genesis-3d_engine/Engine/app/scriptfeature/script_root_instance.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

77 lines
2.7 KiB
C++

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __SCRIPT_ROOT_INSTANCE_H__
#define __SCRIPT_ROOT_INSTANCE_H__
#include "foundation/core/refcounted.h"
#include "foundation/util/scriptbind.h"
#include "foundation/util/monoapi.h"
#include "app/scriptfeature/inc/script_fwd_decl.h"
#include "appframework/app_fwd_decl.h"
#include "foundation/core/singleton.h"
namespace App
{
class ScriptRootInstance : public Core::RefCounted
{
__DeclareSubClass( App::ScriptRootInstance, Core::RefCounted );
/// this is a singleton class
__DeclareImageSingleton( App::ScriptRootInstance );
public:
virtual ~ScriptRootInstance();
static void CreateSingleton();
static void DestorySingleton();
void Init();
void OnLoad();
void OnTick();
void OnExit();
void OnStopped();
void OnResumed();
void OnExited();
MonoObject* GetMonoObj();
static const Util::String& s_csRootClassName;
static const Util::String& s_csParentRootClassName;
private:
ScriptRootInstance();
void GetEntryMethods();
MonoClass* m_pRootClass; ///< - mono class
MonoObject* m_pRootObj; ///< - mono object on script side
uint32 m_uiRootRefID; ///< - mono ref id
TMonoScriptPtr m_pMonoScript; ///< - mono script which init this class
TMonoMethodArray m_ArrEntryMethods; ///< - methods which will be call by engine
bool m_bInit; ///< - to check if this class had already be inited
};
inline MonoObject* ScriptRootInstance::GetMonoObj()
{
return m_pRootObj;
}
}
#endif // - __SCRIPT_ROOT_INSTANCE_H__