genesis-3d_engine/Engine/addons/particles/targets/particlebillboardtarget.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

353 lines
11 KiB
C++

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef __particlebillboardtarget_H__
#define __particlebillboardtarget_H__
#include "particles/particle_fwd_decl.h"
#include "particles/particletarget.h"
namespace Particles
{
class ParticleBillBoardTarget: public ParticleTarget
{
__DeclareSubClass(ParticleBillBoardTarget, ParticleTarget );
public:
ParticleBillBoardTarget();
virtual ~ParticleBillBoardTarget();
enum BillBoardType
{
Billboard_Camera = 0,
Billboard_Camera_Y = 1,
Billboard_XZ = 2,
Billboard_ORIENTED_SELF = 3,
Billboard_ORIENTED_DIR = 4,
HorizontalPlane_XZ = 5,
HorizontalPlane_YZ = 6,
HorizontalPlane_XY = 7,
};
enum BillboardAlignType
{
CENTERALIGN = 0,
TOPCENTERALIGN = 1,
BOTTOMALIGN = 2,
LEFTCENTERALIGN = 3,
RIGHTCENTERALIGN = 4,
ALIGNCOUNTS,
};
struct BillboardAlignWeight
{
float leftTopWeight_X,leftTopWeight_Y;
float leftBottomWeight_X,leftBottomWeight_Y;
float rightBottomWeight_X,rightBottomWeight_Y;
float rightUpWeight_X,rightUpWeight_Y;
};
static BillboardAlignWeight alignType[ALIGNCOUNTS];
class Camera_OP_PosAligned:public Camera_OP
{
public:
void operator()(
Particle* particle,
const Math::float3& derivedPos,
const Math::float3& lastDerivedPos,
ParticleVertexData* particleVertex,
ushort* indicies) const
{
Math::float3 dir = cameraPos - derivedPos ;
dir.normalise();
Math::float3 upVec;
Math::scalar stretch;
if ( ot == OT_DIRECT)
{
upVec = derivedPos-lastDerivedPos;
upVec = upVec.transformVector(parentMatrix);
stretch = upStretch;
}
else
{
upVec = upVector;
stretch = 1.0f;
}
upVec.normalise();
Math::float3 rightVector =upVec.crossProduct( dir );
rightVector.normalise();
upVec = upVec * parentScale;
rightVector = rightVector * parentScale;
Math::float3 up = upVec * particle->mSize.y() * 0.5 * stretch;
Math::float3 right = rightVector * particle->mSize.x() * 0.5;
particleVertex[0].mPosition = derivedPos + ParticleBillBoardTarget::alignType[bat].leftTopWeight_X * up + right * ParticleBillBoardTarget::alignType[bat].leftTopWeight_Y;
particleVertex[0].mNormal = dir;
particleVertex[1].mPosition = derivedPos + ParticleBillBoardTarget::alignType[bat].leftBottomWeight_X * up + right * ParticleBillBoardTarget::alignType[bat].leftBottomWeight_Y;
particleVertex[1].mNormal = dir;
particleVertex[2].mPosition = derivedPos + ParticleBillBoardTarget::alignType[bat].rightBottomWeight_X * up + right * ParticleBillBoardTarget::alignType[bat].rightBottomWeight_Y;
particleVertex[2].mNormal = dir;
particleVertex[3].mPosition = derivedPos + ParticleBillBoardTarget::alignType[bat].rightUpWeight_X*up + right * ParticleBillBoardTarget::alignType[bat].rightUpWeight_Y;
particleVertex[3].mNormal = dir;
}
ParticleBillBoardTarget::BillboardAlignType bat;
Math::matrix44 parentMatrix;
Math::float3 parentScale;
};
class BillBoard_XZ_PosAligned_OP:public BillBoard_XZ_OP
{
public:
void operator()(
Particle* particle,
const Math::float3& derivedPos,
const Math::float3& lastDerivedPos,
ParticleVertexData* particleVertex,
ushort* indicies) const
{
Math::float3 xOff(1.0, 0.0, 0.0);
Math::float3 zOff(0.0, 0.0, 1.0);
Math::float3 up,right;
if ( ot == OT_DIRECT)
{
Math::float3 dir = derivedPos-lastDerivedPos;
if (dir.length() > 0.00001F)
{
dir.y() = 0.0;
dir.normalise();
xOff = dir;
zOff.x() = -xOff.z();
zOff.z() = xOff.x();
}
}
xOff *= ( particle->mSize.x() * 0.5f );
zOff *= ( particle->mSize.y() * 0.5f );
up = zOff * parentScale;
right = xOff * parentScale;
particleVertex[0].mPosition = derivedPos + ParticleBillBoardTarget::alignType[bat].leftTopWeight_X * up + right * ParticleBillBoardTarget::alignType[bat].leftTopWeight_Y;
particleVertex[0].mNormal.set(0.0, -1.0, 0.0);
particleVertex[1].mPosition = derivedPos + ParticleBillBoardTarget::alignType[bat].leftBottomWeight_X * up + right * ParticleBillBoardTarget::alignType[bat].leftBottomWeight_Y;
particleVertex[1].mNormal.set(0.0, -1.0, 0.0);
particleVertex[2].mPosition = derivedPos + ParticleBillBoardTarget::alignType[bat].rightBottomWeight_X * up + right * ParticleBillBoardTarget::alignType[bat].rightBottomWeight_Y;
particleVertex[2].mNormal.set(0.0, -1.0, 0.0);
particleVertex[3].mPosition = derivedPos + ParticleBillBoardTarget::alignType[bat].rightUpWeight_X*up + right * ParticleBillBoardTarget::alignType[bat].rightUpWeight_Y;
particleVertex[3].mNormal.set(0.0, -1.0, 0.0);
}
ParticleBillBoardTarget::BillboardAlignType bat;
Math::float3 parentScale;
};
class HorizontalPlane_OP
{
public:
enum ALignType
{
ALIGN_XZ,
ALIGN_YZ,
ALIGN_XY,
};
void operator()(
Particle* particle,
const Math::float3& derivedPos,
const Math::float3& lastDerivedPos,
ParticleVertexData* particleVertex,
ushort* indicies) const
{
const float offset[10] =
{
0.0,0.0,
-0.5f,0.0,
0.5f,0.0,
0.0,0.5f,
0.0,-0.5f,
};
Math::float4 _scale(0.5f*particle->mSize.x()*parentScale.x(),
0.5f*particle->mSize.y()*parentScale.y(),
0.5f*particle->mSize.z()*parentScale.z(),
0);
Math::float3 _axis(0,0,1);
_axis = parentQuaternion * _axis;
Math::quaternion _rq = Math::quaternion::rotationaxis( Math::float4(_axis.x(),_axis.y(),_axis.z(),1.0f) , particle->mZRotation );
Math::quaternion finalQ = Math::quaternion::multiply(_rq, parentQuaternion ) ;
Math::float4 _pos(derivedPos.x(),derivedPos.y(),derivedPos.z(),0);
Math::matrix44 _mat = Math::matrix44::transformation(_scale, finalQ, _pos);
Math::float3 vertex0,vertex1,vertex2,vertex3,normal0;
Math::matrix44 offsetTransform;
if (bt == ALIGN_XZ)
{
vertex0 = Math::float3(-0.5,0.0,0.5);
vertex1 = Math::float3(-0.5,0.0,-0.5);
vertex2 = Math::float3(0.5,0.0,-0.5);
vertex3 = Math::float3(0.5,0.0,0.5);
offsetTransform= Math::matrix44::translation(offset[bat*2],0.0,offset[bat*2+1]);
normal0 = Math::float3(0.0,-1.0,0.0);
}
else if (bt == ALIGN_XY)
{
vertex0 = Math::float3(-0.5,0.5,0.0);
vertex1 = Math::float3(-0.5,-0.5,0.0);
vertex2 = Math::float3(0.5,-0.5,0.0);
vertex3 = Math::float3(0.5,0.5,0.0);
offsetTransform = Math::matrix44::translation(offset[bat*2],offset[bat*2+1],0.0);
normal0 = Math::float3(0.0,0.0,-1.0);
}
else
{
vertex0 = Math::float3(0.0,-0.5,0.5);
vertex1 = Math::float3(0.0,-0.5,-0.5);
vertex2 = Math::float3(0.0,0.5,-0.5);
vertex3 = Math::float3(0.0,0.5,0.5);
offsetTransform = Math::matrix44::translation(0.0,offset[bat*2],offset[bat*2+1]);
normal0 = Math::float3(-1.0,0.0,0.0);
}
_mat = Math::matrix44::multiply(_mat,offsetTransform);
particleVertex[0].mPosition = vertex0.transformPoint(_mat);
particleVertex[1].mPosition = vertex1.transformPoint(_mat);
particleVertex[2].mPosition = vertex2.transformPoint(_mat);
particleVertex[3].mPosition = vertex3.transformPoint(_mat);
particleVertex[0].mNormal = normal0.transformVector(_mat);
particleVertex[1].mNormal = particleVertex[0].mNormal;
particleVertex[2].mNormal = particleVertex[0].mNormal;
particleVertex[3].mNormal = particleVertex[0].mNormal;
}
ALignType bt;
BillboardAlignType bat;
Math::quaternion parentQuaternion;
Math::float3 parentScale;
};
void SetBillBoardType( BillBoardType t);
BillBoardType GetBillBoardType(void) const;
void SetBillBoardAlignType( BillboardAlignType bat );
BillboardAlignType GetBillBoardAlignType(void) const;
virtual ParticleTarget::TargetType GetTargetType(void) const;
virtual void _updateTarget(GPtr<ParticlePool>& pool, Timing::Time frameTime);
bool _preparePrimitiveGroup(SizeT& verticesSizeInByte, SizeT& indicesSizeInByte);
void _updateParticle_Common( Particle* particle, ParticleVertexData* particleVertex, ushort* indicies , IndexT particleIndex);
template<typename T>
SizeT _updateTarget_BillBoard(GPtr<ParticlePool>& pool, ParticleVertexData* particleVertex, ushort* indicies, const T& op, bool isRotated = true);
protected:
BillBoardType mBillBoardType;
BillboardAlignType mBillBoardAlignType;
public:
// @ISerialization::GetVersion. when change storage, must add SerializeSVersion count
virtual Serialization::SVersion GetVersion() const;
// @ISerialization::Load
virtual void Load( Serialization::SVersion ver, Serialization::SerializeReader* pReader, const Serialization::SerializationArgs* args );
// @ISerialization::Save
virtual void Save( Serialization::SerializeWriter* pWriter ) const;
// copy
virtual void CopyFrom( const ParticleTargetPtr& target );
};
//------------------------------------------------------------------------
inline
void
ParticleBillBoardTarget::SetBillBoardType( BillBoardType t)
{
mBillBoardType = t;
}
//------------------------------------------------------------------------
inline
ParticleBillBoardTarget::BillBoardType
ParticleBillBoardTarget::GetBillBoardType(void) const
{
return mBillBoardType;
}
//------------------------------------------------------------------------
inline
ParticleTarget::TargetType
ParticleBillBoardTarget::GetTargetType(void) const
{
return ParticleTarget::BillBoard;
}
//------------------------------------------------------------------------
inline
void
ParticleBillBoardTarget::SetBillBoardAlignType( BillboardAlignType bat )
{
mBillBoardAlignType = bat;
}
//------------------------------------------------------------------------
inline
ParticleBillBoardTarget::BillboardAlignType
ParticleBillBoardTarget::GetBillBoardAlignType(void) const
{
return mBillBoardAlignType;
}
}
#endif // __particlebillboardtarget_H__