genesis-3d_engine/Engine/ExtIncludes/physX3/windows/physxvisualdebuggersdk/PvdDataStream.h
zhongdaohuan 6e8fbca745 genesis-3d engine version 1.3.
match the genesis editor version 1.3.0.653.
2014-05-05 14:50:33 +08:00

192 lines
8.2 KiB
C++

// This code contains NVIDIA Confidential Information and is disclosed to you
// under a form of NVIDIA software license agreement provided separately to you.
//
// Notice
// NVIDIA Corporation and its licensors retain all intellectual property and
// proprietary rights in and to this software and related documentation and
// any modifications thereto. Any use, reproduction, disclosure, or
// distribution of this software and related documentation without an express
// license agreement from NVIDIA Corporation is strictly prohibited.
//
// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
//
// Information and code furnished is believed to be accurate and reliable.
// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
// information or for any infringement of patents or other rights of third parties that may
// result from its use. No license is granted by implication or otherwise under any patent
// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
// This code supersedes and replaces all information previously supplied.
// NVIDIA Corporation products are not authorized for use as critical
// components in life support devices or systems without express written approval of
// NVIDIA Corporation.
//
// Copyright (c) 2008-2013 NVIDIA Corporation. All rights reserved.
#ifndef PVD_DATA_STREAM_H
#define PVD_DATA_STREAM_H
#include "physxvisualdebuggersdk/PvdObjectModelBaseTypes.h"
#include "physxvisualdebuggersdk/PvdErrorCodes.h"
#include "physxvisualdebuggersdk/PvdObjectModelMetaData.h"
namespace physx { namespace debugger {
class PvdObjectModelMetaData;
}}
namespace physx { namespace debugger { namespace comm {
class PvdConnection;
class PvdCommStreamEventSink;
class PvdOMMetaDataProvider;
class PvdPropertyDefinitionHelper;
class PvdMetaDataStream
{
protected:
virtual ~PvdMetaDataStream(){}
public:
virtual PvdError createClass( const NamespacedName& nm ) = 0;
template<typename TDataType>
PvdError createClass()
{
return createClass( getPvdNamespacedNameForType<TDataType>() );
}
virtual PvdError deriveClass( const NamespacedName& parent, const NamespacedName& child ) = 0;
template<typename TParentType, typename TChildType>
PvdError deriveClass()
{
return deriveClass( getPvdNamespacedNameForType<TParentType>(), getPvdNamespacedNameForType<TChildType>() );
}
virtual PvdError createProperty( const NamespacedName& clsName, String name, String semantic
, const NamespacedName& dtypeName, PropertyType::Enum propertyType
, DataRef<NamedValue> values = DataRef<NamedValue>() ) = 0;
template<typename TClsType, typename TDataType>
PvdError createProperty( String name, String semantic = "", PropertyType::Enum propertyType = PropertyType::Scalar, DataRef<NamedValue> values = DataRef<NamedValue>() )
{
return createProperty( getPvdNamespacedNameForType<TClsType>(), name, semantic,
getPvdNamespacedNameForType<TDataType>(), propertyType, values );
}
virtual PvdError createPropertyMessage( const NamespacedName& cls, const NamespacedName& msgName
, DataRef<PropertyMessageArg> entries, PxU32 messageSizeInBytes ) = 0;
template<typename TClsType, typename TMsgType>
PvdError createPropertyMessage( DataRef<PropertyMessageArg> entries )
{
return createPropertyMessage( getPvdNamespacedNameForType<TClsType>(), getPvdNamespacedNameForType<TMsgType>(), entries, sizeof( TMsgType ) );
}
};
class PvdInstanceDataStream
{
protected:
virtual ~PvdInstanceDataStream(){}
public:
virtual PvdError createInstance( const NamespacedName& cls, const void* instance ) = 0;
template<typename TDataType>
PvdError createInstance( const TDataType* inst )
{
return createInstance( getPvdNamespacedNameForType<TDataType>(), inst );
}
virtual bool isInstanceValid( const void* instance ) = 0;
//If the property will fit or is already completely in memory
virtual PvdError setPropertyValue( const void* instance, String name, DataRef<const PxU8> data, const NamespacedName& incomingTypeName ) = 0;
template<typename TDataType>
PvdError setPropertyValue( const void* instance, String name, const TDataType& value )
{
const PxU8* dataStart = reinterpret_cast<const PxU8*>( &value );
return setPropertyValue( instance, name, DataRef<const PxU8>( dataStart, dataStart + sizeof( TDataType ) ), getPvdNamespacedNameForType<TDataType>() );
}
template<typename TDataType>
PvdError setPropertyValue( const void* instance, String name, const TDataType* value, PxU32 numItems )
{
const PxU8* dataStart = reinterpret_cast<const PxU8*>( value );
return setPropertyValue( instance, name, DataRef<const PxU8>( dataStart, dataStart + sizeof( TDataType ) * numItems ), getPvdNamespacedNameForType<TDataType>() );
}
//Else if the property is very large (contact reports) you can send it in chunks.
virtual PvdError beginSetPropertyValue( const void* instance, String name, const NamespacedName& incomingTypeName ) = 0;
template<typename TDataType>
PvdError beginSetPropertyValue( const void* instance, String name )
{
return beginSetPropertyValue( instance, name, getPvdNamespacedNameForType<TDataType>() );
}
virtual PvdError appendPropertyValueData( DataRef<const PxU8> data ) = 0;
template<typename TDataType>
PvdError appendPropertyValueData( const TDataType* value, PxU32 numItems )
{
const PxU8* dataStart = reinterpret_cast<const PxU8*>( value );
return appendPropertyValueData( DataRef<const PxU8>( dataStart, dataStart + numItems * sizeof( TDataType ) ) );
}
virtual PvdError endSetPropertyValue() = 0;
//Set a set of properties to various values on an object.
virtual PvdError setPropertyMessage( const void* instance, const NamespacedName& msgName, DataRef<const PxU8> data ) = 0;
template<typename TDataType>
PvdError setPropertyMessage( const void* instance, const TDataType& value )
{
const PxU8* dataStart = reinterpret_cast<const PxU8*>( &value );
return setPropertyMessage( instance, getPvdNamespacedNameForType<TDataType>(), DataRef<const PxU8>( dataStart, sizeof( TDataType ) ) );
}
//If you need to send of lot of identical messages, this avoids a hashtable lookup per message.
virtual PvdError beginPropertyMessageGroup( const NamespacedName& msgName ) = 0;
template<typename TDataType>
PvdError beginPropertyMessageGroup()
{
return beginPropertyMessageGroup( getPvdNamespacedNameForType<TDataType>() );
}
virtual PvdError sendPropertyMessageFromGroup( const void* instance, DataRef<const PxU8> data ) = 0;
template<typename TDataType>
PvdError sendPropertyMessageFromGroup( const void* instance, const TDataType& value )
{
const PxU8* dataStart = reinterpret_cast<const PxU8*>( &value );
return sendPropertyMessageFromGroup( instance, DataRef<const PxU8>( dataStart, sizeof( TDataType ) ) );
}
virtual PvdError endPropertyMessageGroup() = 0;
//These functions ensure the target array doesn't contain duplicates
virtual PvdError pushBackObjectRef( const void* instId, String propName, const void* objRef ) = 0;
virtual PvdError removeObjectRef( const void* instId, String propName, const void* objRef ) = 0;
//Instance elimination.
virtual PvdError destroyInstance( const void* key ) = 0;
//Profiling hooks
virtual PvdError beginSection( const void* instance, String name ) = 0;
virtual PvdError endSection( const void* instance, String name ) = 0;
};
class PvdDataStream : public PvdInstanceDataStream, public PvdMetaDataStream
{
protected:
virtual ~PvdDataStream(){}
public:
virtual void addRef() = 0;
virtual void release() = 0;
virtual bool isConnected() = 0;
virtual PvdPropertyDefinitionHelper& getPropertyDefinitionHelper() = 0;
//flushes the data to the connections socket layer which may have further caching.
//This stream is meant to be used on a per-thread basis, and thus buffers its messages
//before grabbing the socket mutex and sending them.
virtual PvdError flush() = 0;
};
}}}
#endif