82 lines
2.4 KiB
C++
82 lines
2.4 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __PHYSICSBOXSHAPE_H__
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#define __PHYSICSBOXSHAPE_H__
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#include "PhysicsShape.h"
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namespace App
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{
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class PhysicsBoxShape : public App::PhysicsShape
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{
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__DeclareSubClass(PhysicsBoxShape, App::PhysicsShape)
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public:
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PhysicsBoxShape();
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virtual ~PhysicsBoxShape();
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bool OnCreate(GPtr<PhysicsBodyComponent> component);
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void OnResize(const Math::bbox& bb);
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bool CopyFrom( const GPtr<PhysicsShape>& pShape );
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void Save(AppWriter* pSerialize);
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void Load(Version ver, AppReader* pReader);
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bool IsGeometryValid();
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public:
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void CreateRenderShape();
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void ScaleWithActor(const Math::vector& scale);
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void SetDimension(const Math::float3& dimension);
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Math::float3& GetDimension() { return m_Dimension; }
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void GetGlobalTransform(Math::matrix44& tran);
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protected:
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void SetDimensionDo(const Math::float3& dimension);
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Math::scalar CaculateVolume();
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Math::float3 _GetRealDemension();
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private:
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Math::float3 m_Dimension;
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Math::vector m_ActorScale;
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};
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inline void PhysicsBoxShape::GetGlobalTransform(Math::matrix44& tran)
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{
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Super::GetGlobalTransform(tran);
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Math::float3 _scale = _GetRealDemension();
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tran.scale(Math::float4(_scale.x(),_scale.y(),_scale.z(),1.f));
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}
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}
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#endif
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