genesis-3d_engine/Engine/addons/particles/targets/particleEntityTarget.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

96 lines
3.3 KiB
C++

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
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copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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****************************************************************************/
#ifndef __PARTICLE_ENTITY_TARGET_H__
#define __PARTICLE_ENTITY_TARGET_H__
#include "stdneb.h"
#include "particles/particle_fwd_decl.h"
#include "particles/particletarget.h"
#include "Renderable/Renderable.h"
#include "resource/meshres.h"
namespace Particles
{
class ParticleEntityTarget: public ParticleTarget
{
__DeclareSubClass(ParticleEntityTarget, ParticleTarget );
public :
public:
ParticleEntityTarget();
virtual ~ParticleEntityTarget();
ParticleTarget::TargetType GetTargetType(void) const;
const Util::Array<Math::matrix44>& GetMatrixList() const;
const Util::Array<Math::float4>& GetColorList() const;
bool IsNeedToRender()
{
return mMats.Size() > 0;
}
void _updateTarget(ParticlePoolPtr& pool, Timing::Time frameTime);
void _setMeshBox(const Math::bbox& box);
protected:
void _calculateBBox(Math::bbox& box,const Util::Array<Math::matrix44>& matlist);
Util::Array<Math::matrix44> mMats;
Util::Array<Math::float4> mParticlesColor;
Math::bbox mBoundingBox;
public:
// @ISerialization::GetVersion. when change storage, must add SerializeSVersion count
virtual Serialization::SVersion GetVersion() const;
// @ISerialization::Load
virtual void Load( Serialization::SVersion ver, Serialization::SerializeReader* pReader, const Serialization::SerializationArgs* args );
// @ISerialization::Save
virtual void Save( Serialization::SerializeWriter* pWriter ) const;
// copy
virtual void CopyFrom( const ParticleTargetPtr& target );
};
//----------------------------------------------------------------------------
inline const Util::Array<Math::matrix44>& ParticleEntityTarget::GetMatrixList() const
{
return mMats;
}
//----------------------------------------------------------------------------
inline const Util::Array<Math::float4>& ParticleEntityTarget::GetColorList() const
{
return mParticlesColor;
}
//-----------------------------------------------------------------------------
inline void ParticleEntityTarget::_setMeshBox(const Math::bbox& box)
{
mBoundingBox = box;
}
}
#endif // __PARTICLE_ENTITY_TARGET_H__