genesis-3d_engine/Engine/app/appframework/actormanager.cc
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

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/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "stdneb.h"
#include "appframework/actormanager.h"
#include "serialization/serializeserver.h"
#include "app/basegamefeature/managers/timesource.h"
#include "app/basegamefeature/managers/sceneschedulemanager.h"
#include "addons/resource/resourcemanager.h"
#include "addons/serialization/xmserialize.h"
#include "addons/serialization/binaryserialize.h"
#include "io/memorystream.h"
#include "appframework/scene.h"
#include "app/graphicfeature/components/animationcomponent.h"
#include "graphicfeature/components/cameracomponent.h"
namespace App
{
__ImplementClass(App::ActorTemplateFile, 'GACM', App::Manager);
__ImplementClass(App::ActorManager, 'GAMG', App::Manager);
__ImplementThreadSingleton(App::ActorManager);
const Util::StringAtom g_EmptyTemplateName("Empty");
const int ActorManager::ActorDeadRefCount = 1;
//------------------------------------------------------------------------
ActorManager::ActorManager()
{
__ConstructThreadSingleton;
mCurrentClearIterator = mAllCreatedActors.begin();
}
//------------------------------------------------------------------------
ActorManager::~ActorManager()
{
n_assert( mActiveActors.Size() == 0 );
n_assert( mTemplateActors.Size() == 0 );
n_assert( mAllCreatedActors.size() == 0 );
__DestructThreadSingleton;
}
//------------------------------------------------------------------------
void ActorManager::OnActivate()
{
Super::OnActivate();
n_assert( mActiveActors.Size() == 0 );
}
//------------------------------------------------------------------------
Actor*
ActorManager::GetActor(IndexT index) const
{
if ( index < 0 || index >= GetAllActorCount() )
{
return NULL;
}
ActorList_Const_Iterator itor = mAllCreatedActors.begin();
Util::STL::advance(itor,index);
return *itor;
}
//------------------------------------------------------------------------
void ActorManager::OnDeactivate()
{
mTemplateActors.Clear();
mActiveActors.Clear();
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʣ<EFBFBD><CAA3><EFBFBD><EFBFBD>Actor, <20><>ЩActor<6F><72><EFBFBD><EFBFBD>actor<6F><72><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFA3AC><EFBFBD><EFBFBD>ֻ<EFBFBD><D6BB>ȫ<EFBFBD><C8AB><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɣ<EFBFBD><C9A3><EFBFBD><EFBFBD><EFBFBD>ȥ<EFBFBD><C8A5>ע<EFBFBD><D7A2><EFBFBD>ǵĸ<C7B5><C4B8>ӹ<EFBFBD>ϵ<EFBFBD><CFB5>
if (!mAllCreatedActors.empty() )
{
ActorList_Iterator it = mAllCreatedActors.begin();
ActorList_Iterator end = mAllCreatedActors.end();
while(it != end)
{
(*it)->_Destory(true);
(*it)->Release();
++it;
}
mAllCreatedActors.clear();
}
Super::OnDeactivate();
}
#define CLEAR_COUNT 100
//------------------------------------------------------------------------
//<2F><>һ<EFBFBD><D2BB><EFBFBD>Ż<EFBFBD><C5BB><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ñȽϼ<C8BD><CFBC>˵ķ<CBB5><C4B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>mAllCreatedActors.erase<73><65><EFBFBD><EFBFBD><EFBFBD>ط<EFBFBD><D8B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>mAllCreatedActors<72><73><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧЧ
void ActorManager::_GarbageOnFrame()
{
#if NEBULA3_DEBUG && 0
static int testFrame = 0;
testFrame++;
if ( testFrame % 10 == 0)
{
n_printf("Actor Count = %d \n", GetAllActorCount() );
}
#endif
for ( uint i = 0, des = CLEAR_COUNT;
i < des; )
{
if ( mAllCreatedActors.end() == mCurrentClearIterator )
{
mCurrentClearIterator = mAllCreatedActors.begin();
break;
}
if ( (*mCurrentClearIterator)->IsDestory() )
{
(*mCurrentClearIterator)->_Destory();
(*mCurrentClearIterator)->Release();
mCurrentClearIterator = mAllCreatedActors.erase(mCurrentClearIterator);
des--;
}
else
{
mCurrentClearIterator++;
i ++;
}
}
}
//------------------------------------------------------------------------
void ActorManager::DeactiveActorDelayed( GPtr<Actor>& pActor, bool forceActiveControlofChild )
{
ActorInDustbin actor;
actor.mForceActiveControlofChild = forceActiveControlofChild;
actor.mpActor = pActor;
ActorDustbin::Iterator iter;
for ( iter = mArrActorDustbin.Begin(); iter!=mArrActorDustbin.End(); iter++ )
{
if ( (*iter).mpActor->GetFastId() == pActor->GetFastId() )
{
return;
}
}
mArrActorDustbin.AddBack(actor);
}
//------------------------------------------------------------------------
void ActorManager::LoadTemplateFile(const Util::String& filePath)
{
if ( !Serialization::SerializationServer::HasInstance() )
{
return;
}
Serialization::SerializationServer* serialize = Serialization::SerializationServer::Instance();
GPtr<Serialization::SerializeReader> pReader = serialize->OpenReadFile( filePath, Serialization::FT_DEFAULT );
if ( pReader )
{
GPtr<ActorTemplateFile> tplFile = pReader->SerializeObject<ActorTemplateFile>();
serialize->CloseReadFile(pReader);
}
}
//--------------------------------------------------------------------------------
GPtr<Actor> ActorManager::CreateActor()
{
GPtr<Actor> actor = Actor::Create();
return actor;
}
//--------------------------------------------------------------------------------
GPtr<Actor> ActorManager::CreatFromTemplateRes(Resources::ResourceId resID)
{
GPtr<Resources::TemplateResInfo> templateResInfo = Resources::ResourceManager::Instance()->CreateTemplateResInfo(resID);
if (templateResInfo.isvalid())
{
const GPtr<Resources::TemplateRes>& res = templateResInfo->GetRes().downcast<Resources::TemplateRes>();
GPtr<Resources::TemplateResSaver> tplresSaver = Resources::TemplateResSaver::Create();
if(tplresSaver->SaveResource(res))
{
Serialization::SerializationServer* serialize = Serialization::SerializationServer::Instance();
GPtr<Serialization::SerializeReader> pReader = serialize->OpenReadFile( tplresSaver->GetStream(), Serialization::FT_DEFAULT );
if ( pReader )
{
GPtr<Actor> act = pReader->SerializeObject<Actor>();
serialize->CloseReadFile(pReader);
return act;
}
}
}
return NULL;
}
//------------------------------------------------------------------------
void ActorManager::DeleteTemplateCache(Resources::ResourceId resID)
{
IndexT index = mTemplateActors.FindIndex( resID.AsString() );
if ( InvalidIndex == index )
{
return;
}
mTemplateActors.EraseAtIndex(index);
}
//------------------------------------------------------------------------
GPtr<Actor> ActorManager::CreateFromTemplate( const Util::String& actorTemplateName )
{
GPtr<Actor> pTemplate(NULL);
IndexT index = mTemplateActors.FindIndex( actorTemplateName );
if ( InvalidIndex == index )
{
Serialization::FileType eFileType;
pTemplate = LoadSingleTemplate(actorTemplateName,eFileType);
}
else
{
pTemplate = mTemplateActors.ValueAtIndex( index ).m_ptr;
}
if ( !pTemplate.isvalid() )
{
return NULL;
}
GPtr<Actor> pActor = CreateActor();
n_assert( pActor );
pActor->CopyFrom( pTemplate, true, false, false);
/*<2A><>ΪpTemplateһ<65><D2BB><EFBFBD>ǷǼ<C7B7><C7BC><EFBFBD>״̬<D7B4><CCAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڸ<EFBFBD><DAB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֮<EFBFBD><D6AE>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD>״̬<D7B4><CCAC>Ϣ<EFBFBD><CFA2>pActor<6F><72><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>*/
index = mTemplateActors.FindIndex( actorTemplateName );
if (mTemplateActors.ValueAtIndex(index).activeFlag)
{
pActor->Active();
}
else
{
pActor->Deactive();
}
pActor->SetLinkTemplate( false );
return pActor;
}
//------------------------------------------------------------------------
bool ActorManager::CopyFromTemplate( const Util::String& actorTemplateName, GPtr<Actor>& pDestActor, bool includePrivateProperty )
{
if ( !pDestActor.isvalid() )
{
return false;
}
GPtr<Actor> pTemplate(NULL);
IndexT index = mTemplateActors.FindIndex( actorTemplateName );
if ( InvalidIndex == index )
{
Serialization::FileType iFileType;
pTemplate = LoadSingleTemplate(actorTemplateName,iFileType);
}
else
{
pTemplate = mTemplateActors.ValueAtIndex( index ).m_ptr;
}
if ( !pTemplate.isvalid() )
{
return false;
}
pDestActor->CopyFrom( pTemplate, includePrivateProperty );
/*<2A><>ΪpTemplateһ<65><D2BB><EFBFBD>ǷǼ<C7B7><C7BC><EFBFBD>״̬<D7B4><CCAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڸ<EFBFBD><DAB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>֮<EFBFBD><D6AE>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD><EFBFBD>ֵ<EFBFBD><D6B5>б<EFBFBD><D0B1><EFBFBD><EFBFBD><EFBFBD>״̬<D7B4><CCAC>Ϣ<EFBFBD><CFA2>pActor<6F><72><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>*/
index = mTemplateActors.FindIndex( actorTemplateName );
if (mTemplateActors.ValueAtIndex(index).activeFlag)
{
pDestActor->Active();
}
else
{
pDestActor->Deactive();
}
pDestActor->SetLinkTemplate( false );
return true;
}
//------------------------------------------------------------------------
const Util::String g_SingleTemplateURI = "asset:";
const Util::String g_SingleTemplateExt = ".template";
bool ActorManager::SaveSingleTemplate( const Util::String& actorTemplateName, GPtr<Actor>& pSource, int iFileType, bool updateSource)
{
if ( iFileType<0 ||
iFileType>=Serialization::FT_NUM )
{
return false;
}
//Util::String templateName = g_SingleTemplateURI + actorTemplateName.ExtractFileName();
Util::String templateName = actorTemplateName;
bool bHasInstance = Serialization::SerializationServer::HasInstance();
if ( !pSource ||
!bHasInstance )
{
return false;
}
GPtr<Actor> pTemplate = Actor::Create();
pTemplate->CopyFrom(pSource, true, false, false);
#ifdef __GENESIS_EDITOR__
pTemplate->SetFrozen(false,false);
pTemplate->SetLocked(false,false);
#endif
// template must deactive and link false
RecursionUnLinkTemplate(pTemplate); // <20>ݹ<EFBFBD><DDB9>Ͽ<EFBFBD><CFBF><EFBFBD><EFBFBD>ӡ<EFBFBD><D3A1><EFBFBD><EFBFBD><EFBFBD>Ƕ<EFBFBD><C7B6>
pTemplate->SetTemplateName( templateName );
if (updateSource)
{
//update the template name of pSource
RecursionUnLinkTemplate( pSource );
pSource->SetTemplateName( templateName );
}
Serialization::SerializationServer* serialize = Serialization::SerializationServer::Instance();
Util::String filePath = actorTemplateName;
Serialization::FileType eFileType = static_cast<Serialization::FileType>( iFileType );
GPtr<Serialization::SerializeWriter> pWriter = serialize->OpenWriteFile( filePath, eFileType );
if ( pWriter )
{
pWriter->SerializeObject( pTemplate );
serialize->CloseWriteFile( pWriter );
}
else
{
pTemplate->Deactive(true);
return false;
}
/*<2A>ڽ<EFBFBD>actor<6F><72><EFBFBD><EFBFBD>Ϊģ<CEAA><C4A3>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD>ʹator֮ǰ<D6AE><C7B0><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><EFBFBD><E5B4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ģ<EFBFBD><EFBFBD><E5BBBA><EFBFBD><EFBFBD>Ҳ<EFBFBD>п<EFBFBD><D0BF>ܴ<EFBFBD><DCB4><EFBFBD>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD>ģ<EFBFBD>
<09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>л<EFBFBD><D0BB><EFBFBD><EFBFBD><EFBFBD>֮<EFBFBD><D6AE>Ҫ<EFBFBD><D2AA><EFBFBD><EFBFBD>ģ<EFBFBD><EFBFBD><E5BBBA>*/
IndexT index = mTemplateActors.FindIndex( templateName );
TemplateInfo templateInfo(pTemplate, eFileType);
/*ʹ<><CAB9>pTemplate<74><65><EFBFBD><EFBFBD><EFBFBD><EFBFBD>templateInfo<66><6F><EFBFBD><EFBFBD>pTemplate<74>ļ<EFBFBD><C4BC><EFBFBD>״̬<D7B4>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>templateInfo<66>У<EFBFBD>
Ϊ<>˲<EFBFBD><CBB2><EFBFBD>pTemplate<74><65>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD>ý<EFBFBD><C3BD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>Ǽ<EFBFBD><C7BC><EFBFBD>״̬*/
pTemplate->Deactive();
if ( InvalidIndex != index )
{
mTemplateActors.ValueAtIndex( index ) = templateInfo;
}
else
{
mTemplateActors.Add(templateName, templateInfo);
}
return true;
}
//------------------------------------------------------------------------
void ActorManager::UpdateTemplatedActors( GPtr<Actor>& pActor )
{
const GPtr<Actor> pRootActor(this->_GetMainSceneRootActor());
const Util::String templateName = pActor->GetTemplateName().AsString();
if ( "" == templateName)
{
return;
}
if ( pRootActor.isvalid() )
{
// <20><><EFBFBD><EFBFBD>֮ǰ<D6AE>򿪵<EFBFBD><F2BFAAB5>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
IndexT index = mTemplateActors.FindIndex( templateName );
Serialization::FileType iFileType = Serialization::FT_XML;
if ( InvalidIndex != index )
{
iFileType = mTemplateActors.ValueAtIndex( index ).iFileType;
}
else
{
LoadSingleTemplate( templateName ,iFileType);
}
SaveSingleTemplate(templateName, pActor, iFileType);
RecursionUpdateTemplate(pActor, pRootActor, templateName);
}
}
//------------------------------------------------------------------------
void ActorManager::RecursionUpdateTemplate(const GPtr<Actor>& sourceActor,const GPtr<Actor>& destActor,
const Util::String& actorTemplateName)
{
if ( sourceActor.isvalid() && destActor.isvalid() && sourceActor.get() != destActor.get())
{
if ( destActor->GetTemplateName() == actorTemplateName)
{
//<2F><>Ϊ<EFBFBD><CEAA>actor<6F><72>CopyFrom<6F><6D><EFBFBD><EFBFBD><EFBFBD>лὫactor<6F>Լ<EFBFBD>Deactive<76><65><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA>active״̬<D7B4><CCAC><EFBFBD><EFBFBD><E6A3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ɺ<EFBFBD><C9BA>ָ<EFBFBD>
bool bIsActive = destActor->IsActive();
destActor->CopyFrom( sourceActor, false,false, false);
destActor->SetScale(sourceActor->GetScale());
if (bIsActive)
{
destActor->Active(true);//<2F><>Ϊ<EFBFBD><CEAA>actor<6F><72>û<EFBFBD><C3BB><EFBFBD><EFBFBD>ģ<EFBFBD><C4A3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ҫ<EFBFBD><D2AA>ͬ<EFBFBD><CDAC>actorһ<72>𼤻<EFBFBD>
}
else
{
destActor->Deactive(true);
}
}
else
{
SizeT count = destActor->GetChildCount();
for ( IndexT index = 0; index < count; ++index )
{
RecursionUpdateTemplate( sourceActor, destActor->GetChild(index), actorTemplateName);
}
}
}
}
//------------------------------------------------------------------------
GPtr<Actor> ActorManager::LoadSingleTemplate( const Util::String& actorTemplateName ,Serialization::FileType& file)
{
if ( !Serialization::SerializationServer::HasInstance() )
{
return NULL;
}
Serialization::SerializationServer* serialize = Serialization::SerializationServer::Instance();
Util::String filePath = actorTemplateName;
GPtr<Actor> pTemplate;
GPtr<Serialization::SerializeReader> pReader = serialize->OpenReadFile( filePath, Serialization::FT_DEFAULT );
if ( pReader )
{
pTemplate = pReader->SerializeObject<Actor>();
if ( !pTemplate.isvalid())
{
serialize->CloseReadFile(pReader);
return NULL;
}
//the name of pTemplate is the fileName
pTemplate->SetTemplateName( actorTemplateName );
serialize->CloseReadFile(pReader);
}
else
{
return NULL;
}
// <20>ж<EFBFBD><D0B6><EFBFBD><EFBFBD>л<EFBFBD><D0BB>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ͣ<EFBFBD><CDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ơ<EFBFBD>xml<6D><6C><EFBFBD>ͣ<EFBFBD>
Serialization::FileType fileType;
if ( pReader->GetRtti() == &Serialization::SerializeXmlReader::RTTI )
{
fileType = Serialization::FT_XML;
}
else if ( pReader->GetRtti() == &Serialization::SerializeBinaryReader::RTTI )
{
fileType = Serialization::FT_BINARY;
}
file = fileType;
if ( pTemplate )
{
TemplateInfo templateInfo( pTemplate, fileType);
/*ʹ<><CAB9>pTemplate<74><65><EFBFBD><EFBFBD><EFBFBD><EFBFBD>templateInfo<66><6F><EFBFBD><EFBFBD>pTemplate<74>ļ<EFBFBD><C4BC><EFBFBD>״̬<D7B4>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>templateInfo<66>У<EFBFBD>
Ϊ<>˲<EFBFBD><CBB2><EFBFBD>pTemplate<74><65>Ⱦ<EFBFBD><C8BE><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ӧ<EFBFBD>ý<EFBFBD><C3BD><EFBFBD><EFBFBD><EFBFBD>Ϊ<EFBFBD>Ǽ<EFBFBD><C7BC><EFBFBD>״̬*/
pTemplate->Deactive();
// cache
IndexT index = mTemplateActors.FindIndex( actorTemplateName );
if ( index == InvalidIndex)
mTemplateActors.Add(actorTemplateName, templateInfo);
else
mTemplateActors.ValueAtIndex( index ) = templateInfo;
return pTemplate;
}
else
{
return NULL;
}
}
//------------------------------------------------------------------------
void ActorManager::RecursionUnLinkTemplate(const GPtr<Actor>& pActor)
{
if ( pActor )
{
SizeT count = pActor->GetChildCount();
for ( IndexT index = 0; index < count; ++index )
{
RecursionUnLinkTemplate( pActor->GetChild(index) );
}
pActor->SetLinkTemplate(false);
pActor->SetTemplateName("Empty");
}
}
//------------------------------------------------------------------------------
bool ActorManager::GetTemplateActiveFlag(const Util::String& actorTemplateName, bool& bActiveFlag)
{
IndexT index = mTemplateActors.FindIndex( actorTemplateName );
if ( InvalidIndex == index)
{
return false;
}
bActiveFlag = mTemplateActors.ValueAtIndex(index).activeFlag;
return true;
}
//------------------------------------------------------------------------
Actor* ActorManager::FindActiveActor( App::Actor::FastId fastID ) const
{
IndexT index = mActiveActors.FindIndex( fastID );
if( index != InvalidIndex )
{
return mActiveActors.ValueAtIndex( index );
}
else
{
return NULL;
}
}
//------------------------------------------------------------------------
Actor* ActorManager::FindActiveActorByGUID(const Util::Guid& guid) const
{
for (SizeT i = 0; i < mActiveActors.Size(); ++i)
{
//if(mActiveActors[i]->GetGUID() == guid)
if (mActiveActors.ValueAtIndex(i)->GetGUID() == guid)
{
return mActiveActors.ValueAtIndex(i);
}
}
return NULL;
}
//------------------------------------------------------------------------
Actor* ActorManager::FindActiveActorByName(const Util::String& name) const
{
for (SizeT i = mActiveActors.Size()-1; i >=0; --i)
{
if(mActiveActors.ValueAtIndex(i)->GetName() == name)
{
return mActiveActors.ValueAtIndex(i);
}
}
return NULL;
}
IndexT ActorManager::FindActiveActorIndex(App::Actor::FastId fastID) const
{
return mActiveActors.FindIndex(fastID);
}
void ActorManager::FindActiveActorsInGroup( const TagID tagID,Util::Array< GPtr<Actor> >& actors ) const
{
for (SizeT i = mActiveActors.Size()-1; i >=0; --i)
{
if(mActiveActors.ValueAtIndex(i)->GetTagID() == tagID)
{
actors.Append(mActiveActors.ValueAtIndex(i));
}
}
}
Actor* ActorManager::FindActiveActorInGroup(const TagID tagID)
{
for(SizeT i = mActiveActors.Size()-1; i>=0; --i)
{
if(mActiveActors.ValueAtIndex(i)->GetTagID() == tagID)
{
return mActiveActors.ValueAtIndex(i);
}
}
return NULL;
}
Actor* ActorManager::FindActorByGUID(const Util::Guid& gid) const
{
ActorList_Const_Iterator itor = mAllCreatedActors.begin();
ActorList_Const_Iterator end = mAllCreatedActors.end();
for (; itor != end; ++itor)
{
if( (*itor)->GetGUID() == gid )
{
return *itor;
}
}
return NULL;
}
//------------------------------------------------------------------------
void ActorManager::_ActiveSingle( GPtr<Actor>& pActor )
{
n_assert( !pActor->IsActive() );
n_assert( mActiveActors.FindIndex( pActor->GetFastId() ) == InvalidIndex );
mActiveActors.Add(pActor->GetFastId(), pActor.get_unsafe());
pActor->OnActivate();
}
//------------------------------------------------------------------------
void ActorManager::ActiveActor( GPtr<Actor>& pActor, bool includeChild )
{
if ( !pActor.isvalid() )
return;
if ( !pActor->IsActive() )
{
_ActiveSingle( pActor );
}
if ( includeChild )
{
SizeT count = pActor->GetChildCount();
for ( IndexT i = 0; i < count; ++i)
{
GPtr<Actor> pChild = pActor->GetChild( i );
n_assert( pChild );
ActiveActor( pChild, includeChild );
}
}
}
//------------------------------------------------------------------------
void ActorManager::_DeactiveSingle( GPtr<Actor>& pActor )
{
n_assert( pActor->IsActive() );
IndexT findIndex = mActiveActors.FindIndex( pActor->GetFastId() );
n_assert( findIndex != InvalidIndex );
if ( findIndex != InvalidIndex )
{
mActiveActors.EraseAtIndex( findIndex );
pActor->OnDeactivate();
}
else
{
n_warning( "ActorManager::_DeactiveSingle: active actor not in active list\n");
}
}
//------------------------------------------------------------------------
void ActorManager::DeactiveActor( GPtr<Actor>& pActor, bool forceActiveControlofChild /* = false */ )
{
if ( !pActor.isvalid() )
return;
if ( pActor->IsActive() )
{
_DeactiveSingle( pActor );
}
if ( forceActiveControlofChild )
{
SizeT count = pActor->GetChildCount();
for ( IndexT i = 0; i < count; ++i)
{
GPtr<Actor> pChild = pActor->GetChild( i );
n_assert( pChild );
DeactiveActor(pChild, forceActiveControlofChild );
}
}
}
//------------------------------------------------------------------------
void ActorManager::DeactiveActors( uint layerMark )
{
ActiveActorContainer copys = mActiveActors;
ActiveActorContainer::Iterator it = copys.Begin();
ActiveActorContainer::Iterator end = copys.End();
while(it != end)
{
Actor* actor = it->Value();
LayerID layerID = actor->GetLayerID();
uint mark = BIT_FLAG(layerID);
if (mark & layerMark)
{
actor->Deactive();
}
++it;
}
}
//------------------------------------------------------------------------
void ActorManager::ForceGC()
{
_DustbinOnFrame();
for ( ActorList::iterator it = mAllCreatedActors.begin();
it != mAllCreatedActors.end(); )
{
if ( (*it)->IsDestory() )
{
(*it)->_Destory();
(*it)->Release();
it = mAllCreatedActors.erase(it);
}
else
{
++it;
}
}
mCurrentClearIterator = mAllCreatedActors.begin();
}
//------------------------------------------------------------------------
void ActorManager::OnBeginFrame()
{
_DustbinOnFrame();
_GarbageOnFrame();
//SizeT actorSize = mActiveActors.Size();
//actor<6F>ڸ<EFBFBD><DAB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>п<EFBFBD><D0BF>ܰ<EFBFBD><DCB0>Լ<EFBFBD>Deactive<76><65>,
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>mActiveActors<72><73><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD>ı<C4B1><E4A3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵʱ<CAB5>õ<EFBFBD>mActiveActors<72>Ĵ<EFBFBD>С,
//<2F>Է<EFBFBD><D4B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱԽ<CAB1>
for ( IndexT index = 0; index < mActiveActors.Size(); ++index)
{
mActiveActors.ValueAtIndex(index)->OnBeginFrame();
}
}
//------------------------------------------------------------------------
void ActorManager::OnFrame()
{
//SizeT actorSize = mActiveActors.Size();
//actor<6F>ڸ<EFBFBD><DAB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>п<EFBFBD><D0BF>ܰ<EFBFBD><DCB0>Լ<EFBFBD>Deactive<76><65>,
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>mActiveActors<72><73><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD>ı<C4B1><E4A3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵʱ<CAB5>õ<EFBFBD>mActiveActors<72>Ĵ<EFBFBD>С,
//<2F>Է<EFBFBD><D4B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱԽ<CAB1>
for ( IndexT index = 0; index < mActiveActors.Size(); ++index)
{
mActiveActors.ValueAtIndex(index)->OnFrame();
}
}
//------------------------------------------------------------------------
void ActorManager::OnEndFrame()
{
//SizeT actorSize = mActiveActors.Size();
//actor<6F>ڸ<EFBFBD><DAB8><EFBFBD><EFBFBD><EFBFBD><EFBFBD>п<EFBFBD><D0BF>ܰ<EFBFBD><DCB0>Լ<EFBFBD>Deactive<76><65>,
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>mActiveActors<72><73><EFBFBD><EFBFBD>Ŀ<EFBFBD><C4BF><EFBFBD><EFBFBD><EFBFBD>ı<C4B1><E4A3AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʵʱ<CAB5>õ<EFBFBD>mActiveActors<72>Ĵ<EFBFBD>С,
//<2F>Է<EFBFBD><D4B7><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʱԽ<CAB1>
for ( IndexT index = 0; index < mActiveActors.Size(); ++index)
{
mActiveActors.ValueAtIndex(index)->OnEndFrame();
}
}
//------------------------------------------------------------------------
void ActorManager::_DustbinOnFrame()
{
Util::List< ActorInDustbin >::Iterator iter;
for ( iter = mArrActorDustbin.Begin(); iter!=mArrActorDustbin.End(); iter++ )
{
DeactiveActor(iter->mpActor,iter->mForceActiveControlofChild);
}
mArrActorDustbin.Clear();
}
void ActorManager::_AddAllCreatedManager(Actor* actor)
{
n_assert(actor);
actor->AddRef();
mAllCreatedActors.push_back(actor);
}
Actor* ActorManager::_GetMainSceneRootActor()
{
return SceneScheduleManager::Instance()->GetMainScene()->GetRoot();
}
}