genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_ControllerManager.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

80 lines
2.3 KiB
C++

/*!
@file
@author Albert Semenov
@date 01/2008
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_CONTROLLER_MANAGER_H__
#define __MYGUI_CONTROLLER_MANAGER_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_Singleton.h"
#include "MyGUI_ControllerItem.h"
#include "MyGUI_IUnlinkWidget.h"
#include "MyGUI_WidgetDefines.h"
#include "MyGUI_ActionController.h"
namespace MyGUI
{
class MYGUI_EXPORT ControllerManager :
public Singleton<ControllerManager>,
public IUnlinkWidget
{
public:
ControllerManager();
void initialise();
void shutdown();
/** Create controller.
@param _type Controller type name. Should be on of internal controllers or registered by user.
*/
ControllerItem* createItem(const std::string& _type);
/** Add controller over widget.
If specified widget already have controller with same type previous controller removed.
@param _widget to be controlled
@param _item controller created through createItem(const std::string& _type)
@note _item will be deleted automatically at end of controller lifetime
(if not removed by removeItem(Widget* _widget) before)
*/
void addItem(Widget* _widget, ControllerItem* _item);
/** Stop and remove all controllers over specified widget.
@param _widget Pointer to widget for removing control from.
*/
void removeItem(Widget* _widget);
private:
void _unlinkWidget(Widget* _widget);
void frameEntered(float _time);
void clear();
private:
typedef std::pair<Widget*, ControllerItem*> PairControllerItem;
typedef std::list<PairControllerItem> ListControllerItem;
ListControllerItem mListItem;
bool mIsInitialise;
};
} // namespace MyGUI
#endif // __MYGUI_CONTROLLER_MANAGER_H__