genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_ControllerPosition.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

93 lines
2.6 KiB
C++

/*!
@file
@author Evmenov Georgiy
@date 03/2008
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_CONTROLLER_POSITION_H__
#define __MYGUI_CONTROLLER_POSITION_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Delegate.h"
#include "MyGUI_Types.h"
#include "MyGUI_WidgetDefines.h"
#include "MyGUI_ControllerItem.h"
namespace MyGUI
{
/** This controller used for smooth changing position of widget in time */
class MYGUI_EXPORT ControllerPosition :
public ControllerItem
{
MYGUI_RTTI_DERIVED( ControllerPosition )
public:
typedef delegates::CDelegate4<const IntCoord&, const IntCoord&, IntCoord&, float> FrameAction;
ControllerPosition();
virtual ~ControllerPosition();
void setCoord(const IntCoord& _value);
void setSize(const IntSize& _value);
void setPosition(const IntPoint& _value);
void setFunction(const std::string& _value);
/**
@param _value seconds in which widget planned to reach destination coordinate
*/
void setTime(float _value);
/**
@param _value Delegate applied to widget every frame (see ControllerPosition::eventFrameAction)
*/
void setAction(FrameAction::IDelegate* _value);
virtual void setProperty(const std::string& _key, const std::string& _value);
private:
bool addTime(Widget* _widget, float _time);
void prepareItem(Widget* _widget);
IntCoord mStartCoord;
IntCoord mDestCoord;
float mTime;
float mElapsedTime;
// controller changing position
bool mCalcPosition;
// controller changing size
bool mCalcSize;
/** Event : Every frame action while controller exist.\n
signature : void method(const IntRect& _startRect, const IntRect& _destRect, IntRect& _result, float _current_time)\n
@param _startRect start coordinate of widget
@param _destRect destination coordinate
@param _result resultRect
@param _current_time elapsed time (_current_time is real elapsed time divided by _time(see constructor) so _current_time == 1 mean that _time seconds elapsed)
*/
FrameAction eventFrameAction;
};
} // namespace MyGUI
#endif // __MYGUI_CONTROLLER_POSITION_H__