genesis-3d_engine/Engine/ExtIncludes/physX3/windows/physxvisualdebuggersdk/PvdObjectModelMetaData.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

347 lines
15 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
#ifndef PVD_OBJECT_MODEL_META_DATA_H
#define PVD_OBJECT_MODEL_META_DATA_H
#include "foundation/PxSimpleTypes.h"
#include "foundation/PxAssert.h"
#include "physxvisualdebuggersdk/PvdObjectModelBaseTypes.h"
#include "physxvisualdebuggersdk/PvdBits.h"
namespace physx { namespace debugger {
class PvdInputStream;
class PvdOutputStream;
struct PropertyDescription
{
NamespacedName mOwnerClassName;
NonNegativeInteger mOwnerClassId;
String mName;
String mSemantic;
NonNegativeInteger mDatatype; //The datatype this property corresponds to.
NamespacedName mDatatypeName; //The name of the datatype
PropertyType::Enum mPropertyType; //Scalar or array.
NonNegativeInteger mPropertyId; //No other property under any class has this id, it is DB-unique.
PxU32 m32BitOffset; //Offset in bytes into the object's data section where this property starts.
PxU32 m64BitOffset; //Offset in bytes into the object's data section where this property starts.
PropertyDescription( const NamespacedName& clsName, NonNegativeInteger classId
, String name, String semantic
, NonNegativeInteger datatype, const NamespacedName& datatypeName
, PropertyType::Enum propType, NonNegativeInteger propId, PxU32 offset32, PxU32 offset64 )
: mOwnerClassName( clsName ), mOwnerClassId( classId )
, mName( name ), mSemantic( semantic )
, mDatatype( datatype ), mDatatypeName( datatypeName )
, mPropertyType( propType )
, mPropertyId( propId ), m32BitOffset( offset32 ), m64BitOffset( offset64 )
{
}
PropertyDescription()
: mName( "" )
, mSemantic( "" )
, mPropertyType( PropertyType::Unknown )
, m32BitOffset( 0 )
, m64BitOffset( 0 )
{
}
};
struct PtrOffsetType
{
enum Enum
{
UnknownOffset,
VoidPtrOffset,
StringOffset,
};
};
struct PtrOffset
{
PtrOffsetType::Enum mOffsetType;
PxU32 mOffset;
PtrOffset( PtrOffsetType::Enum type, PxU32 offset )
: mOffsetType( type ), mOffset( offset ) {}
PtrOffset() : mOffsetType( PtrOffsetType::UnknownOffset ), mOffset( 0 ) {}
};
inline PxU32 align( PxU32 offset, PxU32 alignment )
{
PxU32 startOffset = offset;
PxU32 alignmentMask = ~(alignment - 1);
offset = (offset + alignment - 1) & alignmentMask;
PX_ASSERT( offset >= startOffset && ( offset % alignment ) == 0 );
(void)startOffset;
return offset;
}
struct ClassDescriptionSizeInfo
{
PxU32 mByteSize; //The size of the data section of this object, padded to alignment.
PxU32 mDataByteSize; //The last data member goes to here.
PxU32 mAlignment; //Alignment in bytes of the data section of this object.
DataRef<PtrOffset> mPtrOffsets; //the offsets of string handles in the binary value of this class
ClassDescriptionSizeInfo() : mByteSize( 0 ), mDataByteSize( 0 ), mAlignment( 0 ) {}
};
struct ClassDescription
{
NamespacedName mName;
NonNegativeInteger mClassId; //No other class has this id, it is DB-unique
NonNegativeInteger mBaseClass; //Only single derivation supported.
//If this class has properties that are of uniform type, then we note that.
//This means that when deserialization an array of these objects we can just use
//single function to endian convert the entire mess at once.
NonNegativeInteger mPackedUniformWidth;
//If this class is composed uniformly of members of a given type
//Or all of its properties are composed uniformly of members of
//a give ntype, then this class's packed type is that type.
//PxTransform's packed type would be PxF32.
NonNegativeInteger mPackedClassType;
ClassDescriptionSizeInfo m32BitSizeInfo;
ClassDescriptionSizeInfo m64BitSizeInfo;
bool mLocked; //No further property additions allowed.
//True when this datatype has an array on it that needs to be
//separately deleted.
bool mRequiresDestruction;
ClassDescription(NamespacedName name, NonNegativeInteger id)
: mName( name ), mClassId( id ), mLocked( false )
, mRequiresDestruction( false )
{}
ClassDescription() : mLocked( false ), mRequiresDestruction( false ) {}
PxU32 get32BitSize() const { return m32BitSizeInfo.mByteSize; }
PxU32 get64BitSize() const { return m64BitSizeInfo.mByteSize; }
const ClassDescriptionSizeInfo& getNativeSizeInfo() const { return sizeof(void*) == 4 ? m32BitSizeInfo : m64BitSizeInfo; }
PxU32 getNativeSize() const { return sizeof(void*) == 4 ? get32BitSize() : get64BitSize(); }
};
//argument to the create property message function
struct PropertyMessageArg
{
String mPropertyName;
NamespacedName mDatatypeName;
PxU32 mMessageOffset; //where in the message this property starts.
PxU32 mByteSize; //size of this entry object
PropertyMessageArg( String propName, NamespacedName dtype, PxU32 msgOffset, PxU32 byteSize )
: mPropertyName( propName )
, mDatatypeName( dtype )
, mMessageOffset( msgOffset )
, mByteSize( byteSize )
{
}
PropertyMessageArg() : mPropertyName( "" ), mMessageOffset( 0 ), mByteSize( 0 ) {}
};
struct MarshalQueryResult
{
NonNegativeInteger srcType;
NonNegativeInteger dstType;
bool canMarshal; //If canMarshal != needsMarshalling we have a problem.
bool needsMarshalling;
TBlockMarshaller marshaller; //Non null if marshalling is possible.
MarshalQueryResult( NonNegativeInteger _srcType = -1, NonNegativeInteger _dstType = -1, bool _canMarshal = false, bool _needs = false, TBlockMarshaller _m = NULL )
: srcType( _srcType ), dstType( _dstType ), canMarshal( _canMarshal ), needsMarshalling( _needs ), marshaller( _m )
{}
};
struct PropertyMessageEntry
{
PropertyDescription mProperty;
NamespacedName mDatatypeName;
NonNegativeInteger mDatatypeId; //datatype of the data in the message.
PxU32 mMessageOffset; //where in the message this property starts.
PxU32 mByteSize; //size of this entry object
//If the chain of properties doesn't have any array properties this indicates the
PxU32 mDestByteSize;
PropertyMessageEntry( PropertyDescription propName, NamespacedName dtypeName, NonNegativeInteger dtype, PxU32 messageOff, PxU32 byteSize, PxU32 destByteSize )
: mProperty( propName )
, mDatatypeName( dtypeName )
, mDatatypeId( dtype )
, mMessageOffset( messageOff )
, mByteSize( byteSize )
, mDestByteSize( destByteSize )
{
}
PropertyMessageEntry() : mMessageOffset( 0 ), mByteSize( 0 ), mDestByteSize( 0 ) {}
};
//Create a struct that defines a subset of the properties on an object.
struct PropertyMessageDescription
{
NamespacedName mClassName;
NonNegativeInteger mClassId; //No other class has this id, it is DB-unique
NamespacedName mMessageName;
NonNegativeInteger mMessageId;
DataRef<PropertyMessageEntry> mProperties;
PxU32 mMessageByteSize;
//Offsets into the property message where const char* items are.
DataRef<PxU32> mStringOffsets;
PropertyMessageDescription( const NamespacedName& nm, NonNegativeInteger clsId
, const NamespacedName& msgName, NonNegativeInteger msgId
, PxU32 msgSize )
: mClassName( nm )
, mClassId( clsId )
, mMessageName( msgName )
, mMessageId( msgId )
, mMessageByteSize( msgSize )
{
}
PropertyMessageDescription() : mMessageByteSize( 0 ) {}
};
class StringTable
{
protected:
virtual ~StringTable(){}
public:
virtual PxU32 getNbStrs() = 0;
virtual PxU32 getStrs( const char** outStrs, PxU32 bufLen, PxU32 startIdx = 0 ) = 0;
virtual const char* registerStr( const char* str, bool& outAdded ) = 0;
const char* registerStr( const char* str )
{
bool ignored;
return registerStr( str, ignored );
}
virtual StringHandle strToHandle( const char* str ) = 0;
virtual const char* handleToStr( PxU32 hdl ) = 0;
virtual void release() = 0;
static StringTable& create( PxAllocatorCallback& alloc );
};
/**
* Create new classes and add properties to some existing ones.
* The default classes are created already, the simple types
* along with the basic math types.
* (PxU8, PxI8, etc )
* (PxVec3, PxQuat, PxTransform, PxMat33, PxMat34, PxMat44)
*/
class PvdObjectModelMetaData
{
protected:
virtual ~PvdObjectModelMetaData(){}
public:
virtual ClassDescription getOrCreateClass( const NamespacedName& nm ) = 0;
//get or create parent, lock parent. deriveFrom getOrCreatechild.
virtual bool deriveClass( const NamespacedName& parent, const NamespacedName& child ) = 0;
virtual Option<ClassDescription> findClass( const NamespacedName& nm ) const = 0;
template<typename TDataType> Option<ClassDescription> findClass() { return findClass( getPvdNamespacedNameForType<TDataType>() ); }
virtual Option<ClassDescription> getClass( NonNegativeInteger classId ) const = 0;
virtual Option<ClassDescription> getParentClass( NonNegativeInteger classId ) const = 0;
bool isDerivedFrom( NonNegativeInteger classId, NonNegativeInteger parentClass ) const
{
if ( classId == parentClass ) return true;
for ( Option<ClassDescription> p = getParentClass( classId ); p.hasValue(); p = getParentClass( p.getValue().mClassId ) )
if ( p.getValue().mClassId == parentClass ) return true;
return false;
}
virtual void lockClass( NonNegativeInteger classId ) = 0;
virtual PxU32 getNbClasses() const = 0;
virtual PxU32 getClasses( ClassDescription* outClasses, PxU32 requestCount, PxU32 startIndex = 0 ) const = 0;
//Create a nested property.
//This way you can have obj.p.x without explicity defining the class p.
virtual Option<PropertyDescription> createProperty( NonNegativeInteger classId, String name, String semantic, NonNegativeInteger datatype, PropertyType::Enum propertyType = PropertyType::Scalar ) = 0;
Option<PropertyDescription> createProperty( NamespacedName clsId, String name, String semantic, NamespacedName dtype, PropertyType::Enum propertyType = PropertyType::Scalar )
{
return createProperty( findClass( clsId )->mClassId, name, semantic, findClass( dtype )->mClassId, propertyType );
}
Option<PropertyDescription> createProperty( NamespacedName clsId, String name, NamespacedName dtype, PropertyType::Enum propertyType = PropertyType::Scalar )
{
return createProperty( findClass( clsId )->mClassId, name, "", findClass( dtype )->mClassId, propertyType );
}
Option<PropertyDescription> createProperty( NonNegativeInteger clsId, String name, NonNegativeInteger dtype, PropertyType::Enum propertyType = PropertyType::Scalar )
{
return createProperty( clsId, name, "", dtype, propertyType );
}
template<typename TDataType>
Option<PropertyDescription> createProperty( NonNegativeInteger clsId, String name, String semantic = "", PropertyType::Enum propertyType = PropertyType::Scalar )
{
return createProperty( clsId, name, semantic, getPvdNamespacedNameForType<TDataType>(), propertyType );
}
virtual Option<PropertyDescription> findProperty( const NamespacedName& cls, String prop ) const = 0;
virtual Option<PropertyDescription> findProperty( NonNegativeInteger clsId, String prop ) const = 0;
virtual Option<PropertyDescription> getProperty( NonNegativeInteger propId ) const = 0;
virtual void setNamedPropertyValues(DataRef<NamedValue> values, NonNegativeInteger propId ) = 0;
virtual DataRef<NamedValue> getNamedPropertyValues( NonNegativeInteger propId ) const = 0; //for enumerations and flags.
virtual PxU32 getNbProperties( NonNegativeInteger classId ) const = 0;
virtual PxU32 getProperties( NonNegativeInteger classId, PropertyDescription* outBuffer, PxU32 bufCount, PxU32 startIdx = 0 ) const = 0;
//Check that a property path, starting at the given class id and first property is value. Return the resolved properties.
//outbuffer.size *must* equal the propPath.size().
Option<PropertyDescription> resolvePropertyPath( NonNegativeInteger clsId, const NonNegativeInteger propId ) const
{
Option<PropertyDescription> prop( getProperty( propId ) );
if ( prop.hasValue() == false ) return prop;
if ( isDerivedFrom( clsId, prop.getValue().mOwnerClassId ) == false ) return None();
return prop;
}
//Does one cls id differ marshalling to another and if so return the functions to do it.
virtual MarshalQueryResult checkMarshalling( NonNegativeInteger srcClsId, NonNegativeInteger dstClsId ) const = 0;
//messages and classes are stored in separate maps, so a property message can have the same name as a class.
virtual Option<PropertyMessageDescription> createPropertyMessage( const NamespacedName& cls, const NamespacedName& msgName, DataRef<PropertyMessageArg> entries, PxU32 messageSize ) = 0;
virtual Option<PropertyMessageDescription> findPropertyMessage( const NamespacedName& msgName ) const = 0;
virtual Option<PropertyMessageDescription> getPropertyMessage( NonNegativeInteger msgId ) const = 0;
virtual PxU32 getNbPropertyMessages() const = 0;
virtual PxU32 getPropertyMessages( PropertyMessageDescription* msgBuf, PxU32 bufLen, PxU32 startIdx = 0 ) const = 0;
virtual StringTable& getStringTable() const = 0;
virtual void write( PvdOutputStream& stream ) const = 0;
void save( PvdOutputStream& stream ) const { write( stream ); }
virtual PvdObjectModelMetaData& clone() const = 0;
virtual void addRef() = 0;
virtual void release() = 0;
static PxU32 getCurrentPvdObjectModelVersion();
static PvdObjectModelMetaData& create( PxAllocatorCallback& allocator );
static PvdObjectModelMetaData& create( PxAllocatorCallback& allocator, PvdInputStream& stream);
};
}}
#endif