genesis-3d_engine/Engine/addons/resource/skeletonres.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

192 lines
4.9 KiB
C++

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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****************************************************************************/
#ifndef __skeletonres_H__
#define __skeletonres_H__
#include "resource/resource.h"
#include "util/stringatom.h"
namespace Resources
{
typedef Util::StringAtom BoneID;
struct SkelBone
{
ushort parentIndex; // root skeleton
BoneID boneName; // must be valid
Math::matrix44 inverseBindingMatrix;
};
class SkelTreeData : public Core::RefCounted
{
__DeclareClass(SkelTreeData);
public:
GPtr<SkelTreeData> parent;
Util::String name;
Math::float4 pos;
Math::quaternion rot;
Math::float4 scale;
};
typedef Util::Array<SkelBone> SkelBoneContainer;
const SizeT MaxSkeletonBoneCount = 0xFFFF;
class SkeletonRes: public Resources::Resource
{
__DeclareSubClass(SkeletonRes, Resource);
public:
SkeletonRes();
virtual ~SkeletonRes();
const SkelBoneContainer& GetSkelBones(void) const;
const SizeT GetBonesCount() const;
/**
* AddSkelBone add one bone
* @param: const SkelBone & bone
* @return: bool
* @see:
* @remark: if bigger than MaxSkeletonBoneCount, return false; bone.parentIndex and bone.boneName must be valid
*/
bool AddSkelBone( const SkelBone& bone);
// @Resource::CalculateRuntimeSize
virtual SizeT CalculateRuntimeSize(void) const;
const Util::Array<Util::String>& GetSkelNames() const;
const Util::Dictionary<IndexT, Util::String>& GetSkelKeyPairs() const;
inline void ReserveSkelTree(SizeT size);
bool AddSkelTreeData(GPtr<SkelTreeData>& pTreeData, const Util::String& parentName);
const SizeT GetSkelTreeDataCount() const;
Util::Dictionary< Util::String, GPtr<SkelTreeData> >& GetSkelTree();
Util::Array< GPtr<SkelTreeData> >& GetSkelTreeArray();
bool IsSkelTreeEmpty();
void SetSkelID( const Util::String skelId );
const Util::String GetSkelID();
void AddSkeletonPair();
protected:
// @Resource::SwapLoadImpl
virtual bool SwapLoadImpl( const GPtr<Resource>& tempRes);
// @Resource::UnLoadImpl
virtual void UnLoadImpl(void);
void Reserve(SizeT size );
SkelBoneContainer mSkelBones;
Util::Array<Util::String> mSkelNames;
Util::Dictionary<IndexT, Util::String> mSkelKeyPair;
Util::Dictionary< Util::String, GPtr<SkelTreeData> > mSkelTree;
Util::Array< GPtr<SkelTreeData> > mSkelTreeArray;
Util::String skelId;
friend class SkeletonResLoader;
};
//------------------------------------------------------------------------
inline
const SkelBoneContainer&
SkeletonRes::GetSkelBones(void) const
{
return mSkelBones;
}
//------------------------------------------------------------------------
inline
void
SkeletonRes::Reserve(SizeT size )
{
n_assert( size <= MaxSkeletonBoneCount );
if ( size > 0 )
{
mSkelBones.Reserve(size);
}
}
inline const SizeT SkeletonRes::GetBonesCount() const
{
return mSkelBones.Size();
}
inline const Util::Array<Util::String>& SkeletonRes::GetSkelNames() const
{
return mSkelNames;
}
inline const Util::Dictionary<IndexT, Util::String>& SkeletonRes::GetSkelKeyPairs() const
{
return mSkelKeyPair;
}
inline void SkeletonRes::ReserveSkelTree(SizeT size)
{
n_assert( size <= MaxSkeletonBoneCount );
mSkelTree.Reserve(size);
mSkelTreeArray.Reserve(size);
}
inline const SizeT SkeletonRes::GetSkelTreeDataCount() const
{
return mSkelTree.Size();
}
inline Util::Dictionary< Util::String, GPtr<SkelTreeData> >& SkeletonRes::GetSkelTree()
{
return mSkelTree;
}
inline Util::Array< GPtr<SkelTreeData> >& SkeletonRes::GetSkelTreeArray()
{
return mSkelTreeArray;
}
inline bool SkeletonRes::IsSkelTreeEmpty()
{
return mSkelTree.IsEmpty();
}
inline const Util::String SkeletonRes::GetSkelID()
{
return skelId;
}
}
#endif // __skeletonres_H__