genesis-3d_engine/Engine/addons/myguiengine/include/MyGUI_Button.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

97 lines
2.4 KiB
C++

/*!
@file
@author Albert Semenov
@date 11/2007
*/
/*
This file is part of MyGUI.
MyGUI is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
MyGUI is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with MyGUI. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef __MYGUI_BUTTON_H__
#define __MYGUI_BUTTON_H__
#include "MyGUI_Prerequest.h"
#include "MyGUI_TextBox.h"
namespace MyGUI
{
class MYGUI_EXPORT Button :
public TextBox,
public MemberObsolete<Button>
{
MYGUI_RTTI_DERIVED( Button )
public:
Button();
//! Set button selected state
void setStateSelected(bool _value);
//! Get buton selected
bool getStateSelected() const;
/** Enable or disable Image mode\n
Image mode: when button state changed Image on button also change it's picture.\n
Disabled (false) by default.
*/
void setModeImage(bool _value);
/** Get Image mode flag */
bool getModeImage() const;
void setImageResource(const std::string& _name);
void setImageGroup(const std::string& _name);
void setImageName(const std::string& _name);
/*internal:*/
void _setMouseFocus(bool _focus);
ImageBox* _getImageBox();
protected:
virtual void initialiseOverride();
virtual void shutdownOverride();
virtual void onMouseLostFocus(Widget* _new);
virtual void onMouseSetFocus(Widget* _old);
virtual void onMouseButtonPressed(int _left, int _top, MouseButton _id);
virtual void onMouseButtonReleased(int _left, int _top, MouseButton _id);
virtual void baseUpdateEnable();
bool _setState(const std::string& _value);
virtual void setPropertyOverride(const std::string& _key, const std::string& _value);
private:
void updateButtonState();
private:
// нажата ли кнопка
bool mIsMousePressed;
// в фокусе ли кнопка
bool mIsMouseFocus;
// статус кнопки нажата или нет
bool mStateSelected;
ImageBox* mImage;
bool mModeImage;
};
} // namespace MyGUI
#endif // __MYGUI_BUTTON_H__