genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_SubWidgetBinding.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

58 lines
1.5 KiB
C++

/*!
@file
@author Albert Semenov
@date 11/2007
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_SUB_WIDGET_BINDING_H__
#define __MYGUI_SUB_WIDGET_BINDING_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_ISubWidget.h"
namespace MyGUI
{
// вспомогательный класс для инициализации сабскинов
class MYGUI_EXPORT SubWidgetBinding
{
// для доступа к внутренним членам
friend class ResourceSkin;
public:
SubWidgetBinding();
SubWidgetBinding(const IntCoord& _coord, Align _aligin, const std::string& _type);
void create(const IntCoord& _coord, Align _aligin, const std::string& _type);
void clear();
void add(const std::string& _name, IStateInfo* _data, const std::string& _skin);
private:
IntCoord mOffset;
Align mAlign;
std::string mType;
MapStateInfo mStates;
};
} // namespace MyGUI
#endif // __MYGUI_SUB_WIDGET_BINDING_H__