95 lines
3.1 KiB
C++
95 lines
3.1 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __PHYSICSCAPSULESHAPE_H__
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#define __PHYSICSCAPSULESHAPE_H__
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#include "PhysicsShape.h"
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#include "physXfeature/PhysicsBodyComponent.h"
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namespace App
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{
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class PhysicsCapsuleShape : public App::PhysicsShape
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{
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__DeclareSubClass(PhysicsCapsuleShape, App::PhysicsShape);
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public:
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PhysicsCapsuleShape();
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virtual ~PhysicsCapsuleShape();
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bool OnCreate(GPtr<PhysicsBodyComponent> component);
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void OnResize(const Math::bbox& bb);
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bool CopyFrom(const GPtr<PhysicsShape>& pComponent);
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void Save(AppWriter* pSerialize);
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void Load(Version ver, AppReader* pReader);
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bool IsGeometryValid();
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public:
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void CreateRenderShape();
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void ScaleWithActor(const Math::vector& scale);
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Math::scalar GetHeight() { return m_Height; }
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void SetHeight(Math::scalar height);
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Math::scalar GetRadius() { return m_Radius; }
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void SetRadius(Math::scalar radius);
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int GetDirection() { return m_Direct; }
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void SetDirection(int dir);
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Math::scalar CaculateVolume();
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void GetGlobalTransform(Math::matrix44& tran);
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__forceinline Math::scalar getRealHeight() { return _GetRealHeight(); }
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__forceinline Math::scalar getRealRadius() { return _GetRealRadius(); }
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protected:
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Math::float2 _GetScaledLocalExtent(const Math::vector dimension, Math::scalar dir);
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Math::quaternion _GetQuatByDirection(Math::scalar dir);
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Math::scalar _GetRealHeight();
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Math::scalar _GetRealRadius();
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void SetHeightDo(Math::scalar height);
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void SetRadiusDo(Math::scalar radius);
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void UpdateShapePosition();
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friend class PhysicsRole;
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protected:
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int m_Direct;
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Math::scalar m_Radius;
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Math::scalar m_Height;
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Math::vector m_ActorScale;
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};
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inline void PhysicsCapsuleShape::GetGlobalTransform(Math::matrix44& tran)
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{
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Super::GetGlobalTransform(tran);
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tran.scale(Math::float4(_GetRealHeight(),_GetRealRadius()*2,_GetRealHeight(),1.f));
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}
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}
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#endif |