genesis-3d_engine/Engine/app/scriptfeature/inc/script_instance.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

177 lines
6.1 KiB
C++

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __SCRIPT_INSTANCE_H__
#define __SCRIPT_INSTANCE_H__
#include "foundation/core/refcounted.h"
#include "foundation/util/scriptbind.h"
#include "foundation/util/monoapi.h"
#include "app/scriptfeature/inc/script_fwd_decl.h"
#include "appframework/app_fwd_decl.h"
//#include "app/physXfeature/PhysicsShapeComponent.h"
#include "app/scriptfeature/inc/script_message.h"
namespace Graphic
{
class RenderToTexture;
}
namespace App
{
class RenderComponent;
class CameraComponent;
/*
* instantiate a mono script,use this class to run a script
*/
class ScriptInstance : public Core::RefCounted
{
__DeclareSubClass( App::ScriptInstance, Core::RefCounted );
__ScriptBind
public:
/// constructor
ScriptInstance()
: m_pOwner( NULL )
, m_pArrEntryMethods( NULL )
, m_pMonoObj( NULL )
, m_pDicMethods( NULL )
, m_pMonoScript()
, m_sName()
, m_pDicRegistedMessageHandler( NULL )
, m_Ref(0)
{}
/// destructor
virtual ~ScriptInstance();
/// if this class has been init
bool IsInit( void );
/// Discard this obj
void Discard();
/// if a method had been writed in user's class.
bool IsScriptMethodExist(EEntryMethodIndex methodIndex);
/// get owner actor
Actor* GetOwner( void );
/// initialize this class from a script
bool Init( const TMonoScriptPtr& pMonoScript );
/// set owner actor of this instance
void SetOwner( Actor* pOwner );
/// get mono script
MonoScript* GetMonoScript( void );
/// Call mono method , use mono_runtime_invoke internally.
MonoObject* CallMethod( const char* methodName, void** params );
/// call script function "OnBeginFrame"
void OnBeginFrame( void );
/// call script function "OnFrame"
void OnFrame( void );
/// call script function "OnEndFrame"
void OnEndFrame( void );
/// call script function "OnLoad"
void OnLoad( void );
/// call script function "OnExit"
void OnExit( void );
/// call script function "OnStopped"
void OnStopped( void );
/// call script function "OnResumed"
void OnResumed( void );
/// call script function "OnWillRenderObject"
void OnWillRenderObject( RenderComponent* renderComponent );
/// call script function "OnRenderPostEffect"
bool OnRenderPostEffect(CameraComponent* camera, Graphic::RenderToTexture* source, Graphic::RenderToTexture* destination);
/// get name
const Util::String& GetName() const;
/// set name
void SetName( const Util::String& name );
/// get c# instance
MonoObject* GetMonoInstance();
/// throw the msg to the script side
void HandleMessage( const TScriptMessagePtr& msg );
private:
MonoObject* invokeScript(EEntryMethodIndex methodIndex, void** params = NULL);
Actor* m_pOwner; ///< - owner of this script
TMonoMethodArray* m_pArrEntryMethods; ///< - methods which will be call by engine
TMonoMethodMap* m_pDicMethods; ///< - all method of a script, get from mono script,temp code
MonoObject* m_pMonoObj; ///< - script instance on Mono side
TMonoScriptPtr m_pMonoScript; ///< - mono script which init this class
Util::String m_sName; ///< - name of the script on script side
ScriptMessageHandlerMap* m_pDicRegistedMessageHandler; ///< - pointer to a recored registered message handler map
int m_Ref;
};
// - implement of inline function
inline bool ScriptInstance::IsInit( void )
{
return ( (NULL!=m_pOwner) && (NULL!=m_pMonoObj) );
}
//------------------------------------------------------------------------
inline Actor* ScriptInstance::GetOwner( void )
{
return m_pOwner;
}
//------------------------------------------------------------------------
inline MonoScript* ScriptInstance::GetMonoScript( void )
{
return m_pMonoScript.get();
}
//------------------------------------------------------------------------
inline const Util::String& ScriptInstance::GetName() const
{
return m_sName;
}
//------------------------------------------------------------------------
inline void ScriptInstance::SetName( const Util::String& name )
{
m_sName = name;
}
//------------------------------------------------------------------------
inline MonoObject* ScriptInstance::GetMonoInstance()
{
return m_pMonoObj;
}
//------------------------------------------------------------------------
inline bool ScriptInstance::IsScriptMethodExist(EEntryMethodIndex methodIndex)
{
if ( IsInit() )
{
MonoMethod* pMethod = m_pArrEntryMethods->operator[]( methodIndex );
return NULL != pMethod;
}
return false;
}
//------------------------------------------------------------------------
inline MonoObject* ScriptInstance::invokeScript(EEntryMethodIndex methodIndex, void** params /* = NULL */)
{
if ( IsInit() )
{
MonoMethod* pMethod = m_pArrEntryMethods->operator[]( methodIndex );
if ( pMethod )
{
return Utility_MonoRuntimeInvoke( pMethod, m_pMonoObj, params );
}
}
return NULL;
}
}
#endif // - __SCRIPT_INSTANCE_H__