
}
}
// only compile if actually necessary
if (needsRebuild)
{
// first parse the file into a C++ tree
if (!this->ParseFile(uri))
{
n_printf("ERROR in file %s line %d: %s\n", uri.AsString().AsCharPtr(), this->errorLineNumber, this->error.AsCharPtr());
return false;
}
// generate C++ output
codeGenerator->SetDocument(this->document);
if (!codeGenerator->GenerateIncludeFile())
{
n_printf("ERROR building header file for %s\n", uri.AsString().AsCharPtr());
return false;
}
if (!codeGenerator->GenerateSourceFile())
{
n_printf("ERROR building source file for %s\n", uri.AsString().AsCharPtr());
return false;
}
}
return true;
}
//------------------------------------------------------------------------------
/**
Parses the XML source file into a tree of C++ objects.
*/
bool
IDLCompiler::ParseFile(const URI& uri)
{
// no source file given?
if (uri.IsEmpty())
{
this->error = "Source filename is empty.";
return false;
}
// parse the source file into a C++ object tree
Ptr<Stream> stream = IoServer::Instance()->CreateStream(uri);
stream->SetAccessMode(Stream::ReadAccess);
if (stream->Open())
{
Ptr<XmlReader> xmlReader = XmlReader::Create();
xmlReader->SetStream(stream);
if (xmlReader->Open())
{
// check if it is a valid IDL file
if (xmlReader->GetCurrentNodeName() == "Nebula3")
{
this->document = IDLDocument::Create();
String docName = uri.LocalPath().ExtractFileName();
docName.StripFileExtension();
this->document->SetName(docName);
if (!this->document->Parse(xmlReader))
{
this->error = this->document->GetError();
this->errorLineNumber = xmlReader->GetCurrentNodeLineNumber();
return false;
}
}
else
{
this->error = "XML file has invalid format (Nebula3 root element expected).";
this->errorLineNumber = xmlReader->GetCurrentNodeLineNumber();
return false;
}
xmlReader->Close();
}
else
{
this->error.Format("Failed to open '%s' as XML file!", uri.AsString().AsCharPtr());
return false;
}
stream->Close();
}
else
{
this->error.Format("Failed to open source file '%s'!", uri.AsString().AsCharPtr());
return false;
}
return true;
}
} // namespace Tools