genesis-3d_engine/Engine/addons/particles/targets/particleBeamTarget.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

205 lines
6.7 KiB
C++

/****************************************************************************
Copyright (c) 2011-2013,WebJet Business Division,CYOU
http://www.genesis-3d.com.cn
Permission is hereby granted, free of charge, to any person obtaining a copy
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The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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****************************************************************************/
#ifndef __PARTICLE_BEAM_TARGET_H__
#define __PARTICLE_BEAM_TARGET_H__
#include "particles/particle_fwd_decl.h"
#include "particles/particletarget.h"
#include "particles/particle.h"
namespace Particles
{
class ParticleBeamTarget: public ParticleTarget
{
__DeclareSubClass(ParticleBeamTarget, ParticleTarget );
public:
ParticleBeamTarget();
virtual ~ParticleBeamTarget();
ParticleTarget::TargetType GetTargetType(void) const;
void _updateParticle_Common( Particle* particle,IndexT t, ParticleVertexData* particleVertex, ushort* indicies , IndexT particleIndex,float v0=0.0f,float v1=1.0f);
template<typename T>
SizeT _updateTarget_Beam(GPtr<ParticlePool>& pool, ParticleVertexData* particleVertex, ushort* indicies, const T& op );
void _updateTarget(GPtr<ParticlePool>& pool, Timing::Time frameTime);
bool _preparePrimitiveGroup(SizeT& verticesSizeInByte, SizeT& indicesSizeInByte);
void SetMaxElements(SizeT _size);
SizeT GetMaxElements() const;
void SetUpdateInterval(Math::scalar);
Math::scalar GetUpdateInterval() const;
void SetNoiseXMin(Math::scalar);
Math::scalar GetNoiseXMin() const;
void SetNoiseXMax(Math::scalar);
Math::scalar GetNoiseXMax() const;
void SetNoiseYMin(Math::scalar);
Math::scalar GetNoiseYMin() const;
void SetNoiseYMax(Math::scalar);
Math::scalar GetNoiseYMax() const;
void SetNoiseZMin(Math::scalar);
Math::scalar GetNoiseZMin() const;
void SetNoiseZMax(Math::scalar);
Math::scalar GetNoiseZMax() const;
void SetDestPosition(Math::float3 _destPos);
Math::float3 GetDestPosition()const;
protected:
SizeT mMaxElements;
Math::scalar mUpdateInterval;
Timing::Time mTime;
Math::scalar mNoiseXMin;
Math::scalar mNoiseXMax;
Math::scalar mNoiseYMin;
Math::scalar mNoiseYMax;
Math::scalar mNoiseZMin;
Math::scalar mNoiseZMax;
Math::float3 mDestPos;
public:
// @ISerialization::GetVersion. when change storage, must add SerializeSVersion count
virtual Serialization::SVersion GetVersion() const;
// @ISerialization::Load
virtual void Load( Serialization::SVersion ver, Serialization::SerializeReader* pReader, const Serialization::SerializationArgs* args );
// @ISerialization::Save
virtual void Save( Serialization::SerializeWriter* pWriter ) const;
// copy
virtual void CopyFrom( const ParticleTargetPtr& target );
};
//------------------------------------------------------------------------
inline void ParticleBeamTarget::SetMaxElements(SizeT _size)
{
mMaxElements = _size;
}
//------------------------------------------------------------------------
inline SizeT ParticleBeamTarget::GetMaxElements() const
{
return mMaxElements;
}
//------------------------------------------------------------------------
inline void ParticleBeamTarget::SetUpdateInterval(Math::scalar _interval)
{
mUpdateInterval = _interval;
}
//------------------------------------------------------------------------
inline Math::scalar ParticleBeamTarget::GetUpdateInterval() const
{
return mUpdateInterval;
}
//------------------------------------------------------------------------
inline void ParticleBeamTarget::SetNoiseXMin(Math::scalar _noiseXMin)
{
mNoiseXMin = _noiseXMin;
}
//------------------------------------------------------------------------
inline Math::scalar ParticleBeamTarget::GetNoiseXMin() const
{
return mNoiseXMin;
}
//------------------------------------------------------------------------
inline void ParticleBeamTarget::SetNoiseXMax(Math::scalar _noiseXMax)
{
mNoiseXMax = _noiseXMax;
}
//------------------------------------------------------------------------
inline Math::scalar ParticleBeamTarget::GetNoiseXMax() const
{
return mNoiseXMax;
}
//------------------------------------------------------------------------
inline void ParticleBeamTarget::SetNoiseYMin(Math::scalar _noiseYMin)
{
mNoiseYMin = _noiseYMin;
}
//------------------------------------------------------------------------
inline Math::scalar ParticleBeamTarget::GetNoiseYMin() const
{
return mNoiseYMin;
}
//------------------------------------------------------------------------
inline void ParticleBeamTarget::SetNoiseYMax(Math::scalar _noiseYMax)
{
mNoiseYMax = _noiseYMax;
}
//------------------------------------------------------------------------
inline Math::scalar ParticleBeamTarget::GetNoiseYMax() const
{
return mNoiseYMax;
}
//------------------------------------------------------------------------
inline void ParticleBeamTarget::SetNoiseZMin(Math::scalar _noiseZMin)
{
mNoiseZMin = _noiseZMin;
}
//------------------------------------------------------------------------
inline Math::scalar ParticleBeamTarget::GetNoiseZMin() const
{
return mNoiseZMin;
}
//------------------------------------------------------------------------
inline void ParticleBeamTarget::SetNoiseZMax(Math::scalar _noiseZMax)
{
mNoiseZMax = _noiseZMax;
}
//------------------------------------------------------------------------
inline Math::scalar ParticleBeamTarget::GetNoiseZMax() const
{
return mNoiseZMax;
}
//------------------------------------------------------------------------
inline void ParticleBeamTarget::SetDestPosition(Math::float3 _destPos)
{
mDestPos = _destPos;
}
//------------------------------------------------------------------------
inline Math::float3 ParticleBeamTarget::GetDestPosition() const
{
return mDestPos;
}
}
#endif // __PARTICLE_BEAM_TARGET_H__