genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_ILayerItem.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

51 lines
1.3 KiB
C++

/*!
@file
@author Albert Semenov
@date 02/2008
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_I_LAYER_ITEM_H__
#define __MYGUI_I_LAYER_ITEM_H__
#include "MyGUI_Prerequest.h"
namespace MyGUI
{
class ILayer;
class ILayerNode;
class MYGUI_EXPORT ILayerItem
{
public:
virtual ~ILayerItem() { }
virtual ILayerItem* getLayerItemByPoint(int _left, int _top) const = 0;
virtual const IntCoord& getLayerItemCoord() const = 0;
virtual void resizeLayerItemView(const IntSize& _oldView, const IntSize& _newView) = 0;
virtual void attachItemToNode(ILayer* _layer, ILayerNode* _node) = 0;
virtual void detachFromLayer() = 0;
virtual void upLayerItem() = 0;
};
} // namespace MyGUI
#endif // __MYGUI_I_LAYER_ITEM_H__