genesis-3d_engine/Engine/addons/resource/resourcemanager.cc
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

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/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#include "stdneb.h"
#include "memory/memory.h"
#include "foundation/io/memorystream.h"
#include "foundation/io/iointerfaceprotocol.h"
#include "foundation/io/ioserver.h"
#include "foundation/io/binaryreader.h"
#include "foundation/io/memorystream.h"
#include "foundation/io/iointerface.h"
#include "resource/resourceserver.h"
#include "graphicsystem/Material/GlobalShaderParam.h"
#include "materialmaker/GenesisMaterial.h"
#include "materialmaker/parser/GenesisShaderParser.h"
#include "materialres.h"
#include "resourcemanager.h"
#include "graphicsystem/Material/materialinstance.h"
#include "spritepackageres.h"
#include "meshSpliter.h"
// make a FileServcie class, do not write code about FileService here!
const Util::String PreloadFileName = "Preload.ttt";
const Resources::ResourceId BaseResList( "project:" + PreloadFileName );
//------------------------------------------------------------------------------
const Util::String& GetFileServiceDirectory()
{
static Util::String sFsDirectory;
if ( sFsDirectory.IsEmpty() )
{
IO::AssignRegistry* pAssignRegistry = IO::AssignRegistry::Instance();
IO::URI tem = pAssignRegistry->ResolveAssigns("project:");//do not hard code assign here.
sFsDirectory = tem.LocalPath();
}
return sFsDirectory;
}
namespace Resources
{
//------------------------------------------------------------------------
__ImplementClass( ResourceManager, 'AREM',Core::RefCounted);
__ImplementImageSingleton( ResourceManager );
//------------------------------------------------------------------------
const GPtr<baseResInfo>&
ResInfoContainer::CreateOrGetResInfo(const ResourceId& resId)
{
n_assert( m_resInfoType&&m_resDataType );
// get exist
for(IndexT i = 0; i < m_ResInfos.Size(); ++i)
{
if (m_ResInfos[i]->GetResID() == resId)
{
return m_ResInfos[i];
}
}
// new
GPtr<Core::RefCounted> resInfoObj = m_resInfoType->Create();
GPtr<baseResInfo> resInfo = resInfoObj.downcast<baseResInfo>();
n_assert(resInfo);
resInfo->SetContainer(this);
resInfo->SetResID( resId );
GPtr<Resource> pRes = ResourceServer::Instance()->CreateOrGetResource( resId, m_resDataType );
resInfo->SetRes( pRes );
m_ResInfos.Append(resInfo);
return m_ResInfos.Back();
}
//------------------------------------------------------------------------
bool ResInfoContainer::RemoveDefResInfoFromCurResInfo(const ResourceId& resId)
{
n_assert( m_resInfoType&&m_resDataType );
IndexT foundIndex = -1;
// get exist
for(IndexT i = 0; i < m_ResInfos.Size(); ++i)
{
if (m_ResInfos[i]->GetResID() == resId)
{
foundIndex = i;
}
}
if (foundIndex < 0)
{
return false;
}
if ( m_ResInfos[foundIndex]->IsDefaultResUsed() )
{
m_ResInfos[foundIndex]->SetDefaultResUsed(false);
//ResourceServer::Instance()->UnLoadUnreferencedResources();
GPtr<Resource> pRes = ResourceServer::Instance()->CreateOrGetResource( resId, m_resDataType );
// <20>޸<EFBFBD><DEB8><EFBFBD>Դ<EFBFBD><D4B4>״̬Ϊunload״̬
pRes->UnLoad();
m_ResInfos[foundIndex]->ResetHandle();
m_ResInfos[foundIndex]->SetRes( pRes );
}
return true;
}
//------------------------------------------------------------------------
GPtr<baseResInfo> ResInfoContainer::GetResInfo(const ResourceId& resId)
{
// get exist
for(IndexT i = 0; i < m_ResInfos.Size(); ++i)
{
if (m_ResInfos[i]->GetResID() == resId)
{
return m_ResInfos[i];
}
}
return NULL;
}
//------------------------------------------------------------------------
void ResInfoContainer::DelResInfo(const ResourceId& resId)
{
GPtr<baseResInfo> pResInfo = GetResInfo(resId);
if ( pResInfo.isvalid() )
{
IndexT idx = m_ResInfos.FindIndex(pResInfo);
m_ResInfos.EraseIndex(idx);
}
}
//------------------------------------------------------------------------
void ResInfoContainer::UpdateResource(const ResourceId& resID, ResourceManager* mgr,bool isDeleted)
{
for (IndexT i = 0; i < m_ResInfos.Size(); ++i)
{
const GPtr<baseResInfo> info = m_ResInfos[i];
/*if(IsResIdSame(info->GetResID().Value(), resID.Value()))*/
if( info->GetResID() == resID )
{
bool isCompile;
if ( info->IsDefaultResUsed() )
{
// <20><>Ĭ<EFBFBD><C4AC><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD>Ϣ<EFBFBD>ӵ<EFBFBD>ǰ<EFBFBD><C7B0>ResInfo<66><6F>ȥ<EFBFBD><C8A5>
RemoveDefResInfoFromCurResInfo( resID );
info->SetNeedReCompile(true);
}
else
{
//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4>״̬Ϊunload
info->GetRes()->UnLoad();
if ( info->GetRtti() == &MaterialResInfo::RTTI)
{
info->SetNeedReCompile(true);
}
isCompile = info->IsCompiled();
}
info->GetRes()->SetResourceId(resID); //<2F><><EFBFBD><EFBFBD>Res<65><73>ResourceID<49><44><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>DefaultID<49><44><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD>ؼ<EFBFBD><D8BC>ص<EFBFBD>Default<6C><74>Դ;
mgr->SynLoadSingleResData(info);
break;
}
}
}
//------------------------------------------------------------------------
void ResInfoContainer::SaveMaterial(const ResourceId& resID, ResourceManager* mgr)
{
mgr->SaveMaterial(resID);
}
//------------------------------------------------------------------------
void ResInfoContainer::SaveMaterials(ResourceManager* mgr)
{
for (IndexT i = 0; i < m_ResInfos.Size(); ++i)
{
GPtr<MaterialResInfo> matResInfo = m_ResInfos[i].downcast<MaterialResInfo>();
if ( matResInfo->GetSave() )
{
if (matResInfo->GetImport() && IO::IoServer::Instance()->FileExists(matResInfo->GetMatID()))
{
n_warning("Importing material: %s already exist!skip!\n",matResInfo->GetMatID().Value());
continue;
}
SaveMaterial(matResInfo->GetMatID(),mgr);
}
}
}
//------------------------------------------------------------------------
void ResInfoContainer::Close()
{
for (IndexT i = 0; i < m_ResInfos.Size(); ++i)
{
m_ResInfos[i]->Discard();
}
m_ResInfos.Clear(true);
if (m_DefaultResInfo.isvalid())
{
m_DefaultResInfo->Discard();
m_DefaultResInfo = NULL;
}
m_resInfoType = NULL;
m_resDataType = NULL;
}
//------------------------------------------------------------------------
const GPtr<baseResInfo>&
ResInfoContainer::GetDefaultRes()
{
if ( m_DefaultResInfo )
{
return m_DefaultResInfo;
}
else
{
if ( !m_DefaultResID.IsValid() )
{
return m_DefaultResInfo;
}
GPtr<IO::Stream> pStream = IO::MemoryStream::Create();
n_assert( pStream );
GPtr<IO::ReadStream> readStreamMsg = IO::ReadStream::Create();
n_assert( readStreamMsg );
readStreamMsg->SetFileName( m_DefaultResID );
readStreamMsg->SetStream( pStream );
IO::IoInterface::Instance()->SendWait( readStreamMsg.upcast<Messaging::Message>() );
if ( !readStreamMsg->GetResult() )
{
n_error( "\nCan't Find DefaultRes: %s!Please check your asset dir and make sure your file is correct.\n", m_DefaultResID.AsString().AsCharPtr() );
}
m_DefaultResInfo = ResourceManager::Instance()->_CreateResInfo(this,m_DefaultResID,0);
return m_DefaultResInfo;
}
}
//------------------------------------------------------------------------
void
ResInfoContainer::SetDefaultResID(const Resources::ResourceId& defaultID)
{
m_DefaultResID = defaultID;
}
//------------------------------------------------------------------------
#if RENDERDEVICE_D3D9
const Resources::ResourceId ResourceManager::DefaultTextureID("sys:MIssing_Texture.dds");
#elif RENDERDEVICE_OPENGLES
const Resources::ResourceId ResourceManager::DefaultTextureID("sys:white.jpg");
#endif
const Resources::ResourceId ResourceManager::DefaultMeshID("sys:MissingWarningBox.mesh");
const Resources::ResourceId ResourceManager::DefalutShaderID("shd:Common_Diffuse.shader");
const Resources::ResourceId ResourceManager::DefaultSoundID("sys:sound_miss.wav");
const Resources::ResourceId ResourceManager::DefaultSkeletonID("sys:skeleton_miss.skel");
const Resources::ResourceId ResourceManager::DefaultAnimationID("sys:anim_miss.anim");
const Resources::ResourceId ResourceManager::DefaultMaterialID("sys:Missing_Material.material");
const Resources::ResourceId ResourceManager::DefaultSpritePackageID("sys:SpritePackage_miss.spackage");
//------------------------------------------------------------------------
ResourceManager::ResourceManager()
{
__ConstructImageSingleton;
m_PrimitiveResInfoContainer.SetDataType( &PrimitiveResInfo::RTTI, &MeshRes::RTTI );
m_TextureResInfoContainer.SetDataType( &TextureResInfo::RTTI, &ImageRes::RTTI);
m_RawResInfoContainer.SetDataType(&RawResInfo::RTTI,&RawRes::RTTI);
m_TemplateResInfoContainer.SetDataType(&TemplateResInfo::RTTI,&TemplateRes::RTTI);
m_AnimationResInfoContainer.SetDataType(&AnimationResInfo::RTTI,&AnimationRes::RTTI);
m_SkeletonResInfoContainer.SetDataType(&SkeletonResInfo::RTTI,&SkeletonRes::RTTI);
m_AudioResInfoContainer.SetDataType(&AudioResInfo::RTTI,&AudioRes::RTTI);
m_PhysXMaterialResInfoContainer.SetDataType(&PhysXMaterialResInfo::RTTI, &PhysXMaterialRes::RTTI);
m_MaterialResInfoContainer.SetDataType(&MaterialResInfo::RTTI, &MaterialRes::RTTI);
m_SpritePackageResInfoContainer.SetDataType(&SpritePackageResInfo::RTTI, &SpritePackageRes::RTTI);
// <20><><EFBFBD>ö<EFBFBD>ȡʧ<C8A1>ܺ<EFBFBD><DCBA>ģ<EFBFBD>Ĭ<EFBFBD><C4AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4>Ӧ<EFBFBD>÷<EFBFBD><C3B7><EFBFBD>System<65>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD><EFBFBD>
m_PrimitiveResInfoContainer.SetDefaultResID( ResourceManager::DefaultMeshID );
m_TextureResInfoContainer.SetDefaultResID( ResourceManager::DefaultTextureID );
m_AudioResInfoContainer.SetDefaultResID(ResourceManager::DefaultSoundID);
m_SkeletonResInfoContainer.SetDefaultResID(ResourceManager::DefaultSkeletonID);
m_AnimationResInfoContainer.SetDefaultResID(ResourceManager::DefaultAnimationID);
m_MaterialResInfoContainer.SetDefaultResID(ResourceManager::DefaultMaterialID);
m_SpritePackageResInfoContainer.SetDefaultResID(ResourceManager::DefaultSpritePackageID);
m_UsedForResourceHotLoader = false;
if ( !mMeshSpliter.isvalid() )
{
mMeshSpliter = MeshSpliter::Create();
}
}
//------------------------------------------------------------------------
ResourceManager::~ResourceManager()
{
__DestructImageSingleton;
mMeshSpliter = 0;
}
//------------------------------------------------------------------------
GPtr<baseResInfo> ResourceManager::_CreateResInfo(ResInfoContainer* pManager, const ResourceId& resId, int p )
{
n_assert(pManager);
Resources::Priority priority = Math::n_min(p, MAX_RES_LOAD_PRIORITY);
GPtr<baseResInfo> resInfo = pManager->CreateOrGetResInfo(resId);
n_assert(resInfo);
resInfo->SetPriority(priority);
if ( resInfo->CanUsable() )
{
return resInfo;
}
if ( priority > Resources::ResourcePriority::Synchronization )
{
// <20><EFBFBD><ECB2BD><EFBFBD><EFBFBD>
_AddAsynRequestList(resInfo);
}
else
{
//ͬ<><CDAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
if ( !_FlushSingleResInfo(resInfo) ) // <09><><EFBFBD>ܴ<EFBFBD><DCB4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ѿ<EFBFBD><D1BE><EFBFBD><EFBFBD>ڵ<EFBFBD><DAB5><EFBFBD><EFBFBD><EFBFBD>
{
bool ret = SynLoadSingleResData(resInfo);
}
}
return resInfo;
}
bool ResourceManager::SynLoadSingleResData(const GPtr<baseResInfo>& resInfo )
{
// ͬ<><CDAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ݣ<EFBFBD><DDA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ǽ<EFBFBD><C7BC>سɹ<D8B3><C9B9><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ʧ<EFBFBD><CAA7>
_LoadSingleResData(resInfo, false);
return _FlushSingleResInfo(resInfo);
}
//------------------------------------------------------------------------
void ResourceManager::_AddAsynRequestList(const GPtr<baseResInfo>& resInfo)
{
n_assert(resInfo);
if ( resInfo->IsAsynLoading() )
{
return;
}
m_AsynRequsetList.push_back(resInfo);
resInfo->SetAsynLoading(true);
}
//------------------------------------------------------------------------
class PrioritySorter
{
public:
bool operator() (const GPtr<baseResInfo>& lhs, const GPtr<baseResInfo>& rhs) const
{
return lhs->GetPriority() < rhs->GetPriority();
}
};
void ResourceManager::_OnLoadingAsynList()
{
ResourceServer* resServer = ResourceServer::Instance();
for (BaseResInfoList::iterator itorLoad = m_AsynLoadingList.begin();
itorLoad != m_AsynLoadingList.end();
)
{
GPtr<baseResInfo>& resInfo = *itorLoad;
if ( _FlushSingleResInfo(resInfo) )
{
resInfo->SetAsynLoading(false);
itorLoad = m_AsynLoadingList.erase(itorLoad);
}
else
{
++itorLoad;
}
}
// <20><>Request List <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ȼ<EFBFBD><C8BC><EFBFBD>С<EFBFBD><D0A1><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
m_AsynRequsetList.sort( PrioritySorter() );
const int MaxLoadingCount = 5;
int loadingCount = 0;
for ( BaseResInfoList::iterator itorReq = m_AsynRequsetList.begin();
itorReq != m_AsynRequsetList.end();++loadingCount )
{
if(loadingCount > MaxLoadingCount)
break;
GPtr<baseResInfo>& resInfo = *itorReq;
if ( _FlushSingleResInfo(resInfo) )
{
resInfo->SetAsynLoading(false);
itorReq = m_AsynRequsetList.erase(itorReq);
}
else
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ƶ<EFBFBD>Loading<6E>б<EFBFBD>
_LoadSingleResData(resInfo,true);
m_AsynLoadingList.push_back( *itorReq );
itorReq = m_AsynRequsetList.erase(itorReq);
}
}
}
//------------------------------------------------------------------------
bool ResourceManager::_LoadSingleResData(const GPtr<baseResInfo>& resInfo, bool asyn)
{
n_assert(resInfo && resInfo->GetRes() );
ResourceServer* resServer = ResourceServer::Instance();
GPtr<Resource> pRes = resInfo->GetRes();
return resServer->LoadResource( pRes, asyn );
}
//------------------------------------------------------------------------
bool ResourceManager::_FlushSingleResInfo(const GPtr<baseResInfo>& resInfo)
{
n_assert(resInfo);
ResInfoContainer* mgr = resInfo->GetContainer();
n_assert(mgr);
if ( resInfo->CanUsable() )
{
return true;
}
else if ( resInfo->GetRes()->GetState() == Resource::Loaded )
{
if ( !resInfo->Compile() )
{
resInfo->AssignDefaultResCompile( mgr->GetDefaultRes() );
}
return true;
}
else if ( resInfo->GetRes()->GetState() == Resource::Failed )
{
//Ĭ<><C4AC><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4>Ӧ<EFBFBD><D3A6><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ΪUnload<61><64><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E1B5BC>ͬһ<CDAC><D2BB><EFBFBD><EFBFBD>Դ<EFBFBD>ٴμ<D9B4><CEBC><EFBFBD>
/*const GPtr<baseResInfo>& defaultInfo = mgr->GetDefaultRes();
if ( defaultInfo.isvalid() && defaultInfo->GetRes().isvalid() )
{
const GPtr<Resources::Resource>& defaultRes = defaultInfo->GetRes();
defaultRes->SetState(Resource::UnLoaded);//UnLoad<61><64>ж<EFBFBD><D0B6>Ĭ<EFBFBD><C4AC><EFBFBD><EFBFBD>Դ<EFBFBD><D4B4><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ó<EFBFBD>UnLoad<61><64><EFBFBD>´<EFBFBD><C2B4>õ<EFBFBD><C3B5><EFBFBD>ʱ<EFBFBD><CAB1><EFBFBD><EFBFBD><EFBFBD>¼<EFBFBD><C2BC>ء<EFBFBD>;
}*/
resInfo->AssignDefaultResData(mgr->GetDefaultRes());
resInfo->AssignDefaultResCompile( mgr->GetDefaultRes() );
return true;
}
return false;
}
//------------------------------------------------------------------------
GPtr<PrimitiveResInfo> ResourceManager::CreatePrimitiveInfo(const ResourceId& resId, Resources::Priority priority)
{
return _CreateResInfo(&m_PrimitiveResInfoContainer, resId, priority).downcast<PrimitiveResInfo>();
}
//------------------------------------------------------------------------
GPtr<TextureResInfo> ResourceManager::CreateTextureInfo(const ResourceId& resId, Resources::Priority priority)
{
return _CreateResInfo(&m_TextureResInfoContainer, resId, priority).downcast<TextureResInfo>();
}
//------------------------------------------------------------------------
GPtr<RawResInfo> ResourceManager::CreateRawResInfo(const ResourceId& resId, Resources::Priority priority)
{
return _CreateResInfo(&m_RawResInfoContainer, resId, priority).downcast<RawResInfo>();
}
//--------------------------------------------------------------------------------
GPtr<TemplateResInfo> ResourceManager::CreateTemplateResInfo(const ResourceId& resId)//, Resources::Priority priority)
{
return _CreateResInfo(&m_TemplateResInfoContainer, resId, Resources::ResourcePriority::Synchronization).downcast<TemplateResInfo>();
}
//--------------------------------------------------------------------------------
GPtr<SpritePackageResInfo> ResourceManager::CreateSpritePackageResInfo(const ResourceId& resId)//, Resources::Priority priority)
{
return _CreateResInfo(&m_SpritePackageResInfoContainer, resId, Resources::ResourcePriority::Synchronization).downcast<SpritePackageResInfo>();
}
//--------------------------------------------------------------------------------
GPtr<AnimationResInfo> ResourceManager::CreateAnimationResInfo(const ResourceId& resId, Resources::Priority priority )
{
return _CreateResInfo(&m_AnimationResInfoContainer, resId, priority).downcast<AnimationResInfo>();
}
//--------------------------------------------------------------------------------
GPtr<AudioResInfo> ResourceManager::CreateAudioResInfo(const ResourceId& resId, Resources::Priority priority )
{
return _CreateResInfo(&m_AudioResInfoContainer, resId, priority).downcast<AudioResInfo>();
}
//--------------------------------------------------------------------------------
GPtr<SkeletonResInfo> ResourceManager::CreateSkeletonResInfo(const ResourceId& resId, Resources::Priority priority )
{
return _CreateResInfo(&m_SkeletonResInfoContainer, resId, priority).downcast<SkeletonResInfo>();
}
//--------------------------------------------------------------------------------
GPtr<PhysXMaterialResInfo> ResourceManager::CreatePhysXMaterialResInfo(const ResourceId& resId, Resources::Priority priority)
{
return _CreateResInfo(&m_PhysXMaterialResInfoContainer, resId, priority).downcast<PhysXMaterialResInfo>();
}
GPtr<MaterialResInfo> ResourceManager::CreateMaterialInfo(const ResourceId& resId,bool bSave /*= false*/,Resources::Priority p)
{// <20>ýӿ<C3BD><D3BF>Ƕ<EFBFBD>ȡshader<65>ļ<EFBFBD><C4BC><EFBFBD><EFBFBD>ɵIJ<C9B5><C4B2><EFBFBD> resID <20><>shaderID<49><44><EFBFBD><EFBFBD><EFBFBD>ʲ<EFBFBD><CAB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>Ĭ<EFBFBD>ϵģ<CFB5> <20>Ժ<EFBFBD>Ҫ<EFBFBD>ϵ<EFBFBD>
GPtr<Graphic::MaterialInstanceManager>& matinsMng = App::GraphicObjectManager::Instance()->GetMaterialInstanceManager();
GPtr<Graphic::MaterialInstance> pMatIns = matinsMng->CreateMaterialInstance(resId);
if ( !pMatIns.isvalid() )
{
return GPtr<MaterialResInfo>(NULL);
}
n_assert(pMatIns.isvalid());
GPtr<MaterialResInfo> matResInfo = _BindMaterialInstaneToResinfo(pMatIns);
n_assert(matResInfo);
_SetMaterialDefaultAttr(matResInfo);
matResInfo->SetSave(bSave);
return matResInfo;
}
//------------------------------------------------------------------------
GPtr<MaterialResInfo>
ResourceManager::CreateMaterialInfoByMatID(const ResourceId& resId,const bool bCopy /*= false*/ ,Resources::Priority p)
{// <20><>material<61>ļ<EFBFBD> resID<49>Dz<EFBFBD><C7B2><EFBFBD>id
//<2F>в<EFBFBD><D0B2><EFBFBD>ʵ<EFBFBD><CAB5><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ã<EFBFBD><C3A3><EFBFBD><EFBFBD>򴴽<EFBFBD><F2B4B4BD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// material <20><>ͬ<EFBFBD><CDAC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
//Resources::Priority priority = 0;
GPtr<MaterialResInfo> matResInfo;
if ( !bCopy )
{
matResInfo = _CreateResInfo(&m_MaterialResInfoContainer, resId, p).downcast<MaterialResInfo>();
if (matResInfo.isvalid() && Util::String(resId.Value()).FindStringIndex("asset:") != 0)
{
matResInfo->SetSave(false);
}
return matResInfo;
}
else
{
GPtr<Graphic::MaterialInstanceManager>& matInstMgr = App::GraphicObjectManager::Instance()->GetMaterialInstanceManager();
if ( !matInstMgr->HaveMaterialInstance(resId) )
{//û<>иò<D0B8><C3B2><EFBFBD><EFBFBD>ȴ<EFBFBD><C8B4><EFBFBD>
matResInfo = _CreateResInfo(&m_MaterialResInfoContainer, resId, p).downcast<MaterialResInfo>();
if (matResInfo.isvalid() && Util::String(resId.Value()).FindStringIndex("asset:") != 0)
{
matResInfo->SetSave(false);
}
n_assert(matResInfo->GetHandle().isvalid());
}
GPtr<Graphic::MaterialInstance> pMatIns = matInstMgr->NewMaterialInstanceCopyByMatID(resId);
// <20>ѿ<EFBFBD><D1BF><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>IJ<EFBFBD><C4B2>ʷ<EFBFBD><CAB7><EFBFBD>ResInfoContainer(<28><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>materialRes MaterialResInfo)
GPtr<MaterialResInfo> matResInfo = _BindMaterialInstaneToResinfo(pMatIns);
//matResInfo->SetSave(false);
return matResInfo;
}
}
//------------------------------------------------------------------------
GPtr<MaterialResInfo> ResourceManager::_BindMaterialInstaneToResinfo(GPtr<Graphic::MaterialInstance>& mat)
{
ResourceId newMatID = mat->GetMaterialID();
GPtr<baseResInfo> resInfo = m_MaterialResInfoContainer.CreateOrGetResInfo(newMatID);
n_assert(resInfo);
resInfo->SetPriority(0);
n_assert( resInfo->GetRes().isvalid() );
resInfo->GetRes()->SetState(Resource::Loaded);
//n_assert( resInfo->CanUsable() );
// <20>ֶ<EFBFBD><D6B6>󶨹<EFBFBD>ϵ
GPtr<MaterialRes> pMatRes = resInfo->GetRes().downcast<MaterialRes>();
pMatRes->SetMaterialInstance(mat);
GPtr<MaterialResInfo> tmpMatResInfo = resInfo.downcast<MaterialResInfo>();
tmpMatResInfo->SetHandle(mat);
return tmpMatResInfo;
}
//------------------------------------------------------------------------
GPtr<MaterialResInfo>
ResourceManager::ModifyMaterialInfo(const ResourceId& matID,const ResourceId& newShaderID)
{
GPtr<MaterialResInfo> sri = MaterialResInfo::Create();
sri->priority = 0;
sri->SetMatID(matID);
//<2F><>Դ<EFBFBD><D4B4><EFBFBD>޸<EFBFBD>
_ModifyMaterial(sri,newShaderID);
return sri;
}
//------------------------------------------------------------------------
void ResourceManager::_ModifyMaterial(GPtr<MaterialResInfo>& sri,const ResourceId& newShaderID)
{
ResourceId resID = sri->GetMatID();
//<2F>޸IJ<DEB8><C4B2>ʹ<EFBFBD><CAB9><EFBFBD><EFBFBD><EFBFBD><EFBFBD>еIJ<D0B5><C4B2><EFBFBD>
GPtr<Graphic::MaterialInstanceManager>& matinsMng = App::GraphicObjectManager::Instance()->GetMaterialInstanceManager();
GPtr<Graphic::MaterialInstance> pMatIns = matinsMng->ModifyMaterialInstance(sri->GetMatID(),newShaderID);
sri->SetHandle( pMatIns );
if ( !sri->GetHandle().isvalid() )
{
n_warning("Invalid material ID. Use Default Material's copy");
sri->SetHandle( matinsMng->CreateMaterialInstance(DefalutShaderID) );
sri->SetMatID( sri->GetHandle()->GetMaterialID() );
}
n_assert( sri->GetHandle().isvalid() );
if ( !sri->GetHandle()->GetRenderState().isvalid() )
{
GPtr<RenderBase::RenderStateDesc> pState = RenderBase::RenderStateDesc::Create();
pState->Setup();
RenderBase::DeviceSamplerState samplerState;
samplerState.m_textureIndexEnable[0] = true;
samplerState.m_Filter[0] = RenderBase::eTFLINEAR;
samplerState.m_maxAnisotropy[0] = 16;
pState->SetSamplerState(0, samplerState);
pState->SetUpdateFlag(RenderBase::RenderStateDesc::eAllRenderState);
RenderBase::DeviceRasterizerState rasterState;
rasterState.m_fillMode = RenderBase::eFMSOLID;
//FIXME: soldier model is imported as left handed axis!so use CULLFRONT
rasterState.m_cullMode = RenderBase::eCMFRONT;
pState->SetRasterizerState(rasterState);
RenderBase::DeviceDepthAndStencilState dsState;
dsState.m_depthEnable = true;
pState->SetDepthAndStencilState(dsState);
sri->GetHandle()->SetRenderState(pState);
}
sri->GetHandle()->_SetBuildState(true);
}
//------------------------------------------------------------------------
void
ResourceManager::RemoveMaterialInstanceByMatID( const Resources::ResourceId& matID )
{
GPtr<Graphic::MaterialInstanceManager>& matinsMng = App::GraphicObjectManager::Instance()->GetMaterialInstanceManager();
matinsMng->RemoveMaterialInstance(matID);
m_MaterialResInfoContainer.DelResInfo(matID);
}
//------------------------------------------------------------------------
void ResourceManager::SaveMaterial(const ResourceId& resID)
{
const GPtr<baseResInfo> resInfo = m_MaterialResInfoContainer.CreateOrGetResInfo(resID);
n_assert(resInfo.isvalid());
GPtr<MaterialResInfo> matResInfo = resInfo.downcast<MaterialResInfo>();
const GPtr<baseResInfo>& baseResInfo = matResInfo->GetContainer()->GetDefaultRes();
ResourceId defaultResID = baseResInfo->GetResID();
ResourceId resourceID = matResInfo->GetRes()->GetResourceId();
if ( defaultResID == resourceID )
{
return;
}
if ( matResInfo->GetSave() && matResInfo->GetRes()->GetState() == Resource::Loaded)
{
IO::URI urlMat(matResInfo->GetMatID().AsString());
#ifdef __GENESIS_EDITOR__
Util::String filePath = urlMat.GetOriginalPath();
Util::String dirPath = filePath.ExtractDirName();
if (!IO::IoServer::Instance()->DirectoryExists(dirPath))
IO::IoServer::Instance()->CreateDirectory(dirPath);
#endif
bool bRet = ResourceServer::Instance()->SaveResource(resInfo->GetRes(),urlMat);
n_assert(bRet);
}
}
//------------------------------------------------------------------------
void ResourceManager::ModifyMaterialInstanceID(const ResourceId& matID,const ResourceId& newMatID,bool import)
{
GPtr<baseResInfo> existResInfo = m_MaterialResInfoContainer.GetResInfo(matID);
// <20><><EFBFBD><EFBFBD><EFBFBD>Ƿ<EFBFBD><C7B7><EFBFBD><EFBFBD>ڣ<EFBFBD><DAA3><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ڣ<EFBFBD><DAA3><EFBFBD><EFBFBD><EFBFBD>Ҫcopy
GPtr<baseResInfo> newResInfo = m_MaterialResInfoContainer.GetResInfo(newMatID);
if ( newResInfo.isvalid() )
{
//<2F><>Ҫ<EFBFBD><D2AA><EFBFBD>µIJ<C2B5><C4B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>copy<70><79>Ϣ
newResInfo->CopyFrom(existResInfo);
m_MaterialResInfoContainer.DelResInfo(matID);
}
n_assert(existResInfo.isvalid());
GPtr<MaterialResInfo> matResInfo = existResInfo.downcast<MaterialResInfo>();
// resinfo
matResInfo->SetResID(newMatID);
matResInfo->SetImport(import);
// resource
GPtr<Resource> res = matResInfo->GetRes();
n_assert(res.isvalid());
res->SetResourceId(newMatID);
//matInstance
GPtr<MaterialRes> matRes = res.downcast<MaterialRes>();
GPtr<Graphic::MaterialInstance> matIns = matRes->GetMaterialInstance();
n_assert(matIns);
GPtr<Graphic::MaterialInstanceManager>& manager = App::GraphicObjectManager::Instance()->GetMaterialInstanceManager();
GPtr<Graphic::MaterialInstance> foundMat = manager->GetMaterialInstance(matID);
if(foundMat != Graphic::MaterialInstance::NullMaterial)
manager->ModifyMaterialInstanceID(matID, newMatID);
else
matIns->SetMaterialID(newMatID);
}
//------------------------------------------------------------------------
void ResourceManager::SaveMaterials()
{
m_MaterialResInfoContainer.SaveMaterials(this);
}
//------------------------------------------------------------------------
void ResourceManager::OnLoadingShader()
{
const ResInfoArray& resInfo = m_MaterialResInfoContainer.GetAllResInfo();
for (SizeT i = 0; i < resInfo.Size(); ++i)
{
const GPtr<MaterialResInfo>& matResInfo = resInfo[i].downcast<MaterialResInfo>();
n_assert(matResInfo->GetHandle());
_RefreshMaterial(matResInfo->GetHandle());
}
}
//------------------------------------------------------------------------
void ResourceManager::ReloadAllVideoMemResource()
{
const ResInfoArray& meshResInfos = m_PrimitiveResInfoContainer.GetAllResInfo();
for (IndexT i = 0; i < meshResInfos.Size(); ++i)
{
const ResourceId& id = meshResInfos[i]->GetResID();
UpdateMeshResource(id);
}
const ResInfoArray& texResInfos = m_TextureResInfoContainer.GetAllResInfo();
for (IndexT i = 0; i < texResInfos.Size(); ++i)
{
const ResourceId& id = texResInfos[i]->GetResID();
UpdateTexResource(id);
}
}
//------------------------------------------------------------------------------
void ResourceManager::UpdateMeshResource(const ResourceId& resID,bool isDeleted)
{
m_PrimitiveResInfoContainer.UpdateResource(resID,this,isDeleted);
}
//------------------------------------------------------------------------------
void ResourceManager::UpdateTexResource(const ResourceId& resID)
{
m_TextureResInfoContainer.UpdateResource(resID,this);
}
//--------------------------------------------------------------------------------
void ResourceManager::UpdateAnimationResource(const ResourceId& resID)
{
m_AnimationResInfoContainer.UpdateResource(resID,this);
}
//------------------------------------------------------------------------
void ResourceManager::_SetMaterialDefaultAttr(GPtr<MaterialResInfo>& sri)
{
if ( !sri->GetHandle().isvalid() )
{
n_warning("Invalid shader ID. Use Default Material");
GPtr<Graphic::MaterialInstanceManager>& matinsMng = App::GraphicObjectManager::Instance()->GetMaterialInstanceManager();
GPtr<Graphic::MaterialInstance> matIns = matinsMng->CreateMaterialInstance(DefalutShaderID);
sri->SetHandle( matIns );
}
n_assert( sri->GetHandle().isvalid() );
ResourceId matID = sri->GetHandle()->GetMaterialID();
sri->SetResID(matID);
if ( !sri->GetHandle()->GetRenderState().isvalid() )
{
GPtr<RenderBase::RenderStateDesc> pState = RenderBase::RenderStateDesc::Create();
pState->Setup();
RenderBase::DeviceSamplerState samplerState;
samplerState.m_textureIndexEnable[0] = true;
samplerState.m_Filter[0] = RenderBase::eTFLINEAR;
samplerState.m_maxAnisotropy[0] = 16;
pState->SetSamplerState(0, samplerState);
pState->SetUpdateFlag(RenderBase::RenderStateDesc::eAllRenderState);
RenderBase::DeviceRasterizerState rasterState;
rasterState.m_fillMode = RenderBase::eFMSOLID;
//FIXME: soldier model is imported as left handed axis!so use CULLFRONT
rasterState.m_cullMode = RenderBase::eCMFRONT;
pState->SetRasterizerState(rasterState);
RenderBase::DeviceDepthAndStencilState dsState;
dsState.m_depthEnable = true;
pState->SetDepthAndStencilState(dsState);
sri->GetHandle()->SetRenderState(pState);
}
sri->GetHandle()->_SetBuildState(true);
}
//------------------------------------------------------------------------
void ResourceManager::_LoadingMaterial(GPtr<MaterialResInfo>& sri,const bool bCopy /*= false*/ )
{
}
void ResourceManager::_RefreshMaterial(GPtr<Graphic::MaterialInstance>& mat)
{
if ( mat->IsDirty() )
{
bool bAllTextureLoaded = true;
if (mat->UpateState())
{
mat->AssignTextures();
}
}
}
//--------------------------------------------------------------------------------
void ResourceManager::UpdateAudioResource(const ResourceId& resID)
{
m_AudioResInfoContainer.UpdateResource(resID,this);
}
//------------------------------------------------------------------------
void ResourceManager::UpdateSkeletonResource(const ResourceId& resID)
{
m_SkeletonResInfoContainer.UpdateResource(resID,this);
}
//------------------------------------------------------------------------
void ResourceManager::UpdatePhysXMaterialResource( const ResourceId& resID )
{
m_PhysXMaterialResInfoContainer.UpdateResource(resID,this);
}
//------------------------------------------------------------------------
void ResourceManager::UpdateMaterialResource(const ResourceId& resID)
{
m_MaterialResInfoContainer.UpdateResource(resID,this);
}
//------------------------------------------------------------------------
void ResourceManager::UpdateTemplateResource(const ResourceId& resID)
{
m_TemplateResInfoContainer.UpdateResource(resID,this);
}
//------------------------------------------------------------------------
void ResourceManager::UpdateSpritePackage( const ResourceId& resID )
{
m_SpritePackageResInfoContainer.UpdateResource(resID, this);
}
//------------------------------------------------------------------------
void ResourceManager::BeginUsedForResHotLoad()
{
m_UsedForResourceHotLoader = true;
}
//------------------------------------------------------------------------
void ResourceManager::EndUsedForResHotLoad()
{
m_UsedForResourceHotLoader = false;
}
//------------------------------------------------------------------------
void ResourceManager::OnBeginFrame()
{
mMeshSpliter->Init();
_OnLoadingAsynList();
OnLoadingShader();
}
//------------------------------------------------------------------------
void ResourceManager::Close()
{
m_PrimitiveResInfoContainer.Close();
m_TextureResInfoContainer.Close();
m_RawResInfoContainer.Close();
m_TemplateResInfoContainer.Close();
m_AnimationResInfoContainer.Close();
m_SkeletonResInfoContainer.Close();
m_AudioResInfoContainer.Close();
m_PhysXMaterialResInfoContainer.Close();
m_MaterialResInfoContainer.Close();
}
//------------------------------------------------------------------------
bool ResourceManager::UpdateShaderUsedMaterial(const ResourceId& shaderID)
{
// reload shader
GPtr<Graphic::MaterialInstanceManager>& matinsMng = App::GraphicObjectManager::Instance()->GetMaterialInstanceManager();
GPtr<Graphic::MaterialInstance> newMat = matinsMng->UpdateShader(shaderID);
if ( !newMat.isvalid() )
{
return false;
}
// find all effected material and update
const ResInfoArray& allMatInfo = m_MaterialResInfoContainer.GetAllResInfo();
for ( IndexT idx = 0; idx < allMatInfo.Size(); idx++ )
{
GPtr<MaterialResInfo> matResInfo = allMatInfo[idx].downcast<MaterialResInfo>();
GPtr<Graphic::MaterialInstance> curMatIns = matResInfo->GetHandle();
if ( curMatIns->GetShaderID() == shaderID )
{
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ϵͳĬ<CDB3>ϵĶ<CFB5>ʧ<EFBFBD><CAA7><EFBFBD>ʵIJ<CAB5><C4B2><EFBFBD><EFBFBD>б<EFBFBD>
// <20><>֤<EFBFBD>²<EFBFBD><C2B2>ʲ<EFBFBD>Ϊfallback,<2C><>Ϊ<EFBFBD>˱<EFBFBD>֤fallback<63>IJ<EFBFBD><C4B2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ǵ<EFBFBD>,<2C><><EFBFBD>ʿɱ<CABF>ΪfallbackĬ<6B>ϵIJ<CFB5><C4B2><EFBFBD>
// <20><>֤<EFBFBD><D6A4>ǰ<EFBFBD><C7B0><EFBFBD>ʲ<EFBFBD>Ϊfallback,<2C><>Ϊ<EFBFBD>˱<EFBFBD>֤<EFBFBD>²<EFBFBD><C2B2>ʵ<EFBFBD>Ĭ<EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>fallback<63><6B><EFBFBD>ʸ<EFBFBD><CAB8>ǵ<EFBFBD>,<2C><><EFBFBD>ʿɱ<CABF>Ϊ<EFBFBD>²<EFBFBD><C2B2>ʵ<EFBFBD>Ĭ<EFBFBD>ϲ<EFBFBD><CFB2><EFBFBD>
if (curMatIns->GetName() != "defaultFallBackShader" && newMat->GetName() != "defaultFallBackShader" )
newMat->UpdateParamList(curMatIns);
curMatIns->CopyFrom(newMat);
}
}
return true;
}
ResInfoContainer& ResourceManager::GetMaterialResInfoContainer()
{
return m_MaterialResInfoContainer;
}
Util::String ResourceManager::GetInitParamValue(const Resources::ResourceId& matID,int paramIndex)
{
return App::GraphicObjectManager::Instance()->GetMaterialInstanceManager()->GetInitParamValue(matID,paramIndex);
}
}