196 lines
5.7 KiB
C++
196 lines
5.7 KiB
C++
/****************************************************************************
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Copyright (c) 2011-2013,WebJet Business Division,CYOU
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http://www.genesis-3d.com.cn
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __PARTICLE_TEXTUREANIMATOR_AFFECTOR_H__
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#define __PARTICLE_TEXTUREANIMATOR_AFFECTOR_H__
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#include "particles/particle_fwd_decl.h"
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#include "particles/particleaffector.h"
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namespace Particles
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{
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class TextureAnimatorAffector: public ParticleAffector
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{
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__DeclareSubClass( TextureAnimatorAffector, ParticleAffector);
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public:
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enum TextureAnimationType
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{
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TAT_WHOLE_SHEET,
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TAT_SINGLE_ROW,
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};
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static const Math::scalar DEFAULT_TA_TIME_STEP;
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static const ushort DEFAULT_TA_TEXCOORDS_START;
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static const ushort DEFAULT_TA_TEXCOORDS_END;
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static const TextureAnimationType DEFAULT_TA_ANIMATION_TYPE;
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static const bool DEFAULT_TA_START_RANDOM;
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public:
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TextureAnimatorAffector();
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virtual ~TextureAnimatorAffector(){};
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virtual void _onActivate(void);
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TextureAnimationType GetTextureAnimationType(void) const;
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void SetTextureAnimationType(TextureAnimationType textureAnimationType);
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ushort GetTileX(void) const;
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void SetTileX(ushort);
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ushort GetTileY(void) const;
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void SetTileY(ushort);
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ushort GetStart(void) const;
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void SetStart(ushort);
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ushort GetEnd(void) const;
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void SetEnd(ushort);
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bool IsSingleRowRandom(void) const;
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void SetSingleRowRandom(bool startRandom);
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void _initParticleForEmission(Particle* particle);
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virtual void _affect(Particle* particle);
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void SetRowIndex(int);
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int GetRowIndex(void) const;
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void SetCycles(int);
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int GetCycles(void) const;
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virtual Math::MinMaxCurve* getMinMaxCurve(ParticleCurveType pct)
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{
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switch(pct)
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{
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case Affetor_TexAnimation:
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return &mMinMaxTexAnimation;
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default:
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return NULL;
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}
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}
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virtual void _switchParticleType(bool _isMobile);
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void SetShaderParam();
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void InitShaderParam();
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void SetShaderMask(const GPtr<ShaderProgramCompiler::ShaderMarcro>& pMarcro);
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protected:
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Math::scalar mAnimationTimeStep;
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Math::scalar mAnimationTimeStepCount;
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TextureAnimationType mTextureAnimationType;
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bool mIsSingleRowRandom;
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int mRowIndex;
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ushort mTileX;
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ushort mTileY;
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ushort mTexStart;
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ushort mTexEnd;
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int mCycles;
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Math::MinMaxCurve mMinMaxTexAnimation;
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Math::float4 mShaderParam;
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public:
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// @ISerialization::GetVersion. when change storage, must add SerializeSVersion count
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virtual Serialization::SVersion GetVersion() const;
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// @ISerialization::Load
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virtual void Load( Serialization::SVersion ver, Serialization::SerializeReader* pReader, const Serialization::SerializationArgs* args );
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// @ISerialization::Save
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virtual void Save( Serialization::SerializeWriter* pWriter ) const;
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// copy
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virtual void CopyFrom( const ParticleAffectorPtr& affector );
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};
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//--------------------------------------------------------------------------------
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inline ushort TextureAnimatorAffector::GetTileX(void) const
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{
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return mTileX;
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}
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inline ushort TextureAnimatorAffector::GetTileY(void) const
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{
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return mTileY;
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}
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//-------------------------------------------------------------------------
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inline TextureAnimatorAffector::TextureAnimationType TextureAnimatorAffector::GetTextureAnimationType(void) const
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{
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return mTextureAnimationType;
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}
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//-------------------------------------------------------------------------
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inline bool TextureAnimatorAffector::IsSingleRowRandom(void) const
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{
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return mIsSingleRowRandom;
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}
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//-------------------------------------------------------------------------
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inline void TextureAnimatorAffector::SetSingleRowRandom(bool bRandom)
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{
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mIsSingleRowRandom = bRandom;
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}
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//--------------------------------------------------------------------------------
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inline void TextureAnimatorAffector::SetRowIndex(int ncount)
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{
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mRowIndex = ncount;
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if(mRowIndex < 0)
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mRowIndex = 0;
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}
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inline int TextureAnimatorAffector::GetRowIndex(void) const
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{
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return mRowIndex;
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}
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//--------------------------------------------------------------------------------
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inline void TextureAnimatorAffector::SetCycles(int ncount)
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{
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mCycles = ncount;
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}
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inline int TextureAnimatorAffector::GetCycles(void) const
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{
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return mCycles;
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}
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//--------------------------------------------------------------------------------
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inline void TextureAnimatorAffector::SetStart(ushort start)
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{
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mTexStart = start;
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}
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inline ushort TextureAnimatorAffector::GetStart(void) const
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{
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return mTexStart;
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}
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//--------------------------------------------------------------------------------
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inline void TextureAnimatorAffector::SetEnd(ushort end)
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{
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mTexEnd = end;
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}
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inline ushort TextureAnimatorAffector::GetEnd(void) const
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{
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return mTexEnd;
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}
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}
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#endif |