genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_GeometryUtility.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

49 lines
1.5 KiB
C++

/*!
@file
@author George Evmenov
@date 12/2010
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_GEOMETRY_UTILITY_H__
#define __MYGUI_GEOMETRY_UTILITY_H__
#include "MyGUI_Prerequest.h"
namespace MyGUI
{
typedef std::vector<FloatPoint> VectorFloatPoint;
namespace geometry_utility
{
VectorFloatPoint cropPolygon(FloatPoint* _baseVerticiesPos, size_t _size, const IntCoord& _cropRectangle);
enum Side {Left, Right, Top, Bottom};
void cropPolygonSide(VectorFloatPoint& _verticies, int _sideCoord, Side _side);
// get point position relative to rectangle
FloatPoint getPositionInsideRect(const FloatPoint& _point, const FloatPoint& _corner0, const FloatPoint& _corner1, const FloatPoint& _corner2);
FloatPoint getUVFromPositionInsideRect(const FloatPoint& _point, const FloatPoint& _v0, const FloatPoint& _v1, const FloatPoint& _baseUV);
} // namespace geometry_utility
} // namespace MyGUI
#endif // __MYGUI_GEOMETRY_UTILITY_H__