genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_PolygonalSkin.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

102 lines
2.5 KiB
C++

/*!
@file
@author George Evmenov
@date 07/2010
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_POLYGONAL_SKIN_H__
#define __MYGUI_POLYGONAL_SKIN_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Types.h"
#include "MyGUI_ISubWidgetRect.h"
#include "MyGUI_RenderFormat.h"
namespace MyGUI
{
class MYGUI_EXPORT PolygonalSkin :
public ISubWidgetRect
{
MYGUI_RTTI_DERIVED( PolygonalSkin )
public:
PolygonalSkin();
virtual ~PolygonalSkin();
/** Set line points. */
void setPoints(const std::vector<FloatPoint>& _points);
/** Set line width in pixels. */
void setWidth(float _width);
virtual void setAlpha(float _alpha);
virtual void setVisible(bool _visible);
virtual void setStateData(IStateInfo* _data);
virtual void createDrawItem(ITexture* _texture, ILayerNode* _node);
virtual void destroyDrawItem();
// метод для отрисовки себя
virtual void doRender();
/*internal:*/
virtual void _updateView();
virtual void _correctView();
virtual void _setAlign(const IntSize& _oldsize);
virtual void _setUVSet(const FloatRect& _rect);
virtual void _setColour(const Colour& _value);
protected:
void _rebuildGeometry();
FloatPoint _getPerpendicular(const FloatPoint& _point1, const FloatPoint& _point2);
// line from center of p1-p2 line to p3
FloatPoint _getMiddleLine(const FloatPoint& _point1, const FloatPoint& _point2, const FloatPoint& _point3);
private:
bool mGeometryOutdated;
float mLineWidth;
std::vector<FloatPoint> mLinePoints;
float mLineLength;
std::vector<FloatPoint> mResultVerticiesPos;
std::vector<FloatPoint> mResultVerticiesUV;
size_t mVertexCount;
bool mEmptyView;
VertexColourType mVertexFormat;
uint32 mCurrentColour;
FloatRect mCurrentTexture;
IntCoord mCurrentCoord;
ILayerNode* mNode;
RenderItem* mRenderItem;
};
} // namespace MyGUI
#endif // __MYGUI_POLYGONAL_SKIN_H__