genesis-3d_engine/Engine/addons/sprite/spriteobject.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

119 lines
3.5 KiB
C++

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __SPRITE_OBJECT_H__
#define __SPRITE_OBJECT_H__
#include "foundation/core/refcounted.h"
#include "serialization/serialize.h"
#include "sprite/spritedef.h"
namespace Sprite
{
class SpriteVertexUnit;
class SpriteBlock;
class SpriteImage;
class SpritePackage;
class _sprite_vertex;
#define __SaveSuper(writer) SpriteObject::saveSuper<Super>(writer, this);
#define __LoadSuper(reader) SpriteObject::loadSuper<Super>(reader, this);
#ifdef __SPRITE_CHECK__
#define __SPRITE_OBJECT_CHANGE__ objectChange();
#define __SPRITE_CHANGE__ if(mParent){mParent->_Dirty();}
#else
#define __SPRITE_OBJECT_CHANGE__
#define __SPRITE_CHANGE__
#endif
class SpriteObject : public Core::RefCounted
{
__DeclareClass(SpriteObject);
public:
SpriteObject();
virtual ~SpriteObject();
virtual void Load(const GPtr<Serialization::SerializeReader>& pReader);
virtual void Save(GPtr<Serialization::SerializeWriter>& pWriter) const;
virtual void CopyFrom(const GPtr<SpriteObject>& obj);
void _SetParent(SpritePackage* parent);
protected:
template <typename T>
static void saveSuper(GPtr<Serialization::SerializeWriter>& pWriter, const T* obj);
template <typename T>
static void loadSuper(const GPtr<Serialization::SerializeReader>& pReader, T* obj);
SpritePackage* mParent;
static const uint sVersion;
const static int DestroyFlagInt;
#ifdef __SPRITE_CHECK__
public:
change_count getChangeCount() const;
void objectChange();
protected:
change_count mChangeCount;
#endif //__SPRITE_CHECK__
};
inline void SpriteObject::_SetParent(SpritePackage* parent)
{
mParent = parent;
}
template <typename T>
inline void SpriteObject::saveSuper(GPtr<Serialization::SerializeWriter>& pWriter, const T* obj)
{
pWriter->BeginSerializeObject(T::RTTI.GetFourCC());//fourcc
obj->T::Save(pWriter);
pWriter->EndSerializeObject();
}
template <typename T>
inline void SpriteObject::loadSuper(const GPtr<Serialization::SerializeReader>& pReader, T* obj)
{
Util::FourCC fourcc;
pReader->BeginSerializeObject(fourcc);
obj->T::Load(pReader);
pReader->EndSerializeObject();
}
#ifdef __SPRITE_CHECK__
inline void SpriteObject::objectChange()
{
++mChangeCount;
}
inline change_count SpriteObject::getChangeCount() const
{
return mChangeCount;
}
#endif
}
#endif //__SPRITE_OBJECT_H__